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Desultor Tassets

#61
User is offline   Virginia 

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View Postpathwriter, on 29 November 2009 - 10:46 PM, said:

"Should" is a rather subjective word in this case. In pretty much any game where a multiplicity of stats are available, this kind of question needs to be approached. Unless we're talking about a rather old RPG, something like Dragon Quest, where the only real stats are weapon damage and armor defense, there's pretty much always going to be a certain amount of debate. Whether you care or not is perhaps more important.


i dunno. i don't like how not caring about transcending jesus's thaco makes me ineligible to fight larger monsters.

meh, maybe monster hunter tri for wii'll take mmo's places for me. EXP isn't just a number that gets bigger, but something you actually gain in MH 9_9

fuck all these questionable stats that require months of research and funding :P Long time, no see, by the way :D
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#62
User is offline   DoA 

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That's the reason why the average quality of players has dropped so significantly.
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#63
User is offline   pathwriter 

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Horseshit; the standard of excellence has raised, the quality of average players has remained the same.
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#64
User is offline   DoA 

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View Postpathwriter, on 01 December 2009 - 01:17 PM, said:

Horseshit; the standard of excellence has raised, the quality of average players has remained the same.


Maybe I need a server transfer then. :lol:
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#65
User is offline   Virginia 

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View PostDoA, on 01 December 2009 - 08:57 PM, said:

Maybe I need a server transfer then. :lol:


or maybe you need to remake this game and call it number munchers 2.0 then maybe you'll get the "quality of players" you want.

Everquest circa 2000 beats this piece of shit any day.
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#66
User is offline   pathwriter 

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Stop playing and stop posting about it, then. It's so frustrating to come to a site dedicated to a game and find people, particularly those who have played it for years forwarding lousy and fallacious arguments because they're bored by the game.

Modern MMOs, up to and including FFXI, have always been about statistical analysis. Extreme dedication by players has given us access to more of the mathematics of the game today than we had four years ago, but we still made judgments about stats and their utility. Of course, you don't really need to know a thing about the hidden mathematics of FFXI to assess Barrage +1. It's a very simple probability study that anyone who took a high school statistics class ought to be able to both perform and comprehend.

When the question arises, "What's better?", the response is not, "I don't want to know!" If you really need to persist in being petulant obnoxious, do it somewhere else.
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#67
User is offline   Sephie 

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View PostSephie, on 11 November 2009 - 08:25 AM, said:

actually, they get exponentially less worse. like say you cap accuracy on barrage, that's 5% chance of missing the first hit. it would be a like...9.9% chance of missing one of the first 2 hits, like...14% chance of missing one of the first 3, etcetera

well, i guess you could say it's exponentially worse, because it technically follows an exponential trend that goes steadily downward the more hits there are in multihit ws/barrage, but it's not going like 5 11 18, it's going 5 10 14. it's approximately 69% chance of hitting a 7-hit barrage (same figure for dancing edge /nin) and i hit that pretty frequently on my thf, and there's no way i have capped acc during WS


View PostJaybb, on 15 November 2009 - 02:32 AM, said:

This is the right equation for barrage. For every shot you would deduct 5% from the chance that you would hit all of the shots. Ignore the whole melee WS thing.

An equation would look something like

100 * .95^x

where X is the number of shots in your barrage.


Now if there are 7 shots fired at 95% acc you have a 69% chance to hit them all. Now you may be wondering what your chances are to land 0 1 2 3 4 5 or 6 shots. There is a approximately a 5% chance to miss on each of those shots meaning you have a

5% chance to hit 0 shots
4.75% chance to hit 1 shot
4.5% chance to hit 2 shots
4.3% chance to hit 3 shots
4.1% chance to hit 4 shots
3.8% chance to hit 5 shots
3.7% chance to hit 6 shots
and a 69.83% chance to hit all 7 shots


Again, I'm tired so sorry if this makes no sense but I'm pretty sure those number are close enough it makes no difference.



since i'm tired and don't want to do more math (not to mention math of probability, which i hate), i'm going to just say that this backs up my math. the chance of landing 7/7 barrage isn't much worse than attempting to land 6/7, and what you wear for pants really doesn't affect your barrage damage output that much, unless you're wearing hachi haidate :/

for lack of something better to do with the add-on pants, i now am the (sort of) proud owner of a piece of equipment with racc+7/barrage+1 that look like i glued a couple of steel millipedes to a pair of chaps
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#68
User is offline   Lambtor 

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1
1 2 1
1 3 3 1
1 4 6 4 1
1 5 10 10 5 1
1 6 15 20 15 6 1
1 7 21 35 35 21 7 1
1 8 28 56 70 56 28 8 1


i just wanted to triforce the pascal triangle.
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