Yeah I can confirm this as well. It works like having +20 skill on legs but only for Siphon of course. I'm actually happy with this+movement speed. The three mage pieces don't really match though ><
Tatsumaki Sitagoromo Augment Stats
#102
Posted 11 November 2009 - 08:11 PM
spira, on 11 November 2009 - 02:58 PM, said:
for those curious to know
Tatsumaki Sitagoromo's Elemental Siphon +20 does only mean +20 MP.
I'm going to try and see how it stacks with day bonus next..
edit: the +20 to ESiphon factors in BEFORE day bonus, which makes it the equivalent of +20 smn skill in the leg slot as far as Elemental Siphon is concerned... (tho the difference this makes is ultimately <10mp)
not sure if I should keep this or toss it and make a cure potency + movement speed one...
Tatsumaki Sitagoromo's Elemental Siphon +20 does only mean +20 MP.
I'm going to try and see how it stacks with day bonus next..
edit: the +20 to ESiphon factors in BEFORE day bonus, which makes it the equivalent of +20 smn skill in the leg slot as far as Elemental Siphon is concerned... (tho the difference this makes is ultimately <10mp)
not sure if I should keep this or toss it and make a cure potency + movement speed one...
exactly what I wanted, honestly smn is my only mage job and probably the only mage job Id consider playing seriously so I might aswell go all out Smn because these pants suck for drg
#103
Posted 12 November 2009 - 12:00 AM
im only kinda happy with this choice.. but really there isn't anything much better for me to put into the legs for SMN, let alone my other jobs that I actually gear (RDM DRG), so it comes as a bit of a pity that the gains are so.. little..
but the movement speed is still most welcome... and in a slot that works together with perpetuation.. i can't complain that much..
but the movement speed is still most welcome... and in a slot that works together with perpetuation.. i can't complain that much..
#104
Posted 12 November 2009 - 10:26 AM
spira, on 12 November 2009 - 12:00 AM, said:
im only kinda happy with this choice.. but really there isn't anything much better for me to put into the legs for SMN, let alone my other jobs that I actually gear (RDM DRG), so it comes as a bit of a pity that the gains are so.. little..
but the movement speed is still most welcome... and in a slot that works together with perpetuation.. i can't complain that much..
but the movement speed is still most welcome... and in a slot that works together with perpetuation.. i can't complain that much..
Thanks for testing this. I am on the 8 taru blm fight, so getting near the end!
I will be going with cure Pot, and movment speed in light of this info.
Pretty sure ill say no to the avatar Macc. (unless someone makes a good arguement for it)
#105
Posted 12 November 2009 - 11:34 AM
DarkRift, on 12 November 2009 - 10:26 AM, said:
Thanks for testing this. I am on the 8 taru blm fight, so getting near the end!
I will be going with cure Pot, and movment speed in light of this info.
Pretty sure ill say no to the avatar Macc. (unless someone makes a good arguement for it)
I will be going with cure Pot, and movment speed in light of this info.
Pretty sure ill say no to the avatar Macc. (unless someone makes a good arguement for it)
Good Argument for it

#106
Posted 12 November 2009 - 11:43 AM
#107
Posted 13 November 2009 - 10:11 AM
Hey, you didn't say there was restrictions on the good argument
#108
Posted 16 February 2010 - 11:28 AM
dakpluto, on 13 November 2009 - 10:11 AM, said:
Hey, you didn't say there was restrictions on the good argument 
So I ended up with the movement speed pants.... Once I got them I quit again. I have no idea if the movement speed is good enough on the pants that it has allowed summoner to solo more enemies or not. Anyone try some major solo attempts with these pants?
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