If anyone remembers Final Fantasy II's skill/spell/stat development system, it looks like it may be a bit like that.
Marauder's weapon choices.
#22
Posted 05 November 2009 - 06:06 PM
Azarall, on 02 November 2009 - 03:12 PM, said:
If anyone remembers Final Fantasy II's skill/spell/stat development system, it looks like it may be a bit like that.
I've just been replaying Final Fantasy 2 for the GBA and I kind of got that same feeling.
I've essentially made a classless character into a Paladin by giving him a sword and shield, plus whatever white magic I feel he should have.
For anyone who hasn't played FF2, every time you swing a sword, your sword skill increases. The more damage you take in battle, the more your HP increases. Basically, in order to increase any stat you must use that thing repeatedly.
#23
Posted 06 November 2009 - 09:52 AM
greenie, on 05 November 2009 - 06:06 PM, said:
I've just been replaying Final Fantasy 2 for the GBA and I kind of got that same feeling.
I've essentially made a classless character into a Paladin by giving him a sword and shield, plus whatever white magic I feel he should have.
For anyone who hasn't played FF2, every time you swing a sword, your sword skill increases. The more damage you take in battle, the more your HP increases. Basically, in order to increase any stat you must use that thing repeatedly.
I've essentially made a classless character into a Paladin by giving him a sword and shield, plus whatever white magic I feel he should have.
For anyone who hasn't played FF2, every time you swing a sword, your sword skill increases. The more damage you take in battle, the more your HP increases. Basically, in order to increase any stat you must use that thing repeatedly.
I kind of liked that system, I think SE just retains jobs so that people can look fancy and put together groups. Other than that, it really does sound similar to an FFII system
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