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Tatsumaki Sitagoromo Augment Stats

#61
User is offline   Killataru 

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Tough call on these pants.. I consider SMN my main but these might be better on BLM. If I go SMN The M.Acc+7 seems the best bet, but other then that... Speed? Elemental Siphon? Can't see swapping out my AF Pants for these augments so that's about it for us. Better then the hat was at least.

We were too spoiled by the Redingote :P
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#62
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View PostAlkar, on 29 October 2009 - 01:59 PM, said:

God, you've completely misunderstood what I said lol.
I was simply stating how these 2 weapons look completely different from the others that were added in this update. Now using logic we can suppose that they come from somewhere else.
Of course these could come from any place of the game but considering that new avatars are supposed to show up


here your logic make for a good seance

View PostAlkar, on 29 October 2009 - 01:59 PM, said:

and their look kinda fits the holy/darkness theme I think it's a pretty good assumption unlike your example using Trion and Zeid.


your logic for here on might as well be Trion and Zeid. seeing as tron is a holy pld and Zeid is a scary drk

View PostKairos, on 29 October 2009 - 04:30 PM, said:

That's completely ridiculous. What you posted makes absolutely no sense at all and is completely devoid of all logic. Trion and Zeid are not avatars to begin with and Trion uses a sword typically not a staff, but that's not what he's saying with the weapons.


yep Trion use a sword and Odin use a polearm so my logic still the same

View PostKairos, on 29 October 2009 - 04:30 PM, said:

You have to understand visual research and interpretation to come to the conclusion, but its a very logical one to come to. Every avatar has had a weapon (or weapons in the case of carbuncle) as possible reward for completing the quest of their avatar battle, so when two new weapons come up that have opposite themes like these do, you could assume they come from either avatar fight rewards or MMM.


yes im with you on that but nothing make then point to O and A, that would not make then point to Trion and Zeid. and the only reson this seems to have any logic to you is cuz you want O and A, and these weapons could come of almost anything SE might add a new nm new BCNM new quest missions union items ect ect
they very well could come from an avatar fight but thinking logicly nothing points to says O and A,

View PostKairos, on 29 October 2009 - 04:30 PM, said:

The staff has a visual theme of an old style crucifix and religious symbols in addition to using the colors that evoke alexander's color scheme,


IT a Fleur-de-lis not a Crucifix the blue tip staff look more like a crucifix, and is a sight of the french monarchy, as for Color scheme LOL alex is a drak purplish color not bright white w/ trim of gold so your WAY WAY WAY off there but on the other had Trion is dressed in white w/gold trim

View PostKairos, on 29 October 2009 - 04:30 PM, said:

the same with the scythe and Odin with the scythe being a symbol of death and offensive strength while Alexander was more magical/defensive (ideas evoked by the staff).


you dont see this a bit of a stretch in your own logic? and now the scyth is black handled with gold trim odin is light grey with gold trim so once agien NO scheme match up there, and how is Trion not a magical and defensive and Zeid not the image of death and offensive?

View PostKairos, on 29 October 2009 - 04:30 PM, said:

All of the avatar weapons somehow evoke the themes of the avatar they belong to either in function, style, or both. It's not very much of a jump in logic, and visual and referential connections is how SE ties things together and gives hints to things in this game without giving it all away at once.


SE dose tight things together nicely but it doesn't drop hint,
on the other hand you full of it how dose a metal dagger share the style of Garuda? and give the claw to the avatar with the smallest hand all fit the style, and natruly if you have a pick a weapon to repsent a giant sea serpent who has the power of water, would you pic a small cross club.... so i dont see it

View PostKairos, on 29 October 2009 - 04:30 PM, said:

He can't say for sure of course, none of us can yet, but it's certainly not out of left field to think that you might find an avatar battle reward while datamining an early update. Either way we have just about 10 days before we find out for sure.


it might be for the avatars and it would be a good find by him but nothing point to O andA, and saing there is a logical link by making shit up is not the way to do it,

might it point to rewards from avatar figh1t? .....yes it might
dose thing about the items poitn to O and A? .....no and any thing in you saing it is is just cuz you want O and a and are willing it give up on logic for hope
could i replace O and A with T and Z with any point you have so far? .. yes
why? ....cuz there nothing point at O and A
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#63
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Why can't threads stay on topic :-/ Was hoping to hear more opinions on these pants then having this fall into ANOTHER thread on Avatars.
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#64
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in all seriousness.. since I'm done with dat mining the models now..

The pet augments are disappointing.

Pet: Acc+7 is already superceded by AF Spats

Pet: M.Acc+7 isnt much of a bonus compared to Oracle Braconis +5 skill (assuming 1 skill above cap gives 1m.acc, except for Elemental Spirits. Then again, for Ele spirits, better to go with Smn Spats for speedy casts. In order to utilize this then it'd require swapping in and out of it during casts, which might screw with the Spats reducing timer..

Subtle Blow/StoreTP8. I dont know if this could be useful for SMN. It gives avatars approximately 1extra TP per hit, which may or may not be useful if we're keeping them out using Favor.. but their TP is hardly ever usually an issue, nor does the (at most) 10+ TP difference in between BP cycles make much difference

Pet: Atk 7. Might be useful, but at the expense of much higher accuracy. Probably not useful for favors either.

Ele Siphon +20 is the equivalent of +15 more MP per siphon for me.... or maybe +20ish thru bonus which.. isnt much...


...I want to full time the Sitagoromo, but theres nothing really useful for pets on it.. so i might end up making it a generic mage piece... Cure Potency+5% XD
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#65
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View PostDarkRift, on 29 October 2009 - 09:43 AM, said:

I am thinking movement speed and...... not sure yet ill get back to you guys later.



I am wonder DAK what you are going to get.


Siphon +20 and M.Acc+7. Although I really really really wished it was Magic Attack.

I was tempted to make me some WHM pants (Cure potency and haste) but the Siphon +20 is just too yummy to pass up.
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#66
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I'm actually considering a DNC piece this time. Conserve TP+5 and Waltz cost-5 are really good bonuses. I'm hoping that Conserve TP being introduced like this hints at a possibility of DNC adjustments somewhere in this update or soon enough.
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#67
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View PostAlkar, on 30 October 2009 - 06:45 AM, said:

I'm actually considering a DNC piece this time. Conserve TP+5 and Waltz cost-5 are really good bonuses. I'm hoping that Conserve TP being introduced like this hints at a possibility of DNC adjustments somewhere in this update or soon enough.


I wouldn't get my hopes on that, I'm sure that was a misprint that should read Conserve MP.

SE, giving Dancers Peach of mind. (no, that wasn't a mistake there)
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#68
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View Postdakpluto, on 30 October 2009 - 05:47 AM, said:

Siphon +20 and M.Acc+7. Although I really really really wished it was Magic Attack.

I was tempted to make me some WHM pants (Cure potency and haste) but the Siphon +20 is just too yummy to pass up.



I am with you on the MAB.

I cant decide what I want still ><; Siphon is cool, but not sure if I can pass up the Macc..... Although I have a ton of smn magic skill so my BP's should be pretty decent already in terms of Macc.....

GAH!
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#69
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View Postdakpluto, on 30 October 2009 - 05:47 AM, said:

Siphon +20 and M.Acc+7. Although I really really really wished it was Magic Attack.

I was tempted to make me some WHM pants (Cure potency and haste) but the Siphon +20 is just too yummy to pass up.


I agree that +20 on Siphon looks pretty sexy but in my current setup that would result in 15 more MP then I am currently getting.
Having over a 300 MP return under normal conditions already (Day of the week alone) makes me wonder if it's really that useful.
As for the MACC, with the Summoning magic skill I am putting into my merit pacts (336) I hardly have any resists as it is already, even on HNM type mobs.
Like more people, I would rather have seen Magic attack.

ASA and MKD are a little disappointing regarding the Pet job stats.
But then again I cannot really complain as both rewards can be made into useful pieces for both my main jobs really. (SMN and WHM)
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#70
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I hear ya about the siphon....but the first thing to remember is we don't know what the variables are on this.

is it 20 MP or 20%? Pre or post day/weather effects?

I plan on being one of the first with it, so I'll throw out all the info as I get it. Hoping for % and pre-bonus....expecting MP and post-bonus.... Maybe something in the middle? lol
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#71
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Probably gonna do Cure Potency and Movement Speed here.
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#72
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View PostJeryhn, on 30 October 2009 - 09:47 AM, said:

Probably gonna do Cure Potency and Movement Speed here.


O.o how do you not have Gaiters Jeryhn?
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#73
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Well the Japanese version also says Conserve TP so unless it's a typo in all versions it's actually right.
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#74
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View Postdakpluto, on 30 October 2009 - 10:02 AM, said:

O.o how do you not have Gaiters Jeryhn?



lol as presumptuous as it sounds I was thinking the same thing XD.

I am slightly thinking along the same lines as Jeryhn. I have WHM, so it would work out pretty well for me.
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#75
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View PostDarkRift, on 30 October 2009 - 10:55 AM, said:

lol as presumptuous as it sounds I was thinking the same thing XD.

I am slightly thinking along the same lines as Jeryhn. I have WHM, so it would work out pretty well for me.


This is such a hard pick for any full time smn that just focus gear on smn job...

**Edit I'm bored**

In all honestly I feel the small gain is just to compensate for the quick summon and release the spirit.

Posted Image
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#76
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View Postdakpluto, on 30 October 2009 - 09:45 AM, said:

I hear ya about the siphon....but the first thing to remember is we don't know what the variables are on this.

is it 20 MP or 20%? Pre or post day/weather effects?

I plan on being one of the first with it, so I'll throw out all the info as I get it. Hoping for % and pre-bonus....expecting MP and post-bonus.... Maybe something in the middle? lol


If day and weather actually have effect on it has to be tested, I'd say yes but 35% of 20 (perfect conditions) is still only 7 MP more.
Usually 2 MP.
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#77
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I took it to be Siphon +20mp honestly...That would be my strong bet and here it is now, Phrini thinks it is going to be Siphon +20 mp. I will likely get a hybrid pair +20 ele siphon and cure +5%. I will have it for my whm as swap gear and my smn as swap gear.
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#78
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View PostJeryhn, on 30 October 2009 - 09:47 AM, said:

Probably gonna do Cure Potency and Movement Speed here.


My thoughts the same.. although 8% movement speed is no 12%, so I'd still swap that in for my RDM...
The movement speed option is really a distraction in my opinion, but does serve some purpose for people who want to be able to run faster..

As for the comment on ES+20, if its +20%, then it'll be definitely worth getting. +20 MP is kinda miniscule, and not exactly worth it. It might make sense in a way that +20 is equivalent to already having day and weather.. (x1.2 effect), but I think it would stack upon it.. It would be worth it then cos..

eg.
with 329 skill,
at base I'm at 279mp.
so 20% is 56mp gained.

factor in bonuses.
day 1.1 -> 307mp (+56 = 363mp)
2weather+badday 1.15 -> 321mp (+56 = 377mp)
day+weather 1.2 -> 334mp (+56 = 390mp)
2weather 1.25 -> 348mp (+56 = 404mp)
day+2weather 1.35 -> 377mp (+56 = 433mp)

anyway.. 20% is a big deal, 20mp isnt... and considering how natural bonuses to ES work, it'd be strange if they worked on a linear on this bonus.. but we don't know till testing is done.

and if that is so I guess I'll probably just use the Sitagoromo for ES+20 and M.ACC+7, effectively replacing my Oracle Braconi's 5 smn skill in both its benefits..
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#79
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+20 MP is still the best bonus you can get on legs.
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#80
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View PostAphriniTheGreat, on 30 October 2009 - 09:12 PM, said:

I took it to be Siphon +20mp honestly...That would be my strong bet and here it is now, Phrini thinks it is going to be Siphon +20 mp. I will likely get a hybrid pair +20 ele siphon and cure +5%. I will have it for my whm as swap gear and my smn as swap gear.


The cure potency is such a waste though without the haste.

The Cure Potency +5%/ MND +2 vs Haste +3%/MND +6, you are losing out on the HP cured per second with the Cure Potency. I would only use the non-hasted cure potency for a maximum Cure 5 Macro, that's it. All other cures, Blessed wins.


Now Cure Potency + Haste.....brutal. Wipes the floor of even Blessed +1.
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