Was giving some thought as to what Marauder's arsenal might be seeing on how they'll be our starting DD class.
Personally, I'm hoping Great Swords will be a given from the start.
Marauder's weapon choices.
#2
Posted 08 October 2009 - 05:09 PM
phunk, on 08 October 2009 - 04:35 PM, said:
Was giving some thought as to what Marauder's arsenal might be seeing on how they'll be our starting DD class.
Personally, I'm hoping Great Swords will be a given from the start.
Personally, I'm hoping Great Swords will be a given from the start.
I think its a little obvious that great axes are the weapon for this class, not sure if any others will be available.
#3
Posted 08 October 2009 - 05:14 PM
I got a feeling they're going to give great swords to dark knights and skip scythes all together on them. Marauder's gonna get Great axes, beastmaster (whatever they call them in XIV) will get single handed axe, etc.
#4
Posted 08 October 2009 - 06:28 PM
Aleera, on 08 October 2009 - 05:14 PM, said:
I got a feeling they're going to give great swords to dark knights and skip scythes all together on them. Marauder's gonna get Great axes, beastmaster (whatever they call them in XIV) will get single handed axe, etc.
So do we know if Dark Knight will be a Disciple of War or will the abilities be given to you as a Marauder if you equip say a great sword or scythe.
I do agree that Dark Knights (if thats what we'll get) will probably be have great swords as their weapon of choice.
#5
Posted 08 October 2009 - 06:36 PM
Considering the info we've got on the armory system, it's looking like classes this go around are gonna be one trick ponies as far as weapon selection goes. Kinda blows in one way, but in another it opens up some possibility. If you read what it said about lances in the lancer description, they'll be able to select lances that are for bludgeoning, slashing, piercing (perhaps, pure speculation on that last one) etc. There's a similar hint in archer, "Archers...are experts at deftly choosing which type of arrow will best fell their quarry." I'm thinking that's the current melee/physical DD blue print. 1 weapon type with variations of that type to give them utility.
#6
Posted 08 October 2009 - 06:39 PM
That's a good question. I'm not entirely sure how they plan to implicate dark knight (thinking they might change this to death knight) if you need to be marauder first or not. Personally, I think they shouldn't make it rely on another class, but make it a class of it's own, like they did Lancer/Dragoon. Since technically Dragoon is a knight class as well, seeing it on it's own as Lancer gives me hope that Dark Knight will be played the same way. And by giving them Great swords over Scythes, it will make them slightly more traditional in that sense, too.
#7
Posted 08 October 2009 - 06:40 PM
phunk, on 08 October 2009 - 06:28 PM, said:
So do we know if Dark Knight will be a Disciple of War or will the abilities be given to you as a Marauder if you equip say a great sword or scythe.
I do agree that Dark Knights (if thats what we'll get) will probably be have great swords as their weapon of choice.
I do agree that Dark Knights (if thats what we'll get) will probably be have great swords as their weapon of choice.
Unless they make great swords and great axes the same "class" of weapon, if you switch from a great axe to a great sword, you will not be a marauder any more. The weapon, or tool, you have equipped determines your class, marauders wield great axes, lancers wield lances, archers wield bows.
#8
Posted 08 October 2009 - 06:43 PM
Makes sense...
I wonder if they do add Dark Knight if they'll give stance changes for great swords; either extremely defensive or extremely offensive. Would be pretty interesting nonetheless. One thing they haven't spoken too much about has been class-specific abilities, I'm hoping Lancer isn't the only one that can change stance.
I wonder if they do add Dark Knight if they'll give stance changes for great swords; either extremely defensive or extremely offensive. Would be pretty interesting nonetheless. One thing they haven't spoken too much about has been class-specific abilities, I'm hoping Lancer isn't the only one that can change stance.
#9
Posted 08 October 2009 - 06:44 PM
Levian, on 08 October 2009 - 06:36 PM, said:
Considering the info we've got on the armory system, it's looking like classes this go around are gonna be one trick ponies as far as weapon selection goes. Kinda blows in one way, but in another it opens up some possibility. If you read what it said about lances in the lancer description, they'll be able to select lances that are blunt, slashing, piercing etc. I'm thinking that's the current melee blue print. 1 weapon type with variations of that type to give them utility.
Yeah, it does seem they'll be one trick ponies as far as weapon choices go, but the ability to change weapons/classes mid-battle like they said might be what makes players unique. Having multiple jobs leveled for versatility may be an asset in battle, considering how this battle system is said to work.
#10
Posted 08 October 2009 - 06:47 PM
Dunno. Does anyone else find it odd that we've known about the other classes longer, yet they released more info on Lancer/Archer than the others?
#11
Posted 08 October 2009 - 07:28 PM
One thing I kind of hope for, as far as stances go, is the ability to change how you look holding weapons during battle. One thing that bugged me was liking how one race held one weapon better than another.. lol
And yeah, that is kind of odd how they announced Marauder, Gladiator, Pugilist and Archer before, but only info for Archer and Lancer can be found. o.O
And yeah, that is kind of odd how they announced Marauder, Gladiator, Pugilist and Archer before, but only info for Archer and Lancer can be found. o.O
#12
Posted 08 October 2009 - 09:12 PM
They're probably still trying to figure out exactly how each job might play out?
Or they just might be a bit weird in the head.
Or they just might be a bit weird in the head.
#13
Posted 08 October 2009 - 09:39 PM
When you look at it that way it almost makes sense...but then it makes me question other things that really don't matter in the grand scheme of things. I dunno, for some reason it just bugs me when things are done "out of order." OCD kicking in or something.
#14
Posted 08 October 2009 - 10:02 PM
Probably just distributing actual info on the jobs in a particular order to catch peoples interests. They threw the first few jobs out there without back story just to throw em out there and give us something to nibble on, now they are actually taking the time to write out info for each and decided to start with Archer and Lancer (also tossing in Lancer to give us something new to look at instead of what we've seen already.) That's just my guess. But it's probably as Phunk said and they're just being weird in the head. lol
#15
Posted 09 October 2009 - 10:55 PM
I am completely enthralled with the idea of stances, so I really hope they are carried over to any weapons a Marauder might choose to wield. I feel like a Dark Knight role could be played out in any reckless/berserking kind of stances available for great sword, scythe or great axe. Any kind of standard warrior role might be played in a more disciplined stance, but that's just me thinking aloud about stances affecting damage roles, if stances were implemented for marauder.
#16
Posted 10 October 2009 - 07:39 PM
I think Marauder will be a general name for a person using a short range 2-handed weapon, as opposed to a Lancer who will have a very long range (as mentioned on the ffxiv site). So I'm guessing that something like a Great Sword, Great Katana, or Great Axe would all be Marauder weapons.
On the other hand, Lancers would have weapons such as Pikes, Lances, etc.
All just a guess though =)
On the other hand, Lancers would have weapons such as Pikes, Lances, etc.
All just a guess though =)
#17
Posted 11 October 2009 - 04:36 PM
Pluelf, on 10 October 2009 - 07:39 PM, said:
I think Marauder will be a general name for a person using a short range 2-handed weapon, as opposed to a Lancer who will have a very long range (as mentioned on the ffxiv site). So I'm guessing that something like a Great Sword, Great Katana, or Great Axe would all be Marauder weapons.
On the other hand, Lancers would have weapons such as Pikes, Lances, etc.
All just a guess though =)
On the other hand, Lancers would have weapons such as Pikes, Lances, etc.
All just a guess though =)
This was my first impression. Marauder, as the name implies, seems like the class would handle anything close range that deals heavy damage. We'll obviously see what classes/weapons are released once beta draws nearer, but speculation is something we'll have to do for now.
#18
Posted 13 October 2009 - 11:22 AM
I would love it if I made a system where I was a pure damage dealer, then switch my weapons out and become a well geared tank. Like switching between Dark Knight and Paladin.
#19
Posted 13 October 2009 - 11:24 AM
The idea that a certain weapon type might have several different types of damage isn't too far gone, to be honest.
Polearms, for example, could include spears for piercing, capped lances for blunt, and halberds for slashing damage.
The same could be said for Arrows (exploding, poisoned, paralyzing, etc) and several other weapons. Even FFXI saw G.Axe designs that looked as though they could deal blunt damage, so it's really up in the air at this point.
Polearms, for example, could include spears for piercing, capped lances for blunt, and halberds for slashing damage.
The same could be said for Arrows (exploding, poisoned, paralyzing, etc) and several other weapons. Even FFXI saw G.Axe designs that looked as though they could deal blunt damage, so it's really up in the air at this point.
#20
Posted 13 October 2009 - 04:12 PM
Saniiro, on 13 October 2009 - 11:24 AM, said:
The idea that a certain weapon type might have several different types of damage isn't too far gone, to be honest.
Polearms, for example, could include spears for piercing, capped lances for blunt, and halberds for slashing damage.
The same could be said for Arrows (exploding, poisoned, paralyzing, etc) and several other weapons. Even FFXI saw G.Axe designs that looked as though they could deal blunt damage, so it's really up in the air at this point.
Polearms, for example, could include spears for piercing, capped lances for blunt, and halberds for slashing damage.
The same could be said for Arrows (exploding, poisoned, paralyzing, etc) and several other weapons. Even FFXI saw G.Axe designs that looked as though they could deal blunt damage, so it's really up in the air at this point.
Actually XI did have a select few weapons that did a different type of damage. I can only think of one off the top of my head, the swan bilbo. Lv 60 sword, bard only, hidden effect: causes blunt damage. And the only reason I know about that is cause i camped it for my bard for shits an giggles. Haven't put it to the test yet, bard's only 48.
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