We were too spoiled by the Redingote
Tatsumaki Sitagoromo Augment Stats
#61
Posted 29 October 2009 - 06:08 PM
We were too spoiled by the Redingote
#62
Posted 29 October 2009 - 07:50 PM
Alkar, on 29 October 2009 - 01:59 PM, said:
I was simply stating how these 2 weapons look completely different from the others that were added in this update. Now using logic we can suppose that they come from somewhere else.
Of course these could come from any place of the game but considering that new avatars are supposed to show up
here your logic make for a good seance
Alkar, on 29 October 2009 - 01:59 PM, said:
your logic for here on might as well be Trion and Zeid. seeing as tron is a holy pld and Zeid is a scary drk
Kairos, on 29 October 2009 - 04:30 PM, said:
yep Trion use a sword and Odin use a polearm so my logic still the same
Kairos, on 29 October 2009 - 04:30 PM, said:
yes im with you on that but nothing make then point to O and A, that would not make then point to Trion and Zeid. and the only reson this seems to have any logic to you is cuz you want O and A, and these weapons could come of almost anything SE might add a new nm new BCNM new quest missions union items ect ect
they very well could come from an avatar fight but thinking logicly nothing points to says O and A,
Kairos, on 29 October 2009 - 04:30 PM, said:
IT a Fleur-de-lis not a Crucifix the blue tip staff look more like a crucifix, and is a sight of the french monarchy, as for Color scheme LOL alex is a drak purplish color not bright white w/ trim of gold so your WAY WAY WAY off there but on the other had Trion is dressed in white w/gold trim
Kairos, on 29 October 2009 - 04:30 PM, said:
you dont see this a bit of a stretch in your own logic? and now the scyth is black handled with gold trim odin is light grey with gold trim so once agien NO scheme match up there, and how is Trion not a magical and defensive and Zeid not the image of death and offensive?
Kairos, on 29 October 2009 - 04:30 PM, said:
SE dose tight things together nicely but it doesn't drop hint,
on the other hand you full of it how dose a metal dagger share the style of Garuda? and give the claw to the avatar with the smallest hand all fit the style, and natruly if you have a pick a weapon to repsent a giant sea serpent who has the power of water, would you pic a small cross club.... so i dont see it
Kairos, on 29 October 2009 - 04:30 PM, said:
it might be for the avatars and it would be a good find by him but nothing point to O andA, and saing there is a logical link by making shit up is not the way to do it,
might it point to rewards from avatar figh1t? .....yes it might
dose thing about the items poitn to O and A? .....no and any thing in you saing it is is just cuz you want O and a and are willing it give up on logic for hope
could i replace O and A with T and Z with any point you have so far? .. yes
why? ....cuz there nothing point at O and A
#63
Posted 29 October 2009 - 07:55 PM
#64
Posted 29 October 2009 - 11:41 PM
The pet augments are disappointing.
Pet: Acc+7 is already superceded by AF Spats
Pet: M.Acc+7 isnt much of a bonus compared to Oracle Braconis +5 skill (assuming 1 skill above cap gives 1m.acc, except for Elemental Spirits. Then again, for Ele spirits, better to go with Smn Spats for speedy casts. In order to utilize this then it'd require swapping in and out of it during casts, which might screw with the Spats reducing timer..
Subtle Blow/StoreTP8. I dont know if this could be useful for SMN. It gives avatars approximately 1extra TP per hit, which may or may not be useful if we're keeping them out using Favor.. but their TP is hardly ever usually an issue, nor does the (at most) 10+ TP difference in between BP cycles make much difference
Pet: Atk 7. Might be useful, but at the expense of much higher accuracy. Probably not useful for favors either.
Ele Siphon +20 is the equivalent of +15 more MP per siphon for me.... or maybe +20ish thru bonus which.. isnt much...
...I want to full time the Sitagoromo, but theres nothing really useful for pets on it.. so i might end up making it a generic mage piece... Cure Potency+5% XD
#65
Posted 30 October 2009 - 05:47 AM
DarkRift, on 29 October 2009 - 09:43 AM, said:
I am wonder DAK what you are going to get.
Siphon +20 and M.Acc+7. Although I really really really wished it was Magic Attack.
I was tempted to make me some WHM pants (Cure potency and haste) but the Siphon +20 is just too yummy to pass up.
#66
Posted 30 October 2009 - 06:45 AM
#67
Posted 30 October 2009 - 07:42 AM
Alkar, on 30 October 2009 - 06:45 AM, said:
I wouldn't get my hopes on that, I'm sure that was a misprint that should read Conserve MP.
SE, giving Dancers Peach of mind. (no, that wasn't a mistake there)
#68
Posted 30 October 2009 - 08:34 AM
dakpluto, on 30 October 2009 - 05:47 AM, said:
I was tempted to make me some WHM pants (Cure potency and haste) but the Siphon +20 is just too yummy to pass up.
I am with you on the MAB.
I cant decide what I want still ><; Siphon is cool, but not sure if I can pass up the Macc..... Although I have a ton of smn magic skill so my BP's should be pretty decent already in terms of Macc.....
GAH!
#69
Posted 30 October 2009 - 09:41 AM
dakpluto, on 30 October 2009 - 05:47 AM, said:
I was tempted to make me some WHM pants (Cure potency and haste) but the Siphon +20 is just too yummy to pass up.
I agree that +20 on Siphon looks pretty sexy but in my current setup that would result in 15 more MP then I am currently getting.
Having over a 300 MP return under normal conditions already (Day of the week alone) makes me wonder if it's really that useful.
As for the MACC, with the Summoning magic skill I am putting into my merit pacts (336) I hardly have any resists as it is already, even on HNM type mobs.
Like more people, I would rather have seen Magic attack.
ASA and MKD are a little disappointing regarding the Pet job stats.
But then again I cannot really complain as both rewards can be made into useful pieces for both my main jobs really. (SMN and WHM)
#70
Posted 30 October 2009 - 09:45 AM
is it 20 MP or 20%? Pre or post day/weather effects?
I plan on being one of the first with it, so I'll throw out all the info as I get it. Hoping for % and pre-bonus....expecting MP and post-bonus.... Maybe something in the middle? lol
#71
Posted 30 October 2009 - 09:47 AM
#72
Posted 30 October 2009 - 10:02 AM
#73
Posted 30 October 2009 - 10:43 AM
#74
Posted 30 October 2009 - 10:55 AM
#75
Posted 30 October 2009 - 01:08 PM
DarkRift, on 30 October 2009 - 10:55 AM, said:
I am slightly thinking along the same lines as Jeryhn. I have WHM, so it would work out pretty well for me.
This is such a hard pick for any full time smn that just focus gear on smn job...
**Edit I'm bored**
In all honestly I feel the small gain is just to compensate for the quick summon and release the spirit.
#76
Posted 30 October 2009 - 06:07 PM
dakpluto, on 30 October 2009 - 09:45 AM, said:
is it 20 MP or 20%? Pre or post day/weather effects?
I plan on being one of the first with it, so I'll throw out all the info as I get it. Hoping for % and pre-bonus....expecting MP and post-bonus.... Maybe something in the middle? lol
If day and weather actually have effect on it has to be tested, I'd say yes but 35% of 20 (perfect conditions) is still only 7 MP more.
Usually 2 MP.
#77
Posted 30 October 2009 - 09:12 PM
#78
Posted 30 October 2009 - 10:07 PM
Jeryhn, on 30 October 2009 - 09:47 AM, said:
My thoughts the same.. although 8% movement speed is no 12%, so I'd still swap that in for my RDM...
The movement speed option is really a distraction in my opinion, but does serve some purpose for people who want to be able to run faster..
As for the comment on ES+20, if its +20%, then it'll be definitely worth getting. +20 MP is kinda miniscule, and not exactly worth it. It might make sense in a way that +20 is equivalent to already having day and weather.. (x1.2 effect), but I think it would stack upon it.. It would be worth it then cos..
eg.
with 329 skill,
at base I'm at 279mp.
so 20% is 56mp gained.
factor in bonuses.
day 1.1 -> 307mp (+56 = 363mp)
2weather+badday 1.15 -> 321mp (+56 = 377mp)
day+weather 1.2 -> 334mp (+56 = 390mp)
2weather 1.25 -> 348mp (+56 = 404mp)
day+2weather 1.35 -> 377mp (+56 = 433mp)
anyway.. 20% is a big deal, 20mp isnt... and considering how natural bonuses to ES work, it'd be strange if they worked on a linear on this bonus.. but we don't know till testing is done.
and if that is so I guess I'll probably just use the Sitagoromo for ES+20 and M.ACC+7, effectively replacing my Oracle Braconi's 5 smn skill in both its benefits..
#79
Posted 31 October 2009 - 03:01 AM
#80
Posted 31 October 2009 - 05:40 AM
AphriniTheGreat, on 30 October 2009 - 09:12 PM, said:
The cure potency is such a waste though without the haste.
The Cure Potency +5%/ MND +2 vs Haste +3%/MND +6, you are losing out on the HP cured per second with the Cure Potency. I would only use the non-hasted cure potency for a maximum Cure 5 Macro, that's it. All other cures, Blessed wins.
Now Cure Potency + Haste.....brutal. Wipes the floor of even Blessed +1.
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