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ASA-Shantotto Expation gear augments, which will you choose? List of augments, what you want?

#1 User is offline   Cobyn Icon

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Posted 29 October 2009 - 07:56 AM

-HP+25, Enmity+4
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
-"Conserve TP" +5 (O.o would be awesome but I think its suppose to be mp >.>)
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%

Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...
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#2 User is offline   Tokyorose Icon

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Posted 29 October 2009 - 08:29 AM

View PostCobyn, on 29 October 2009 - 02:56 PM, said:

-HP+25, Enmity+4
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
-"Conserve TP" +5% (O.o would be awesome but I think its suppose to be mp >.>)
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%

Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...


I'll definitely stay away from the macc +7, considering the +1 relic pants give you that. I'm not quite sure yet what I want to do yet, I'm leaning towards acc+7 and either pet:acc+7/racc+7 or pet:att+7/ratt+7, chances are I'll go for the pet acc though.
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#3 User is offline   Dantaro Icon

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Posted 29 October 2009 - 09:22 AM

View PostTokyorose, on 29 October 2009 - 02:29 PM, said:

I'll definitely stay away from the macc +7, considering the +1 relic pants give you that. I'm not quite sure yet what I want to do yet, I'm leaning towards acc+7 and either pet:acc+7/racc+7 or pet:att+7/ratt+7, chances are I'll go for the pet acc though.


Take 3% haste over 7 acc for the master, unless your acc is REALLY bad, 3% haste will be better for you. Personally, I'll be using these pants on COR and PUP so I'll be doing 7 Acc 3% Haste till my usu legs get finished (FUCK YOU SALVAGE), at which point I'll swap them to some RDM tanking legs probably
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#4 User is offline   Pyitoechito Icon

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Posted 29 October 2009 - 09:25 AM

Since my ACP body has "Pet: Macc/MAB" and "Pet: Acc/Racc", I'm planning on at least getting the "Pet: Att/Ratt" on this, but still guessing on the second one. I always wanted a pair of baha-pants so maybe "Kick Attacks +5", then again people would jsut tell me to go get a pair of baha pants instead. Most of the stats seem to be decent choices so I guess it really comes down to what suits you best.
Personally, though, I would advise steering away from "Repair potency +10%", because PUPs already get decent boosts from AF feet (Remedy/Erase effect) and Guignol Earring (20% potency boost). So if you're using Guignol and the new pants with 10% boost, that would total out to be a 30% potency up.

Automaton Oil +2 (90 seconds or 30 ticks)
Base: 30 hp/tick (900 HP total)
+10%: 33 hp/tick (990 HP total)
+20%: 36 hp/tick (1080 HP total)
+30%: 39 hp/tick (1170 HP total)

So only an additional 3HP/tick or 90 HP total. Not worth wasting a slot that could house a much more useful augment, in my opinion.
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#5 User is offline   Cobyn Icon

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Posted 29 October 2009 - 10:38 AM

View PostTokyorose, on 29 October 2009 - 09:29 AM, said:

I'll definitely stay away from the macc +7, considering the +1 relic pants give you that. I'm not quite sure yet what I want to do yet, I'm leaning towards acc+7 and either pet:acc+7/racc+7 or pet:att+7/ratt+7, chances are I'll go for the pet acc though.


getting both the pet: r/att and r/acc augments sounds nice tho, SS would get the advantage to both, VE would be nicer for those kite DOTs

double attack +2% and then kick attack+5 would be awesome for when your fighting low evasion mobs, or for campaign

evasion +7, physical damage taken -4% would be nice for soloing

haste +3% , (something else <shrug>) would be nice for /nin on shorting the recast timer (swift + wala+ golia+ pantin+ this = 19 haste= 37 recast on ni, 24-25 on ichi)
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#6 User is offline   Dantaro Icon

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Posted 29 October 2009 - 11:44 AM

View PostCobyn, on 29 October 2009 - 04:38 PM, said:

getting both the pet: r/att and r/acc augments sounds nice tho, SS would get the advantage to both, VE would be nicer for those kite DOTs

double attack +2% and then kick attack+5 would be awesome for when your fighting low evasion mobs, or for campaign

evasion +7, physical damage taken -4% would be nice for soloing

haste +3% , (something else <shrug>) would be nice for /nin on shorting the recast timer (swift + wala+ golia+ pantin+ this = 19 haste= 37 recast on ni, 24-25 on ichi)


Haste +3% should be an augment choice almost regardless if you plan to TP in these in meripo. the Pet: Acc/R.Acc/Atk/R.Atk combo is nice for if you're only using the pants during end game events where you can't (or shouldn't) melee.
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#7 User is offline   Dark Vagabond Icon

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Posted 29 October 2009 - 02:56 PM

Why not give a little more attention to the owner for once.
Double Attack+2% Kick Attacks+5!
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#8 User is online   Sotose Icon

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Posted 29 October 2009 - 03:43 PM

View PostDark Vagabond, on 29 October 2009 - 09:56 PM, said:

Why not give a little more attention to the owner for once.
Double Attack+2% Kick Attacks+5!

The haste is > the kick attack augment.
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#9 User is offline   Aliadim Icon

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Posted 29 October 2009 - 04:13 PM

View PostDark Vagabond, on 29 October 2009 - 02:56 PM, said:

Why not give a little more attention to the owner for once.
Double Attack+2% Kick Attacks+5!

If you're looking for a good TP piece, 7 ACC and 3% haste would far outway those two stats you listed. Especially for PUP and its lolh2h skill.
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#10 User is offline   SolAcension Icon

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Posted 29 October 2009 - 04:24 PM

Pretty sure these will be my haste +3 acc+7 pants till my 35 usu legs drop (if ever).
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#11 User is offline   Auraeon Icon

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Posted 29 October 2009 - 04:40 PM

Movement speed +8%, and I'd pick Pet: Acc+7 as the second, because as I predicted earlier, all of the augments blow, mainly because they're pants and stats on pants are rarely good imo. Besides, we have Barbarossa's Zerehs, AF2, and Usukane. We don't need anything more for the master.

lol@saying "we" when I don't play anymore.
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#12 User is offline   BellBookandCandle Icon

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Posted 29 October 2009 - 09:06 PM

These pants are fucking hideous- in both augments and looks... Mages seem to have gotten three augments though; whatever two they choose and Fashion Disaster +3 if they are wearing a complete add--on set.
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#13 User is offline   Sanders Icon

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Posted 30 October 2009 - 02:45 AM

View PostSotose, on 29 October 2009 - 05:43 PM, said:

The haste is > the kick attack augment.


Love me some bahamut's hose.

I can't see passing up the movement speed+8% on this expansion.... not even sure I'll use this for pup because the +speed... This game contains a lot of travel... maybe 75% walking. Let's pick up the pace.
[give some love to the jobs who can't wear crimson legs]
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#14 User is offline   Sanders Icon

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Posted 30 October 2009 - 02:50 AM

View PostCobyn, on 29 October 2009 - 09:56 AM, said:

-HP+25, Enmity+4
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
[b]-"Conserve TP" +5% (O.o would be awesome but I think its suppose to be mp >.>)]/b]
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%

Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...


Store TP+5 isn't Store TP+5%

5% would be nuckin futs. Official page doesn't read 5%, however.
(clarification)
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#15 User is offline   Aliadim Icon

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Posted 30 October 2009 - 02:59 AM

View PostSanders, on 30 October 2009 - 02:50 AM, said:

Store TP+5 isn't Store TP+5%

5% would be nuckin futs. Official page doesn't read 5%, however.
(clarification)

Actually, Store TP+5 and Store TP+5% is synonymous. The way you calculate sTP is in percentage. Base TP gain + StoreTP%.

450 Delay weapon would be 11.5 TP gained, for example, and a Samurai's six hit build (including JT's) requires 46 sTP.

11.5 with a 46% increase is 16.79 (16.7).

16.7 * 6 = 100.2

Anyways, that's just an example of why calling it 5 sTP or 5% STP is basically the same thing. Now, if you meant 5% STP of your Total STP number, then your statement isn't even more confused. As the TP yield would be even lower.
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#16 User is offline   Sanders Icon

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Posted 30 October 2009 - 03:09 AM

View PostAliadim, on 30 October 2009 - 04:59 AM, said:

Actually, Store TP+5 and Store TP+5% is synonymous. The way you calculate sTP is in percentage. Base TP gain + StoreTP%.

450 Delay weapon would be 11.5 TP gained, for example, and a Samurai's six hit build (including JT's) requires 46 sTP.

11.5 with a 46% increase is 16.79 (16.7).

16.7 * 6 = 100.2

Anyways, that's just an example of why calling it 5 sTP or 5% STP is basically the same thing. Now, if you meant 5% STP of your Total STP number, then your statement isn't even more confused. As the TP yield would be even lower.


Point was gear never reads 5%. But yeah I didn't think about it enough.... wouldn't be super awesome as 5% XD

<<This sam knows how to calc the TPz =x
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#17 User is offline   Toth Icon

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Posted 30 October 2009 - 06:24 AM

Probably going to go accuracy +7 / haste +3% for my ultimate TP pants. I would sub the pet accuracy for my own but I have two other jobs that will benefit nicely from these pants (DNC and COR).
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#18 User is offline   yokyumosheemo Icon

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Posted 30 October 2009 - 09:46 AM

This was easy for me, since I just took into account that i use rng and melee frames the most and well my other job is rdm and i'm not worried bout pants right now cause i'll have Nashira and crimson soon

Anyway, To compliment the body piece, i'm doing Haste: +3% and Pet: Att/RAtt

Since I put Acc and Pet: Acc/Racc on the body
Acc and pet haste on the hat

Figured might as well balance it all out, with some haste for me and some +att/ratt for my automaton
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#19 User is offline   Cream Soda Icon

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Posted 30 October 2009 - 12:45 PM

God I wish I read this thread earlier.

Kick attacks+5 (and bahamut hose) BOTH suck for pup. Steer clear, seriously.

Capped h2h pup aside from h2h+ on augmented knuckles leaves pup w/ 30 base DMG. We'll assume hades sainti and 5 fstr.

Punch dmg 53, kick DMG 35

Assuming pup/war, brutal (15% DA)
(53 x 2) (1.15) = an average of 121.9 DMG/attack round

Pup/war, brutal, bahamut hose (6% kicks)
121.9 + (35 x .06) = 124 dmg/round on average

124/121.9 = 1.7% increase in damage.

You can do better w/ pahluwan legs.

Kick legs are an ass choice for pup and should never even be considered.
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#20 User is offline   Kleiner Icon

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Posted 30 October 2009 - 01:15 PM

View PostCobyn, on 29 October 2009 - 08:56 AM, said:

-HP+25, Enmity+4
-MP+25, Enmity-4
-Accuracy+7
-Attack+7
-Ranged Accuracy+7
-Ranged Attack+7
-Evasion+7
-Magic Accuracy+4
-"Magic Atk. Bonus"+4
-Haste+3%
-"Double Attack"+2%
-Critical hit damage+3%
-Skillchain damage+5%
-"Conserve TP" +5 (O.o would be awesome but I think its suppose to be mp >.>)
-Physical damage taken-4%
-Magic critical hit damage +10%
-Magic burst damage+10%
-"Kick Attack"+5
-"Cure" potency +5%
-"Sic" and "Ready" ability delay-5
-Song recast delay-3
-"Barrage"+1
-"Elemental Siphon"+20
-"Phantom Roll" ability delay-5
-"Repair" Potency +10%
-"Waltz" TP cost-5
-Pet: Accuracy+7, Ranged Accuracy+7
- Pet:Attack+7, Ranged Attack+7
- Pet:"Store TP+8","Subtle Blow"+8
- Pet: Magic Accuracy+7
-Movement speed+8%

Here we are guys, what would a pup want?
Pet: magic acc+7: to replace +5 on relic legs?
evasion+7: for those missing a evasion piece for legs (me >.>)
acc+7: for those who melee and know every bit helps
etc...


PUP Master TP:
Haste+3%, ACC+7

PUP Master WS:
Double Attack+2% Critical hit damage +3%

PUP SR Magic
Movement speed+8%, Pet M.ACC+7

PUP SS/VE DD
Pet: ACC/R.ACC+7, Store TP+8/Sub Blow+8

Pick what suits your play style. Personally, I would choose the TP pants, because I don't have Usukane or Zerehs. However, if i had either of those, I would pick the WS pets.

Something else worth noting, the SR magic pants could be very usefull for PUP soloing. i've used speed+ boots to solo some pretty fun ZNMs. This is an easy access to that, and if they stack with the shoes.. well, all the better.

If you want it just for your pet, Do NOT get ATT+7. Just don't. 7 ATT is not going to make any shit of a difference for your puppet unless their attack calculations are just completelyt different from ours. 8 Store TP 8% more TP per swing, and will result in faster WSing. It will affect both R.As and Melee attacks for SS, too.
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