-HP+25, Enmity+4
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
-"Conserve TP" +5 (O.o would be awesome but I think its suppose to be mp >.>)
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%
Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...
ASA-Shantotto Expation gear augments, which will you choose? List of augments, what you want?
#2
Posted 29 October 2009 - 08:29 AM
Cobyn, on 29 October 2009 - 07:56 AM, said:
-HP+25, Enmity+4
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
-"Conserve TP" +5% (O.o would be awesome but I think its suppose to be mp >.>)
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%
Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
-"Conserve TP" +5% (O.o would be awesome but I think its suppose to be mp >.>)
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%
Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...
I'll definitely stay away from the macc +7, considering the +1 relic pants give you that. I'm not quite sure yet what I want to do yet, I'm leaning towards acc+7 and either pet:acc+7/racc+7 or pet:att+7/ratt+7, chances are I'll go for the pet acc though.
#3
Posted 29 October 2009 - 09:22 AM
Tokyorose, on 29 October 2009 - 08:29 AM, said:
I'll definitely stay away from the macc +7, considering the +1 relic pants give you that. I'm not quite sure yet what I want to do yet, I'm leaning towards acc+7 and either pet:acc+7/racc+7 or pet:att+7/ratt+7, chances are I'll go for the pet acc though.
Take 3% haste over 7 acc for the master, unless your acc is REALLY bad, 3% haste will be better for you. Personally, I'll be using these pants on COR and PUP so I'll be doing 7 Acc 3% Haste till my usu legs get finished (FUCK YOU SALVAGE), at which point I'll swap them to some RDM tanking legs probably
#4
Posted 29 October 2009 - 09:25 AM
Since my ACP body has "Pet: Macc/MAB" and "Pet: Acc/Racc", I'm planning on at least getting the "Pet: Att/Ratt" on this, but still guessing on the second one. I always wanted a pair of baha-pants so maybe "Kick Attacks +5", then again people would jsut tell me to go get a pair of baha pants instead. Most of the stats seem to be decent choices so I guess it really comes down to what suits you best.
Personally, though, I would advise steering away from "Repair potency +10%", because PUPs already get decent boosts from AF feet (Remedy/Erase effect) and Guignol Earring (20% potency boost). So if you're using Guignol and the new pants with 10% boost, that would total out to be a 30% potency up.
Automaton Oil +2 (90 seconds or 30 ticks)
Base: 30 hp/tick (900 HP total)
+10%: 33 hp/tick (990 HP total)
+20%: 36 hp/tick (1080 HP total)
+30%: 39 hp/tick (1170 HP total)
So only an additional 3HP/tick or 90 HP total. Not worth wasting a slot that could house a much more useful augment, in my opinion.
Personally, though, I would advise steering away from "Repair potency +10%", because PUPs already get decent boosts from AF feet (Remedy/Erase effect) and Guignol Earring (20% potency boost). So if you're using Guignol and the new pants with 10% boost, that would total out to be a 30% potency up.
Automaton Oil +2 (90 seconds or 30 ticks)
Base: 30 hp/tick (900 HP total)
+10%: 33 hp/tick (990 HP total)
+20%: 36 hp/tick (1080 HP total)
+30%: 39 hp/tick (1170 HP total)
So only an additional 3HP/tick or 90 HP total. Not worth wasting a slot that could house a much more useful augment, in my opinion.
#5
Posted 29 October 2009 - 10:38 AM
Tokyorose, on 29 October 2009 - 08:29 AM, said:
I'll definitely stay away from the macc +7, considering the +1 relic pants give you that. I'm not quite sure yet what I want to do yet, I'm leaning towards acc+7 and either pet:acc+7/racc+7 or pet:att+7/ratt+7, chances are I'll go for the pet acc though.
getting both the pet: r/att and r/acc augments sounds nice tho, SS would get the advantage to both, VE would be nicer for those kite DOTs
double attack +2% and then kick attack+5 would be awesome for when your fighting low evasion mobs, or for campaign
evasion +7, physical damage taken -4% would be nice for soloing
haste +3% , (something else <shrug>) would be nice for /nin on shorting the recast timer (swift + wala+ golia+ pantin+ this = 19 haste= 37 recast on ni, 24-25 on ichi)
#6
Posted 29 October 2009 - 11:44 AM
Cobyn, on 29 October 2009 - 10:38 AM, said:
getting both the pet: r/att and r/acc augments sounds nice tho, SS would get the advantage to both, VE would be nicer for those kite DOTs
double attack +2% and then kick attack+5 would be awesome for when your fighting low evasion mobs, or for campaign
evasion +7, physical damage taken -4% would be nice for soloing
haste +3% , (something else <shrug>) would be nice for /nin on shorting the recast timer (swift + wala+ golia+ pantin+ this = 19 haste= 37 recast on ni, 24-25 on ichi)
double attack +2% and then kick attack+5 would be awesome for when your fighting low evasion mobs, or for campaign
evasion +7, physical damage taken -4% would be nice for soloing
haste +3% , (something else <shrug>) would be nice for /nin on shorting the recast timer (swift + wala+ golia+ pantin+ this = 19 haste= 37 recast on ni, 24-25 on ichi)
Haste +3% should be an augment choice almost regardless if you plan to TP in these in meripo. the Pet: Acc/R.Acc/Atk/R.Atk combo is nice for if you're only using the pants during end game events where you can't (or shouldn't) melee.
#7
Posted 29 October 2009 - 02:56 PM
Why not give a little more attention to the owner for once.
Double Attack+2% Kick Attacks+5!
Double Attack+2% Kick Attacks+5!
#8
Posted 29 October 2009 - 03:43 PM
#9
Posted 29 October 2009 - 04:13 PM
#10
Posted 29 October 2009 - 04:24 PM
Pretty sure these will be my haste +3 acc+7 pants till my 35 usu legs drop (if ever).
#11
Posted 29 October 2009 - 04:40 PM
Movement speed +8%, and I'd pick Pet: Acc+7 as the second, because as I predicted earlier, all of the augments blow, mainly because they're pants and stats on pants are rarely good imo. Besides, we have Barbarossa's Zerehs, AF2, and Usukane. We don't need anything more for the master.
lol@saying "we" when I don't play anymore.
lol@saying "we" when I don't play anymore.
#12
Posted 29 October 2009 - 09:06 PM
These pants are fucking hideous- in both augments and looks... Mages seem to have gotten three augments though; whatever two they choose and Fashion Disaster +3 if they are wearing a complete add--on set.
#13
Posted 30 October 2009 - 02:45 AM
Sotose, on 29 October 2009 - 03:43 PM, said:
The haste is > the kick attack augment.
Love me some bahamut's hose.
I can't see passing up the movement speed+8% on this expansion.... not even sure I'll use this for pup because the +speed... This game contains a lot of travel... maybe 75% walking. Let's pick up the pace.
[give some love to the jobs who can't wear crimson legs]
#14
Posted 30 October 2009 - 02:50 AM
Cobyn, on 29 October 2009 - 07:56 AM, said:
-HP+25, Enmity+4
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
[b]-"Conserve TP" +5% (O.o would be awesome but I think its suppose to be mp >.>)]/b]
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%
Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
[b]-"Conserve TP" +5% (O.o would be awesome but I think its suppose to be mp >.>)]/b]
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%
Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...
Store TP+5 isn't Store TP+5%
5% would be nuckin futs. Official page doesn't read 5%, however.
(clarification)
#15
Posted 30 October 2009 - 02:59 AM
Sanders, on 30 October 2009 - 02:50 AM, said:
Store TP+5 isn't Store TP+5%
5% would be nuckin futs. Official page doesn't read 5%, however.
(clarification)
5% would be nuckin futs. Official page doesn't read 5%, however.
(clarification)
Actually, Store TP+5 and Store TP+5% is synonymous. The way you calculate sTP is in percentage. Base TP gain + StoreTP%.
450 Delay weapon would be 11.5 TP gained, for example, and a Samurai's six hit build (including JT's) requires 46 sTP.
11.5 with a 46% increase is 16.79 (16.7).
16.7 * 6 = 100.2
Anyways, that's just an example of why calling it 5 sTP or 5% STP is basically the same thing. Now, if you meant 5% STP of your Total STP number, then your statement isn't even more confused. As the TP yield would be even lower.
#16
Posted 30 October 2009 - 03:09 AM
Aliadim, on 30 October 2009 - 02:59 AM, said:
Actually, Store TP+5 and Store TP+5% is synonymous. The way you calculate sTP is in percentage. Base TP gain + StoreTP%.
450 Delay weapon would be 11.5 TP gained, for example, and a Samurai's six hit build (including JT's) requires 46 sTP.
11.5 with a 46% increase is 16.79 (16.7).
16.7 * 6 = 100.2
Anyways, that's just an example of why calling it 5 sTP or 5% STP is basically the same thing. Now, if you meant 5% STP of your Total STP number, then your statement isn't even more confused. As the TP yield would be even lower.
450 Delay weapon would be 11.5 TP gained, for example, and a Samurai's six hit build (including JT's) requires 46 sTP.
11.5 with a 46% increase is 16.79 (16.7).
16.7 * 6 = 100.2
Anyways, that's just an example of why calling it 5 sTP or 5% STP is basically the same thing. Now, if you meant 5% STP of your Total STP number, then your statement isn't even more confused. As the TP yield would be even lower.
Point was gear never reads 5%. But yeah I didn't think about it enough.... wouldn't be super awesome as 5% XD
<<This sam knows how to calc the TPz =x
#17
Posted 30 October 2009 - 06:24 AM
Probably going to go accuracy +7 / haste +3% for my ultimate TP pants. I would sub the pet accuracy for my own but I have two other jobs that will benefit nicely from these pants (DNC and COR).
#18
Posted 30 October 2009 - 09:46 AM
This was easy for me, since I just took into account that i use rng and melee frames the most and well my other job is rdm and i'm not worried bout pants right now cause i'll have Nashira and crimson soon
Anyway, To compliment the body piece, i'm doing Haste: +3% and Pet: Att/RAtt
Since I put Acc and Pet: Acc/Racc on the body
Acc and pet haste on the hat
Figured might as well balance it all out, with some haste for me and some +att/ratt for my automaton
Anyway, To compliment the body piece, i'm doing Haste: +3% and Pet: Att/RAtt
Since I put Acc and Pet: Acc/Racc on the body
Acc and pet haste on the hat
Figured might as well balance it all out, with some haste for me and some +att/ratt for my automaton
#19
Posted 30 October 2009 - 12:45 PM
God I wish I read this thread earlier.
Kick attacks+5 (and bahamut hose) BOTH suck for pup. Steer clear, seriously.
Capped h2h pup aside from h2h+ on augmented knuckles leaves pup w/ 30 base DMG. We'll assume hades sainti and 5 fstr.
Punch dmg 53, kick DMG 35
Assuming pup/war, brutal (15% DA)
(53 x 2) (1.15) = an average of 121.9 DMG/attack round
Pup/war, brutal, bahamut hose (6% kicks)
121.9 + (35 x .06) = 124 dmg/round on average
124/121.9 = 1.7% increase in damage.
You can do better w/ pahluwan legs.
Kick legs are an ass choice for pup and should never even be considered.
Kick attacks+5 (and bahamut hose) BOTH suck for pup. Steer clear, seriously.
Capped h2h pup aside from h2h+ on augmented knuckles leaves pup w/ 30 base DMG. We'll assume hades sainti and 5 fstr.
Punch dmg 53, kick DMG 35
Assuming pup/war, brutal (15% DA)
(53 x 2) (1.15) = an average of 121.9 DMG/attack round
Pup/war, brutal, bahamut hose (6% kicks)
121.9 + (35 x .06) = 124 dmg/round on average
124/121.9 = 1.7% increase in damage.
You can do better w/ pahluwan legs.
Kick legs are an ass choice for pup and should never even be considered.
#20
Posted 30 October 2009 - 01:15 PM
Cobyn, on 29 October 2009 - 07:56 AM, said:
-HP+25, Enmity+4
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
-"Conserve TP" +5 (O.o would be awesome but I think its suppose to be mp >.>)
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%
Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
-"Conserve TP" +5 (O.o would be awesome but I think its suppose to be mp >.>)
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%
Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...
PUP Master TP:
Haste+3%, ACC+7
PUP Master WS:
Double Attack+2% Critical hit damage +3%
PUP SR Magic
Movement speed+8%, Pet M.ACC+7
PUP SS/VE DD
Pet: ACC/R.ACC+7, Store TP+8/Sub Blow+8
Pick what suits your play style. Personally, I would choose the TP pants, because I don't have Usukane or Zerehs. However, if i had either of those, I would pick the WS pets.
Something else worth noting, the SR magic pants could be very usefull for PUP soloing. i've used speed+ boots to solo some pretty fun ZNMs. This is an easy access to that, and if they stack with the shoes.. well, all the better.
If you want it just for your pet, Do NOT get ATT+7. Just don't. 7 ATT is not going to make any shit of a difference for your puppet unless their attack calculations are just completelyt different from ours. 8 Store TP 8% more TP per swing, and will result in faster WSing. It will affect both R.As and Melee attacks for SS, too.
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