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New gear.

#41
User is offline   Shirai 

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View PostLilsoulreaver, on 13 November 2009 - 07:12 PM, said:

I though tthe same way for quite some time, but when I found spellcast for my SMN, I can't live with out it. It will go from standing, bp - gear, bp damage gear, back to standing gear all on it's own. It will equip certain weather/day specefic gear, it will even tell you what % of buffs you're getting during moon phases with fenrir. If you're worrieed about having to write the programs, don't. There are quite a few .xml templates already written up on Windower.net/forums. and I'm sure you can find some others somewhere. I found one I liked, put the gear I currently have in over what that other player had, and it works great. I'll never go back. I immediately went out and grabbed some templates for my WHM and BLM too because I loved the results with SMN so much. If you have the means, seriously, it's well worth it.



Speaking about it, yesterday I decided to give it another chance.
So I picked a XML file for white mage and adapted it to my own situation.
(Which was a lot easier then I initially thought it would be, It just was a few hours of typing and testing really.)

Having played around a little, I'll be lookin at Dak's SMN XML files in the near future.
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#42
User is offline   dakpluto 

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View PostShirai, on 14 November 2009 - 05:09 AM, said:


Having played around a little, I'll be lookin at Dak's SMN XML files in the near future.


:)

And as soon as I finish my new WHM XML (it's like 90% done) I'm gonna go back and do some more work on my SMN XML. Main addition is to have scaling siphons, and after I gain some more research into favor and skill, start adapting for that.

(AKA, with Diabolos and favor it would equip Summoning torque instead of Morgana's choker, stuff like that.)
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#43
User is offline   Shirai 

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Mind sending me that whm XML of yours?

I couldn't find it on the windower website. (or I am really turning blind)
As I play whm for my LS most of the time I'm trying to focus on improving that as much as I can.

Aikar's XML has a lot, but I had to adjust a lot of stuff to make it workable for my situation.
Not just the gearsets.
And still I have a feeling I am missing some situational things.
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#44
User is offline   dakpluto 

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View PostShirai, on 14 November 2009 - 07:47 AM, said:

Mind sending me that whm XML of yours?

I couldn't find it on the windower website. (or I am really turning blind)
As I play whm for my LS most of the time I'm trying to focus on improving that as much as I can.

Aikar's XML has a lot, but I had to adjust a lot of stuff to make it workable for my situation.
Not just the gearsets.
And still I have a feeling I am missing some situational things.


Yeah, when I get home I'll post up what I have so far. As I've said it's like 90% complete. It works as is now, but currently only setup for /SMN (and I guess would work fine as /BLM) Still working on it for /SCH as I haven't finished my /SCH yet (yes, slob, I know)

It's loosely based of Aikar's, but mine does stuff like some auto Solace/Misery actions, etc. And just a little cleaner IMO.
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#45
User is offline   Shirai 

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View Postdakpluto, on 14 November 2009 - 09:45 AM, said:

Yeah, when I get home I'll post up what I have so far. As I've said it's like 90% complete. It works as is now, but currently only setup for /SMN (and I guess would work fine as /BLM) Still working on it for /SCH as I haven't finished my /SCH yet (yes, slob, I know)


Know that you are not the only one. :D
I still like /BLM a lot.

I'll look forward to it.
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#46
User is offline   dakpluto 

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As it is now:

<spellcast>
	<config
		ShowGearSwaps="false"
		Debug="true"
		ShowSpellInfo="false"
	/>
	<sets>
		<group name = "SMN" Default = "yes">
			<set name = "Idle">
				<main>Earth Staff</main>
				<sub>Raptor Strap +1</sub>
				<ammo>Hedgehog Bomb</ammo>
				<head>Walahra Turban</head>
				<neck>Morgana's choker</neck>
				<lear>Loquac. Earring</lear>
				<rear>Magician's Earring</rear>
				<body>Aristocrat's Coat</body>
				<hands>Marduk's Dastanas</hands>
				<lring>Serket Ring</lring>
				<rring>Ether Ring</rring>
				<back>Aslan Cape</back>
				<waist>Cleric's belt</waist>
				<legs>Blessed Trousers</legs>
				<feet>Herald's Gaiters</feet>
			</set>
			
			<set name = "Resting">
				<main>Dark Staff</main>
				<sub>Staff Strap</sub>
				<head>Goliard Chapeau</head>
				<body>Errant houppelande</body>
				<neck>Grandiose Chain</neck>
				<lear>Relaxing Earring</lear>
				<rear>Antivenom Earring</rear>
				<hands>Marduk's Dastanas</hands>
				<waist>Cleric's belt</waist>
				<feet>Numerist Pumps</feet>
				<hands>Oracle's Gloves</hands>
			</set>
			
			<set name = "RestingMax">
				<main>Dark Staff</main>
				<sub>Staff Strap</sub>
				<head>Goliard Chapeau</head>
				<body>Errant houppelande</body>
				<neck>Morgana's Choker</neck>
				<lear>Loquac. Earring</lear>
				<rear>Magician's Earring</rear>
				<hands>Marduk's Dastanas</hands>
				<waist>Cleric's belt</waist>
				<feet>Rostrum Pumps</feet>
			</set>
			
			
			<set name="Devotion" BaseSet="Idle">
				<main lock="true">Fourth Division mace</main>
				<sub lock="main">Patriarch Protector's shield</sub>
				<ammo lock="true">White Tathlum</ammo>
				<neck lock="true">Grandiose Chain</neck>
				<rear lock="true">Stoic Earring</rear>
				<lear lock="true">Cassie Earring</lear>
				<body lock="true">Goliard saio</body>
				<hands lock="true">Garden bangles</hands>
				<lring lock="true">Ebullient ring</lring>
				<rring lock="true">Bomb Queen Ring</rring>
				<back lock="true">Gigant Mantle</back>
				<waist lock="true">Desert Sash</waist>	
				<legs lock="true">Vendor's slops</legs>
				<feet lock="true">Root Sabots</feet>
			</set>
			
			<set name = "Cure">
				<main>Light Staff</main>
				<sub>Raptor Strap +1</sub>
				<ammo>Hedgehog Bomb</ammo>
				<head>Walahra Turban</head>
				<neck>Morgana's choker</neck>
				<lear>Loquac. Earring</lear>
				<rear>Magician's Earring</rear>
				<body>Aristocrat's Coat</body>
				<hands>Blessed Mitts</hands>
				<back>Aslan Cape</back>
				<waist>Cleric's belt</waist>
				<legs>Blessed Trousers</legs>
				<feet>Rostrum Pumps</feet>
			</set>
			
			<set name = "CureFive">
				<main>Templar Mace</main>
				<sub>Genbu's Shield</sub>
				<ammo>Hedgehog Bomb</ammo>
				<head>Selenian cap</head>
				<neck>Morgana's Choker</neck>
				<lear>Loquac. Earring</lear>
				<rear>Magician's Earring</rear>
				<body>Aristocrat's Coat</body>
				<hands>Blessed Mitts</hands>
				<back>Aslan Cape</back>
				<waist>Cleric's belt</waist>
				<legs>Blessed Trousers</legs>
				<feet>Cleric's duckbills</feet>
			</set>
			
			<set name = "ConserveFast">
				<head>Selenian Cap</head>
				<body>Goliard Saio</body>
				<feet>Rostrum Pumps</feet>
				<lear>Loquac. Earring</lear>
			</set>
			
			<set name = "Stoneskin">
				<main>Kirin's Pole</main>
				<sub>Raptor Strap +1</sub>
				<head>Selenian Cap</head>
				<neck>Morgana's choker</neck>
				<body>Errant Houppelande</body>
				<hands>Healer's Mitts +1</hands>
				<back>Aslan Cape</back>
				<waist>Cleric's belt</waist>
				<legs>Blessed Trousers</legs>
				<feet>Cleric's duckbills</feet>
			</set>
			
			<set name = "Barspell">
				<body>Blessed Briault</body>
				<legs>Cleric's Pantaln.</legs>
				<feet>Cleric's duckbills</feet>
			</set>
			
			<set name = "Regen">
				<body>Cleric's Briault</body>
			</set>
			
			<set name = "Town">
				<main>Templar Mace</main>
				<sub>Genbu's Shield</sub>
				<ammo>Hedgehog Bomb</ammo>
				<head>Qiqirn Hood</head>
				<neck>Morgana's Choker</neck>
				<body>Aristocrat's Coat</body>
				<hands>Marduk's Dastanas</hands>
				<back>Aslan Cape</back>
				<waist>Cleric's belt</waist>
				<legs>Blessed Trousers</legs>
				<feet>Herald's Gaiters</feet>
			</set>
		</group>
	</sets>
	
	<variables clear="false">
		<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
		<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
		<var name="SleepTimers">0</var>
		
	</variables>
	
	<rules>
		<if SpellTarget="&lt;t&gt;" TargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
			<action type="changetarget" target="&lt;me&gt;" />
		</if>
		<action type="equip" when="AfterCast" set="Idle" />
		<if MPGT = "820">
			<action type="equip" when="Resting" set="RestingMax" />
		</if>
		<else>
			<action type="equip" when="Resting" set="Resting" />
		</else>
		<action type="equip" when="Idle" set="Idle" />
		<!-- Control for Town Gear-->
		<if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
			<action type="equip" when="idle" set="Town" />
			
		</if>
		<if Skill="EnhancingMagic">
			
			<if Spell="Protectra*|Shellra*">
				<action type="MidCastDelay" delay="0" />
				<action type="Equip" when="midcast" set="ConserveFast" />
			</if>	
			<elseif Spell="Bar*">
				<if buffactive = "Afflatus Misery">
					<action type="castdelay" delay = "4" />
					<action type = "Command" when = "Precast">input /raw /ja "Afflatus Solace" &lt;me&gt;</action>
					<action type = "equip" when="midcast" set="Barspell" />
				</if>
				<else>
					<action type="Equip" when="midcast" set="Barspell" />
				</else>
			</elseif>
			<elseif Spell="Regen*">
					<action type="Equip" when="midcast" set = "Regen" />
			</elseif>
			<elseif Spell="Teleport*|Recall*">
				<action type="Equip" when="Midcast" Set="ConserveFast" />
				<action type="command">input /p Teleporting to - %spell - </action>
				<action type="command" when="aftercast">input /p And were off to - %spell -! </action>
			</elseif>
			<elseif spell="Auspice">
				<if buffactive = "Afflatus Solace">
					<action type="castdelay" delay = "4" />
					<action type = "Command" when = "Precast">input /raw /ja "Afflatus Misery" &lt;me&gt;</action>
					<action type = "equip" when = "midcast" set = "ConserveFast" />
				</if>
				<else>
					<action type = "equip" when = "midcast" set = "ConserveFast" />
				</else>
			</elseif>
			
		</if>
		
		<if advanced='"$SleepTimers"="1"'>
			<if Spell="Repose">
				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 45s</action>
				<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</action>
				<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
			</if>
			<elseif Spell="Sleep*">
				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /p [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</action>
				<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
			</elseif>
		</if>
		<if Spell="Tractor|Raise*">
			<if Area="Dynamis*|Hazhalm*">
				<action type="command">input /l Casting %spell on %spelltarget</action>
				<action type="command">input /echo --%spelltarget-- %spell </action>
			</if>
			<else>
				<action type="command">input /p Casting %spell on %spelltarget</action>
			</else>
		</if>
		<if ValidTargets="*Self*" TargetType="None">
			<action type="ChangeTarget" target="&lt;me&gt;" />
		</if>
		<if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTarget"="%PlayerName" OR "%SpellTarget"="&lt;me&gt;" OR ("%target"="%PlayerName" AND "%SpellTarget"="&lt;t&gt;")'>
			<action type="command" when="midcast">cancel 71</action>
			<action type="midcastdelay" delay="2.3" />
		</if>
		<if Spell="Stoneskin" BuffActive="Stoneskin">
			<action type="command" when="midcast">cancel 37</action>
			<action type="midcastdelay" delay="5.9" />
			<action type = "equip" when = "midcast" set = "Stoneskin" />
		</if>
		<if Spell="Blink" BuffActive="Blink">
			<action type="command" when="midcast">cancel 36</action>
			<action type="midcastdelay" delay="5.2" />
		</if>
		<if spell="Devotion">
			<action type="castdelay" delay="6.5" />
			<action type="equip" when="precast" set="Devotion" />
			<action type="command" when="precast">pause 1; input /raw /ma "Cure V" Wolftamer;</action>
			<action type="command" when="done">input /p %spelltarget ~*~Devotion~*~ </action>
		</if>
		
		<if group = "SMN">
			<if Skill="HealingMagic">
				<if Spell = "Cura">
					
				
					<if BuffActive = "Afflatus Solace">
						<action type="castdelay" delay = "4" />
						<action type = "Command" when = "Precast">input /ja "Afflatus Misery" &lt;me&gt;</action>
						<action type = "equip" when = "midcast" set = "Cure" />
					</if>
					<else>
						<action type = "equip" when = "midcast" set = "Cure" />
					</else>
				</if>
				<if MPLT="60">
					<!-- Show Spell Info for cures only when low on MP -->
					<action type="ShowSpellInfo" />
				</if>
				<if NotBuffActive="Light Arts">			
					<if Spell="Cure V" MPLT="135">
						<action type="ChangeSpell" Spell="Cure IV" />
					</if>
					<if Spell = "Cure IV" MPLT = "88">
						<action type = "ChangeSpell" Spell="Cure III" />
					</if>
					<if Spell="Cure III" MPLT="46">
						<action type="ChangeSpell" Spell="Cure II" />
					</if>
					<if Spell="Cure II" MPLT="24">
						<action type="CancelSpell" />		
					</if>
				</if>
				<if spell="Cure V">
					<if buffactive = "Afflatus Misery">
						<action type="castdelay" delay = "4" />
						<action type = "Command" when = "Precast">input /raw /ja "Afflatus Solace" &lt;me&gt;</action>
						
						<action type = "equip" when = "midcast" set = "CureFive" />
							<if advanced='((string)"%SubJob"=="BLM" AND (float)(%HP)/766 &lt; 0.759) OR ((string)"%SubJob"=="SMN" AND (float)%HP/747 &lt; 0.759) OR ((string)"%SubJob"=="SCH" AND (float)%HP/713 &lt; 0.759) '>
								<action type = "equip" when = "midcast">
									<rring>Medicine Ring</rring>
								</action>
							</if>
					</if>
					<else>
						<action type = "equip" when = "midcast" set = "CureFive" />
							<if advanced='((string)"%SubJob"=="BLM" AND (float)(%HP)/766 &lt; 0.759) OR ((string)"%SubJob"=="SMN" AND (float)%HP/747 &lt; 0.759) OR ((string)"%SubJob"=="SCH" AND (float)%HP/713 &lt; 0.759) '>
								<action type = "equip" when = "midcast">
									<rring>Medicine Ring</rring>
								</action>
							</if>
					</else>
				</if>
				<elseif spell="Cure|Cure II|Cure III|Cure IV">
					<if buffactive = "Afflatus Misery">
						<action type="castdelay" delay = "4" />
						<action type = "Command" when = "Precast">input /raw /ja "Afflatus Solace" &lt;me&gt;</action>
						
						<action type = "equip" when = "midcast" set = "Cure" />
							<if advanced='((string)"%SubJob"=="BLM" AND (float)(%HP)/766 &lt; 0.759) OR ((string)"%SubJob"=="SMN" AND (float)%HP/747 &lt; 0.759) OR ((string)"%SubJob"=="SCH" AND (float)%HP/713 &lt; 0.759) '>
								<action type = "equip" when = "midcast">
									<rring>Medicine Ring</rring>
								</action>
							</if>
					</if>
					<else>
						<action type = "equip" when = "midcast" set = "Cure" />
							<if advanced='((string)"%SubJob"=="BLM" AND (float)(%HP)/766 &lt; 0.759) OR ((string)"%SubJob"=="SMN" AND (float)%HP/747 &lt; 0.759) OR ((string)"%SubJob"=="SCH" AND (float)%HP/713 &lt; 0.759) '>
								<action type = "equip" when = "midcast">
									<rring>Medicine Ring</rring>
								</action>
							</if>
					</else>
				</elseif>
				<elseif spell="Esuna">
					<if buffactive = "Afflatus Solace">
						<action type="castdelay" delay = "4" />
						<action type = "Command" when = "Precast">input /raw /ja "Afflatus Misery" &lt;me&gt;</action>
						<action type = "equip" when = "midcast" set = "ConserveFast" />
					</if>
					<else>
						<action type = "equip" when = "midcast" set = "ConserveFast" />
					</else>
				</elseif>
			</if>
		</if>
	</rules>
</spellcast>

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#47
User is offline   Pulsahr 

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Just to add info for those who are interested in fidelity mantle, got it and drop 1/2, no competition at all, repop 1h after tod.
Nice alternative when you are bored to camp Ramponneau, just take the maw and go to horutoto ^^
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#48
User is offline   Lilsoulreaver 

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[quote name='dakpluto' date='15 November 2009 - 05:21 AM' timestamp='1258262474' post='3820578']
As it is now:

[code]
<spellcast>
<config
ShowGearSwaps="false"
Debug="true"
ShowSpellInfo="false"
/>
<sets>
<group name = "SMN" Default = "yes">


I'm assuming this is your WHM .xml obviously, but you're lead set command says "group name = SMN". Not sure if that makes a difference or not.
But this is simply fantastic.
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#49
User is offline   Shirai 

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Thanks Dak!

I can use a couple of things out of this.
However for my own playstyle your XML is a tad too incomplete.
Sorry :unsure:


<?xml version="1.0" ?>
<spellcast>
	<config
		RequireVersion="2.18"
		ShowGearSwaps="false"
		Debug="true"
		ShowSpellInfo="false"
	/>
	<variables clear="false">
		<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
		<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
		<var name="SleepTimers">1</var>
		<var name="IceStaff">Aquilo's Staff</var>
		<var name="DarkStaff">Pluto's Staff</var>
		<var name="ThunderStaff">Jupiter's Staff</var>
		<var name="LightStaff">Apollo's Staff</var>
		<var name="WindStaff">Auster's Staff</var>
		<var name="FireStaff">Vulcan's Staff</var>
		<var name="EarthStaff">Terra's Staff</var>
		<var name="LightStaff">Apollo's Staff</var>
		<var name="WaterStaff">Neptune's Staff</var>
		<var name="DarkObi">1</var>
		<var name="LightObi">1</var>
		<var name="ThunderObi">0</var>
		<var name="IceObi">0</var>
		<var name="FireObi">0</var>
		<var name="WindObi">0</var>
		<var name="WaterObi">0</var>
		<var name="EarthObi">0</var>
		<var name="Ring">0</var>
	</variables>
<sets>
		<group default="yes" name="WHM|Melee">
			<set name="Standard">
				<main>$EarthStaff</main>
				<ammo>Hedgehog Bomb</ammo>
				<head>Walahra Turban</head>
				<neck>Grandiose chain</neck>
				<lear>Loquac. Earring</lear>
				<rear>Medicine Earring</rear>
				<body>Noble's Tunic</body>
				<hands>Healer's Mitts +1</hands>
				<lring>Jelly Ring</lring>
				<rring>Tamas Ring</rring>
				<back>Shadow Mantle</back>
				<waist>Jungle Sash</waist>
				<legs>Blessed Trousers</legs>
				<feet>Herald's Gaiters</feet>
			</set>
			<set name="MaxMP" BaseSet="Standard">
				<main>Templar Mace</main> 
				<sub>Muse Tariqah</sub>
				<neck>Grandiose chain</neck>
				<lear>Loquac. Earring</lear>
				<rear>Magnetic earring</rear>
				<hands>Zenith Mitts</hands>
				<lring>Aqua Ring</lring>
				<feet>Rostrum Pumps</feet>
				<waist>Hierarch Belt</waist>
			</set>
			<set name="Resting" BaseSet="Standard">
				<main>Pluto's Staff</main>
				<body>Errant Houppelande</body>
				<head>Hydra Beret</head>
				<neck>Grandiose Chain</neck>
				<hands>Hydra gloves</hands>
				<lear>Relaxing Earring</lear>
				<rear>Magnetic Earring</rear>
				<waist>Hierarch Belt</waist> 
				<legs>Oracle's Braconi</legs>
				<feet>Oracle's Pigaches</feet>
				<back>Invigorating cape</back>
			</set>
			<set name="Fastcast" BaseSet="Standard">
				<lear>Loquac. Earring</lear>
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="Haste" BaseSet="Standard"> 
				<main>Capricorn staff</main>
				<head>Walahra Turban</head>
				<lear>Loquac. Earring</lear>
				<body>Nashira Manteel</body>
				<waist>Swift Belt</waist>
				<hands>Blessed Mitts</hands>
				<legs>Blessed Trousers</legs>
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="Devotion" BaseSet="Standard">
				<main>$EarthStaff</main>
				<ammo>Hedgehog Bomb</ammo>
				<head>Walahra Turban</head>
				<neck>Grandiose chain</neck>
				<lear>Loquac. Earring</lear>
				<rear>Novia Earring</rear>
				<body>Noble's Tunic</body>
				<hands>Healer's Mitts +1</hands>
				<lring>Jelly Ring</lring>
				<rring>Tamas Ring</rring>
				<back>Shadow Mantle</back>
				<waist>Jungle Sash</waist>
				<legs>Blessed Trousers</legs>
				<feet>Herald's Gaiters</feet>		
			</set>
			<set name="MinusHP" BaseSet="Standard">
				<head>Zenith Crown</head>
				<neck>Morgana's Choker</neck>
				<body>Dalmatica</body>
				<hands>Zenith Mitts</hands>	
				<rring>Serket Ring</rring>
				<legs>Zenith Slacks</legs>
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="MaxMND" BaseSet="Standard">
				<main>Templar Mace</main>
				<sub>Muse Tariqah</sub>
				<ammo>Hedgehog Bomb</ammo>
				<head>Marduk's Tiara</head>
				<neck>Ajari Necklace</neck>
				<body>Errant Houppelande</body>
				<hands>Healer's Mitts +1</hands>
				<rring>Tamas Ring</rring>
				<lring>Aqua Ring</lring>
				<back>Aslan Cape</back>
				<waist>Penitent's Rope</waist>
				<legs>Blessed Trousers</legs>
				<feet>Cleric's Duckbills</feet>
			</set>
			<set name="BarGear" BaseSet="MaxMND">
				<body lock="true">Blessed Briault</body>
				<legs>Cleric's Pantaln.</legs>
				<feet>Cleric's Duckbills</feet>
				<neck>Enhancing Torque</neck>
			</set>
			<set name="Healing" BaseSet="Standard">
				<main>Templar Mace</main>
				<sub>Muse Tariqah</sub>
				<head>Walahra Turban</head>
				<lear>Loquac. Earring</lear>
				<rear>Novia Earring</rear>
				<body>Noble's Tunic</body>
				<hands>Blessed mitts</hands>
				<waist>Swift Belt</waist>					
				<rring>Tamas Ring</rring>
				<lring>Aqua Ring</lring>
				<legs>Blessed Trousers</legs>
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="CureV" BaseSet="Standard">
				<main>Templar Mace</main>
				<sub>Muse Tariqah</sub>
				<head>Marduk's Tiara</head>
				<lear>Loquac. Earring</lear>
				<rear>Novia Earring</rear>
				<body>Noble's Tunic</body>
				<hands>Hlr. Mitts +1</hands>
				<waist>Penitent's Rope</waist>
				<back>Aslan Cape</back>					
				<rring>Tamas Ring</rring>
				<lring>Aqua Ring</lring>
				<legs>Blessed trousers</legs>
				<feet>Cleric's Duckbills</feet>
			</set>
			<set name="DarkMagic" BaseSet="Standard">
				<main>$DarkStaff</main>
				<head>Nashira Turban</head>
				<rear>Dark Earring</rear>
				<neck>Dark Torque</neck>
				<body>Nashira Manteel</body>
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="Enhancing" BaseSet="Standard">
				<main>Capricorn staff</main>
				<head>Walahra Turban</head>
				<lear>Loquac. Earring</lear>
				<body>Nashira Manteel</body>
				<hands>Blessed Mitts</hands>
				<waist>Swift Belt</waist>
				<legs>Blessed Trousers</legs>
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="Divine" BaseSet="Standard">
				<main>Light Staff</main>
				<ammo>Hedgehog Bomb</ammo>
				<head>Marduk's Tiara</head>
				<lear>Novia Earring</lear>
				<rear>Loquac. Earring</rear>
				<neck>Divine Torque</neck>
				<body>Errant Houppelande</body>
				<hands>Cleric's Mitts</hands>
				<legs>Healer's Pantaloons</legs>
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="Banish" BaseSet="Divine"/>
			<set name="EnfeeblingBase" BaseSet="Standard">
				<main>$%SpellElementStaff</main>
				<head>Nashira Turban</head>
				<neck>Spider Torque</neck>
				<lear>Loquac. Earring</lear>
				<body>Healer's Briault</body>
				<hands>Cleric's Mitts</hands>
				<back>Aslan Cape</back>
				<legs>Blessed Trousers</legs>
			</set>
			<set name="Enfeebling-BlackMagic" BaseSet="EnfeeblingBase">
				<lring>Omega Ring</lring>
				<rring>Tamas Ring</rring>
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="Enfeebling-WhiteMagic" BaseSet="EnfeeblingBase">
				<lring>Omega Ring</lring>
				<rring>Tamas Ring</rring>				
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="Town">
				<main>Templar Mace</main>
				<sub>Muse Tariqah</sub>
				<ammo>Hedgehog Bomb</ammo>
				<head>Hydra Beret</head>
				<neck>Ajari Necklace</neck>
				<lear>Loquac. Earring</lear>
				<rear>Novia Earring</rear>
				<body>Hydra Doublet</body>
				<hands>Hydra gloves</hands>
				<rring>Tamas Ring</rring>
				<lring>Aqua Ring</lring>
				<back>Shadow Mantle</back>
				<waist>Korin Obi</waist>
				<legs>Cleric's Pantaloons</legs>
				<feet>Herald's Gaiters</feet>
			</set>
			<set name="Melee" BaseSet="Standard">
				<head>Walahra Turban</head>
				<neck>Chivalrous Chain</neck>
				<rear>Brutal Earring</rear>
				<body>Hydra Doublet</body>
				<hands>Blessed mitts</hands>
				<rring>Tamas Ring</rring>
				<lring>Jelly Ring</lring>
				<back>Shadow Mantle</back>
				<waist>Swift Belt</waist>
				<legs>Blessed trousers</legs>
				<feet>Blessed pumps</feet>
			</set>
			<set name="WS" BaseSet="Melee">
				<head>Walahra Turban</head>
				<neck>Ajari Necklace</neck>
				<rear>Brutal Earring</rear>
				<body>Hydra Doublet</body>
				<hands>Hlr. mitts +1</hands>
				<rring>Tamas Ring</rring>
				<lring>Aqua Ring</lring>
				<back>Shadow Mantle</back>
				<waist>Jungle Sash</waist>
				<legs>Blessed trousers</legs>
				<feet>Blessed pumps</feet>
			</set>
		</group>
	</sets>
	<rules>
		<action type="equip"><lear>Loquac. Earring</lear></action>
		<if SpellTarget="&lt;t&gt;" TargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
			<action type="changetarget" target="&lt;me&gt;" />
		</if>
		<if MLVLLT="73"> <action type="return" /> </if>
		<!-- Obi's -->
		<if advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
			<if Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
			<elseif Element="Light"><action type="equip" when="midcast"><waist lock="yes">Korin Obi</waist></action></elseif>
			<elseif Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></elseif>
			<elseif Element="Ice"><action type="equip" when="midcast"><waist lock="yes">Hyorin Obi</waist></action></elseif>
			<elseif Element="Fire"><action type="equip" when="midcast"><waist lock="yes">Karin Obi</waist></action></elseif>
			<elseif Element="Wind"><action type="equip" when="midcast"><waist lock="yes">Furin Obi</waist></action></elseif>
			<elseif Element="Water"><action type="equip" when="midcast"><waist lock="yes">Suirin Obi</waist></action></elseif>
			<elseif Element="Earth"><action type="equip" when="midcast"><waist lock="yes">Dorin Obi</waist></action></elseif>
		</if>
		<action type="equip" when="AfterCast" set="Standard" />
		<action type="equip" when="Resting" set="Resting" />
		<action type="equip" when="Engaged" set="Melee" />
		<action type="equip" when="Idle" set="Standard" />
 
		<!-- Control for Town Gear-->
		<if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi|Tavnazia* " NotArea="Dynamis*">
			<action type="equip" when="idle" set="Town">
			</action>
		</if>
		<if Mode="OR" Status="Engaged" Group="*Melee">
			<action type="equip" when="aftercast|idle" set="Melee" />
			<action type="equip" when="precast|midcast|aftercast|autoset|idle|resting">
				<main lock="t" />
				<sub lock="t" />
				<range lock="t" />
				<ammo lock="t" />
			</action>
			<if type="WeaponSkill">
				<action type="equip" set="WS" />
				<action type="precastdelay" delay=".4" />
			</if>
			<if MPLT="150">
				<action type="equip" when="aftercast">
					<body>Cleric's Briault</body>
				</action>
			</if>
		</if>
		<action type="equip" when="midcast">
			<main>$%SpellElementStaff</main>
		</action>
		<if Skill="HealingMagic">
			<if MPLT="60">
				<!-- Show Spell Info for cures only when low on MP -->
				<action type="ShowSpellInfo" />
			</if>
			<if NotBuffActive="Light Arts">			
				<if Spell="Cure V" MPLT="135">
					<action type="ChangeSpell" Spell="Cure III" />
				</if>
				<if Spell="Cure III" MPLT="46">
					<action type="ChangeSpell" Spell="Cure II" />
				</if>
				<if Spell="Cure II" MPLT="24">
					<action type="CancelSpell" />		
				</if>
			</if>
			<else> <!-- Light Arts is Active - -10% MP Cost -->
				<if NotBuffActive="Penury">
					<if Spell="Cure V" MPLT="122">
						<action type="ChangeSpell" Spell="Cure III" />
					</if>
					<if Spell="Cure III" MPLT="42">
						<action type="ChangeSpell" Spell="Cure II" />
					</if>
					<if Spell="Cure II" MPLT="22">
						<action type="CancelSpell" />
					</if>
				</if>
				<else> <!-- Penury is Active - -50% MP Cost -->
					<if Spell="Cure V" MPLT="68">
						<action type="ChangeSpell" Spell="Cure III" />
					</if>
					<if Spell="Cure III" MPLT="23">
						<action type="ChangeSpell" Spell="Cure II" />
					</if>
					<if Spell="Cure II" MPLT="12">
						<action type="CancelSpell" />
					</if>
				</else>					
			</else>				
			<if NotSpell="*Raise*|*na">
				<action type="MidCastDelay" delay=".8" />
				<action type="Equip" when="Midcast" Set="Healing" />
				<if NotGroup="Melee" NotStatus="Engaged" Advanced='$Ring==1'>
					<if advanced='((string)"%SubJob"=="BLM" AND (float)(%HP)/766 &gt; 0.759) OR ((string)"%SubJob"=="SMN" AND (float)%HP/747 &gt; 0.759) OR ((string)"%SubJob"=="SCH" AND (float)%HP/713 &gt; 0.759) '>
						<if NotBuffActive="Sublimation: Activated|Weakness">
							<action type="Equip" when="Precast" Set="MinusHP" />
						</if>
						<else>
							<action type="Equip" when="Precast" Set="Healing" />
						</else>						
					</if>
				</if>				
				<elseif Advanced='$Ring != 1'>
					<action type="Equip" when="Midcast" Set="Healing" />
				</elseif>
			</if>
			<else> <!-- *Raise*/*na -->
				<action type="equip" set="Standard" />
			</else>
		</if> <!-- end healing magic-->
		<elseif Skill="EnhancingMagic">
			<action type="equip" when="midcast" set="Enhancing" />
			<if Spell="Protectra*|Shellra*|Stoneskin">
				<action type="MidCastDelay" delay="0" />
				<action type="Equip" when="midcast" set="MaxMND" />
			</if>	
			<elseif Spell="Bar*">
				<action type="MidCastDelay" delay="0" />
				<action type="Equip" when="midcast" set="BarGear" />
			</elseif>
			<elseif Spell="Teleport*|Recall*">
				<action type="Equip" when="Precast" Set="Fastcast" />
				<action type="command">input /p Teleporting to - %spell - </action>
				<action type="command" when="aftercast">input /p And were off to - %spell -! </action>
			</elseif>
		</elseif>
		<elseif Skill="Ninjutsu">
			<action type="equip" when="midcast" set="Haste" />
			<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
				<action type="midcastdelay" delay="3.0" />
				<action type="Command" when="midcast">cancel 66</action>
			</if>
		</elseif>
		<elseif Skill="DarkMagic">
			<action type="Equip" when="Midcast" Set="DarkMagic" />
		</elseif>
		<elseif Skill="EnfeeblingMagic">
			<action type="equip" when="midcast" set="Enfeebling-%Type" />
		</elseif>
		<elseif Skill="DivineMagic">
			<action type="Equip" when="Midcast" Set="Divine" />
			<if spell="Banish*|Holy">
				<action type="Equip" when="Midcast" Set="Banish" />
			</if>
		</elseif>
		<if Spell="Cure*|Cura*">
			<action type="Equip" when="Precast"><feet lock="true">Cure Clogs</feet></action>
		</if>
		<else>
			<action type="Equip" when="Precast"><feet>Rostrum Pumps</feet></action>
		</else>
		<action type="equip" when="precast"><lear>Loquac. Earring</lear></action>
 		<if Spell="Regen*">
			<action type="Equip" when="midcast"><body>Cleric's Briault</body></action>
		</if>
		<if Spell="Cure V">
				<action type="MidCastDelay" delay="0" />
				<action type="Equip" when="midcast" set="CureV" />
		</if>
 
		<if advanced='"$SleepTimers"="1"'>
			<if Spell="Repose">
				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 45s</action>
				<action type="command" when="aftercast">wait 75;input /p [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</action>
			</if>
			<elseif Spell="Sleep*">
				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /p [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</action>
			</elseif>
		</if>
		<if Spell="Tractor|Raise*">
			<if Area="Dynamis*|Hazhalm*">
				<action type="command">input /l Casting %spell on %spelltarget</action>
				<action type="command">input /t %spelltarget %spell for you!</action>
			</if>
			<else>
				<action type="command">input /p Casting %spell on %spelltarget</action>
				<action type="command">input /t %spelltarget %spell for you!</action>
			</else>
		</if>
		<if ValidTargets="*Self*" TargetType="None">
			<action type="ChangeTarget" target="&lt;me&gt;" />
		</if>
		<if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTarget"="%PlayerName" OR "%SpellTarget"="&lt;me&gt;" OR ("%target"="%PlayerName" AND "%SpellTarget"="&lt;t&gt;")'>
			<action type="command" when="midcast">cancel 71</action>
			<action type="midcastdelay" delay="2.3" />
		</if>
		<elseif Spell="Stoneskin" BuffActive="Stoneskin">
			<action type="command" when="midcast">cancel 37</action>
			<action type="midcastdelay" delay="5.9" />
		</elseif>
		<elseif Spell="Blink" BuffActive="Blink">
			<action type="command" when="midcast">cancel 36</action>
			<action type="midcastdelay" delay="5.2" />
		</elseif>
		<if spell="Devotion">
			<action type="castdelay" delay="6.5" />
			<action type="equip" when="precast" set="Devotion" />
			<action type="command" when="precast">pause 1; input /raw /ma "Cure III" Shiroichi;</action>
		</if>
		<action type="equip" when="Idle">
			<feet>Herald's Gaiters</feet>
		</action>
	</rules>
</spellcast>


My own XML as it is now (also missing the Afflatus buffs mainly)
Need to edit my melee setups and complete them add on packs.
And I know some sets can use improvements here and there but whm takes almost 60 inventory in gear alone already.
0

#50
User is offline   dakpluto 

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Well, for one, I use a completely seperate XML for my WHM/NIN. I found that 5000x easier than trying to mix them.

And for WHM, so most of the elemental stuff is garbage. I see morons casting haste in Wind Staffs and wind obis and all this junk and I'm just like "Why?" It doesn't do shit. Much better to just stay a damage reduction (idle) set since nothing will make it do anything different than 15% haste. But you will see it. Not to mention you see some of these idiots also losing max MP during the cast for some of these gear swaps. It's fucking retarded.
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#51
User is offline   dakpluto 

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[quote name='Lilsoulreaver' date='15 November 2009 - 05:31 PM' timestamp='1258320718' post='3820658']
[quote name='dakpluto' date='15 November 2009 - 05:21 AM' timestamp='1258262474' post='3820578']
As it is now:

[code]
<spellcast>
<config
ShowGearSwaps="false"
Debug="true"
ShowSpellInfo="false"
/>
<sets>
<group name = "SMN" Default = "yes">


I'm assuming this is your WHM .xml obviously, but you're lead set command says "group name = SMN". Not sure if that makes a difference or not.
But this is simply fantastic.
[/quote]

That's because it is a WHM spellcast, and the group name = "SMN" is for whm/smn when I finish my /SCH then I will create the group name = "scholar" and add that on.
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#52
User is offline   Killataru 

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Wow, this thread is epic win for off topic. :unsure:

Fidelity Cape I saw in there.. looks like there's more to the Summoning Belt for us out there. Kinda neat. other then those two, anything else in there?
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#53
User is offline   Shirai 

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View Postdakpluto, on 15 November 2009 - 04:42 PM, said:

Well, for one, I use a completely seperate XML for my WHM/NIN. I found that 5000x easier than trying to mix them.


Yeah, I will be making a completely different xml for my real melee whm sets.
The melee sets added now are simply for the situations where I get a chance to take out my club and whack at some stuff like a NQ Adamantoise or Behemoth.
Or some limbus zones (lolCrabs)
With the gear I carry on me.

My true melee set has a lot more then the above, like WS gorgets and such.
But it would be pointless to also carry that with me as I lack inventory space already.

And as I said earlier, I've only been using spellcast since Friday evening so I am still learning. ;)
Once I perfect this one and finish the real Melee XML I'll adapt most likely your Summoner XML to my own playstyle.

Quote

And for WHM, so most of the elemental stuff is garbage. I see morons casting haste in Wind Staffs and wind obis and all this junk and I'm just like "Why?" It doesn't do shit. Much better to just stay a damage reduction (idle) set since nothing will make it do anything different than 15% haste. But you will see it. Not to mention you see some of these idiots also losing max MP during the cast for some of these gear swaps. It's fucking retarded.


Stoneskin (And why Protect and Shell are in there is a question you should ask Aikar, I simply haven't taken those out of there.) is casted in my full MND set.
Haste is casted in my Haste set (25% Haste) as are all -na spells including Sacrifice, Esuna and Erase.
Regen is too with the exception of the Cleric's Briault being locked on body instead of my Nashira Manteel.

The things you see me equip my elemental staves for are Enfeebles, Banish, Holy and Repose.
And of course my Terra's for my Idle/Ohscheit! set.
I always laugh a little when I indeed see people equip elemental staves for Haste, Sneak, Invis etc.
But I also cringe at people enfeebling in their curing sets. >.<
We bitch at red mages for not having/using elemental staves/enfeebling gear but a lot of whms do exactly the same.
Better yet, the only gearswap I see a lot of whms (Cure tanks) have is a cureset and a resting set (read a Dark staff and Errant Houpelande with Ginger/Coin cookies.)

Currently my MaxMP is not used.
But I'll be writing something in the lines of if MP is higher then equip MaxMP or something.
This XML is still a lot of work in progress.

View PostKillataru, on 15 November 2009 - 10:30 PM, said:

Wow, this thread is epic win for off topic. :unsure:


My apologies for my part in the derail.
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#54
User is offline   dakpluto 

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Don't apologize, it's a sign of weakness. :P
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#55
User is offline   DarkRift 

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View PostAleera, on 09 November 2009 - 02:11 PM, said:

Morana Pigaches
[Feet] DEF:10 INT+1
Shiva: Enhances magic accuracy
CanEquip, NoSale, Ex, Rare
Lv 72 SMN

Fenrir's Crown
[Head] DEF:10 MP+12
Fenrir: Enhances accuracy
CanEquip, NoSale, Ex, Rare
Lv 70 SMN


Two new additions to the avatar specific gear, I see. We got a Garuda headband, now Shiva feet and a Fenrir crown. I wonder if we'll get a piece for each avatar eventually.



Can someone explain situations these are better than Summoner Skill gear? Or Att gear if its available? I am trying to find a reason to camp these.

This post has been edited by DarkRift: 16 February 2010 - 11:33 AM

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#56
User is offline   Koryuu 

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Morana's is only better if it provides more then 5 Smn skills worth of Maccuracy (or you cant do limbus/salvage for the +5skill feet)
Ithink I read that Fenrirs only provides accuracy on Bloodpacts cant remember if it was a significant increase though
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