Monk and Desultor Tassets
#1
Posted 29 October 2009 - 04:50 AM
I dunno, with the last two RMT gimmicks, at least there were good options that seemed obvious. This time? Meh.
#2
Posted 29 October 2009 - 04:59 AM
#3
Posted 29 October 2009 - 07:29 AM
#4
Posted 29 October 2009 - 08:15 AM
#5
Posted 29 October 2009 - 09:10 AM
This looks like a brutal earring on the pants
#6
Posted 29 October 2009 - 09:16 AM
#8
Posted 29 October 2009 - 09:24 AM
Let's say you have 53 DMG punc 35 dmg kicks (capped h2h merits, destroyers)
You punch an average of 2 times per round
53 x 2 = 106
You kick an average of .15 times per round (assuming you have capped kick merits)
.15 x 35 = 5.25 DMG/round
106 + 5.25 = 111.25 average dmg/attack round
5% double attack
(53 x 1.05) x 2 = 111.3 DMG/round
.15 x 35 = 5.25 dmg/round
5% da average dmg/round = 116.55
Now let's look at +5% kicks attacks. Brings kick attack activation rate from .15 to .20
53 x 2 = 106 dmg/round
.2 x 35 = 7 dmg/round
106 + 7 = 113 average dmg/round
Orig was 111.25
DA+5% 116.55/111.25 = 4.76% increase
Kick attack+5 113/111.25 = 1.57% increase
#9
Posted 29 October 2009 - 09:27 AM
I've been thinking about that "Conserve TP" stat and, on the off chance it worked like Conserve MP with regards to weaponskills, it might be interesting. Firing off Asuran Fists and having randomly between 20 and 50 TP afterwards, even at a 5% proc rate, could have interesting implications as weaponskill pants. I don't know that I'd be impressed by that small a proc rate, though. We'll see what else gets added with the coming update, though. Maybe I'll finally have a reason to adjust my lists again.
#10
Posted 29 October 2009 - 11:01 AM
I was hoping for like +3-4 STR augment, with another WSdmg+%, but no. They had to go fuck up again just like they did with ACP. Not buying this one.
#11
Posted 29 October 2009 - 01:03 PM
Haste+3/Acc+7 would be good TP pants. Att+7/Acc+7 would be good asuran pants.
Nothing really great from this unless you lack byakko's for monk.
Personally, I'm making DRG tp legs(I lack homam)
#12
Posted 29 October 2009 - 02:26 PM
Cream Soda, on 29 October 2009 - 04:24 PM, said:
Your math is right, but out of the topic. First, it's not like you have to choose between one or the other: you can have Brutal and Kick attacks on legs.
Second, I compared both not for damage output, but for extra TP you can get on each attack round, raising your ws frequency.
The point isn't how much damage output you can get, but can you tp faster thanks to kick attacks ?
#13
Posted 29 October 2009 - 02:40 PM
#14
Posted 29 October 2009 - 02:43 PM
#15
Posted 29 October 2009 - 02:44 PM
Oulanbator, on 29 October 2009 - 04:26 PM, said:
Second, I compared both not for damage output, but for extra TP you can get on each attack round, raising your ws frequency.
The point isn't how much damage output you can get, but can you tp faster thanks to kick attacks ?
A ) Compared to brutal to show you that they weren't the same.
B ) 5% kick attacks isn't the same amount of TP as 5% da either
I'll use 1 tp/hit to make this simple
We punch 2 times per attack round, kick .15 times per attack round.
Average of 2.15 tp/attack round
5% DA
2(1.05) = 2.1 punches, .15 kicks = 2.25 tp/attack round
5% kick attacks
2 punches, .2 kicks = 2.2 tp/attack round
both in damage AND tp gained, 5% kick attcks is still going to be less than 5% da.
#16
Posted 29 October 2009 - 02:48 PM
pathwriter, on 29 October 2009 - 02:40 PM, said:
Essentially what Path said. I actually can't cap my ACC on Greater Colibri without using sushi and I have a lot of premium ACC gear.
http://www.ffxiah.co...s.php?id=118504 86.6% ACC in this situation.
#17
Posted 29 October 2009 - 02:50 PM
#18
Posted 29 October 2009 - 02:53 PM
#19
Posted 29 October 2009 - 02:53 PM
haste+3 physdmg+4
i like the latter for my full def set, while maintaining haste (BB+legs)
atm i use haidate so it's a slight def improvement
#20
Posted 29 October 2009 - 02:55 PM
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