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Opus Magnum, building the best Dark Knight

#21 User is offline   Arcsol Icon

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Posted 18 September 2009 - 04:05 PM

View PostEurlin, on 17 September 2009 - 04:18 AM, said:

In smaller words...they are idiots and don't care.

You could say that about the majority of people on every single job lol, not just THF.
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#22 User is offline   Demonico Icon

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Posted 03 November 2009 - 02:57 PM

Was playing around with a few gear set ideas and I came up with this here

http://www.ffxiah.co...s.php?id=119570

Now I personally don't have much of the gear here to try this. It was only an idea and a possible set that I could obtain. Now I do know that mars's ring is not exactly an obtainable piece but it is only there temporarily. Now what we could do with this and the new add-on legs is take off the mars's ring and augment the new legs with haste +3 attack +7 and swap the mars with a toreadors or even snipers +1.

With that set it would net us
Attack +88
Haste +15%
Accuracy +55
DA 7%

Now this is just a thought on an ideal obtainable set-up that would optimize our most important stats without the physical damage +.
Please don't flame me these are just my thoughts any constructive criticism is appreciated.
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#23 User is offline   Deemos Icon

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Posted 03 November 2009 - 04:44 PM

View PostSaxonian, on 15 September 2009 - 12:32 AM, said:

Ragnorak I hope!


I guess he's after amano! I'm not sure if i'll go after apoc soonish. Taint dude, is the scythe worth it?!?!?
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#24 User is offline   Chriscoffey Icon

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Posted 03 November 2009 - 04:49 PM

If you have to ask then you won't understand the weapon very well or it's use. I guess i can sum it up though fairly easy. Haste. The more you have the better you are in upper levels.
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#25 User is offline   Rikkitikkitavi Icon

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Posted 03 November 2009 - 05:23 PM

The only relic worth getting is the Blm staff. Being able to WS with a ws that has the word TaruTaru in it, cannot be beaten.

Spoiler

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#26 User is offline   Sakka_Valefor Icon

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Posted 03 November 2009 - 06:57 PM

Soboro+Yoichi=<3
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#27 User is offline   artaxerxes Icon

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Posted 03 November 2009 - 07:36 PM

View PostDemonico, on 03 November 2009 - 08:57 PM, said:

Was playing around with a few gear set ideas and I came up with this here

http://www.ffxiah.co...s.php?id=119570

Now I personally don't have much of the gear here to try this. It was only an idea and a possible set that I could obtain. Now I do know that mars's ring is not exactly an obtainable piece but it is only there temporarily. Now what we could do with this and the new add-on legs is take off the mars's ring and augment the new legs with haste +3 attack +7 and swap the mars with a toreadors or even snipers +1.

With that set it would net us
Attack +88
Haste +15%
Accuracy +55
DA 7%

Now this is just a thought on an ideal obtainable set-up that would optimize our most important stats without the physical damage +.
Please don't flame me these are just my thoughts any constructive criticism is appreciated.

imo ares legs >mask. the goal should be trying to get as much swings out of the apoc as possible. I need to look at acc values again but i think the thunder ring w/6acc might beat out mars ring
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#28 User is offline   Demonico Icon

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Posted 03 November 2009 - 09:52 PM

View Postartaxerxes, on 04 November 2009 - 12:36 AM, said:

imo ares legs >mask. the goal should be trying to get as much swings out of the apoc as possible. I need to look at acc values again but i think the thunder ring w/6acc might beat out mars ring

I understand that but your only gaining a 2% DA rate which is really not that valuable It's not enough increase to make a difference. However I have no means to test it. as I don't have the gear yet.
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#29 User is offline   Hitoseijuro Icon

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Posted 04 November 2009 - 07:01 AM

View PostDemonico, on 04 November 2009 - 03:52 AM, said:

I understand that but your only gaining a 2% DA rate which is really not that valuable It's not enough increase to make a difference. However I have no means to test it. as I don't have the gear yet.

not necessarily, you only have 15% haste in that build, you want 16% to actually cap out gear haste with Apoc sadly. So you would have to make some adjustments, to keep that build you want, with putting in homam gams over aurum boots. Or go with arts and sub in aces helm/ares legs and you get a difference of...

aresmask/homamlegs+boots = 16% haste + 22 acc 12 att
vs
ace/ares legs/aurumboots = 16% haste + 10str(2~3fstr) +12.5att + 18.75 acc + 2% DA

You're getting more going with the later, which is why you usually see this type of combo from most Apoc's(aside from x-hit builds/hastebelt builds, etc on Apoc's)



@Thunder/wacc vs Mars um, uh depends I guess , 1~2acc vs 8 att. Outside of builds and harder mobs Apoc drks usually ride high on acc/att. Guess it depends generally how buffed you are averagely.


-note- I like how that build *looks* ares > aces for looks, homam pants > ares legs for looks. Just doesnt have the potential the other build does.
- also your overall set gives you 106.5 att not 88, str play a part in att aswell :D
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#30 User is offline   Demonico Icon

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Posted 04 November 2009 - 09:50 AM

With the second change you presented you would net a total of
Att +77
Acc +47
Haste +16%
DA + 9%
STR +33

So you basically loose 11 att 8 acc to gain .6% haste and 2% DA
Personally I don't think you'll find much output difference with .6% haste most xp mobs are dead by time you WS anyways and I never found DA to be a very reliable stat
(I prob just committed sin by basically saying I don't think .6% haste will make much difference)

Hmm... how about the new add-on legs augmented with DA and haste...

In regards to 6 acc on the Thunder Ring is that an augment?
If so what about 6 att on Flame?

View PostHitoseijuro, on 04 November 2009 - 12:01 PM, said:

- also your overall set gives you 106.5 att not 88, str play a part in att aswell :D


Lol I know that I just put it up as base att.
Also If you notice the scythe skill isn't presented either so that would further increase it
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#31 User is offline   Demonico Icon

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Posted 04 November 2009 - 09:51 AM

Double post by mistake internet went out and wasn't showing the post.
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#32 User is offline   Hitoseijuro Icon

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Posted 04 November 2009 - 11:57 AM

View PostDemonico, on 04 November 2009 - 03:50 PM, said:

With the second change you presented you would net a total of
Att +77
Acc +47
Haste +16%
DA + 9%
STR +33

So you basically loose 11 att 8 acc to gain .6% haste and 2% DA
Personally I don't think you'll find much output difference with .6% haste most xp mobs are dead by time you WS anyways and I never found DA to be a very reliable stat
(I prob just committed sin by basically saying I don't think .6% haste will make much difference)

Hmm... how about the new add-on legs augmented with DA and haste...

In regards to 6 acc on the Thunder Ring is that an augment?
If so what about 6 att on Flame?



Lol I know that I just put it up as base att.
Also If you notice the scythe skill isn't presented either so that would further increase it

I calculated the skill for that att, but I admit I didnt calculate the dusk gloves lol, still 6 att off. But 88 is not correct. Also the link you gave , had the other pieces of ares, thats why you think you are getting that amount of acc/att you are not. Take them off then redo the calculation, and you will see this is what it comes to....

If you want to compare the over all set to set its (note: your set with augpants/tor ring while other setup is mars ring, difference is +1att -3acc)

Yourset :
Str: 26
att: 112.5
Acc: 50
DA: 7%
Haste: 15%

Otherset:
Str: 36
Att: 109
Acc: 50.5
DA: 9%
Haste: 16%


your set 3.5 att vs 10str(2~3 Fstr) +.5acc +1% haste(.6%) +2% DA(edit:added acc wrong@.@)

(note: if you want to discount mars ring altogether, it would be -4att/acc for the other set, putting your set only 7.5att vs 10str/1%haste/2%DA-3.5acc) 7.5att just doesnt justify what you lose out on tbh.

Like Art said, your goal is to swing more, this set accomplishes that over what you had.
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#33 User is offline   Taint Icon

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Posted 04 November 2009 - 12:30 PM

Art has it right.

Acc > haste > da > att for a TP build.
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#34 User is offline   Kaparu Icon

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Posted 04 November 2009 - 01:16 PM

View PostTaint, on 04 November 2009 - 06:30 PM, said:

Art has it right.

Acc > haste > da > att for a TP build.


Accuracy and haste are interchangeable, depending on the values of each.
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#35 User is offline   Taint Icon

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Posted 04 November 2009 - 01:27 PM

View PostKaparu, on 04 November 2009 - 08:16 PM, said:

Accuracy and haste are interchangeable, depending on the values of each.



I understand your point since at some point they become equal in value but it would be at a high acc lvl to get to that point. Which is why until you are close to acc cap it is still more valuable then haste. Plus a lot of gear get u both stats.
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#36 User is offline   Kaparu Icon

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Posted 04 November 2009 - 01:42 PM

Not really >_>

Haste can overtake accuracy long, long before you reach anywhere near the accuracy cap(I'm talking in the 60% accuracy range, even without absurd amounts of independent haste)
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#37 User is offline   UNCTGTG Icon

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Posted 04 November 2009 - 01:44 PM

View PostKaparu, on 04 November 2009 - 07:42 PM, said:

Not really >_>

Haste can overtake accuracy long, long before you reach anywhere near the accuracy cap(I'm talking in the 60% accuracy range, even without absurd amounts of independent haste)


But what good is haste if you can't hit a damn thing.
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#38 User is offline   Kaparu Icon

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Posted 04 November 2009 - 01:47 PM

View PostUNCTGTG, on 04 November 2009 - 07:44 PM, said:

But what good is haste if you can't hit a damn thing.


Its all relative. The goal of haste and accuracy is one and the same; increasing your hit-rate.

I'm certainly not suggesting one aim for(pun intended) such low accuracy, I just don't think that its fair to say that accuracy is always more important than haste, when most of the time, its not.
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#39 User is offline   Taint Icon

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Posted 04 November 2009 - 02:41 PM

View PostKaparu, on 04 November 2009 - 08:47 PM, said:

Its all relative. The goal of haste and accuracy is one and the same; increasing your hit-rate.

I'm certainly not suggesting one aim for(pun intended) such low accuracy, I just don't think that its fair to say that accuracy is always more important than haste, when most of the time, its not.


90% acc at 12% haste is more or less equal to 80% acc at 24% haste.
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#40 User is offline   Demonico Icon

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Posted 04 November 2009 - 03:13 PM

View PostHitoseijuro, on 04 November 2009 - 04:57 PM, said:

I calculated the skill for that att, but I admit I didnt calculate the dusk gloves lol, still 6 att off. But 88 is not correct. Also the link you gave , had the other pieces of ares, thats why you think you are getting that amount of acc/att you are not. Take them off then redo the calculation, and you will see this is what it comes to....

If you want to compare the over all set to set its (note: your set with augpants/tor ring while other setup is mars ring, difference is +1att -3acc)

Yourset :
Str: 26
att: 112.5
Acc: 50
DA: 7%
Haste: 15%

Otherset:
Str: 36
Att: 109
Acc: 53.5
DA: 9%
Haste: 16%


your set 3.5 att vs 10str(2~3 Fstr) 3.5acc +1% haste(.6%) +2% DA

(note: if you want to discount mars ring altogether, it would be -4att/acc for the other set, putting your set only 7.5att vs 10str/1%haste/2%DA) 7.5att just doesnt justify what you lose out on tbh.

Like Art said, your goal is to swing more, this set accomplishes that over what you had.

My apologies I hadn't noticed the Ares's legs were still on there. However the only thing that would change would be STR at +23 instead of the previous +29 I'll rework the set and see if i can fix it. O wow and the Ares's feet hahaha no wonder y the set seemed better then it was. My bad guys lol this is y i miss ffxigear its so much better.
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