BLM adjustments? wanna speculate what the update is about?
Page 1 of 1
something something update in nov with "job adjustments"
#3
Posted 26 September 2009 - 11:44 PM
Dream on. They'll be adding something to make one of the less beloved two handed weapon jobs (DRK?) more awesome. Or, they'll make Paladin, Samurai, or White Mage more awesome.
Or they'll add job specific bells that look like characters from past FF games or some shit like that. YOU CAN HAS VIVI CHIME! YAY! YAY!
Or they'll add job specific bells that look like characters from past FF games or some shit like that. YOU CAN HAS VIVI CHIME! YAY! YAY!
#4
Posted 30 September 2009 - 08:26 AM
Update for BLM? Yeah right. This is SE we're talking about.
#5
Posted 07 October 2009 - 01:22 AM
While we don't know all the classes that may be looked at, there's a post from a couple months ago, a clip from a JP article stating that there will be pet job adjustments coming. smn, bst and pup.
#6
Posted 07 October 2009 - 05:47 PM
#7
Posted 13 October 2009 - 05:34 AM
#8
Posted 14 October 2009 - 10:20 AM
From PoL today:
QQ
Quote
The November version update will feature a host of welcome refinements for three time-honored professions: rangers, beastmasters, and summoners. In Part I of our preview, we shine the spotlight on rangers and unveil the adjustments that will have the hunters and huntresses of Vana'diel sharpshooting like never before!
#9
Posted 14 October 2009 - 12:29 PM
Sweet, now maybe they'll add something to make it theoretically possible for a well-geared SMN to use all its MP while DDing or that lets BST kill things faster. It'd be funny if BST got a new jugpet and SMN didn't get a new summon.
The Ranger patch looks like a series of minor improvements that are either unnecessary or should have been implemented years ago. The only way this update will be really cool for RNG is if SE screws the code up and makes RAs entirely hate free for a while or something.
The Ranger patch looks like a series of minor improvements that are either unnecessary or should have been implemented years ago. The only way this update will be really cool for RNG is if SE screws the code up and makes RAs entirely hate free for a while or something.
#10
Posted 14 October 2009 - 02:07 PM
Byrthnoth, on 14 October 2009 - 12:29 PM, said:
Sweet, now maybe they'll add something to make it theoretically possible for a well-geared SMN to use all its MP while DDing or that lets BST kill things faster. It'd be funny if BST got a new jugpet and SMN didn't get a new summon.
The Ranger patch looks like a series of minor improvements that are either unnecessary or should have been implemented years ago. The only way this update will be really cool for RNG is if SE screws the code up and makes RAs entirely hate free for a while or something.
The Ranger patch looks like a series of minor improvements that are either unnecessary or should have been implemented years ago. The only way this update will be really cool for RNG is if SE screws the code up and makes RAs entirely hate free for a while or something.
The enmity fix looks like it could be a real boon for ranger depending on how strong the fix is. The only other thing I wish the rng update included would be some way to further decrease the cost of the job. Perhaps make recycle a passive job trait (maybe 25% proc rate) and set the recycle cap at 75% or so.
As far as blm goes, I can't say I'm surprised that we aren't getting a buff considering how many times SE has kicked us in the teeth. I still remember that fan fest in which the discussed buffs for all jobs. We did get our "buff" but boy did it royally suck (Retrace). I think it is true that SE devs have no idea how to fix blm without accidentally overpowering the job; something they are deathly afraid of.
I'm really glad bst is getting a buff. They deserve one more than any other job. Their job is shunned from xp, merits, and most of endgame. As far as SMN goes, they did get a buff not too long ago (the spirits transferring mp to the smn). Still, in the DD department they are still lacking. Overall, I don't begrudge any of these jobs for getting buffs this update. I'm just glad its not PLD or SAM getting their umpteenth new JA or JT.
#11
Posted 14 October 2009 - 02:18 PM
I'm bored so I'll bite on Rambus' speculation question with my hopes and dreams for BLM:
1. Rework MAB traits so BLM is back on the elemental magic damage pinnacle (we should be able to easily out nuke a SCH). I don't think SCH should have ever got access to Blizzard IV or Thunder IV, but there is no turning back the clock on that mistake (PUP only has access to nukes up to Fire IV).
2. Rework Conserve MP so we can gain some semblance of MP efficiency. BLM spends way too much time resting from 1-75.
3. Give us a JA that lets us shed or redirect a portion of enmity to help us with hate control so we can nuke harder without sending a mob flying into the backlines.
None of this will ever happen though.
1. Rework MAB traits so BLM is back on the elemental magic damage pinnacle (we should be able to easily out nuke a SCH). I don't think SCH should have ever got access to Blizzard IV or Thunder IV, but there is no turning back the clock on that mistake (PUP only has access to nukes up to Fire IV).
2. Rework Conserve MP so we can gain some semblance of MP efficiency. BLM spends way too much time resting from 1-75.
3. Give us a JA that lets us shed or redirect a portion of enmity to help us with hate control so we can nuke harder without sending a mob flying into the backlines.
None of this will ever happen though.
#12
Posted 14 October 2009 - 02:57 PM
Well, Automatrons actually can get Blizzard IV with merits. SCH only really outdamages BLM with Manifestation unless I'm forgetting something.
BST does deserve a buff, but when it comes right down to it there are very few things SE could do to give the job a useful role in endgame (apart from a few things to help pet shells). Therefore, the only other option is to help it do the things it's good at:
1) Farming EP-T monsters.
2) Soloing random stuff.
If they did something simple like give BST a passive JA that automatically enhances charmed pet Accuracy and Attack (imaging something like Acc and Atk bonus 2 for pets) and maybe gives them Haste, or just gives them some fraction of the BST's own gear/traits/buffs, then BSTs would really be getting somewhere. Also, doubling jugpet HP wouldn't be remiss. Aaaand they should let Sambas affect pets again. The patch that changed that sucked.
BST does deserve a buff, but when it comes right down to it there are very few things SE could do to give the job a useful role in endgame (apart from a few things to help pet shells). Therefore, the only other option is to help it do the things it's good at:
1) Farming EP-T monsters.
2) Soloing random stuff.
If they did something simple like give BST a passive JA that automatically enhances charmed pet Accuracy and Attack (imaging something like Acc and Atk bonus 2 for pets) and maybe gives them Haste, or just gives them some fraction of the BST's own gear/traits/buffs, then BSTs would really be getting somewhere. Also, doubling jugpet HP wouldn't be remiss. Aaaand they should let Sambas affect pets again. The patch that changed that sucked.
#13
Posted 15 October 2009 - 08:24 AM
Byrthnoth, on 14 October 2009 - 02:57 PM, said:
Well, Automatrons actually can get Blizzard IV with merits. SCH only really outdamages BLM with Manifestation unless I'm forgetting something.
BST does deserve a buff, but when it comes right down to it there are very few things SE could do to give the job a useful role in endgame (apart from a few things to help pet shells). Therefore, the only other option is to help it do the things it's good at:
1) Farming EP-T monsters.
2) Soloing random stuff.
If they did something simple like give BST a passive JA that automatically enhances charmed pet Accuracy and Attack (imaging something like Acc and Atk bonus 2 for pets) and maybe gives them Haste, or just gives them some fraction of the BST's own gear/traits/buffs, then BSTs would really be getting somewhere. Also, doubling jugpet HP wouldn't be remiss. Aaaand they should let Sambas affect pets again. The patch that changed that sucked.
BST does deserve a buff, but when it comes right down to it there are very few things SE could do to give the job a useful role in endgame (apart from a few things to help pet shells). Therefore, the only other option is to help it do the things it's good at:
1) Farming EP-T monsters.
2) Soloing random stuff.
If they did something simple like give BST a passive JA that automatically enhances charmed pet Accuracy and Attack (imaging something like Acc and Atk bonus 2 for pets) and maybe gives them Haste, or just gives them some fraction of the BST's own gear/traits/buffs, then BSTs would really be getting somewhere. Also, doubling jugpet HP wouldn't be remiss. Aaaand they should let Sambas affect pets again. The patch that changed that sucked.
Ebullience, even without it i can get on par damage ( +/- 90 damage) with "ok" geared blms, and depending on race even decent geared elvaan have a hard time maching that damage (even with an agrumanted wisket) i say "ok" geared blms because most fo the time blms are well geared pretty much - novio and that shifts things a bit. the main issue for the most part is them not using latents ( no ugg or sorcs ring) and me having novio. should a blm need these latent on just to barely keep up with a SCH using Ebullience. (acp gear SCH + weather buff + ebullience >best of the best a blm can get even with latents on) the only thing i leave out with these statements is stuff like elemental lantern because you cant use ti a lot over the course of 1 week or w/e.
anyways that ja you said is for AOE.
here is the thing though, for HARD core damage it is possible for BLM to get more if you are in an area with double weather effect or if the SCH buffs the blm if both are on par with gear. even in the situations where blm can dish out higher hard core damage, the SCH still wins on mp useage. a SCH has a better time winning in MP usage by using parsimony. depending on the type of fighing however a SCH may want to use alacrity + ebullience ( i like this for dyna) or ebullience + parsimony. if you are in a situation where you can spam nukes more you prob just want to use parsimony.
parsimony is 50% mp cost of orginal cost and alacrity is 50% cast and recast time.
pup nuking i find dumb, they dismiss and re summon the thing to make it keep nuking and ti has no mp or hate worries.
there is an easy way ( i think) to help solve things. I think SE could give BLM V spells ( picture slighty higher damage then thunder IV, all be tim 2.0 still but like 600 base or something for all elements). the bonus for these would be a static hate like cure V and best mp/ damage spells. thats the only really way to "fix" giving other jobs are IV spells
#14
Posted 15 October 2009 - 08:55 AM
Whoops, I forgot my SCH terminology.
Yeah, or they could just reduce the MP cost and recast times of AMII to the point where they're more MP efficient to cast than IVs, making them effectively a V spell. They'd just have to change those two numbers and everything would be different.
rambus, on 15 October 2009 - 08:24 AM, said:
there is an easy way ( i think) to help solve things. I think SE could give BLM V spells ( picture slighty higher damage then thunder IV, all be tim 2.0 still but like 600 base or something for all elements. the bonus for these would be a static hate like cure V and best mp/ damage spells. thats the only really way to "fix" giving other jobs are IV spells
Yeah, or they could just reduce the MP cost and recast times of AMII to the point where they're more MP efficient to cast than IVs, making them effectively a V spell. They'd just have to change those two numbers and everything would be different.
#15
Posted 15 October 2009 - 09:17 PM
Byrthnoth, on 15 October 2009 - 08:55 AM, said:
Whoops, I forgot my SCH terminology.
Yeah, or they could just reduce the MP cost and recast times of AMII to the point where they're more MP efficient to cast than IVs, making them effectively a V spell. They'd just have to change those two numbers and everything would be different.
Yeah, or they could just reduce the MP cost and recast times of AMII to the point where they're more MP efficient to cast than IVs, making them effectively a V spell. They'd just have to change those two numbers and everything would be different.
still the hate issue though, remember i said these theatrical V spells should be less then AM II but more then IV spells with a static hate thingy like cure V.
I think SE made the AM II for MBs they do not look like free nuking spells
#16
Posted 17 October 2009 - 07:57 PM
Good to see nothing's changed in my absence.
HAY GUYS WANT MORE MOBS YOU'RE USELESS ON, AND SIDE/DOWNGRADE GEAR THAT'S COMICALLY DIFFICULT TO GET?
We're SquareEnix.
HAY GUYS WANT MORE MOBS YOU'RE USELESS ON, AND SIDE/DOWNGRADE GEAR THAT'S COMICALLY DIFFICULT TO GET?
We're SquareEnix.
#17
Posted 28 November 2009 - 03:40 AM
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