Shame on me for thinking SE couldn't phuck this up, it took just one day.
Not only will you have to buy inflated crafted Socketed items, now you will have to hire 5 high level crafters to stand around, while you level the new Synergy craft.
Ya, this is great.
Unveiling the New Synergy System!
#22
Posted 05 November 2009 - 12:05 PM
it seems a little complicated but I think it does have potential to work out.
most of the things they explain seem a lot more complicated than they actually are. I remember when they tried explaining Nyzul...
most of the things they explain seem a lot more complicated than they actually are. I remember when they tried explaining Nyzul...
#23
Posted 05 November 2009 - 01:14 PM
I guess the "Unique skills" could be 6or 8 new skills that need to be leveled under the banner of Synergy, based on the elements.
Maybe you have 6 people stand around the furnace, and what direction you are facing would be the element you skill up...
But if it ends up being that you need one person from each of Alchemy, smithing, goldsmithing, Cloth, Leather & Bonecrafting, to stand around together and level up Synergy.
Either way it sounds like a lot of frustration, lost time and negative results.
Maybe you have 6 people stand around the furnace, and what direction you are facing would be the element you skill up...
But if it ends up being that you need one person from each of Alchemy, smithing, goldsmithing, Cloth, Leather & Bonecrafting, to stand around together and level up Synergy.
Either way it sounds like a lot of frustration, lost time and negative results.
#24
Posted 05 November 2009 - 04:10 PM
Maybe I'm incorrect in thinking but from what I've read this has nothing to do with the evolith system they released info about yesterday. Unless I'm missing something, but in either case doesn't matter to me unless the gear that can be synth'd is well above current gear I could care less tbh.
#25
Posted 05 November 2009 - 05:04 PM
pathwriter, on 05 November 2009 - 07:39 AM, said:
And just like that, all my interest in this new system is gone. Crafting failure and the incessant need to party have been two of the worst things about FFXI. Adding that we need to level skill, which is a joyless and grinding task, and that's pretty much it.
QFT
#27
Posted 05 November 2009 - 08:33 PM
FUCKING.
KIDDING.
ME.
If the people who are supposed to get us excited about it call it a "painful excercise", wth are we supposed to think?
KIDDING.
ME.
If the people who are supposed to get us excited about it call it a "painful excercise", wth are we supposed to think?
#28
Posted 05 November 2009 - 09:49 PM
I've always had faith in SE that somehow their prior botch ups will somehow redeem themselves in the end.. Pankration was a dud until ZNMs came about, now it's been given a little use. They gave us Campaign and FoV and Level sync to expedite our leveling experience in both terms of speed and easiness. Then they add what looks to be a promising redemption for that failed augmenting system they added, and had to go and fuck it up hardcore with this... I've been a loyal and devoted customer to SE for 5 1/2 years, but this has seriously let me down... Now, unless they're making this out to be way more complex than it should be (like someone mentioned earlier with them explaining Nyzul), and this system isn't nearly as bad as it appears to be, I'm about through with XI... The only things I'm still playing for is finishing my Ares body and getting my love torque. After that I think I've achieved enough in my gaming lifespan to be able to retire comfortably. I'm kind of moving on to Aion now, as it's much easier to play on my own, and get into groups when needed but not as much of a road block XI's made it at times. I know there will be a lot of stuff I'll still need groups for, but it won't be as group heavy as XI was... And It'll never beat XI, but it's more fun than it is now..
If only they could've made this system as simple as Aion's socketing system (and I believe WoW's was just as easy, I just never got far in WoW.) :/
If only they could've made this system as simple as Aion's socketing system (and I believe WoW's was just as easy, I just never got far in WoW.) :/
#29
Posted 05 November 2009 - 10:37 PM
I wish people would stop comparing Aion to a real mmo's, that game is extremely mediocre. In 1 - 1 1/2 months you hit 50 then what all your left with is more grinding of pvp points and a few repetitive dungeons. Am just as annoyed about this announcement as the next guy, but still am happy that it's not more like Aion. Only reason Aion is so popular is because all the ass hole's that were limited buy XI's rules and limits are free to express then selves and piss of the few good people. Back to XI yes this will probably will be no more complicated then Nyz, just the text they used to describe it is overcomplicated.
#30
Posted 06 November 2009 - 12:27 AM
_Vivik_, on 05 November 2009 - 10:37 PM, said:
I wish people would stop comparing Aion to a real mmo's, that game is extremely mediocre. In 1 - 1 1/2 months you hit 50 then what all your left with is more grinding of pvp points and a few repetitive dungeons. Am just as annoyed about this announcement as the next guy, but still am happy that it's not more like Aion. Only reason Aion is so popular is because all the ass hole's that were limited buy XI's rules and limits are free to express then selves and piss of the few good people. Back to XI yes this will probably will be no more complicated then Nyz, just the text they used to describe it is overcomplicated.
"Mediocre" as it may be (to you), it has a better "socketing" system than SE is trying to develop, and I never cared to play WoW long enough to find the perks it has over XI's, either, so it's the only comparison to another MMO I can make. But way to be butthurt over something so "mediocre," though. It's not as bad as you're crying over it to be. You'd think I was talking about Guild Wars or some shit. Aion is just a filler for me until XIV comes out, then I could care less about Aion and XI both. So don't start flaming me like I'm trying to praise the game over XI, cause XI has had it beat since before it began. I'm just stating the things XI's trying to copy that Aion has, pales in comparison to it and seems like a failed attempt on SE's part to act like other MMO's.
#31
Posted 06 November 2009 - 01:28 AM
i really should avoid community comments about anything new if i want to get motivated again in ffxi.... come on isn't it sad that ANYTHING new is shot down the second it is posted by an army of the usuall "LAWL IT WILL SUCKZORZ CAUSE ITS SE" its really making me sad... not trying to offend anyone but how is ffxi supposed to live on with a community of haters? just because it isnt the krakenclub dispensing ultimate cape of invincibility with the "kill av" button that costs 10 gil at an npc next to your moghouse doesn't mean its destined to fail. sorry if i offended anyone but i had to get it out cause its bugging me since along time, it kinda feels like most people only wait for the train to ffxiv to arrive spending their time spitting at the "station" they once liked
#32
Posted 06 November 2009 - 01:35 AM
You all seriously wanted to just plug DMG+5 Haste+10% Occasionally attacks 5-8 times on all your weapons for free, didn't you... And no, don't start saying you'd expect a NM fight or some shit. You'd instantly bitch at spawn times or drop rates then, and you fucking know it. I'm sure making gear you buy off the AH instantly better than anything you'd actually have to do shit for would make this game so much better, though. There's so much more to do int the game other than events, amirite?!
The only way this can possibly fail is if that stats we can put on weapons suck and even Augments didn't fail at that.
The only way this can possibly fail is if that stats we can put on weapons suck and even Augments didn't fail at that.
#33
Posted 06 November 2009 - 01:51 AM
Yumichan, on 06 November 2009 - 01:28 AM, said:
i really should avoid community comments about anything new if i want to get motivated again in ffxi.... come on isn't it sad that ANYTHING new is shot down the second it is posted by an army of the usuall "LAWL IT WILL SUCKZORZ CAUSE ITS SE" its really making me sad... not trying to offend anyone but how is ffxi supposed to live on with a community of haters? just because it isnt the krakenclub dispensing ultimate cape of invincibility with the "kill av" button that costs 10 gil at an npc next to your moghouse doesn't mean its destined to fail. sorry if i offended anyone but i had to get it out cause its bugging me since along time, it kinda feels like most people only wait for the train to ffxiv to arrive spending their time spitting at the "station" they once liked
With news like this how is it hard for us not to lose faith in SE? When we got this evolith system we were expecting a regular slot system. Not this "gather up to 6 people and risk your gear to put slots on it" type of deal they announced. It's just adding a bunch of work to a system that shouldn't have been this much of a headache. I wasn't excepting something like getting +6 INT on a weskit w/o risking it, however I wasn't expecting something this idiotic either.
#34
Posted 06 November 2009 - 02:14 AM
.Sotek., on 06 November 2009 - 01:35 AM, said:
You all seriously wanted to just plug DMG+5 Haste+10% Occasionally attacks 5-8 times on all your weapons for free, didn't you... And no, don't start saying you'd expect a NM fight or some shit. You'd instantly bitch at spawn times or drop rates then, and you fucking know it. I'm sure making gear you buy off the AH instantly better than anything you'd actually have to do shit for would make this game so much better, though.
Remember when SE showed images of augments when they first came out with gear that had all positive stats on it, and lame body gear transformed into awesome gear with STR and DEX and VIT on it? People got excited that they could turn some shitty gambison into a decent piece of gear. Then remember getting all your gear with -STR -DEX and +MND on it? I'm not expecting amazing results without effort being put towards it, but the effort they expect from us for results of a similar calibre seems like it's gonna be Augments v 2.0 to me. I'm not going to put it down before it's even been released, I'll give it a fair shot before I denounce SE's failure at this, but it just feels like it's going to be more of a hassle than what it's worth.
.Sotek., on 06 November 2009 - 01:35 AM, said:
even Augments didn't fail at that.
So you're saying Amemet +1's/Forager's with -STR and DEX, PCC's with -STR and whatever else was a good thing? And that system doesn't fail?
aug⋅ment [v. awg-ment; n. awg-ment]
–verb (used with object)
1. to make larger; enlarge in size, number, strength, or extent; increase: His salary is augmented by a small inheritance.
I'd say that augments (outside of a few ACP/MKD and few weapon augmentations) was a failed system. Only after spending millions of gil to get good augments on some gear (I've seen haste on warwolfs, INT+6 on weskits and +DMG STR and DEX on haguns, but only after multiple attempts for some people) you have to ask yourself: was it worth it? Maybe to some. But not to me. If SE wanted to keep a balance so that every item "augmented" wasn't with all +STR +DEX +INT whatever, they could've just excluded the +stat instead of negating it. For example, I traded an Amemet +1 and got STR-1 DEX-1 VIT+2 on it. Rather than slapping it with negatives, it should've been just VIT+2. Even though I didn't get the +STR or DEX like I wanted, at least it would've still fallen under the proper definition of the word and also saved me 220k. I'm sure plenty of people who plunked 700-900k per forager's to get similar stats were more peeved at getting the same "augments", but hopefully this new Evolith system will prevent that from happening, as you can actually see the stats beforehand. SE should have done this from the start, I just don't think having to skill up or whatever to get better results was the way to go..
If SE had made this system with FoV NM's dropping the Evolith pieces instead of trading items only to lose them to failed augments, it would've been a lot better. Then bring the pieces to a synergy stove and put them in, giving each piece a certain failure rate depending on the stats on the evolith stone. Like attack +5 would have a lower failure rate compared to something like STR+5 Acc+5, having a lower success rate, but if it works, you'd have a nicely augmented item; without needing to skill up, have a full party, or best of all, losing the actual piece of gear itself.
#35
Posted 06 November 2009 - 07:21 AM
.Sotek., on 06 November 2009 - 01:35 AM, said:
You all seriously wanted to just plug DMG+5 Haste+10% Occasionally attacks 5-8 times on all your weapons for free, didn't you... And no, don't start saying you'd expect a NM fight or some shit. You'd instantly bitch at spawn times or drop rates then, and you fucking know it. I'm sure making gear you buy off the AH instantly better than anything you'd actually have to do shit for would make this game so much better, though. There's so much more to do int the game other than events, amirite?!
Horseshit. The idea of augmenting gear is not a new one but SE has consistently managed to find a way to make the system lousy. You may be desperate to defend them, but all I wanted out of the augment system was to be able to make some gear to fill in a few gaps. Something like throwing 2 STR and 5 Attack onto a Prism Cape for White Mage melee or adding Accuracy +3 to a Frost Robe for Puppetmaster. What I suspect happened is that Square-Enix figured out that it would throw off their precious balance because people playing unusual jobs could suddenly actually wear real gear for them, albeit at the cost of never being able to resell the gear and having to jump through whatever hoops to get it.
Then we show up to what the augment system should've been and figure, "Ok, this could work," until they start detailing the colossal headache involved and several times mentioning the possibility of failure. The devs for Final Fantasy XI are clearly mired in the EverQuest model of "We will make you suffer for every tiny thing you get." At least this time the preview augments, unlike that Gambison that Aleera mentioned, are garbage. I'm far less excited at the prospect of farming Evolith for a couple hours a week in hopes of getting anything meaningful if they're going to be a pile of effects active under only very specific circumstances.
Hell, if it is so much a problem, SE, just remove the ability to socket weapons. Most jobs are striving towards a Rare/Ex weapon of some kind or another, so it is not as though we expect to socket those, anyhow.
#36
Posted 06 November 2009 - 08:58 AM
Quote
So you're saying Amemet +1's/Forager's with -STR and DEX, PCC's with -STR and whatever else was a good thing? And that system doesn't fail?
I'm saying Aquilo's staff with +4MAB on it is a good thing, heck, a fucking great thing. The possibilites from Augments didn't all fail, picking the stats takes away any of the short comings Augments had. So why we're even relating it with augments, I have no idea.
If getting something crafted for you seems like a massive headache on a system that may need previous crafting experiance and may need more than one person, well, I don't know how you get half the HQ gear I'd hope some of you have. I certainly haven't seen half the gear I've wanted over the years be on the AH often enough for me to sit with my thumb up my arse and wait.
The only problem I see with this is that the kept the whole (Aug) bullshit on it. If Synergy resulted in in a typical Bazaar only item, all of this bitching would be gone. As it is, I just think you're all over reacting to the whole issue of having to party up to get gear.
For the crafts that do need up to six people with crafts leveled, screw you! I spent time leveling this fucking craft, it's about time it payed off for me with more than a steady source of income. Infact in that aspect I may end up hating this, the last thing I need is more people leveling crafts who have no understanding of how to make profit.
Quote
You may be desperate to defend them, but all I wanted out of the augment system was to be able to make some gear to fill in a few gaps. Something like throwing 2 STR and 5 Attack onto a Prism Cape for White Mage melee or adding Accuracy +3 to a Frost Robe for Puppetmaster.
If you can put 2STR 5ATK on a Prism Cape, under your system it stand to reason you can put that on every gear slot. An extra 30STR 75ATK certainly doesn't seem broken in any way. Granted you'd need all your gear to be AH gear, but I'm sure you get the point.
With no level distinction, atleast low levels could actually find a reason to have WS sets.
#37
Posted 06 November 2009 - 10:35 AM
So basically you're saying that you don't want any kind of augments or sockets to exist. And don't argue, that's exactly what you want.
#38
Posted 06 November 2009 - 11:56 AM
.Sotek., on 06 November 2009 - 08:58 AM, said:
For the crafts that do need up to six people with crafts leveled, screw you! I spent time leveling this fucking craft, it's about time it payed off for me with more than a steady source of income. Infact in that aspect I may end up hating this, the last thing I need is more people leveling crafts who have no understanding of how to make profit.
If it means there will just be a bazaar item then fine. I have no real problem seeing crafters make money. The problem I see is that this is SE's way to get everyone to craft something to 100. If you don't have a craft at 100 then you are not going to be able to get in on leveling the Synergy craft, which you will also have to skill up to a hundred.
If you can't get in on a synergy crafting circle party, then you are not going to be able to get any gear socketed.
As I really doubt these items will be bazaarable or sellable.
The only place crafters are going to make money is by the old gear that will all of a sudden have 1-3 upgradeable slots on them, and they would of had this anyways with out the synergy crafting.
The way i see it if you need a previous crafting skill, only those people are going to be the ones who will have socketed items.
I was just hoping this would be a socket system for everyone instead of a reward for crafters, and just another FFXI system that only a few people will use.
#39
Posted 06 November 2009 - 12:10 PM
.Sotek., on 06 November 2009 - 08:58 AM, said:
I'm saying Aquilo's staff with +4MAB on it is a good thing, heck, a fucking great thing. The possibilites from Augments didn't all fail, picking the stats takes away any of the short comings Augments had. So why we're even relating it with augments, I have no idea.
Yeah, Aquillo's with MAB+4 on it is nice, but after how many attempts do you need to spend to get it? I saw a guy try 14 staves and got shit on each of them. Granted, Aquillo's aren't as expensive as the other staves, but they're still not cheap either. The guy wasted a few mil for squat. Having a more controlled system like this without throwing negative stats our way was brilliant, but it comes at a heavier cost. That's how augment's should have been. That's why it failed.
.Sotek., on 06 November 2009 - 08:58 AM, said:
For the crafts that do need up to six people with crafts leveled, screw you! I spent time leveling this fucking craft, it's about time it payed off for me with more than a steady source of income. Infact in that aspect I may end up hating this, the last thing I need is more people leveling crafts who have no understanding of how to make profit.
If you have a 100 craft and can't "profit" off it more than just a steady income, something's wrong. Don't bitch and expect SE to do more for your crafting due to your own shortcomings. All a 100 craft is supposed to do for you is provide you with a source of income as well as provide a service to the community of being able to create and distribute certain items that are in need. Anyone who gets a craft to 100 should know how to make plenty of profit off of it, and shouldn't use it to monopolize this system because they felt cheated out of something when they got it to 100.
#40
Posted 06 November 2009 - 07:17 PM
Regarding this augment debate.... if SE made it where you didn't get negative stats on your equipment I honestly doubt anyone would care. I'd love to try and augment my Peacemaker/Martial Gun but because of how random the system is I'm too afraid my augments will do more harm than anything, then I lost an 800K bet.
Share this topic:
Similar Topics
| Topic | Forum | Started By | Stats | Last Post Info | |
|---|---|---|---|---|---|
|
11] Introduction of Synergy Augments
|
Final Fantasy Front Page News |
Cactuar
|
|
|
|
11] Synergistic Splendors Await!
Synergy, Do you have it? |
Final Fantasy Front Page News |
6souls
|
|
|
|
[Besaid] SYNERGY - Casual & Social LS
|
FFXIV Linkshell Recruitment and Player checks |
Endless
|
|
|
|
Content Guide:Ebon Gear, Synergy, Evolith, Fomor Kings,&more
|
FFXI General Information |
Shamaya
|
|
|
|
Synergy question
team work? |
Crafting & H.E.L.M. |
Erazor
|
|
Sign In »
Register Now!
Help




Back to top



















