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Shantoto pantsupantsu

#1 User is offline   Gredival Icon

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Posted 29 October 2009 - 02:47 AM

So... 1 Haste + 2 Dex + 3 accuracy vs. 7 STP + 5 attack.

I've always been iffy on STP for single wielders but blah I still have an inkling that Skadi wins this. Would have been better if they included some stats like they did with the headpiece.
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#2 User is offline   pathwriter Icon

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Posted 29 October 2009 - 05:06 AM

No option available from these is going to beat Skadi's Chausses. These do make Homam Cosciales largely obsolete (you wouldn't notice the loss of Fast Cast).
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#3 User is offline   Shamaya Icon

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Posted 29 October 2009 - 06:58 AM

Sounds closeish. Agh, lol.

IIRC, some popular dagger combinations (Blau/Sirocco, X's/Blau, Mandau/X's) get 2 swings->100 shaved off by equipping Skadi. This is around ~10% faster tp gain, again iirc. Perhaps for some other combinations, the TP version of the pants would be the best choice. But for some dagger combinations that are lucky enough to own Skadi as well, I'm thinking of sticking with the Skadi (though it's just a matter of time until someone crunches the numbers).

Here are some other uses I contemplated, coming from a gear-capped perspective:

SA/TA: +3%critDmg, 7atk
SA/TA: +3%critDmg, 3%haste
SA/TA: 7atk,3%haste
SA/TA: 8% movement, +something
(1)Can just use the stat ratios that I came up in my sa/ta project as a basis of comparison for some of these values. The mileage of +3%critDmg will vary based on how much damage you would have gotten otherwise. If you were going to strike for ~500 otherwise, it would take 5~6ish dex/agi at capped pDif (2.5ish~3ish) to compete. But if you would otherwise hit a lot lower, then other stats will matter more.
(2)I'm pretty much alone in my crusade of mobile free-sa/ta'ing, but at least for me, these could probably make for some niche use that I doubt anyone else would think of. For ex., right now I'm using enkidu's and striders(got 35 for skadi tho >,<) for SA. If I change to these for 3%critDmg, 2dex/agi, and 8% movement, I can switch my feet to enkidu's to get 3dex/agi, 2% haste, 2atk (iirc), and lose 4% movement speed. *shrug*

Tanking/solo: 7evasion,-4%dmg taken
Tanking/solo: 3% haste, 7evasion (ichi, part 2)

Feint/HighAcc: 3%haste, 7atk
Feint/HighAcc: 3%haste, 2%d.a.

ConserveTP
I thought as some others might have that this might have been a typo, lol. But I saw some people post that perhaps it could act in a sort of "conserve mp way" when, perhaps, using weaponskills or dancer abilities. Who knows, but that's kinda kewl.

Can't yet think of other niche thing that I might use these for. :/
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#4 User is offline   Shadowmeld Icon

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Posted 29 October 2009 - 08:29 AM

Shamaya:

Here are some options you could do for SA with your movement speed option.

1. 3% Crit Damage (Since you are looking at this piece for a solo SA/TA piece anyway)
2. 7 Attack
3. 3% Haste

Personally, the 3% Crit looks nice if this is all you want to use this piece for. Would probably replace both SA and TA pieces for Solo JAs.
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#5 User is offline   Mayura Icon

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Posted 29 October 2009 - 08:45 AM

I'm going for Haste+ 3% / Acc+7 until i get Skadi ( if ever, static on looong break Q_____Q ) & then i'll probably change it for Haste+3% / Evasion+7 for my solo/eva set.
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#6 User is offline   nefarious.lover Icon

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Posted 29 October 2009 - 06:07 PM

gives my dnc and nin natural movement speed.

+7 eva and movement. Probably.

Unless I change my mind or end up never doing it.
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#7 User is offline   Ezell Icon

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Posted 29 October 2009 - 11:23 PM

Movement speed and DMG reduction.

Cause no matter how you slice it N. Legs are a better option for SA, or WS. Skadi Legs are better for TP, unstacked TA you're better off with +5 AGI from AFv1+1 or War pants+1 or even oily tousers. At best maybe you could like sham said use the Crit+% and ATK+7 for TA but I'm not sure since 5 AGI is also added into the +15% from your AFv1+1 gloves.

These legs do two things.

1: Give SAM and BRD FINALLY native movement speed
2: Give PLDs another Haste Option in the legs

I'm not going to say i'm disapointed in the gear. Cause i'm not. I like the DMG reduction and native movement speed for my BRD and BLM. I just wish they could have pushed the haste value to 4 or 5 like the head. That would have made these pants impossible to guage for THF PLD and every other job left off kitty pants.
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#8 User is offline   Mirax Icon

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Posted 31 October 2009 - 02:52 PM

View PostEzell, on 30 October 2009 - 05:23 AM, said:

Movement speed and DMG reduction.

Cause no matter how you slice it N. Legs are a better option for SA, or WS. Skadi Legs are better for TP, unstacked TA you're better off with +5 AGI from AFv1+1 or War pants+1 or even oily tousers. At best maybe you could like sham said use the Crit+% and ATK+7 for TA but I'm not sure since 5 AGI is also added into the +15% from your AFv1+1 gloves.

These legs do two things.

1: Give SAM and BRD FINALLY native movement speed
2: Give PLDs another Haste Option in the legs

I'm not going to say i'm disapointed in the gear. Cause i'm not. I like the DMG reduction and native movement speed for my BRD and BLM. I just wish they could have pushed the haste value to 4 or 5 like the head. That would have made these pants impossible to guage for THF PLD and every other job left off kitty pants.



Be careful when saying some of this stuff. You have to remember alot of the people on here are in favor of heavy haste, / lack of slow for their sneaks and tricks. Thus Heca+1 isn't really a great candidate. DS+1 with 6 dex is what you have to compare to. So the assumption is not that you are going for max damage, its that you are going for max dot. Strict max damage like you would on HNM"s then of course heca+1 will own.

That being said. The difference in damage from warbrais+1 and ds+1 is 3.45 and 4 damage respectively. This means .03X must be greater than 3.45 and 4. X = 115 or 133.3333. So when your total (BaseD+FStr+(Agi or Dex)) is greater than the numbers previously mentioned, the 3% crit will start to pull ahead.

However, the damage difference is simply (your total - 115 or 133.3333)*.03. So even those these are better, and certainly more so when you add either Movespeed / Attack / Haste (whichever you prefer for max dot), the "better" in this case is one of the most minimal comparisons to date. Differences of 2-3 damage total overall.

Therefore, since I need the Warbrais+1 for QD anyway, and I could use a better EVA piece for my THF, I don't see the problem with going Eva+7 and then even QD-5 to get two quite independent pieces out of the same piece of gear. A Feint / High ACC piece is tempting though... damn you sham for giving me ideas that contradict what I was gonna do.
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#9 User is offline   Shamaya Icon

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Posted 31 October 2009 - 09:25 PM

lawl, but idk.. even with feint maybe you want to stick with skadi anyway for the storeTP? I'm not gonna do the math, as I'm not gonna get that piece

and actually on my numbers, heca subligar came out slightly higher (basically equal) to dragon sub+1 on merit level mobs (i think that was with double march too), but that it's just a guide anyway. enkidu's subligar, however, come out even higher (i actually need to make some tweaks to the fStr calculation in this test but... it's so much work so i have no idea when i'd do it)
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#10 User is offline   Arcsol Icon

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Posted 01 November 2009 - 09:08 AM

Not that it affects their usefulness, but why do the light DD pants have to be so damn fugly looking? <_<
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#11 User is offline   Sephie Icon

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Posted 02 November 2009 - 04:09 AM

were it not for the barrage+1, these pants would be the best thing that ever happened to my evasion build

sadly though, i just got rng to 75 so....
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#12 User is offline   Shamaya Icon

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Posted 02 November 2009 - 05:32 AM

I have rng too but fuck youuuuu rng. Gimme my paltrily marginal thf piece.
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#13 User is offline   Gredival Icon

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Posted 03 November 2009 - 12:42 AM

View PostShamaya, on 02 November 2009 - 07:32 AM, said:

I have rng too but fuck youuuuu rng. Gimme my paltrily marginal thf piece.


Getting these for Ranger seems like such a waste to me. Barrage is worse than even Asuran Fists -- if you miss one arrow in the chain, all subsequent arrows miss. You only have a 40% chance to get to even use the extra arrow this would provide.
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