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zerg for the average drk

#21
User is offline   Nattack 

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you should be capping acc on zergs with bard's 2hr madrigal if you have homam.
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#22
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View PostNattack, on 16 September 2009 - 12:59 PM, said:

2HR Souleaterzergs can only last 30 seconds, as blood weapon (and if needed, last resort) only lasts 30 seconds.

there are only 3 different weapons to worry about, in this case more. but its a choice between Bzag, Kclub, and Mkris.

why would a dark knight aim to maximize damage per second when HP gives a direct increase on damage? all you need in a souleater zerg is fast attack speed and high maxhp values.
but, if 1 haste isnt going to get you an extra attack round within a 30 second period, then its not worth using blitz ring in a souleater zerg.


It can only last 30seconds (with bloodweapon up), but the mob can be alive for a lot longer or less than 30seconds.

You can aim to get exactly X swings in 30seconds and then load up on HP to maximise the damage per swing, what happens if the mob dies @ 29.99 seconds? Well you never get to complete the final swing and by swinging slower you have done less damage in total.

My point was, the length of time the mob is a live is an unknown, therefore your aim is to increase your DPS (including the souleater damage in the DPS calculations) as you then know you have done the maximum damage possible no matter how many seconds you are engaged.
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#23
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View PostPobyedobyedo, on 16 September 2009 - 08:25 PM, said:

Zerged again with republic dagger and did terribly since I tried to eat carbonara over sushi and ended up with 59% acc.


Dark Seal Absorb Acc can help if you are having acc issues, but you really shouldn't with 2 brds + a thf.
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#24
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I did have SV madrigalx2, and the only acc I could be missing gear wise would be 4 since I have dusk hands and not homam hands(use prince slops till homam legs so actually in the positive on acc leg slot wise). I don't remember whether or not we had feint though so that maybe it.

Either way I'm really doubting republic dagger beats perdu zerg now. It just can't beat out capped acc with or without feint + carbonara/ the extra weapon skill damage.
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#25
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View PostArgettio, on 17 September 2009 - 03:01 AM, said:

It can only last 30seconds (with bloodweapon up), but the mob can be alive for a lot longer or less than 30seconds.

You can aim to get exactly X swings in 30seconds and then load up on HP to maximise the damage per swing, what happens if the mob dies @ 29.99 seconds? Well you never get to complete the final swing and by swinging slower you have done less damage in total.

My point was, the length of time the mob is a live is an unknown, therefore your aim is to increase your DPS (including the souleater damage in the DPS calculations) as you then know you have done the maximum damage possible no matter how many seconds you are engaged.

If it dies in less than 30 seconds, who the fuck cares. I'm all for getting the job done.

if it lasts longer than 30 seconds, switch to haste gear after souleater runs out? we're not talking about maximizing the whole zerg, we're talking about maximizing the duration of souleater+Bloodweapon. I'm really not sure what you're getting at, the fact stands that 1% haste would probably not outdo +50hp on a souleater zerg unless you do get an extra attack in.

indeed.
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#26
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My point is, you are not aiming to kill the mob in exactly 30 seconds, you are aiming to kill it as fast as possible.

Zergs don't normally fail because bloodweapon wears off, they fail because the mob manages to get off some nasty move. If your fight goes over 30-40 seconds then you didn't bring enough DD.

Therefore I aim to increase my theoretical DPS rather than my maximum damage over 30seconds.

Higher DPS means exactly that, more Damager per second which directly translates into less seconds the mob is alive, and that should be your goal. Not maximum damage over an exact 30second period.

Neither Bloodbead ring or blitz ring are bad choices, but imo blitz fits better with the objective of a zerg... kill it before it gets a chance to kill you.
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#27
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I think it's time to agree to disagree. . .
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#28
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Anyone here have Kraken zerg #'s?

What I mean is, how hard does each of your normal melee hits do?

I did a nyzul 80 last night, w/1700 hp and was hitting for 220-310 melee hits, draining 204 per hit.

Acc drink / Fanatics / Double March / Haste and I did around 12k Damage, just about the whole boss, it died before my 2hr wore off though.

That was with a Ridill, so that's why I'm curious to see Kraken's damage per hit.

Oh and I found out that Drain II overwrites your Body Boost buff, I went from 2300 HP to 1700 when I used drain II with Dark seal lol :(.
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#29
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i found that out too... priority isnt by most hp, its by spell/ability. i think monk's ability does it too.
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#30
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From my 80 last night... still no show of the Bloodbead ring NM

Spoiler

Did 11,995 damage that run, think they have 15,000 total so that would be 80% :( Had no march's , brd used double minuets for some reason.

And team sexy...

Spoiler

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#31
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Haste greater then HP no argument is going to prove otherwise. All that attack round stuff is BS.

Blitz > any HP ring is your haste isn't capped. (/drg)
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#32
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I need reasons that make more sense to me. I'm simply stating that under perfect conditions (SV buffs + haste +hasso/lr if needed) 1% haste may not make any impact in a 30 second time period. After that, yes I would put all my trust into haste.

if there is no impact from 1% haste under perfect buffs and acceptable zerg gear there is no reason for blitz ring and you will get more damage from bloodbead.
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#33
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View PostNattack, on 29 September 2009 - 01:56 PM, said:

I need reasons that make more sense to me. I'm simply stating that under perfect conditions (SV buffs + haste +hasso/lr if needed) 1% haste may not make any impact in a 30 second time period. After that, yes I would put all my trust into haste.

if there is no impact from 1% haste under perfect buffs and acceptable zerg gear there is no reason for blitz ring and you will get more damage from bloodbead.


Math may prove that a Blitz ring would win, but my small taru HP pool wants a bloodbead.

The only Job I can break 2k on without buffs/food is MNK, and I have to use a Kirin's pole to do that lol.
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#34
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The closer you get to the haste cap the more important 1% of haste is.
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#35
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I concur with taint and just about any dark that understands the principles of Haste as it's added doing more. Course in honor of my old show " You don't have to take my word for it"
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#36
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alright. so, do you get an extra attack in 30 seconds? pretend that we start from 0, you just popped blood weapon with full buffs

so how many times do you swing with x amount of haste, as opposed to x-1 amount of haste.

let it be true that you have to use the whole 30seconds.


I know how haste works, and I'm all for it if you do get another attack, but simply stating haste is better because you have more isnt enough. thats very true on a large scale example, like if you were tping. but im skeptical that it has any effect in such a small time frame.


edit: I think ive said this before.

edit: relevant: Posted Image
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#37
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View PostNattack, on 29 September 2009 - 04:57 PM, said:

alright. so, do you get an extra attack in 30 seconds? pretend that we start from 0, you just popped blood weapon with full buffs

so how many times do you swing with x amount of haste, as opposed to x-1 amount of haste.

let it be true that you have to use the whole 30seconds.


I know how haste works, and I'm all for it if you do get another attack, but simply stating haste is better because you have more isnt enough. thats very true on a large scale example, like if you were tping. but im skeptical that it has any effect in such a small time frame.


edit: I think ive said this before.

edit: relevant: Posted Image



Max haste with a kclub(264 delay) is 29.32 attack rounds in 30 seconds with no flooring.

Max haste -1% is 28.11 attack rounds in 30 seconds.

There are many many variables in a Zerg and no mobs dies right at 30 seconds and you never know how lucky you'll get with the 2-8,2-3 proc weapons. The closer you get to haste cap the more important that 1% becomes. HP can fluxuate, time can fluxuate, swings per round can fluxuate, attack speed once buffed should stay true.
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#38
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Max haste with a kclub(264 delay) is 29.32 attack rounds in 30 seconds with no flooring. Max haste -1% is 28.11 attack rounds in 30 seconds.

thats all i needed!
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#39
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also if the mob dies before 30seconds are up, then everything before that isnt a bother to me, i think i said it earlier but im more about getting the job done than extending the size of my internet pink sword
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