Found this
http://www.ffxiah.co...em.php?id=19235
Magic acc for quick draw proof????
Veuglaire
#2
Posted 10 November 2009 - 08:50 PM
errrr this gun is only situationally good for light/dark shot if you dont have a peacemaker
otherwise, pile of shit
im drunked btw
and i still see the omgwtf this is shit aspect!
Why didnt SE give us a more dmging bullet than a steel bullet..... Breaks my pirate heart....
otherwise, pile of shit
im drunked btw
Why didnt SE give us a more dmging bullet than a steel bullet..... Breaks my pirate heart....
#3
Posted 11 November 2009 - 09:52 AM
I think the point of the OP was to show that since SE added M.Acc to a Cor only gun.. than what many Cors already held to be true (like me) was that M.Acc really does affect Quick Draw. This isn't 100% solid proof but it sure as hell is 90%~ imo!! .. Granted I always did think MA affected QD.
But yah, not a good QD gun :-/ Oh well. Was really hoping for a rare/ex bullet with MAB and higher damage than steel!
But yah, not a good QD gun :-/ Oh well. Was really hoping for a rare/ex bullet with MAB and higher damage than steel!
#4
Posted 11 November 2009 - 11:35 AM
Say it with me:
Gear stats do not prove game theory.
Similarly, INT+3 on COR AF legs does not "prove" that Random Deal is affected by INT. And saying "Well what else is it there for?" becomes pretty pointless when you consider things like Squenix giving RNG Parrying skill+10 on relic legs when RNG has no native parrying skill at all.
Gear stats do not prove game theory.
Similarly, INT+3 on COR AF legs does not "prove" that Random Deal is affected by INT. And saying "Well what else is it there for?" becomes pretty pointless when you consider things like Squenix giving RNG Parrying skill+10 on relic legs when RNG has no native parrying skill at all.
#5
Posted 11 November 2009 - 05:46 PM
I do certainly agree with you on that.. which is also why I said it just gives a 90% chance (and not a 100%) that M.Acc does indeed. The other 10% needed is the simple fact that after hundreds of extremely resistant NMs where you are nothing but Cor.. you notice M.Acc does indeed affect QD. I'm not arguing by any means since obviously I don't run parses, tests, etc. This is simply from being Cor75 full-time since 22 days from its release.
But yah.. wtf at Int+ on Cor legs. Stupid shit..
But yah.. wtf at Int+ on Cor legs. Stupid shit..
#6
Posted 13 November 2009 - 03:58 AM
luckykrazy, on 11 November 2009 - 09:52 AM, said:
I think the point of the OP was to show that since SE added M.Acc to a Cor only gun.. than what many Cors already held to be true (like me) was that M.Acc really does affect Quick Draw. This isn't 100% solid proof but it sure as hell is 90%~ imo!! .. Granted I always did think MA affected QD.
NO
This gun is intended for Leaden Salute which magic accuracy does effect.
Quick Draw Accuracy is only effected by AGI, I am surprised you idiot's don't think INT effects quick draw in some way, after all the relic pants of a wopping +3 INT.
#7
Posted 13 November 2009 - 05:11 AM
luckykrazy, on 11 November 2009 - 05:46 PM, said:
I do certainly agree with you on that.. which is also why I said it just gives a 90% chance (and not a 100%) that M.Acc does indeed. The other 10% needed is the simple fact that after hundreds of extremely resistant NMs where you are nothing but Cor.. you notice M.Acc does indeed affect QD. I'm not arguing by any means since obviously I don't run parses, tests, etc. This is simply from being Cor75 full-time since 22 days from its release.
But yah.. wtf at Int+ on Cor legs. Stupid shit..
But yah.. wtf at Int+ on Cor legs. Stupid shit..
Does not show anything. saying 90% gives SE too much credit, it is more like 10% something to think about to keep in the back in the mind but that is about it.
it could show that mag acc does nothing since the player base knows how stats work better then SE does.
if SE stopped making POS gear for mages like BLM and SCH mythices i would not be saying this.
my question is how does the MAB 5 for damage compare to the damage loss, from what i read the D of the weapon effects QD damage?
#8
Posted 13 November 2009 - 05:30 AM
#9
Posted 13 November 2009 - 06:42 AM
ok shooting these guns naked with nothing but Steel Bullet and AF1 Hat equipped you will get this
Veuglaire: 241
Corsair's Gun: 242
I dunno about working in the damage with another crazy forumla though, lets do 30MAB + HQ Staff cause that's not that hard to obtain at all.
Veuglaire: 2*(35+70+10)*(1.30)*(1.15) = 343.85
Corsair's Gun: 2*(41+70+10)*(1.25)*(1.15) = 347.87
Well seems like the more MAB you have the shittier Veuglaire gets.
GO MATH
Veuglaire: 241
Corsair's Gun: 242
I dunno about working in the damage with another crazy forumla though, lets do 30MAB + HQ Staff cause that's not that hard to obtain at all.
Veuglaire: 2*(35+70+10)*(1.30)*(1.15) = 343.85
Corsair's Gun: 2*(41+70+10)*(1.25)*(1.15) = 347.87
Well seems like the more MAB you have the shittier Veuglaire gets.
#10
Posted 13 November 2009 - 06:52 AM
Ezekial, on 13 November 2009 - 03:58 AM, said:
NO
Quick Draw Accuracy is only effected by AGI,
Prove it, cuz if you cant prove it either way, then you should stop saying stuff like this
Furthermore SE loves giving us random stats that we never use on our first piece of AF.... i mean off the top of my head the DRK AF feet have MND on them, but im sure theres more examples.
On a side point i think i remember reading somewhere that Leaden Salute couldn't miss?
#11
Posted 13 November 2009 - 08:25 AM
Though I don't think one way or another about MA effecting COR or not.
I will say, SE usually favors the JP play style to each class, regardless if we like our way or not.
and we know COR/WHM and occasionally COR/BRD is favored in japan.
MA most likely is thrown on for COR/WHM, since the japanese usually think thats the only way to go.
I will say, SE usually favors the JP play style to each class, regardless if we like our way or not.
and we know COR/WHM and occasionally COR/BRD is favored in japan.
MA most likely is thrown on for COR/WHM, since the japanese usually think thats the only way to go.
#12
Posted 13 November 2009 - 09:09 AM
Kandi_, on 13 November 2009 - 08:25 AM, said:
Though I don't think one way or another about MA effecting COR or not.
I will say, SE usually favors the JP play style to each class, regardless if we like our way or not.
and we know COR/WHM and occasionally COR/BRD is favored in japan.
MA most likely is thrown on for COR/WHM, since the japanese usually think thats the only way to go.
I will say, SE usually favors the JP play style to each class, regardless if we like our way or not.
and we know COR/WHM and occasionally COR/BRD is favored in japan.
MA most likely is thrown on for COR/WHM, since the japanese usually think thats the only way to go.
Sadly that makes sense, but that's why every single JP corsair I have seen has sucked complete ass.
COR/BRD fucking lol,
#13
Posted 13 November 2009 - 07:40 PM
Nath, on 13 November 2009 - 06:52 AM, said:
Prove it, cuz if you cant prove it either way, then you should stop saying stuff like this
Furthermore SE loves giving us random stats that we never use on our first piece of AF.... i mean off the top of my head the DRK AF feet have MND on them, but im sure theres more examples.
On a side point i think i remember reading somewhere that Leaden Salute couldn't miss?
Furthermore SE loves giving us random stats that we never use on our first piece of AF.... i mean off the top of my head the DRK AF feet have MND on them, but im sure theres more examples.
On a side point i think i remember reading somewhere that Leaden Salute couldn't miss?
It does not miss it gets resisted.
#14
Posted 13 November 2009 - 08:06 PM
Nath, on 13 November 2009 - 06:52 AM, said:
Prove it, cuz if you cant prove it either way, then you should stop saying stuff like this
Furthermore SE loves giving us random stats that we never use on our first piece of AF.... i mean off the top of my head the DRK AF feet have MND on them, but im sure theres more examples.
On a side point i think i remember reading somewhere that Leaden Salute couldn't miss?
Furthermore SE loves giving us random stats that we never use on our first piece of AF.... i mean off the top of my head the DRK AF feet have MND on them, but im sure theres more examples.
On a side point i think i remember reading somewhere that Leaden Salute couldn't miss?
Guillotine -
Scythe weapon skill
- Skill level: 200 (Dark Knights only.)
- Delivers a four-hit attack. Silences enemy. Duration of effect varies with TP.
- Will stack with Sneak Attack.
[edit] Properties
- Element: None
- Skillchain Properties:
Induration
It's nothing huge, but they do have a use. It's also been shown that around the time you'd even have these outside of storage, those feet are better than pretty much anything else you can get. I'm just nitpicking though, and in b4 gtfoSAM.
#15
Posted 13 November 2009 - 08:42 PM
Lol, theres a major difference in a dmg mod on a WS and a JA modifier, which is what is in question here, but since u called it
BLM feet, AGI +3, find a use!
BLM feet, AGI +3, find a use!
#16
Posted 13 November 2009 - 09:18 PM
DRG AF body has VIT which was thought to be useless until someone actually found out that it's a mod for Jump.
#17
Posted 13 November 2009 - 10:54 PM
#18
Posted 17 November 2009 - 12:38 AM
Ezekial, on 13 November 2009 - 06:42 AM, said:
ok shooting these guns naked with nothing but Steel Bullet and AF1 Hat equipped you will get this
Veuglaire: 241
Corsair's Gun: 242
I dunno about working in the damage with another crazy forumla though, lets do 30MAB + HQ Staff cause that's not that hard to obtain at all.
Veuglaire: 2*(35+70+10)*(1.30)*(1.15) = 343.85
Corsair's Gun: 2*(41+70+10)*(1.25)*(1.15) = 347.87
Well seems like the more MAB you have the shittier Veuglaire gets.
GO MATH
Veuglaire: 241
Corsair's Gun: 242
I dunno about working in the damage with another crazy forumla though, lets do 30MAB + HQ Staff cause that's not that hard to obtain at all.
Veuglaire: 2*(35+70+10)*(1.30)*(1.15) = 343.85
Corsair's Gun: 2*(41+70+10)*(1.25)*(1.15) = 347.87
Well seems like the more MAB you have the shittier Veuglaire gets.
ur math is off or ur calculator is rounding up significant figures.
i dunno how u got the 1.30 for Veuglaire. assuming the 30 MAB is in ADDITION to the already +5 MAB of Veuglaire. the 1.30 variable in the equation should actually be 1.35 thus resulting in 408~409.
also the Corsairs gun should be 1.3. assuming ur MAB Variablo = [1+(MAB/100)]. with the math done again. Corsair's Gun results in 361.79= 361~362
the only way more MAB would result in lesser QD numbers is if this were an exponential function which it is not.
#19
Posted 17 November 2009 - 04:23 PM
Never, ever cite AF stats for proof. They all have several pieces with random stats just because the good stats were already taken. Often times you see real stats added on top of the AF+1.
However, looking at job specific gear is another matter. New gun and gloves with macc would point in the direction of it affecting QD. Not proof, but considering the job really doesn't gain from macc in any other way, it would seem that if SE didn't just pump out random shitty gear, that macc has some affect on cor.
Granted, pup on hope staff says fuck you all over it since they neither have staff skill nor the ability to control their puppets. The hefty negatives for shooting kind of limits what else it could be, unless it somehow affects phantom rolls, lulz.
However, looking at job specific gear is another matter. New gun and gloves with macc would point in the direction of it affecting QD. Not proof, but considering the job really doesn't gain from macc in any other way, it would seem that if SE didn't just pump out random shitty gear, that macc has some affect on cor.
Granted, pup on hope staff says fuck you all over it since they neither have staff skill nor the ability to control their puppets. The hefty negatives for shooting kind of limits what else it could be, unless it somehow affects phantom rolls, lulz.
#20
Posted 11 December 2009 - 07:40 AM
Maybe it's for debuffs?
We all know how the JP shit ass Corsairs love /WHM
We all know how the JP shit ass Corsairs love /WHM
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