www.youtube.com/watch?v=Xs_OacEq2Sk
Anyway, I was thinking about cheap ways to parse high in high haste situations, and Rune Chopper is pretty cheap!
Rune Chopper build for birds - http://www.ffxiah.co...ts.php?id=31866
Ideal birds build without polearm - http://www.ffxiah.co...s.php?id=113213
Ideal build with Polearm - http://www.ffxiah.co...s.php?id=110341 (Don't anticipate discussing this, but it'd probably blow the other two out of the water)
Rune Chopper build for high-Eva mobs at MMJSP - http://www.ffxiah.co...s.php?id=109277
Ideal build for MMJSP - http://www.ffxiah.co...s.php?id=113216
Anyway, it's easiest to do the math for Birds and impossible to do the math for MMJSP as it depends on your puller and how good your buffers are, so I'll do the math for birds.
Assuming 10% JA Haste from Haste Samba, 35% from Marches/Haste, 10% from Hasso, and 26(25%)/24%(~23%) from gear respectively,
1) Rune Chopper swings once every 1.67 seconds and Perdu Voulge swings once every 1.83 seconds, making Rune Chopper about 10% faster.
2) D95 vs. D102, Perdu has 7.3% higher base damage.
3) That base damage advantage carries over to WS, though it decreases due to WS mods.
4) 13%*1.5x + 87%*1x vs. 24%*1.5x + 76%*1x, Rune Chopper does 5.1% times more DoT than you'd expect due to the higher crit rate.
5) The Rune Chopper build has capped Hit rate on both levels of birds, while the Ideal build would parse ~93-94% Hit rate.
6) The Rune Chopper build has more attack.
Generalizing to MMJSP would be tough due to:
1) You can't full-time Hasso/Retaliation at MMJSP because they'll freaking raep your face.
--- However, the Haste difference is also twice as large, which actually makes the Rune Chopper attack 13% Faster than Perdu instead of 10%.
2) fSTR's contribution to base damage fluctuates among the parsed monsters, but it's safe to say it'd be lower than at birds.
--- You could expect D90 vs. D98, so Rune Chopper's base damage lead grows to almost 9%. However, Rune Chopper can still eat meat so it's more like a 7.5% lead still.
3) Base damage still carries over to WS.
--- This is also a larger difference than it was before due to the lessening of fSTR (although less of a change than in the TP phase)
4) I don't feel like dealing with Crit rate, but it's going to be lower here than at birds.
--- Depending on race and merits it could be anywhere between non-existent and still nearly capped for the Rune Chopper build even on ninja-mobs.
5) Rune Chopper build again has significantly more Accuracy. It could cap Hit Rate on every type of monster using just Aggressor and Pizza +1.
--- (479 with Pizza +1, 507 with Pizza +1 and Aggressor, 444 with Hedgehog Pie, 469 with Hedgehog Pie and Aggressor) Hit rate is capped on Infiltrators at 448, for reference. "Ideal" build would have about 459Acc after Pizza +1, 487 after Pizza +1 and Aggressor.
6) "Ideal" build now has 3 more Atk than the Rune Chopper build, except that the Rune Chopper build can eat Hedgehog Pie instead of being stuck with Pizza +1. Or, alternatively, Rune Chopper build only needs one Madrigal while Ideal build may need two.
--- Rune Chopper build probably still has more Atk.
Other miscellaneous advantages:
Rune Chopper is augmentable and fairly cheap. So far the only SS I've seen is for Delay -2%. You could probably get Delay -3% and switch to Rose strap for kind of a backwards Sword Strap switch. Or you could get Delay -1% and keep Pole Grip.
Idk, I just threw this together today. The forums are quiet, lets argue about something!
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Rune Choppa Get to da choppa?
#2
Posted 04 October 2009 - 12:26 PM
Byrthnoth, on 04 October 2009 - 11:36 AM, said:
Ideal build with Polearm - http://www.ffxiah.co...s.php?id=110341 (Don't anticipate discussing this, but it'd probably blow the other two out of the water)
Don't really wana derail this topic but, I always wondered how Leviathan's Couse would do against Gondo-Shizunori
#3
Posted 04 October 2009 - 01:35 PM
wigglestyx, on 04 October 2009 - 12:26 PM, said:
Don't really wana derail this topic but, I always wondered how Leviathan's Couse would do against Gondo-Shizunori
4 base damage and 8 attack vs. 6% crit rate and a non-crit WS. I'd bet Levi Couse would win, but to do the math you'd need to know how much a crit increased your damage on average (%-wise), your critical hit rate, and how large a fraction of your damage WSs were. I'll work through an example to show how you'd do it:
[ (Base Crit rate)*(Avg Crit / Avg non-Crit)1 ] + [ (1-Base Crit Rate)2 ] = % extra damage during the DoT phase from critical hits. (%ExtraFromCrits_Levi)
[ (Base Crit rate + 6%)*(Avg Crit / Avg non-Crit)1 ] + [ (1-Base Crit Rate -6%)2 ] = % extra damage during the DoT phase from critical hits. (%ExtraFromCrits_Gondo)
1 - This is the percent increase in damage from critical hits
2 - This is actually multiplied by 100%, or the percent increase in damage of a normal hit over a normal hit. Aka, there's no increase so it's a number divided by itself.
[ %ExtraFromCrits_Levi *(D89+fSTR2) ] / [ %ExtraFromCrits_Gondo*(D85+fSTR2) ] = DoT ratio for the two
DoT Ratio * Percentage of total damage that comes from DoT = DoT switching from Gondo to Levi's Couse
[ DWS+4 ] / [ DWS ] = WS damage ratio for the two
WS Ratio * Percentage of total damage that comes from WSs = WS switching from Gondo to Levi's Couse
Add the two values up, and if it's over 1 then Levi's Couse is better.
Lets say you have a 24% Critical Hit rate with Gondo (So a base rate of 18%), 50% of your damage comes from WSs, and a critical hit does 180% the damage of a normal hit. So normal hit average is 200, Crit average is 360. Let's say you have an fSTR2 of +5 during normal TP and a D120 weapon during WS. You should be able to calculate the last two values pretty easily, and the two I gave are probably fairly realistic.
(18%*1.8) + (82% * 1) = 114.4% = %ExtraCromCrits_Levi
(24%*1.8) + (76% * 1) = 119.2% = %ExtraFromCrits_Gondo
[ 1.144*94 ] / [ 1.192*90 ] = 100.2%
100.2% * 50% = 50.1% DoT Component
[ 120+4 ] / [ 120 ] = 103.3%
103.3% * 50% = 51.67% WS Component
50.1% + 51.67% = 101.8% Damage increase going from Gondo to Levi's Couse, not factoring in the 8 Atk at all.
If you calculate it with a 9% base crit rate, 2x Crit/Norm, +10 fSTR2, and 50% coming from WS with a D130 WS set, then you get a 100.9% Damage increase going from Gondo to Levi's Couse not counting the Atk.
#4
Posted 06 October 2009 - 03:51 AM
Bring a PL and I'm most definitely in the chopper zone. C-c-c-clack-clack-clack.
#5
Posted 06 October 2009 - 11:00 AM
Quote
a critical hit does 180% the damage of a normal hit
Is that a gross assumption, or something thoroughly tested and proven ?
and if yes, is it only for 2Hweapons? or applicable to 1Hweapons too?
#6
Posted 06 October 2009 - 12:07 PM
Masamunai, on 06 October 2009 - 11:00 AM, said:
Is that a gross assumption, or something thoroughly tested and proven ?
and if yes, is it only for 2Hweapons? or applicable to 1Hweapons too?
and if yes, is it only for 2Hweapons? or applicable to 1Hweapons too?
It's a gross assumption. An approximation. I took it from Shamaya's parse of a Perdu WAR (I think his was about 1.5x) and then bumped it up because I assumed you'd have less attack with Polearm than GA.
Almost everything in that post was assumptions/approximations, but they're probably pretty close to accurate. For instance, 50/50 is likely to be about the damage distribution +/- 10% to each side. You hit 5 (or 6 if you DA on the last swing) times between WSs, all those swings can crit, and then you WS (20% STR / 20% DEX) for 5 hits with all your Haste Gear converted into better Acc/Atk so the 5 hits are harder than your normal WS.
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