is there ANYWAY to increase zoom on ffxi?
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Is there anyway to zoom out farther in FFXI? Windower Plugin, Mod, Regedit, Anything?!
#2
Posted 09 October 2009 - 02:16 AM
#3
Posted 09 October 2009 - 06:34 AM
Hellsing, on 09 October 2009 - 02:16 AM, said:
If you mean zooming in, I think the button is 9 on the keyboard. Also, if you get near a wall, you can place the camera against the wall for a further zoom type effect. Other than that, I don't know.
Try using your game manual.
PageUp or PageDown key might also be useful!
#4
Posted 09 October 2009 - 07:11 AM
I could have been clearer.. but I'm looking for a way to zoom OUT farther.
Edit: On second thought, the title specifically asks if there anyway to zoom out farther in FFXI?
Im aware of standard zoom in/out controls >_<
Edit: On second thought, the title specifically asks if there anyway to zoom out farther in FFXI?
Im aware of standard zoom in/out controls >_<
#5
Posted 09 October 2009 - 10:23 AM
#6
Posted 09 October 2009 - 10:23 AM
None so much as I've heard as far as actual zooming out. There is DrawDistance, which increases the distance you can see, but that's about it I think.
I am speaking with little or no research, however.
I am speaking with little or no research, however.
#7
Posted 09 October 2009 - 10:35 AM
Xani, on 09 October 2009 - 10:23 AM, said:
None so much as I've heard as far as actual zooming out. There is DrawDistance, which increases the distance you can see, but that's about it I think.
I am speaking with little of no research, however.
I am speaking with little of no research, however.
I have DrawDistance, which is nice.
But what I wouldnt do for the ability to zoom out further.. I know that WoW has a regedit that allows them to do it >.>
#8
Posted 09 October 2009 - 10:37 AM
I would assume that zooming out further would mean a lot of lag, though.
#9
Posted 09 October 2009 - 11:34 AM
#10
Posted 09 October 2009 - 12:21 PM
#11
Posted 09 October 2009 - 04:05 PM
Lol alright, then. I think you may need to get friendly with a Japanese dat modifier, since that's mostly where all the good stuff comes from.
#12
Posted 24 October 2009 - 06:38 AM
#14
Posted 31 October 2009 - 03:12 AM
FFXI REGISTRY DETAILS
Registry keys can be changed without exiting PlayOnline Viewer.
Types:
H - DWORD (2 Hexadecimal words, meaning 4 places of hex allowing 0000-FFFF or decimal 0 - 65,536; assuming unsignedness)
B - Binary (1=yes/on, 0=no/off)
S - String
Name Type Default Description
0000 H 0
MIP Mapping (0=disabled, 1=enabled) Further raises blur textures more times - no noticeable differences after 6 or so.
0001 H 640
Display mode width (X)[/pre]
Config queries DirectX for possible modes
0002 H 480
Display mode height (Y)
Config queries DirectX for possible modes
0003 H 512
3D width (X)
Config program gives choice between 256, 512, 1024 and sets equal to key 0004.
Maximum is 2048, minimum is 1
0004 H 512
3D height (Y)
Config program gives choice between 256, 512, 1024 and sets equal to key 0003.
Maximum is 2048, minimum is 1
0007 H 1
Sound: 0=Disabled, 1=Enabled
0011 H 1
Environmental Animation: 0=Off, 1=Normal, 2=Smooth
Further raises do not enhance animation quality.
0017 H 0
Bump mapping: 0=Disabled, 1=Enabled
Further raises do not enhance bump mapping quality.
0018 H 1
Texture compression: 0=High, 1=Low, 2=Uncompressed
Other values are apparently ignored and the engine defaults back to 2.
0019 H 1
Map compression: 0=Compressed, 1=Uncompressed
Other values are apparently ignored and the engine defaults back to 1.
0020 H 1
***FUNCTION UNKNOWN - does not appear to affect main menu screens
0021 H 0
Enable hardware mouse cursor: 1=Yes, 0=No
0022 H 1
Show opening movie: 1=Yes, 0=No
0023 H 0
Simplified character creation visuals: 1=Yes, 0=No
0024 H 0
***FUNCTION UNKNOWN - does not appear to affect main menu screen
0028 H 0
Gamma Base: 0x3f800000 = 1.0, 0 = 0.0, 0xbf800000 = -1.0
0029 H 12
Maximum sounds: Config pgm allows 12-20
0030 H 0
***FUNCTION UNKNOWN - does not appear to affect main menu screen
0031 H 0x3bc49ba6
***FUNCTION UNKNOWN - does not appear to affect main menu screen
bFirst B 00
***FUNCTION UNKNOWN - does not appear to affect main menu screen
padmode000 S 0,0,0,0
Enable Gamepad, Force Feedback, Slider, Hat Switches
padsin000 S ?
Button-function association.
Values are base-0 while button numbers are base-1 in config program, so convert appropriately
padsin000 places/buttons:
1. Toggle Auto-Run
2. Macro Palette A (Ctrl)
3. Change View
4. Macro Palette B (Alt)
5. Heal / Lock Target
6. Cancel
7. Main Menu
8. Select/Confirm
9. Active Window / Window Options
10. Hide Menus
11. Operate menus with movement controls
12. Operate camera with movement controls
13. PlayOnline
14-25. Function unknown ???
26. Screenshot
=========================
Hex Table
Hex-to-Decimal table for display modes:
128 = 80
160 = A0
224 = E0
240 = F0
256 = 100
320 = 140
360 = 168
384 = 180
400 = 190
450 = 1C2
480 = 1E0
512 = 200
524 = 20C
576 = 240
640 = 280
720 = 2D0
768 = 300
800 = 320
864 = 360
960 = 3C0
1024= 400
1080= 438
1152= 480
1200= 4B0
1280= 500
1344= 540
1392= 570
1440= 5A0
1536= 600
1600= 640
1792= 700
1800= 708
1856= 740
1920= 780
2048= 800
Other Hex Conversions
The Windows Calculator does this type of conversion. It always has, since Windows 3.1 to the best of my recollection. Click View-Scientific to put it into Scientific mode, then select "Dec", enter a number, and click "Hex" to see its hexadecimal equivalent.
Inputting Decimal into DWords in Regedit
On XP Pro, and maybe others, you can input decimal values into the Edit dialog by selecting the Decimal radio button.
Common Resolutions
Using those values, you can easily come up with the values for the following common display modes and background resolutions: 256x256, 320x240, 400x300, 512x512, 512x384, 640x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x768, 1280x1024, 1600x1200, 1792x1344, 1800x1440, 1920x1080 (1080i HDTV), 1920x1200, 1920x1440, 2048x1536, and 2048x2048.
Note: Make sure your video card and monitor can handle a display mode before setting it.
Aspect Ratios and You
CRT monitors and regular televisions should use a ratio of 4:3 for the horizontal:vertical display resolution. If you have an HDTV or a wide display, check the specifications of your display to see what works best for it. Don't try something funky if it's not right for your display, because your graphics, text and UI will be skewed. Square intended for squares to be squares, no pun intended.
If you have a 16x9 display, try 640x360, 800x450, 1024x576, or 1280x720. Or, take the desired width, multiply by 9, and divide by 16 to get the height.
Unsupported Mode = Silent Exit
If an improper 3D height or width is set, FFXI will appear to enter full-screen mode briefly and quit back to PlayOnline without an error message.
1x1 Possible!
Yes, it is possible to have a 1x1 background resolution. Why you'd want to do this (or really, anything below 256x256) is beyond me, since you only get a solid block of color.
Graphics Enhancement via MIP Mapping
A lot of people really like the way FFXI looks when MIP mapping (key 0000) is set to 4. Give it a try. Distant textures will be lower resolution and blurred more, reducing the need for anisotropic texture filtering and thus allowing you to speed up your game by tweaking your graphics card's settings. It also (IMO) improves the appearance of distant textures, and eliminates the horrendous flickering. If you like the effect but think it's a bit too strong, downgrade to 3 or even 2. The flickering will be present at 2, and barely noticeable at 3.
Note: You may need more than 64MB of graphics memory to do this.
Bump Mapping: Good or Evil?
I prefer to leave bump mapping off, since I get a nice realistic afterglow after sunset and that nice look before sunrise, and the sunup/sundown lighting change isn't as abrupt and distracting. I haven't really noticed much of a difference otherwise. Your mileage may vary. This supposedly impacts performance somehow, but my system is a bit too fast to measure its impact reliably.
Performance Improvement
Set your background resolution (0003 and 0004) the same as your display resolution (0001 and 0002). The performance improvement might be noticeable.
Also, see the above point on MIP Mapping. Increase the level of MIP Mapping and lower your graphics card's texture filtering quality and amount to get better performance.
Turning off bump mapping may improve performance as well.
Fake Antialiasing
You can set a higher resolution for your background than the display mode. Doing this will force your graphics card to downsample the image, which will do a weighted average on nearby pixels thus blurring pixels whose neighbors are not the same color. In layman's terms: You'll get simple antialiasing by setting your background resolution (0003 and 0004) higher than your display resolution (0001 and 0002).
Differential Resolution
This is the technical term for having a different resolution on your menus and your background. For example, 400x300 background and 800x600 display mode. Don't do this. Your eyes and head will get really irritated.
Registry keys can be changed without exiting PlayOnline Viewer.
Types:
H - DWORD (2 Hexadecimal words, meaning 4 places of hex allowing 0000-FFFF or decimal 0 - 65,536; assuming unsignedness)
B - Binary (1=yes/on, 0=no/off)
S - String
Name Type Default Description
0000 H 0
MIP Mapping (0=disabled, 1=enabled) Further raises blur textures more times - no noticeable differences after 6 or so.
0001 H 640
Display mode width (X)[/pre]
Config queries DirectX for possible modes
0002 H 480
Display mode height (Y)
Config queries DirectX for possible modes
0003 H 512
3D width (X)
Config program gives choice between 256, 512, 1024 and sets equal to key 0004.
Maximum is 2048, minimum is 1
0004 H 512
3D height (Y)
Config program gives choice between 256, 512, 1024 and sets equal to key 0003.
Maximum is 2048, minimum is 1
0007 H 1
Sound: 0=Disabled, 1=Enabled
0011 H 1
Environmental Animation: 0=Off, 1=Normal, 2=Smooth
Further raises do not enhance animation quality.
0017 H 0
Bump mapping: 0=Disabled, 1=Enabled
Further raises do not enhance bump mapping quality.
0018 H 1
Texture compression: 0=High, 1=Low, 2=Uncompressed
Other values are apparently ignored and the engine defaults back to 2.
0019 H 1
Map compression: 0=Compressed, 1=Uncompressed
Other values are apparently ignored and the engine defaults back to 1.
0020 H 1
***FUNCTION UNKNOWN - does not appear to affect main menu screens
0021 H 0
Enable hardware mouse cursor: 1=Yes, 0=No
0022 H 1
Show opening movie: 1=Yes, 0=No
0023 H 0
Simplified character creation visuals: 1=Yes, 0=No
0024 H 0
***FUNCTION UNKNOWN - does not appear to affect main menu screen
0028 H 0
Gamma Base: 0x3f800000 = 1.0, 0 = 0.0, 0xbf800000 = -1.0
0029 H 12
Maximum sounds: Config pgm allows 12-20
0030 H 0
***FUNCTION UNKNOWN - does not appear to affect main menu screen
0031 H 0x3bc49ba6
***FUNCTION UNKNOWN - does not appear to affect main menu screen
bFirst B 00
***FUNCTION UNKNOWN - does not appear to affect main menu screen
padmode000 S 0,0,0,0
Enable Gamepad, Force Feedback, Slider, Hat Switches
padsin000 S ?
Button-function association.
Values are base-0 while button numbers are base-1 in config program, so convert appropriately
padsin000 places/buttons:
1. Toggle Auto-Run
2. Macro Palette A (Ctrl)
3. Change View
4. Macro Palette B (Alt)
5. Heal / Lock Target
6. Cancel
7. Main Menu
8. Select/Confirm
9. Active Window / Window Options
10. Hide Menus
11. Operate menus with movement controls
12. Operate camera with movement controls
13. PlayOnline
14-25. Function unknown ???
26. Screenshot
=========================
Hex Table
Hex-to-Decimal table for display modes:
128 = 80
160 = A0
224 = E0
240 = F0
256 = 100
320 = 140
360 = 168
384 = 180
400 = 190
450 = 1C2
480 = 1E0
512 = 200
524 = 20C
576 = 240
640 = 280
720 = 2D0
768 = 300
800 = 320
864 = 360
960 = 3C0
1024= 400
1080= 438
1152= 480
1200= 4B0
1280= 500
1344= 540
1392= 570
1440= 5A0
1536= 600
1600= 640
1792= 700
1800= 708
1856= 740
1920= 780
2048= 800
Other Hex Conversions
The Windows Calculator does this type of conversion. It always has, since Windows 3.1 to the best of my recollection. Click View-Scientific to put it into Scientific mode, then select "Dec", enter a number, and click "Hex" to see its hexadecimal equivalent.
Inputting Decimal into DWords in Regedit
On XP Pro, and maybe others, you can input decimal values into the Edit dialog by selecting the Decimal radio button.
Common Resolutions
Using those values, you can easily come up with the values for the following common display modes and background resolutions: 256x256, 320x240, 400x300, 512x512, 512x384, 640x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x768, 1280x1024, 1600x1200, 1792x1344, 1800x1440, 1920x1080 (1080i HDTV), 1920x1200, 1920x1440, 2048x1536, and 2048x2048.
Note: Make sure your video card and monitor can handle a display mode before setting it.
Aspect Ratios and You
CRT monitors and regular televisions should use a ratio of 4:3 for the horizontal:vertical display resolution. If you have an HDTV or a wide display, check the specifications of your display to see what works best for it. Don't try something funky if it's not right for your display, because your graphics, text and UI will be skewed. Square intended for squares to be squares, no pun intended.
If you have a 16x9 display, try 640x360, 800x450, 1024x576, or 1280x720. Or, take the desired width, multiply by 9, and divide by 16 to get the height.
Unsupported Mode = Silent Exit
If an improper 3D height or width is set, FFXI will appear to enter full-screen mode briefly and quit back to PlayOnline without an error message.
1x1 Possible!
Yes, it is possible to have a 1x1 background resolution. Why you'd want to do this (or really, anything below 256x256) is beyond me, since you only get a solid block of color.
Graphics Enhancement via MIP Mapping
A lot of people really like the way FFXI looks when MIP mapping (key 0000) is set to 4. Give it a try. Distant textures will be lower resolution and blurred more, reducing the need for anisotropic texture filtering and thus allowing you to speed up your game by tweaking your graphics card's settings. It also (IMO) improves the appearance of distant textures, and eliminates the horrendous flickering. If you like the effect but think it's a bit too strong, downgrade to 3 or even 2. The flickering will be present at 2, and barely noticeable at 3.
Note: You may need more than 64MB of graphics memory to do this.
Bump Mapping: Good or Evil?
I prefer to leave bump mapping off, since I get a nice realistic afterglow after sunset and that nice look before sunrise, and the sunup/sundown lighting change isn't as abrupt and distracting. I haven't really noticed much of a difference otherwise. Your mileage may vary. This supposedly impacts performance somehow, but my system is a bit too fast to measure its impact reliably.
Performance Improvement
Set your background resolution (0003 and 0004) the same as your display resolution (0001 and 0002). The performance improvement might be noticeable.
Also, see the above point on MIP Mapping. Increase the level of MIP Mapping and lower your graphics card's texture filtering quality and amount to get better performance.
Turning off bump mapping may improve performance as well.
Fake Antialiasing
You can set a higher resolution for your background than the display mode. Doing this will force your graphics card to downsample the image, which will do a weighted average on nearby pixels thus blurring pixels whose neighbors are not the same color. In layman's terms: You'll get simple antialiasing by setting your background resolution (0003 and 0004) higher than your display resolution (0001 and 0002).
Differential Resolution
This is the technical term for having a different resolution on your menus and your background. For example, 400x300 background and 800x600 display mode. Don't do this. Your eyes and head will get really irritated.
#15
Posted 31 October 2009 - 07:57 AM
there is a way to Unhook the camera but its a very difficult glitch to pull off Ive only eva done it twice myself. (It allows you to take control of the camera and you can browse the entire zone up left right and down lol.
you have to stand in a corner and go into first person mode. then go Crazy on the camera controls lol. eventually it will dislodge your camera and your have control over it.
Not quite what u wanted but is fun to play with if it works.
you have to stand in a corner and go into first person mode. then go Crazy on the camera controls lol. eventually it will dislodge your camera and your have control over it.
Not quite what u wanted but is fun to play with if it works.
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