i'm only lvl 32 currently but i've been reading some guides lately and a lot of them seem to extoll the value of mp. dont get me wrong i have some +mp(rse hand+feet,merits from my chi blasting days)but beyond that any +mp is just a bonus on something i'm equiping for +mnd. i'm a regen whore and i feel like the only time my mp has been taxed so far has been cursed sphere and goblin bombs and i'm equiping a club with +mind. does something change in the coming levels that would make me want more mp instead of mind?
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is mp over valued?
#2
Posted 24 August 2009 - 03:21 PM
MND is really only useful if you're debuffing. If there isn't a Ninja or Red Mage in the party, you should be the one debuffing.
MP is not a bad thing. There are times when Refresh/Ballad are filling you up while you wait in between big MP dumps.
For the most part, though, MP is just for when you start your cycle. After that, -Enmity and Haste are the sort of gear you should be stacking during casting. hMP is one of the most important stats to White Mage.
MP is not a bad thing. There are times when Refresh/Ballad are filling you up while you wait in between big MP dumps.
For the most part, though, MP is just for when you start your cycle. After that, -Enmity and Haste are the sort of gear you should be stacking during casting. hMP is one of the most important stats to White Mage.
#3
Posted 24 August 2009 - 11:17 PM
Depends on your level. Like Path said, MND is only usefull for when you need to debuff; MND will not be affecting the potency of your healing by any noticeable margin. While leveling up, yes MP can be quite important. MP conservation options and hMP aren't quite available yet so larger MP pools help. However even then oftentimes replacing enmity with more important stats is a better idea (however I personally would not replace MP with MND while leveling up). At 75, though, the whole ball game changes and MP becomes one of your least most important stats.. yo uget enough of it with the other stats you need to have a respectable pool, no matter what race you are.
#4
Posted 25 August 2009 - 09:45 AM
the reason i'm not big on mp is because i am usually perpetually at around 70% mp. once the party gets started wizard cookies are usually enough to keep me going.
#5
Posted 25 August 2009 - 11:37 AM
When you get into a Lesser Colibri party with everyone synced to 54, low damage, and poor aggro control, you'll regret having 150 MP.
#6
Posted 25 August 2009 - 12:19 PM
QUOTE (pathwriter @ Aug 24 2009, 01:21 PM) <{POST_SNAPBACK}>
hMP is one of the most important stats to White Mage.
QUOTE (pathwriter @ Aug 24 2009, 01:21 PM) <{POST_SNAPBACK}>
hMP is one of the most important stats to White Mage.
QUOTE (pathwriter @ Aug 24 2009, 01:21 PM) <{POST_SNAPBACK}>
hMP is one of the most important stats to White Mage.
Can't be said enough, especially in terms of exp parties. Obviously you won't have a lot of options at Lv32, but this is a stat you should keep your eye peeled for. Pick up a Pilgrim's Wand if you don't have one, and obviously get a Seer's Tunic as well. Qiqirn Sash is also sweet when you hit 40.
In terms of MND, it can be really handy at certain phases of your WHM development. Specifically, when you unlock a new Cure spell which isn't quite full-potency yet. Pay very close attention to how much your Cure spells are doing so that you know which ones are your most efficient. For example when you unlock Cure III it may only restore 120 HP, but now that you're in the 30's you should be able to buff your MND enough to make Cure III more efficient. Eventually it will surpass Cure II. If you find yourself needing to use large Cures that aren't quite at their full potential yet, MND can help you a lot. If Cure II isn't cutting it, but Cure III is only restoring ~150 HP, you are losing out on a lot of potential due to lack of MND.
That issue aside, MND really only helps your enfeebles and divine magic, so I wouldn't put too much effort into it. Max MP is nice in chain parties, not so nice in continuous parties. If your party rests for a bit after each chain, Max MP can do a lot to extend your chains by letting you draw on a large pool. However, if it's more of a continuous party, which is more common these days, Max MP won't benefit you much as you won't have many opportunities to sit down and rest full. It's more about efficiency in exp parties, and Max MP doesn't contribute to operating efficiency of a WHM.
Note that this is a totally different debate for non-exp scenarios, such as missions/quests or endgame battles.
#7
Posted 25 August 2009 - 12:23 PM
QUOTE (Pergatory @ Aug 25 2009, 02:19 PM) <{POST_SNAPBACK}>
Note that this is a totally different debate for non-exp scenarios, such as missions/quests or endgame battles.
Seconded. I solo'd the current last fight of Wings of the Goddess (with Lilisette battling something -- don't want to spoil it) as White Mage/Scholar and that's one of the few times I hated my Elvaan base MP. Even in Dynamis where I'm constantly on my feet keeping the tank party alive, I'm generally doing well with Ballads and Sublimation and an occasional exchange of Devotions if we have a second White Mage, but in relatively brief fights with no room to breathe comfortable, that's where max MP can be very helpful for the first minute or two.
#8
Posted 28 August 2009 - 12:14 PM
It really comes down to the fact that whm only has a couple useful stats at any given time (unlike melee stats being useful all the time): mp, hmp, mnd, enmity, and haste/fastcast.
There really aren't that many items with fastcast on them, two that come to mind are loq earring and rostrum pumps, both also have mp.
HMP is only useful when you're healing. It is very, very important to whms, but again this is only helpful when you're healing. Not to mention the fact that you increase the amount of mp healed each tic so the more mp you have the more you get per tic.
MND only matters for slow/paralyze, cure V, or stoneskin and only when you're casting those spells.
Enmity is great and once you've used mp you should start piling this on. Raven set is amazing for 50.
Max MP macro is very useful. Notice, it's a macro. You have your HMP gear, then switch to max MP gear and get a couple more tics for full healing. Cast a cure or two from your spell list and then use your cure macros that have enmity included in them. MP is awesome, but it only matters at the start of battles or when you're resting to full.
Macros are your friend. Make a hmp macro, max mp, enmity, haste/fastcast, and mnd/skill macros.
There really aren't that many items with fastcast on them, two that come to mind are loq earring and rostrum pumps, both also have mp.
HMP is only useful when you're healing. It is very, very important to whms, but again this is only helpful when you're healing. Not to mention the fact that you increase the amount of mp healed each tic so the more mp you have the more you get per tic.
MND only matters for slow/paralyze, cure V, or stoneskin and only when you're casting those spells.
Enmity is great and once you've used mp you should start piling this on. Raven set is amazing for 50.
Max MP macro is very useful. Notice, it's a macro. You have your HMP gear, then switch to max MP gear and get a couple more tics for full healing. Cast a cure or two from your spell list and then use your cure macros that have enmity included in them. MP is awesome, but it only matters at the start of battles or when you're resting to full.
Macros are your friend. Make a hmp macro, max mp, enmity, haste/fastcast, and mnd/skill macros.
#9
Posted 31 August 2009 - 02:15 PM
-enmity gear seems dumb to me. the only way i could envision a whm getting hate is if they are completely ignoring the regen line of spells. the last time i got hate was in qufim before i learned regen 1. also one other time when i cast an unresited banishga on a skeleton in valkrum.
#10
Posted 31 August 2009 - 02:38 PM
QUOTE (Alisha @ Aug 31 2009, 10:15 PM) <{POST_SNAPBACK}>
-enmity gear seems dumb to me. the only way i could envision a whm getting hate is if they are completely ignoring the regen line of spells. the last time i got hate was in qufim before i learned regen 1. also one other time when i cast an unresited banishga on a skeleton in valkrum.
Well, clearly high-end battles on WHM won't be the same as EXP-related situations that require little to no -Enmity. Regen won't cover up the HP loss on anything important and for those situations you'll need single cures (even Curaga in some cases) and that's where -Enmity setups really shine.
#11
Posted 31 August 2009 - 10:48 PM
Enmity becomes mainly important in endgame where fights last a ling amount of time and WHMs can easily cap their enmity. In fact, a WHM can pull more enmity faster than a PLD if they do their shit right and actually try.
#12
Posted 05 September 2009 - 09:47 PM
No it is not at all over valued. However it's important to know how to properly use the gear you have. If you have a few sets of gear you can enter into fights with your max MP set and after you blow it, change to your Cure Potency set or -enmity set if cure 4 or -ga. I'm not gonna get into a huge post but ya...that's how you should roll. It's not about one or the other...it's about all. (this is when you get higher into the levels)
Now when you are leveling early on my suggestion is to stack on all the MP you can along with all the hMP gear and food you can get. You want to go as long as you can with out having to heal and you want to heal as fast as you can between fights to preserve your chain.
Now when you are leveling early on my suggestion is to stack on all the MP you can along with all the hMP gear and food you can get. You want to go as long as you can with out having to heal and you want to heal as fast as you can between fights to preserve your chain.
#13
Posted 11 November 2009 - 10:54 AM
Alisha, on 31 August 2009 - 02:15 PM, said:
-enmity gear seems dumb to me. the only way i could envision a whm getting hate is if they are completely ignoring the regen line of spells. the last time i got hate was in qufim before i learned regen 1. also one other time when i cast an unresited banishga on a skeleton in valkrum.
After level 45 [moreso 50] I started stacking -enmity gear on WHM because I liked to use flash. I figured that 25MP for flash is more effecient than spending ~46mp on cure for a nin who got whacked a few times trying to cast :ichi (or even a melee)
Gogo crow/raven armors.
#14
Posted 30 June 2010 - 02:59 PM
Alisha, on 31 August 2009 - 02:15 PM, said:
-enmity gear seems dumb to me. the only way i could envision a whm getting hate is if they are completely ignoring the regen line of spells. the last time i got hate was in qufim before i learned regen 1. also one other time when i cast an unresited banishga on a skeleton in valkrum.
Regen is only useful if you like to take chances and leave someone at 50% HP. Regen is nothing more than a tool to help save some MP every now and then, not the main cure you should be casting on anyone who gets hurt and just hope they dont get hit before their back at max.
Oh, and trust us, when you have to cure bomb everyone when something fucks up, youll want that -enmity. Now thats not to say you need all the -enmity gear you can get, if you are with a skilled tank you may not need anything more than whats on your other gear even in end game shit, its just all situational.
Im glad to see the WHM community has found out that MND is mostly useless now though.
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