Some people might be like XML, what?? It's a windower thing, not sure how that flies around here so won't go into too much detail.
Basically, looked through a few pages, stickies, etc. Didn't see anything on it. Wondering if any of the vets here have a good xml. I hate mine (made it myself) and the user submitted ones on the site are even worse imo. Wondering if anyone would want to post/pm me what they use so I could give it a shot.
Thanks
Page 1 of 1
Monk XML
#2
Posted 21 September 2009 - 03:45 PM
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
/>
<sets>
<group default="yes" name="Basic">
<set name="Standard">
<ammo>$%equipmainAmmo</ammo>
<head>Walahra Turban</head>
<neck>Faith Torque</neck>
<lear>Brutal Earring</lear>
<lring>$lring</lring>
<rear>$rear</rear>
<body>Shura Togi</body>
<hands>$hands</hands>
<rring>Sniper's Ring +1</rring>
<back>$back</back>
<waist>Black Belt</waist>
<legs>Byakko's Haidate</legs>
<feet>Usukane Sune-Ate</feet>
</set>
<set name="2Hr" BaseSet="Standard">
<head>Hissho Hachimaki</head>
<hands>Bandomusha Kote</hands>
<waist>Life Belt</waist>
<back>Forager's Mantle</back>
<lring>Sniper's Ring +1</lring>
<legs>Melee Hose</legs>
<feet>Dune Boots</feet>
</set>
<set name="Evasion" Baseset="Standard">
<head>Optical Hat</head>
<body>Scorpion Harness</body>
<hands>Usukane Gote</hands>
<rear>Ethereal Earring</rear>
<ammo>Bibiki Seashell</ammo>
<neck>Evasion Torque</neck>
<lring>Rajas Ring</lring>
<back>Boxer's Mantle</back>
<feet>Temple Gaiters +1</feet>
</set>
<set name="Chakra">
<ammo>Bibiki Seashell</ammo>
<lring>Topaz Ring</lring>
<rear>Titanis Earring</rear>
<hands>Melee Gloves</hands>
<head>Genbu's Kabuto</head>
<body>Temple Cyclas +1</body>
<rring>Topaz Ring</rring>
<legs>Kensei Sitabaki</legs>
<back>Melee Cape</back>
<waist>Warwolf Belt</waist>
<feet>Power Sandals</feet>
<neck>Shield Collar</neck>
</set>
<set name="Counterstance">
<feet>Melee Gaiters</feet>
</set>
<set name="Dodge">
<feet>Temple Gaiters +1</feet>
</set>
<set name="Focus">
<head>Temple Crown</head>
</set>
<set name="Boost">
<hands>Temple Gloves</hands>
</set>
<set name="Resting">
<body>Melee Cyclas</body>
<back>Melee Cape</back>
</set>
<set name="FastCast">
<head>Walahra Turban</head>
<waist>Black Belt</waist>
<legs>Byakko's Haidate</legs>
<feet>Usukane Sune-Ate</feet>
</set>
<set name="Asuran" BaseSet="Standard">
<ammo>Tiphia Sting</ammo>
<head>Anwig Salade</head>
<lear>Ethereal Earring</lear>
<lring>$lring</lring>
<neck>Soil Gorget</neck>
<back>$back</back>
<hands>Bandomusha Kote</hands>
<legs>$legs</legs>
<waist>Life Belt</waist>
</set>
<set name="Dragon" BaseSet="Standard">
<head>Genbu's Kabuto</head>
<neck>$DragonFistNeck</neck>
<ammo>Olibanum Sachet</ammo>
<lring>Rajas Ring</lring>
<rring>Flame Ring</rring>
<body>Kirin's Osode</body>
<rear>Triumph Earring</rear>
<waist>Warwolf Belt</waist>
<legs>Usukane Hizayoroi</legs>
<hands>Alkyoneus's Bracelets</hands>
</set>
<set name="Howling" BaseSet="Dragon" />
<set name="Ascetic" BaseSet="Howling">
<neck>$AsceticFuryNeck</neck>
</set>
</group>
</sets>
<variables>
<var name="DragonFistNeck">Thunder Gorget</var>
<var name="AsceticFuryNeck">Flame Gorget</var>
<var name="rear">Merman's Earring</var>
<var name="hands">Usukane Gote</var>
<var name="lring">Sniper's Ring +1</var>
<var name="back">Cuchulain's Mantle</var>
<!-- Destroyers Variables -->
<var name="DestroyersAmmo">Tiphia Sting</var>
<!-- Hades Sainti Variables -->
<var name="Hades SaintiAmmo">Tiphia Sting</var>
<!--Faith Baghnakhs Variables -->
<var name="Faith BaghnakhsAmmo">Virtue Stone</var>
</variables>
<rules>
<!-- Commands for when Focus is up -->
<if buffActive="Focus">
<var cmd="set hands Bandomusha Kote" />
<var cmd="set lring Rajas Ring" />
<var cmd="set back Forager's Mantle" />
<var cmd="set legs Usukane Hizayoroi" />
</if>
<!-- Commands for when Focus is not up -->
<else>
<var cmd="set hands Usukane Gote" />
<var cmd="set lring Sniper's Ring +1" />
<var cmd="set back Cuchulain's Mantle" />
<var cmd="set legs Shura Haidate" />
</else>
<!-- Command for when Minuet is up -->
<if buffActive="Minue*">
<var cmd="set rear Minuet Earring" />
</if>
<!-- Command for when Minuet is not up -->
<else>
<var cmd="set rear Merman's Earring" />
</else>
<!-- Command for when Allied Tags are active -->
<if buffActive="Allied Tags">
<var cmd="set DragonFistNeck Bull Necklace" />
<var cmd="set AsceticFuryNeck Bull Necklace" />
</if>
<!-- Command for when Allied tags are not active -->
<else>
<var cmd="set DragonFistNeck Thunder Gorget" />
<var cmd="set AsceticFuryNeck Flame Gorget" />
</else>
<if spell="autoset">
<equip when="resting" set="Resting" />
</if>
<elseif Spell="Hundred Fists">
<equip when="Precast" delay=".2" set="2Hr" />
</elseif>
<elseif Spell="Counterstance">
<equip when="Precast" delay=".2" set="Counterstance" />
</elseif>
<elseif Spell="Chakra">
<equip when="Precast" delay=".2" set="Chakra" />
</elseif>
<elseif Spell="Dodge">
<equip when="Precast" delay=".2" set="Dodge" />
</elseif>
<elseif Spell="Focus">
<equip when="Precast" delay=".2" set="Focus" />
</elseif>
<elseif Spell="Boost">
<equip when="Precast" set="Boost" />
</elseif>
<xi:include href="include.xml" xpointer="/includes/include[@name='DancerRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='UtsusemiRules']/*" />
<if mode="AND" CommandPrefix="/ws|/weaponskill" notBuffActive="Hundred Fists">
<if Spell="Howling Fist">
<equip when="precast" delay=".2" set="Howling" />
</if>
<elseif Spell="Dragon Kick">
<equip when="Precast" delay=".2" set="Dragon" />
<if buffActive="Footwork">
<equip when="precast" delay=".2">
<feet>Dune Boots</feet>
</equip>
</if>
</elseif>
<elseif Spell="Asuran Fists">
<equip when="Precast" delay=".2" set="Asuran" />
</elseif>
<elseif Spell="Ascetic's Fury">
<equip when="precast" delay=".2" set="Ascetic" />
</elseif>
</if>
</rules>
</spellcast>
pretty straight forward and basic, nothing majorly complicated, works great for me
requires new version of spellcast
#3
Posted 22 September 2009 - 06:39 AM
Does Spellcast still crash when there's a patch from SE or did they find a workaround that yet like with Recast?
I never got into the Spellcast thing, so I'm not very informed on the matter XD
I never got into the Spellcast thing, so I'm not very informed on the matter XD
#4
Posted 22 September 2009 - 02:22 PM
think they fixed it so it doesn't crash after patches
#5
Posted 22 September 2009 - 02:23 PM
Yeah, I don't have any crashing issues.
Thanks for posting the XML. That's way more detailed than mine and looks really nice.
Thanks for posting the XML. That's way more detailed than mine and looks really nice.
#6
Posted 23 November 2009 - 05:06 AM
het I just started using spellcast and I was wondering if any1 had a good up to date script to go buy, with everything in it that you would need pretty much...... have so many jobs to write for any help be great so i dont spend my next week on it.
#7
Posted 23 November 2009 - 05:23 AM
Just wait for Path, I'm sure he'll be happy to share his Spellcast setup
#8
Posted 17 December 2009 - 10:25 PM
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