1)Dumb ass mods
2)Gill sellers
3)Me...waiting HOURS for a invite/the right job to pop up.(please keep the level synch)
4)NPC's/Places with ridiculous ass names. Normal type names Yes please.
Things you do NOT want to see In FF14
#2
Posted 12 September 2009 - 09:25 AM
#3
Posted 14 September 2009 - 05:40 PM
"Easy Prey" monsters able to kill you when you're fighting at your best in the later levels of the game. At level 75 for some jobs, Easy Prey = Even Match...or stronger.
#5
Posted 06 October 2009 - 11:00 AM
SPELL LOCK
also HNM or world based monsters are dumb. Dungeon based and popped only. Waiting for 3hours for a chance to get a mob is the biggest waste of time we are all guilty of.
also HNM or world based monsters are dumb. Dungeon based and popped only. Waiting for 3hours for a chance to get a mob is the biggest waste of time we are all guilty of.
#6
Posted 10 October 2009 - 09:29 AM
Silvra, on 06 October 2009 - 11:00 AM, said:
SPELL LOCK
also HNM or world based monsters are dumb. Dungeon based and popped only. Waiting for 3hours for a chance to get a mob is the biggest waste of time we are all guilty of.
also HNM or world based monsters are dumb. Dungeon based and popped only. Waiting for 3hours for a chance to get a mob is the biggest waste of time we are all guilty of.
Nah, may be hard to believe but there are people out there that enjoy camping NMs. The dumb thing was making end game revolve around them, and the drops from those NMs the only appealing option for a given slot for 20+ levels a'la Leaping Boots. I don't want to see a bunch of more or less useless gear, with a slim set of pieces that are actually useful for your character's given role.
#7
Posted 22 October 2009 - 05:24 PM
If there is no form of HNM like activity on 14 im sad to say i will not even remotely have a desire to play. the competition from camps ect is what i love about doing hnms on XI, though you are entirely right, they are foolish for making the entire endgame revolve around them, i mean sky was cool... years ago and sea, well w/e there. Yeah they gave us the ability to get the good Abjs. off odin that drop off kings but meh, you need a solid group to do that shit, might as well camp.
#8
Posted 03 November 2009 - 04:20 PM
Levian, on 10 October 2009 - 09:29 AM, said:
Nah, may be hard to believe but there are people out there that enjoy camping NMs. The dumb thing was making end game revolve around them, and the drops from those NMs the only appealing option for a given slot for 20+ levels a'la Leaping Boots. I don't want to see a bunch of more or less useless gear, with a slim set of pieces that are actually useful for your character's given role.
No normal person enjoys camping NM's and the ratio to like/dislike is probably over 1 in 5000.
#9
Posted 07 November 2009 - 08:47 AM
In FFXIV all armor will be useful because you will learn moves from armor like you do in FFIX or Tales of Vesperia. At least that is what I'm getting from what they are saying.
#10
Posted 11 November 2009 - 08:45 PM
#11
Posted 01 December 2009 - 12:47 PM
How about it not being only on Blu ray.. that would blow my computer doesn't do blu ray and i'm not going out and dropping 600 on a blu ray opti drive.
#12
Posted 01 December 2009 - 08:56 PM
15 minute boat rides
Chocobos with a time limit
Waiting all day with my seek flag up because I'm not on a popular job
Group only play. I dont mind grouping but making it mandatory sucks for the above reason ^
Subjobs. Interesting concept but the execution was ridiculous. Yeah, be a Warrior who can cast black magic, a monk who can use white magic, or how about a ninja who can summon mystical avatars! We saw how well that went. Originality went out the window when people refused to invite people with the 'wrong' subs, or under leveled subs. /nin just about broke the damn game.
Chocobos with a time limit
Waiting all day with my seek flag up because I'm not on a popular job
Group only play. I dont mind grouping but making it mandatory sucks for the above reason ^
Subjobs. Interesting concept but the execution was ridiculous. Yeah, be a Warrior who can cast black magic, a monk who can use white magic, or how about a ninja who can summon mystical avatars! We saw how well that went. Originality went out the window when people refused to invite people with the 'wrong' subs, or under leveled subs. /nin just about broke the damn game.
#13
Posted 07 December 2009 - 07:24 AM
A normal name would be like most of the names we see here. unusual names would be like "xXimadouchebagforhavingsuchalongnameXx"
#16
Posted 12 December 2009 - 10:41 PM
They better not bring back mobs that despawn if they are pulled too far from their original area.
I loved zoning into Crawler's Nest when somebody zoned a Rumble Crawler and 50 of his buddies to the entrance. THAT was amazing to zone into. Before it even loads on my end i'm dead. If they make mobs despawn, I swear to god I'll rage everytime I see it happen.
I also don't want to see hard ass quests to learn proficiency in a new weapon. You know, sorta like the SJ quests. I don't think there is a quest to learn a new weapon type to equip, and hopefully there won't be.
I loved zoning into Crawler's Nest when somebody zoned a Rumble Crawler and 50 of his buddies to the entrance. THAT was amazing to zone into. Before it even loads on my end i'm dead. If they make mobs despawn, I swear to god I'll rage everytime I see it happen.
I also don't want to see hard ass quests to learn proficiency in a new weapon. You know, sorta like the SJ quests. I don't think there is a quest to learn a new weapon type to equip, and hopefully there won't be.
#20
Posted 01 January 2010 - 10:27 AM
i dont want to si guards stan ther doing noting. i remember first day when i was in ronfar. i was chased by ugly orks an i run away to the outpust with gards. i tried to enter but coudnt. an the gards just stood ther an let me die. i did not like that. wat ar the gards doing ther if they cant hlep me??
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