If that Diablos Favor Refresh REALLY is as powerful as a lucky COR roll then I quit RDM now LOL. Anywho I think this is a powerful update for summoners both solo and party based. I think as a RDM its nice that SMN gets something. My hopes are though that the perp cost down is really worth it. If you can get a free avatar or nearly free avatar then there is no reason your avatar cant stay out and melee. Im curious why no melee ACC buff but then again most melee have some sort of decent acc to begin with(i hope) To me this is a great update and hopefully we will see more SMNs get party invites so they dont have to spend all of their time in a damp tunnel leveling. If this enhances really are that powerful then I can wait to see what happens. I see Titan, Diablos, Carbuncle, Shiva, and Leviathan having a bit more playtime now as supposed to just garuda. Ramuh is the wierd one considering from my understanding he has the worst overall melee accuracy. The crit bonus in this case may not be worth having him out unless that bonus goes on the avatar as well.
As for BST......
ITS ABOUT FUCKING TIME. SERIOUSLY BST HAVE BEEN CRYING OUT FOR THIS!!!! TYPE OF ABILITY FOR YEARS. Considering the money and time spent with pets and being a viable party DD with jug pets this is a welcomed changed(FU Carrier for spamming Bubble Shower when not needed). On the other hand the charge system sounds like shit to me. Just make it so if your pet has 100%TP you can choose the ability with a jug pet. Since SE will probably NOT change the charge system then make charges acumulate every 1min not 2min....... considering the "best attacks" like Dark Spore, Crab Scissors etc will all be 3 points, doing the selected attack once every 6 mins blows....... Once every 3 mins is ok........ but I would like to see the charge system not be implemented.
Job Adjustments and Additions: Part II
#22
Posted 21 October 2009 - 11:12 AM
OH MY GOD!
WHERE ARE MY NEW SUMMONS!!!
this is pretty damn awesome though. I wonder how much perp cost is reduced though, and if refresh from diabolos will be stacked with -perp from the effect.
WHERE ARE MY NEW SUMMONS!!!
this is pretty damn awesome though. I wonder how much perp cost is reduced though, and if refresh from diabolos will be stacked with -perp from the effect.
#23
Posted 21 October 2009 - 11:27 AM
I think the BST charges is fine, but they should make it like SCH stratagem charges, where at certain levels, you get more charges faster.
#24
Posted 21 October 2009 - 12:12 PM
BST
The way I read it, the bst ability 'sic' is replaced.by 'ready'... but the way I wanted it, is that they are on the same recast timer so can still do a 'sic' command if you don't have enough charges for a specific ability.
Unfortunately, they still need to remove the level cap from the lesser jug pets so that we can make better use of them. It would be great if I could bring Flowerpot Bill to Einherjar for Sleepga, or Tiger Familiar for Paralyga.
Would also love a leech jug for some Acid Mist action.
SMN
One could hope or dread that something like this will be coming to Pup. Although, an 'attack ranged' or 'attack close' command would do wonders for either.
Now I'm gonna see how the avatation speculation threads will include these auras into their list. Would love to see a DoT aura and a 'sit' command.
The way I read it, the bst ability 'sic' is replaced.by 'ready'... but the way I wanted it, is that they are on the same recast timer so can still do a 'sic' command if you don't have enough charges for a specific ability.
Unfortunately, they still need to remove the level cap from the lesser jug pets so that we can make better use of them. It would be great if I could bring Flowerpot Bill to Einherjar for Sleepga, or Tiger Familiar for Paralyga.
Would also love a leech jug for some Acid Mist action.
SMN
One could hope or dread that something like this will be coming to Pup. Although, an 'attack ranged' or 'attack close' command would do wonders for either.
Now I'm gonna see how the avatation speculation threads will include these auras into their list. Would love to see a DoT aura and a 'sit' command.
#25
Posted 21 October 2009 - 12:21 PM
BUT SERIOUSLY WERE ARE THE NEW SUMMONS??????
I like ability adjustments( they really need to adjust BP attacks to were they hit more consistently not hit for 40dmg then for 1300)
But dang its been two expansions since we've seen any new summons, We've had 5 new jobs, they got all there relic gear, a whole slew of new gear for multi jobs, and yet we don't get a hint of anything that would actually make a Summoner less of a healer and more of what it was meant to be. A summoner is nothing without the avatars and i know I 'm not the only one tired of using the same summon over and over( i cant remember the last time I used Ifrit or Ramuh).
I'm not asking for Bahamut or Odin to become the new summons but at least give the job something. If anything 1 maybe 2 new summons that would help not only benefit the party but also help in other areas, A Tanking summon would be great to help absorb alot of damage when a mob 2 hrs or even a Avatar that helps increase the power of a Black Mages Spells, SOMETHING ANYTHING AT THIS POINT WOULD BE GREAT..
I like ability adjustments( they really need to adjust BP attacks to were they hit more consistently not hit for 40dmg then for 1300)
But dang its been two expansions since we've seen any new summons, We've had 5 new jobs, they got all there relic gear, a whole slew of new gear for multi jobs, and yet we don't get a hint of anything that would actually make a Summoner less of a healer and more of what it was meant to be. A summoner is nothing without the avatars and i know I 'm not the only one tired of using the same summon over and over( i cant remember the last time I used Ifrit or Ramuh).
I'm not asking for Bahamut or Odin to become the new summons but at least give the job something. If anything 1 maybe 2 new summons that would help not only benefit the party but also help in other areas, A Tanking summon would be great to help absorb alot of damage when a mob 2 hrs or even a Avatar that helps increase the power of a Black Mages Spells, SOMETHING ANYTHING AT THIS POINT WOULD BE GREAT..
#26
Posted 21 October 2009 - 12:45 PM
So like, French version of the notes claims Avatars get weaker when you use the ability. Maybe it means as the bonuses get stronger, the Avatar's offensive (BP:Rage only?) stats go down.
A friend of mine says the German and Japanese versions say the same thing. The only one that doesn't say it is English apparently.
**edit**
If only BP:Rage is weakened, I could see Ifrit being the new DoT Avatar SMN has been needing. Crimson Howl, Pet offense gear, and this Double Attack bonus... could be interesting... that is, unless his melee attacks are weakened because of this ability.
Diabolos being free is going to be amazing no matter what. Reduced perpetuation from the ability + his refresh effect bonus = win
A friend of mine says the German and Japanese versions say the same thing. The only one that doesn't say it is English apparently.
**edit**
If only BP:Rage is weakened, I could see Ifrit being the new DoT Avatar SMN has been needing. Crimson Howl, Pet offense gear, and this Double Attack bonus... could be interesting... that is, unless his melee attacks are weakened because of this ability.
Diabolos being free is going to be amazing no matter what. Reduced perpetuation from the ability + his refresh effect bonus = win
#27
Posted 21 October 2009 - 01:33 PM
I'm really interested in this now. I have every piece of avatar perpetuation down gear except
Nirvana. With conjurer's ring active, Garuda already sits at 1 mp/tick. With all the other
avatars being at 3 mp/ tick (without weather or day). So maintaining avatars will be easy. Allows for avatars to
be out and melee more with the additional mp strain. This also has greatly enhanced
the value of the lvl 75 blood pacts. Being able to freely keep your avatar out and allowing to
build tp, to unleash some devastating damage. Especially Shiva now. IDK if you guys know
this, but I found out that the 70 Blood pacts don't use TP. So Shiva's 5 hit rush is insane TP
build, and then next blood pact following would be her Heavenly strike for some epic damage.
I am dissappointed that no new avatars are being introduced, however, the update is still
a month away .Who knows what could be a last minute introduction. I am thrilled with this ability,
and have my hopes high for the update.
Nirvana. With conjurer's ring active, Garuda already sits at 1 mp/tick. With all the other
avatars being at 3 mp/ tick (without weather or day). So maintaining avatars will be easy. Allows for avatars to
be out and melee more with the additional mp strain. This also has greatly enhanced
the value of the lvl 75 blood pacts. Being able to freely keep your avatar out and allowing to
build tp, to unleash some devastating damage. Especially Shiva now. IDK if you guys know
this, but I found out that the 70 Blood pacts don't use TP. So Shiva's 5 hit rush is insane TP
build, and then next blood pact following would be her Heavenly strike for some epic damage.
I am dissappointed that no new avatars are being introduced, however, the update is still
a month away .Who knows what could be a last minute introduction. I am thrilled with this ability,
and have my hopes high for the update.
#28
Posted 21 October 2009 - 01:48 PM
BringerofWisdom(akaPebe), on 21 October 2009 - 01:33 PM, said:
I'm really interested in this now. I have every piece of avatar perpetuation down gear except
Nirvana. With conjurer's ring active, Garuda already sits at 1 mp/tick. With all the other
avatars being at 3 mp/ tick (without weather or day). So maintaining avatars will be easy. Allows for avatars to
be out and melee more with the additional mp strain. This also has greatly enhanced
the value of the lvl 75 blood pacts. Being able to freely keep your avatar out and allowing to
build tp, to unleash some devastating damage. Especially Shiva now. IDK if you guys know
this, but I found out that the 70 Blood pacts don't use TP. So Shiva's 5 hit rush is insane TP
build, and then next blood pact following would be her Heavenly strike for some epic damage.
I am dissappointed that no new avatars are being introduced, however, the update is still
a month away .Who knows what could be a last minute introduction. I am thrilled with this ability,
and have my hopes high for the update.
Nirvana. With conjurer's ring active, Garuda already sits at 1 mp/tick. With all the other
avatars being at 3 mp/ tick (without weather or day). So maintaining avatars will be easy. Allows for avatars to
be out and melee more with the additional mp strain. This also has greatly enhanced
the value of the lvl 75 blood pacts. Being able to freely keep your avatar out and allowing to
build tp, to unleash some devastating damage. Especially Shiva now. IDK if you guys know
this, but I found out that the 70 Blood pacts don't use TP. So Shiva's 5 hit rush is insane TP
build, and then next blood pact following would be her Heavenly strike for some epic damage.
I am dissappointed that no new avatars are being introduced, however, the update is still
a month away .Who knows what could be a last minute introduction. I am thrilled with this ability,
and have my hopes high for the update.
Only offensive magical blood pacts use TP. Not physical blood pacts. I'm sure the majority of us knew that from the time they added the TP effect to magic blood pacts.
New Avatars will likely be the very last thing they announce, if they're going to add any at all that is.
#29
Posted 21 October 2009 - 02:15 PM
octoberasian, on 21 October 2009 - 10:22 AM, said:
That's the thing with Summoner, it's too ingrained in player's minds that they're mostly a backup healer job before a buffing a job and before a DD job last.
It is, I've had to go and change peoples minds about it by showing them what I can do. Sadly, there are a lot of people who play smn as a second, third, hell, seventh job, that really don't have a good grasp on it all (some main smns even aren't that great). This helps to perpetuate the smn image.
#30
Posted 21 October 2009 - 02:18 PM
pathwriter, on 21 October 2009 - 10:59 AM, said:
Problem with Avatar's Favor, depending on how it will ultimately work, is that if I do have a Summoner in the group to apply Hastega or Ecliptic Howl or Earthen Ward, they'll have to dismiss Ifrit or Ramuh or whomever. If anything, this becomes more of a limiter than people might believe.
Ah, yes, this does worry me. The wording is that it gets stronger until you dismiss the avatar. But it doesn't tell us if the effect stays after and for how long.
#31
Posted 21 October 2009 - 02:22 PM
wigglestyx, on 21 October 2009 - 08:44 AM, said:
Doubt it, people hardly invite SMN they way it is, they're the "oh we can't find a healer, but there's a SMN seeking" and no one in there right mind is gona be like "well, there isn't any BRD or CORs but I can get a SMN".
This might help SMN get into more mana burn partys.
This might help SMN get into more mana burn partys.
Oh I'll agree, SMN will always be a last ditch effort to find a healer. But at least now SMN will have something extra to bring to the table. And if I can have Ifrit out w/o zapping my MP I could see giving PT members DA w/ Ifrit doing some damage it'll make SMN less of a pain in the ass. Personally I favor this more than giving SMN a new avatar that won't fix the fact they still suck til the 70s when they do BPs that can do respectable damage.
Quote
The Beastmaster ability might be worthwhile if instead of this "charges" nonsense, it merely let you select what ability your pet uses. Waiting six minutes to select a "3 charge" ability is a crock. I'll stick to Sic and its two minute timer. It may be random, but a chance at the good ability now is better than having to wait 2-4 mobs down the line for the selected one.
Agreed, but it's still a step in the right direction. No doubt BST is still in need of help since their damage output is very weak due to a lot of reasons...
1. BST has no JAs or JTs to enhance their attack, they have to rely on their SJ for that.
2. Jug pets have shit accuarcy/damage.
3. There is no gear to enhance a pet's offense other than Add-on rewards and if you pull a miracle out of your ass to get an augment with pet accuracy/damage
4. Pets are ignored by songs/samabs/rolls (Unless you count Beast/Puppet/Drachen Rolls, but what COR in their right mind would give one of those rolls just to boost a pet?)
BST has a long way to go, personally I wish I could ask SE why they won't buff up BST more to make it more wanted in PTs/some endgame, then to see how they react when I headbutt them saying "It's a solo job". Yeah... adding a "solo job" in a game that's ~95% teamwork is a very good idea
#32
Posted 21 October 2009 - 02:29 PM
wonder if it'll stack if you have 2 smn in the same pt.
#33
Posted 21 October 2009 - 02:32 PM
#34
Posted 21 October 2009 - 02:50 PM
I actually meant multiple favors. Probably didn't read into it enough.
#35
Posted 21 October 2009 - 03:00 PM
Oh I thought you ment if 2 SMNs have the same avatar out if it would double the favor.
#36
Posted 21 October 2009 - 03:33 PM
Gee, thanks, SE. Call Beast fix... Woo... I'm so excited...
#37
Posted 21 October 2009 - 04:07 PM
come on now, smn already got there fix when ACP came out, wheres the love for sam drg pld thf o.O
#38
Posted 21 October 2009 - 04:12 PM
Samurai, Dragoon, and Paladin? You must be trolling.
#39
Posted 21 October 2009 - 04:20 PM
They should add a third roll slot for COR, specifically for a single pet roll that doesn't interfere with player rolls.
Also, the BST 'update' sounds more like a nerf to me. Now you're forced to wait a minimum of 6 minutes before using a good TP move with a Jug Pet, whereas it used to be you could get a good TP move multiple times in a row within 4 minutes. They shouldn't have completely taken away the Sic command from Jug Pets. Now people are only going to spam garbage attacks with Jug Pets because the damage would add up to more than waiting 6 minutes between strong TP moves.
The only situation this will ever be useful, I personally think, is with Amigo Sabotender, since he never likes to use 1000 Needles on his own, and all of the other TP moves are insignificant in comparison, so the wait is easily worth the 1000 damage. But thats the only pet I can imagine waiting 6 minutes per good attack for.
Choosing enfeebles with Jug Pets doesn't sound very appealing, because usually killing something faster is going to be better than wasting TP on hindering it's battle performance. That's how I see it.
BST needs a million other bigger updates still. I can see why they completely left pet classes out of FFXIV's initial plans. They really do need to avoiding failing this hard next time around. >_>
/rantoff
Also, the BST 'update' sounds more like a nerf to me. Now you're forced to wait a minimum of 6 minutes before using a good TP move with a Jug Pet, whereas it used to be you could get a good TP move multiple times in a row within 4 minutes. They shouldn't have completely taken away the Sic command from Jug Pets. Now people are only going to spam garbage attacks with Jug Pets because the damage would add up to more than waiting 6 minutes between strong TP moves.
The only situation this will ever be useful, I personally think, is with Amigo Sabotender, since he never likes to use 1000 Needles on his own, and all of the other TP moves are insignificant in comparison, so the wait is easily worth the 1000 damage. But thats the only pet I can imagine waiting 6 minutes per good attack for.
Choosing enfeebles with Jug Pets doesn't sound very appealing, because usually killing something faster is going to be better than wasting TP on hindering it's battle performance. That's how I see it.
BST needs a million other bigger updates still. I can see why they completely left pet classes out of FFXIV's initial plans. They really do need to avoiding failing this hard next time around. >_>
/rantoff
#40
Posted 21 October 2009 - 04:41 PM
Auraeon, on 21 October 2009 - 04:20 PM, said:
BST needs a million other bigger updates still. I can see why they completely left pet classes out of FFXIV's initial plans. They really do need to avoiding failing this hard next time around. >_>
It's kind of funny you admit that. I've always been curious how SE could fail so hard with pet jobs in XI considering pet jobs aren't all that uncommon in some major MMOs.
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