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Shantotto Legs Discussion

#1
User is offline   Kaslo 

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So I didn't see a thread here for this so I decided to make one.

I have PLD THF BLU MNK and RDM all 75

I can seem to find a legs that I like for any of them and have been trying to see what I could do with RDM.

I currently have wlegs and mahatma legs, just missing Ultima legs to have the big 3 of legs (outside of morrigan's).

I have been looking at these as an idle legs for my RDM in merits and been debating taking 3% Haste and +5% Cure Potency. I was wondering what everyone else is doing with their legs if they are looking to get them for RDM.
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#2
User is offline   Boldfinger 

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Skillchain damage +5%
Magic Burst Damage +10%

For to meree RDM like a bawssss. B)
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#3
User is offline   Jacker 

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I'm going to do hp+25 enmity+4 and haste+3% to compliment my acp tank body.

plus they'll also go well with the goliard siao for melee haste set (the enmity+4 is counteracted by the siao's enmity-5)
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#4
User is offline   Altanos 

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Haste +3% / Phys Dmg -4%, I don't need more enmity for my tank set, but I am a whore for phys dmg gear.
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#5
User is offline   Wakmidget 

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Gonna go with Haste +3% & Cure Potentcy +5%.
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#6
User is offline   Sakka_Valefor 

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HP+25 MP+25 ENM-4 ENM+4

To compliment my ENM-5 ENM+5 ACP body.
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#7
User is offline   Nikia 

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Was wondering which one you all would think be better for a melee set? Haste+3 a must but second i am not sure... Double attack+2 or acc+7? thought about enmity+4 or PDT-4% not sure tho... again this will be for a melee set and used for recast delay on fastcast set. I am kinda thinking DA+2 but if I cant hit the mob then DA wouldnt matter. lol well any help would be nice. thanks.
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#8
User is offline   Kaparu 

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Not to be a douche, but come on now.. 4% increase in hit-rate vs. 2% increase in hit-rate? Which do you think will do better?
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#9
User is offline   Argettio 

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View PostKaparu, on 05 January 2010 - 02:16 AM, said:

Not to be a douche, but come on now.. 4% increase in hit-rate vs. 2% increase in hit-rate? Which do you think will do better?


3.5% increase in hit rate vs 2% increase in swing rate

Assuming uncapped acc.
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#10
User is offline   Jacker 

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likely depends on the rest of his set, if he has enough accuracy for what he'd be meleeing, then the double attack would be nice. if he is lacking in accuracy gear, or is meleeing something crazy evasive, then the acc+7 would be a definite boost.
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#11
User is offline   Forgotten_Memory 

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Her legs are short and she has no ankles, that about sums it up.
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