Killing Ifrit - a Final Fantasy community: ASA-Shantotto Expation gear augments, which will you choose? - Killing Ifrit - a Final Fantasy community

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ASA-Shantotto Expation gear augments, which will you choose? List of augments, what you want?

#21 User is offline   Aliadim Icon

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Posted 30 October 2009 - 02:54 PM

View PostKleiner, on 30 October 2009 - 01:15 PM, said:

PUP Master WS:
Double Attack+2% Critical hit damage +3%


Stringing Pummel being a multi-hit WS, you'd be better off with say Crit +3% and ACC +7. I'd even argue ATT/ACC, but that's rather miniscule regardless of how you look at it. Anyways, you lose the most damage in a multi-hit WS by missing the hits themselves. Maximizing the chance to land all blows is the safest bet for Stringing Pummel and PUP is probably the last job that can skimp ACC.

PS: I feel like people have an exaggerated love for DA.
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#22 User is offline   Cream Soda Icon

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Posted 30 October 2009 - 03:42 PM

DA+2 would > crit damage+3.

DA affects the entire attack crit hit damage+3% only affects the hits that crit.
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#23 User is offline   Aliadim Icon

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Posted 30 October 2009 - 04:21 PM

View PostCream Soda, on 30 October 2009 - 03:42 PM, said:

DA+2 would > crit damage+3.

DA affects the entire attack crit hit damage+3% only affects the hits that crit.

I keep reading it as 3% increase crit chance. My bad, but ya:

2% Double Attack and 7 ACC, if you really wanted a WS piece, then. Although, I don't see why a PUP wouldn't get the 3% haste and 7ACC.
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#24 User is offline   Toth Icon

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Posted 30 October 2009 - 06:31 PM

Wait...there are PUPs that actually use Bahamut Hose???

Back to the pants, its a waste of a slot to have magic accuracy for the automaton when its a very small upgrade from pantin pants, where are free (if you do dynamis of course)
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#25 User is offline   Auraeon Icon

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Posted 31 October 2009 - 02:58 PM

But like Klein said, you can have the m.acc and movement speed at the same time for kite/nuking with Spiritreaver.
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#26 User is offline   Kleiner Icon

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Posted 31 October 2009 - 06:13 PM

View PostAliadim, on 30 October 2009 - 03:54 PM, said:

Stringing Pummel being a multi-hit WS, you'd be better off with say Crit +3% and ACC +7. I'd even argue ATT/ACC, but that's rather miniscule regardless of how you look at it. Anyways, you lose the most damage in a multi-hit WS by missing the hits themselves. Maximizing the chance to land all blows is the safest bet for Stringing Pummel and PUP is probably the last job that can skimp ACC.

PS: I feel like people have an exaggerated love for DA.


There are other slots that we can stack ACC that we don't really have access to damage increasing modifiers. DA and Crit damage increase on the legs is a big deal, when i could easily stack more ACC in other slots to make up for the loss, without losing any damage. ACc is the primiary stat for SP yes... but it also depends on the mob you're fighting. people really under gauge a PUP's ACC
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#27 User is offline   Aliadim Icon

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Posted 31 October 2009 - 06:25 PM

View PostKleiner, on 31 October 2009 - 06:13 PM, said:

There are other slots that we can stack ACC that we don't really have access to damage increasing modifiers. DA and Crit damage increase on the legs is a big deal, when i could easily stack more ACC in other slots to make up for the loss, without losing any damage. ACc is the primiary stat for SP yes... but it also depends on the mob you're fighting. people really under gauge a PUP's ACC


I'm not under-gauging a PUP's ACC at all. I know that my MNK, if it had Stringing Pummel, would still go for the ACC over the Crit/DA. Especially considering that you're exaggerating how effective both of those stats are. ACC cap is hard to hit on my MNK. It's definitely going to be hard on your PUP. DA + ACC will work fine for whatever you're doing. DA + Crit will work fine in...

I dunno...

Campaign?
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#28 User is offline   Kleiner Icon

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Posted 31 October 2009 - 06:54 PM

I'm not overestimating either stat. I know that both stats are only going to apply so much increase. All i'm saying that ACC can be made up for in other slots.

With sushi and proper itemization, you're gonna be fine on most merit mobs. If you're missing swings, then by all means, put on more ACC. However, I don't feel that using these pants for 3 more ACC on a pair of WS pants is worthwhile. If i'm going to put them for WS, i'm going to put them for damage increasing modifiers, because I can place plenty of ACC elsewhere.
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#29 User is offline   Aliadim Icon

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Posted 31 October 2009 - 11:53 PM

View PostKleiner, on 31 October 2009 - 06:54 PM, said:

I'm not overestimating either stat. I know that both stats are only going to apply so much increase. All i'm saying that ACC can be made up for in other slots.

With sushi and proper itemization, you're gonna be fine on most merit mobs. If you're missing swings, then by all means, put on more ACC. However, I don't feel that using these pants for 3 more ACC on a pair of WS pants is worthwhile. If i'm going to put them for WS, i'm going to put them for damage increasing modifiers, because I can place plenty of ACC elsewhere.


With fully meritted H2H on PUP, using Crab Sushi, it will still take roughly +87 ACC (roughly, as there's race and subjob corrections) to reach cap on Colibri. That's with pointing out that there are plenty of more evasive things out there. You need ACC everywhere you can get it for Stringing Pummel.
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#30 User is offline   Auraeon Icon

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Posted 01 November 2009 - 04:36 PM

It really depends on what gear you already have access to. Obviously if you have a couple pieces of Usukane already, you're going to have a bunch easier time reaching Greater Colibri accuracy cap even without leg gear than someone who doesn't have any Usukane. Enkidu, Add-on gear, AF2, and HQ Sniper Rings determine how you can shift around your accuracy to accommodate for a piece of gear that has other great stats but no accuracy.

My WS set for Stringing Pummel, without including Usukane or pieces without accuracy would have been as follows;

Anwig Salade: Accuracy+25 Attack+7 (counting the 4 STR)
Enkidu's Harness: Accuracy+10 Attack+12 (counting the 5 STR)
Enkidu's Mittens: Accuracy+7 (counting the 4 DEX)
Faith Torque: Accuracy+6 Attack+7
Diabolos' Earring: Accuracy+3
Hades' Sainti: Accuracy+7
Potent Belt/Life Belt: Accuracy+8 Attack+1(counting 3 STR) or Accuracy+10 (depending on enemy evasion)
Pantin Babouches +1: Accuracy+5 Attack+2 (counting the 5 STR)
As for rings, we'll say 2x NQ Snipers for the sake of this thread; Accuracy+5 x2 = Accuracy+10

That's +81 Accuracy not counting pants, and before food with fairly average gear for any decent PUP. Not including Ancient Torque, Usukane set, Hollow Earring, HQ Sniper Rings, Shenlong's Baghnakhs, and lolNinurta's Sash.

I'm sure anyone with this kind of gear set or better, can get away with putting anything they want on the add-on pants and still perform very well at Greater Colibri camp.

The thing is, nearly ALL of PUP's gear is rare/ex, so doing well at this job is directly based on your performance throughout the game as a whole.


**edit**

For clarification, you need 409 accuracy for Greater Colibri camp.

PUP's base H2H skill: 225
With merits: 241
241 skill's equivalent in accuracy = 216
DEX's accuracy adds at least 33 for; 249
If you sub DRG, that is another Acc+10 for: 259
Crab Sushi adds (before gear) something like 13% for: 292

After adding the above gear you'll get 259 + 81 + 13% = 384

That is really good for an average gear set, only 25 accuracy off of cap (food effect makes less actually needed.) You can upgrade a couple pieces of gear and/or add in pants with accuracy (like AF2 with acc+5 or volunteer's brais with acc+6) to hit cap on accuracy for the highest level Greater Colibri's.
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#31 User is offline   Aliadim Icon

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Posted 01 November 2009 - 07:35 PM

I think you - intentionally or no - proved my point, really. Even with all of that ACC gear and sushi, you still didn't reach cap. My position in the argument is that the ACC would be more beneficial than Crit Damage increase. Although, it's mostly moot, as the 3% haste and +7 ACC would be a more viable choice to use for TP, regardless of how you dice it.

Edit


Wanted to point out that I'm not saying it's impossible to cap ACC without those pants. What I am saying is that it's unrealistic to cap ACC without those pants.

http://www.ffxiah.co...s.php?id=119119 Even all of this just barely caps (roughly 408 over 406) ACC without using ACC pants. (+76 ACC, +7 H2H skill (capped H2H merits), and +18 DEX assuming your base DEX is 66ish while using Crab Sushi).
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#32 User is offline   Cream Soda Icon

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Posted 01 November 2009 - 08:02 PM

I wouldn't rly take crit dmg+3%. Have to remember this only affects the hits that crit. 6hit ws, potentially 8 w/ DA procs I'd rather have something that helps all my hits instead of something that only benefits some of them.

For exmaple 30 DMG +18 hades. Let's say we're at 5 fstr, puts us at 53 dmg. Now let's say my choices were between 7 acc on the legs and crit 3 on the legs. If i get 7 acc for the legs, I swap in my toreador's for a flame ring. 1/53 = 1.8% increase to all 6-8 hits vs 3% increase to ONLY the hits that crit. And that's even if you can afford to spare the acc. If you can't then the combined acc of toreador's and 7 acc on the legs > tor + 3% crit dmg.
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#33 User is offline   Toth Icon

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Posted 01 November 2009 - 09:05 PM

Or....you know...

You could just use Pantin churidars which has all 3 of Stringing Pummel's modifiers (STR VIT and 5 accuracy) on them and just make an uber TP piece.
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#34 User is offline   Aliadim Icon

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Posted 01 November 2009 - 09:10 PM

View PostToth, on 01 November 2009 - 09:05 PM, said:

Or....you know...

You could just use Pantin churidars which has all 3 of Stringing Pummel's modifiers (STR VIT and 5 accuracy) on them and just make an uber TP piece.


Aye, but we already stated they should be a TP piece. This discussion was more if you made this into a WS piece, this is what you should get.
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#35 User is offline   Toth Icon

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Posted 01 November 2009 - 10:44 PM

View PostAliadim, on 02 November 2009 - 03:10 AM, said:

Aye, but we already stated they should be a TP piece. This discussion was more if you made this into a WS piece, this is what you should get.


Oh my bad then XD
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#36 User is offline   Kleiner Icon

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Posted 02 November 2009 - 06:08 PM

I agree. they should be TP pants, we have other options for WS pants.

I just like to argue.
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#37 User is offline   Auraeon Icon

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Posted 03 November 2009 - 03:42 PM

I wonder if they'll ever give PUP a piece of gear with automaton magic skill +3 on it so automatons can unlock Thunder IV before the servers shut down. :<

Instead of the silly teleport cape reward for buying all three add-ons, they should have made a ring with +10 to all skill levels in the game, lulz
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#38 User is offline   Sakka_Valefor Icon

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Posted 03 November 2009 - 06:48 PM

View PostAuraeon, on 03 November 2009 - 04:42 PM, said:

I wonder if they'll ever give PUP a piece of gear with automaton magic skill +3 on it so automatons can unlock Thunder IV before the servers shut down. :<

Instead of the silly teleport cape reward for buying all three add-ons, they should have made a ring with +10 to all skill levels in the game, lulz


teleport cape?

wat?
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#39 User is offline   Kleiner Icon

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Posted 03 November 2009 - 11:18 PM

If you buy all three addons, you get a cape that you can use to teleport to the location of your party leader.


Also, i agree. please.. +3 PUP magic skill so we can have thunder IV. that alone would be enough to bring back into FFXI for a while.
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#40 User is offline   SolAcension Icon

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Posted 04 November 2009 - 06:27 AM

i would have an orgasm. twice.
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