Hello again guys. It's the start of another day of work for me and I have nothing better to do than check forums for 6 more hours -.-
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After looking at the link posted, best I can tell you is that the results were setup to skew heavily to dual wield.
Yes. This examination is only concerned with situations where Ridill/Nin is useful, because GA is more useful in so many other situations. Other than that it is very realistic. DW naturally has a better advantage with food since they get the full advantage out of marinara pizza. It is a goddess for my thief. Someone on Allah' suggested hedgehog pie for GA over yellow curry for this comparison, and I agree with that so I'll get around to changing it. If anything, the biggest shortcoming that could lead to skewing would be the lack of aggressor up/down sets, which could benefit the GA user more.
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Also not sure where he is pulling his GAxe WS avg dmg of 842.2 from since his parses all show a consistant avg of over 1000+ dmg from GAxe WS.
While this is true, look at my vorpals as well. Both numbers are roughly 25% higher in parse than on paper (my vorpals reaching 800avg instead of 600; KJ reaching 1k avg instead of 850). As for the math I did it as accurately as possible. There are 2 reasons why the avg is higher. (1) This parse includes Puks, pets, and no lurkers, and (2) The GA user was using red curry. 4 more "could-be" reasons are that (1) the corsair was giving better corsair buffs over time than the ones I listed, and (2) the formulas are not 100% accurate. (3) My math doesn't account for warcry, savagery, or war charge. (4) KJ is rumored to have unexplainable, random "damage highs." . Looking at parses though I'm not so sure about these highs being anything more than normal pDif highs and multihit. If 850 is the avg here, a 5-hit high-pDif KJ with these settings would do 1500. With a 1k avg they'd high at 1800. Meh idk.
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Ridill is only good for merits if you're the only one using it. Multiple Ridill in a party = more pecking flurry/feather tickle.
Actually this runs akin to war/sam arguments. Similar concept to "war/sam is better if you add more because mobs die faster, and you take less damage" the concept here would be "more ridill is less of an issue as mobs die faster, and you take less damage." Sometimes you'll be right, sometimes you won't. Either way I can't see it being
too much of an issue, though I do see your point.
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I don't have enough invested in this game anymore to work through the math, but how did you factor in the difference in pDIF curves for 2H vs. 1H into your DPS numbers? I've yet to see a good 2H pDIF curve post-patch,
You did answer your own question here. As a fellow math user I'd love up-to-date values as well. When they introduced the 2h update they adjusted pDif maxes, and then readjusted them. That shouldn't be an issue here. But as far as the curve otherwise, I think you're right that it is quite possible they're changed. It could be so for 1handers too though. One thing I've been concerned about since the 2h update and not looked enough into is,
cRatio
I could swear when the notes for the 2h update came out, they said something like "dmg for 2h will be adjusted for high level mobs." I'd always wondered if they'd given 2h a cRatio advantage since then, similar to Rng's. If so, this could be the difference people are noticing as well. However someone would have probably noticed by now too...what with /checks and all :/
As far as a 15% difference in 1h vs 2h pDif, I could actually very well use this parse and this math as data for that investigation. Those parses were an hour each and use the same settings as here, only the GA used red curry. I can look at how much higher my avg melee hits are on the parse and compare it to the ga avg hit, and account for how much higher each are here in practice than the pDif shown in the math. If the ratio I get is the same between the GA and DW, it is more likely than not that the pDif curves are equivalent (at least in this atk/def range). If not, then we can further substantiate a disparity in the pDif curves. I'd do the math now but my parse images are blocked here at work
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I don't know about you, but after looking at your parses I would certainly merit Great Axe.
I do like GA. I see what you mean and I look forward to having fun with GA/Sam. I agree GA war is impressive even /nin. I admit GA/nin potential is higher than I expected--but I still do not think I would merit it (can't say 100% yet). You have some very good points examining those parses, you took a very close look, haha. Let me also point out a few differences though.
I could have sworn he had 8/8 GA (btw yes, for others that were concerned, the math comparison does include 8GA merits). You might be right though, I'll have to ask him. Also looks like merits otherwise are not geared towards GA. I can tell you this though, his merits might be very outdated. My gear and merits are outdated on ffxiah because I just don't update them. I think Rescom was boasting 300+ merits and was telling me he was very proud of his GA war and put so much work into it, and wholly felt that GA/Nin was stronger and it was one of the reasons he did not wishlist a ridill.
It may be so that our gear balances out. An a.berk and aurum feet would do wonders to my DPS. But I could be underestimating full heca+1. Aside from that though, I should note that in both of those parses he was using red curry. I'm not going to use red curry more than once in a blue moon. Also I think our merit disparity is greater. I really need to finish these bergressor merits.
As for playstyle, we were both equally aggressive/skilled. I was on vent with him at the time as well. He thought I was "playing for the parse," but in reality I almost never do. So in the first parse I came out a significant lead ahead, despite these disparities. In the second parse, he asked that I voke and said that he wouldn't, and that he was going to play for the parse as much as possible. The other warrior and I voked. I did cast ichi. Rescom did not voke and said he casted ichi 0 times. So there's a noticeable difference in DoT moving from one style to the other, even if it is less effective for the party/chain overall. In that second parse, I was 1% behind almost the entire time, but at the end I 'gave up' and started talking to a chick until the end of the party, at which point I fell to 2% below.
Not bad discussion so far but I want to press that against stressing merits-only mentality, and similarly not stress g.colibri-think. Also when I started this I wasn't so concerned about GA vs Ridill. I was more concerned with Swordchucks vs Man/Rid, since a lot of people on forums seemed to be endorsing them. I'm using the merit party settings as a bar, as they are often a good one. There are plenty of other situations with settings similar to a merit party. The most notable of which is probably low-man melee-style limbus. Essentially we'd just bring a 5-6 man 'merit party' to the zone. My last LS also used merit-style theory to clear dynamis zones. Basically we'd have 2 "merit parties" and 1 party of backup/misc. Each party would /assist their tank, which was a DPS war/nin. This was our strategy for full-clearing zones with 18. I love my HNM shell but I really miss that LS