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Official Avatar's Favor testing thread.

#1
User is offline   spira 

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This thread is here to compile all documented information on the new SMN ability 'Avatar's Favor' and its related effects.

The following is a compiled list of established findings taken from findings posted along in this thread.
Stuff in red require more information or as yet are unverified.

Avatar's Favor

Avatar's Favor (using A.Fav for short) is a Pet Command (ctrl/alt-B).
A.Fav can only be activated when an avatar that can have favors is summoned.
This means it cannot be used when an Elemental Spirit is out.
(A message saying "Avatar's Favor has no effect" will be displayed, but the command will not be used)

- A.Fav is a Pet Command obtained at Lv 55.
- A.Fav is a 5minute recast, 2 hour duration ability.
- A.Fav is granted to its user (the SMN) only.
- A.Fav can be clicked-off (cancelled manually).
- A.Fav is removed when zoning, and also when the player is KO-ed.
- A.Fav is dispellable.

- A.Fav is different from each avatar's specific favors (avatarname's Favor, henceforth called Specific Favor or S.Fav for clarity simplicity).
- The A.Fav status remains active regardless of whether you have an avatar summoned, or which avatar is being summoned.
- A.Fav only works on Terrestrial and Celestial avatars, and not Elemental Spirits.

The effects of Avatar's Favor are:
- Avatar Perpetuation Cost -2 (NOT applicable to elementals)
- Avatar present will have a Specific Favor enhancement aura.
- Avatar Damage Penalty (more info being compiled)

Specific Favors

Specific Favors (using S.Fav for short) are the specific Favor bonus granted by the avatar.
Specific Favors is an unofficial term used to group Carbuncles' Favor, Fenrir's Favor, etc into 1 category and distinguish it from Avatar's Favor.

- An avatar will immediately grant a S.Fav when A.Fav is used while that avatar is out.
- Any avatar summoned while A.Fav is already in effect will automatically grant a S.Fav from the moment they are summoned.
- All avatars except Elemental Spirits have a S.Fav enhancement aura.

- S.Fav is granted to all party members within range from the avatar - however this does not include the avatar itself.
- S.Fav also works with Fellowship NPCs.
- S.Fav cannot be clicked off (cancelled manually).
- The range for S.Fav appears to be 10' around the avatar.
- The S.Fav status is active as long as one is within range of the avatar, but is removed immediately when the avatar is released.

- Multiple S.Fav effects can stack on a character as long as they are from different avatars.
- S.Fav supposedly stack with all other forms of buffs that provide similar/identical effects (Songs/Rolls)
- Each avatar's S.Fav has a new unique icon corresponding to their bonus effect.

- Each S.Fav effect scales based on the time that the avatar is left out - each S.Fav scales differently.
>> The potency of S.Fav effects increase over time - as long as the avatar is left out.
>> S.Fav appear to have a soft cap and a hard cap.The max potency of a S.Fav will be soft capped unless the Summoner has at least +48 skill above cap (ie 317 @ Lv75)
** this has only been tested true for Lv75
>> The time required to reach soft cap varies across all avatars
>> The time required to reach hard cap is approximately 1m 25s (85s). Slight variance might be due to the game's 'tic' timer. *see below
>> The potency of S.Fav effects appear to drop by a little when Blood Pacts are executed on the avatar, but recovers quickly thereafter.
>> The potency of an S.Fav effect is reset if the avatar is dismissed and another avatar is summoned (even if its the same avatar).

Detailed information on each avatar's Specific Favor will be listed below.
This entire section should be considered as requiring further testing.
Note that all notations of +(time)s is added to the base (eg. +75s means 75s after A.Fav is activated, or avatar is summoned with A.Fav active)

Carbuncle's Favor
Regen effect

Base: 1hp/tic
+10s: 2hp/tic
+20s: 3hp/tic
+30s: 4hp/tic
+40s: 5hp/tic
+50s: 6hp/tic
+55s: 8hp/tic
+65s: 10hp/tic
+75s soft cap: 12hp/tic
+85s hard cap: 15hp/tic


Shiva's Favor
Enhances magic atttack

+??s soft cap: MAB +7
+85s hard cap: MAB+10


Ifrit's Favor
Enhances "Double Attack"

+??s soft cap: 7.0% DA
+85s hard cap: 11.6% DA


Titan's Favor
Enhances defense

Base: +25 def
+05s: +28 def
+15s: +31 def
+25s: +35 def
+35s: +39 def
+45s: +43 def
+55s: +47 def
+65s: +52 def
+75s soft cap: +57 def
+85s hard cap: +62 def

Ramuh's Favor
Improves critical hit rate


Garuda's Favor
Improves evasion


Leviathan's Favor
Improves magic accuracy


Fenrir's Favor
Improves magic evasion


Diabolos's Favor
Refresh effect

Base: 1mp/tic
+30s: 2mp/tic
+65s soft cap: 3mp/tic
+85s hard cap: 4mp/tic

---

Clarifications

The times given for Favor effects may come with slight variances because even though effects follow time intervals, the tics that cause the effect work on an independent counter.
In other words, although you start an avatar favor at time 0, the first tic to start the effect does not, although it is within a 3s range of time 0.
0

#2
User is offline   dakpluto 

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Add to testing: range of favor

Stacking: yes/no (I think notes said they would....but this is SE, they screw up their own notes enough.)
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#3
User is offline   Dr. Ifto 

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I wonder if Diabolos will be free when he is out and this ability is active
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#4
User is offline   spira 

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i wonder if all avatars will be free (given decent perp gear) with avatar's favor active actually
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#5
User is offline   pathwriter 

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OFFICIAL!
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#6
User is offline   Alkar 

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It's under pet abilities not JAs. Upon activating it Carbuncle is draining MP......
Actually WTF..... Carbuncle costs more now?
They broke Carbuncle's mitts....
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#7
User is offline   Dr. Ifto 

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Carby drains MP when under favor, only 1 a tic

Yeah carby mitts are broken
0

#8
User is offline   Alkar 

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Shiva goes from 6 to 4. Seems to be -2 perp?
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#9
User is offline   Alkar 

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Basically you summon and activate Favor. Cost reduction is activated and the bonus applied. As you remove it it wears off.
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#10
User is offline   spira 

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noticed its a Pet command. you can only apply with avatar out.. and its not clickable - or avatar happens to be present so it keeps reapplying... removes upon Release.
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#11
User is offline   Alkar 

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You can click it off.
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#12
User is offline   Dr. Ifto 

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Daibolos costs me 5mp a tic and all I have is dark staff, YYR, and evoker ring,

8mp a tic without favor

You click off favor, not the favor bonus
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#13
User is offline   spira 

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View PostAlkar, on 09 November 2009 - 02:38 PM, said:

You can click it off.


weird.. i couldnt on mine.. maybe lag.. gonna try again

..its a lot more limiting that i'd have thought.
since you can only apply it to a single avatar that is being kept out.. the moment it dies or releases, your favor capabilities have to wait that 5 minutes?

edit: i think im a little confused.. gonna t ry it a few more times before i start saying anything
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#14
User is offline   Tikki 

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Waitwait, I'm still patching so I can't see it myself right now. But if I get this right, Avatar's Favor goes away when you release the avatar, and it has its 5 min recast?
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#15
User is offline   DarkRift 

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uhhhhh


is there a cool animation?

How potent is the double attack?
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#16
User is offline   spira 

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cant be used with Elementals btw

'No effect on that pet"
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#17
User is offline   Alkar 

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This JA sucks... I don't even care how powerful these buffs are. COR can get more powerful rolls for free and for weaker buffs we have to pay MP? How does that make any sense?
We use MP to keep out Diabolos and refresh the party.... seriously wtf.
0

#18
User is offline   DarkRift 

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Does it weaken our avatars? Does it have a cool animation? Are the favors at all potent?


COME ON PPL! IM DYING TO KNOWWWWWWWWWWWWWW!!!!!!
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#19
User is offline   Dr. Ifto 

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Diabolos went down to 4pm a tic after 30 seconds, 3mp a tic after 1min 30 seconds

It didnt go down after that after 5 minutes
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#20
User is offline   DarkRift 

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View PostAlkar, on 09 November 2009 - 02:48 PM, said:

This JA sucks... I don't even care how powerful these buffs are. COR can get more powerful rolls for free and for weaker buffs we have to pay MP? How does that make any sense?
We use MP to keep out Diabolos and refresh the party.... seriously wtf.



Get some better perpetuation gear and it might not be so bad?
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