My current options are Homam legs for TP and Askar dirs. Comparing the 2 homam gives me +3 acc and +3% haste (fast cast is kinda meh since im /sam) while askar gives me +7 acc (counting the dex as well) +5 att.
My Tp setup:
perdu scythe
pole grip
turban
PCC
brutal
ethereal
Haubergeon/askar
Homam hands
raja's
ulthalam's
Cerb
Swift
homam legs
homam feet
I was generally thinking Askar for WS and homam for tp, but im kinda leaning towards Askar for TP as well.
Any input would be helpful, ty.
WS/TP legs for those w/o onyx or heca
#2
Posted 21 November 2009 - 01:18 PM
Greeber, on 21 November 2009 - 11:27 AM, said:
My current options are Homam legs for TP and Askar dirs. Comparing the 2 homam gives me +3 acc and +3% haste (fast cast is kinda meh since im /sam) while askar gives me +7 acc (counting the dex as well) +5 att.
My Tp setup:
perdu scythe
pole grip
turban
PCC
brutal
ethereal
Haubergeon/askar
Homam hands
raja's
ulthalam's
Cerb
Swift
homam legs
homam feet
I was generally thinking Askar for WS and homam for tp, but im kinda leaning towards Askar for TP as well.
Any input would be helpful, ty.
My Tp setup:
perdu scythe
pole grip
turban
PCC
brutal
ethereal
Haubergeon/askar
Homam hands
raja's
ulthalam's
Cerb
Swift
homam legs
homam feet
I was generally thinking Askar for WS and homam for tp, but im kinda leaning towards Askar for TP as well.
Any input would be helpful, ty.
Homam for tp
Black cuisses for ws
#3
Posted 21 November 2009 - 01:37 PM
The homam legs are gonna beat out askar unless you desperately need the acc, in which case swapping out turban for askar head and keeping homam would be a better alternative. Not counting any of the other factors, getting atleast one more hit in is gonna destroy whatever the +attack would do for ya DoT wise.
As for WS legs exorcist hose(STR+3 ACC+3) and black cuisses(STR+4 ATK+14) are both good and readily available with ares legs and onxy cuisses being on top when you can get em.
Also, assuming your subbing sam you need 8 stp in gear to 6hit with perdu. Instead of using askar bod/ rajas/ PCC/Ulthal/brutal for tp you can do NQberk/rajas/Chiv/Ecphoria/brutal and end up with more acc while keeping your 6hit
As for WS legs exorcist hose(STR+3 ACC+3) and black cuisses(STR+4 ATK+14) are both good and readily available with ares legs and onxy cuisses being on top when you can get em.
Also, assuming your subbing sam you need 8 stp in gear to 6hit with perdu. Instead of using askar bod/ rajas/ PCC/Ulthal/brutal for tp you can do NQberk/rajas/Chiv/Ecphoria/brutal and end up with more acc while keeping your 6hit
#4
Posted 21 November 2009 - 07:29 PM
Wtf why would you even consider TP'ing in anything besides homam, maybe you should just toss them so they aren't going to waste. Black cuisses are like 100k if that stop being a cheap ass.
#5
Posted 21 November 2009 - 09:34 PM
Dazd, on 21 November 2009 - 07:29 PM, said:
Wtf why would you even consider TP'ing in anything besides homam, maybe you should just toss them so they aren't going to waste. Black cuisses are like 100k if that stop being a cheap ass.
Because until SE raise's the cap to the amount of combat skills merits, i wont be able to merit scythe. Its nice to see flaming tards still exist though
#6
Posted 21 November 2009 - 09:46 PM
If you have homam you should be tp'ing in them full time considering the rest of your gear isn't absolute shit. Scythe merits or not you should be using pizza on just about everything, colibri being one of the few exceptions, and those aren't exactly hard to hit anyway. Don't understand why you would even ask this question and you'll probably just want to sit and argue so whatever if you wanna use shitty askar over homam go ahead.
#7
Posted 22 November 2009 - 03:16 PM
Greeber, on 21 November 2009 - 11:27 AM, said:
My current options are Homam legs for TP and Askar dirs. Comparing the 2 homam gives me +3 acc and +3% haste (fast cast is kinda meh since im /sam) while askar gives me +7 acc (counting the dex as well) +5 att.
My Tp setup:
perdu scythe
pole grip
turban
PCC
brutal
ethereal
Haubergeon/askar
Homam hands
raja's
ulthalam's
Cerb
Swift
homam legs
homam feet
I was generally thinking Askar for WS and homam for tp, but im kinda leaning towards Askar for TP as well.
Any input would be helpful, ty.
My Tp setup:
perdu scythe
pole grip
turban
PCC
brutal
ethereal
Haubergeon/askar
Homam hands
raja's
ulthalam's
Cerb
Swift
homam legs
homam feet
I was generally thinking Askar for WS and homam for tp, but im kinda leaning towards Askar for TP as well.
Any input would be helpful, ty.
Homam for TP (unless you have have the new ASA pants with haste+3% and acc+7 augments, and I do realize you did not mention those but I am, because they are worth mentioning.....)
Black Cuisses for WS(until you can get onyx/ares)
As for Askar Dirs...you can have those on a high acc WS set for more evasive mobs...like for THF mamool etc... (which is what I do, but honestly I rarely find myself in need of that set, I almost always use my regular guillo WS set...)
#8
Posted 23 November 2009 - 02:47 PM
I only asked because the Askar dirs were sitting in my mh not doing anything (got them to finish the set just in case SE finally lets us store the shit) and i was having problems aquiring a pair of Black cuisses. But the day i posted this i was lucky enough to snag a pair on the ah lol. Ty for the info though.
#9
Posted 23 November 2009 - 04:56 PM
No problem... and yeah the only place for Askar pants on DRK is really on a high acc WS set( I'm 99% sure that those are DRK's highest acc pants) but like many things in this game, it is situational, though normally for most things it will be black/onyx for WS....
Also, Askar pants don't give acc+7 when you add the dex, they actually give a total of acc+8(for 2handers only) because for 2handers, 1 dex = 0.75acc, so in other words, for every 4 points of DEX, your accuracy value is raised by 3. Just throwing that out there....
And of course, again, Homam or the new Homam +1s (ASA "Blitzer poleyn" pants with def37, STR+2, VIT+2, haste+3%, and acc+7), if you have them, are best DRK pants for TP.
Furthermore, This is a little off topic, but even if you get those new ASA pants to replace your Homam pants for TPing, Homam pants should still be your best pants for zerging, and if you use Spellcast, you can also have your homam pants on a FastCast "precast" set for some spells... for example, some of my spells like dreads spikes or sleep/sleep2 have Fast cast +11% when I start casting( +5% from my Nuevo Coselete body, which has fastcast+5% and macc+4 augments, +2% from loquacious earring, and +4 from homam pants), and then I finish casting in max Dark Skill gear or max enfeebling skill gear, +macc and +int in other slots, depending on the spell etc....
Also, Askar pants don't give acc+7 when you add the dex, they actually give a total of acc+8(for 2handers only) because for 2handers, 1 dex = 0.75acc, so in other words, for every 4 points of DEX, your accuracy value is raised by 3. Just throwing that out there....
And of course, again, Homam or the new Homam +1s (ASA "Blitzer poleyn" pants with def37, STR+2, VIT+2, haste+3%, and acc+7), if you have them, are best DRK pants for TP.
Furthermore, This is a little off topic, but even if you get those new ASA pants to replace your Homam pants for TPing, Homam pants should still be your best pants for zerging, and if you use Spellcast, you can also have your homam pants on a FastCast "precast" set for some spells... for example, some of my spells like dreads spikes or sleep/sleep2 have Fast cast +11% when I start casting( +5% from my Nuevo Coselete body, which has fastcast+5% and macc+4 augments, +2% from loquacious earring, and +4 from homam pants), and then I finish casting in max Dark Skill gear or max enfeebling skill gear, +macc and +int in other slots, depending on the spell etc....
#10
Posted 15 January 2010 - 06:30 AM
Pobyedobyedo, on 21 November 2009 - 01:37 PM, said:
The homam legs are gonna beat out askar unless you desperately need the acc, in which case swapping out turban for askar head and keeping homam would be a better alternative. Not counting any of the other factors, getting atleast one more hit in is gonna destroy whatever the +attack would do for ya DoT wise.
As for WS legs exorcist hose(STR+3 ACC+3) and black cuisses(STR+4 ATK+14) are both good and readily available with ares legs and onxy cuisses being on top when you can get em.
Also, assuming your subbing sam you need 8 stp in gear to 6hit with perdu. Instead of using askar bod/ rajas/ PCC/Ulthal/brutal for tp you can do NQberk/rajas/Chiv/Ecphoria/brutal and end up with more acc while keeping your 6hit
As for WS legs exorcist hose(STR+3 ACC+3) and black cuisses(STR+4 ATK+14) are both good and readily available with ares legs and onxy cuisses being on top when you can get em.
Also, assuming your subbing sam you need 8 stp in gear to 6hit with perdu. Instead of using askar bod/ rajas/ PCC/Ulthal/brutal for tp you can do NQberk/rajas/Chiv/Ecphoria/brutal and end up with more acc while keeping your 6hit
try aurum legs for ws acc > att in his current setup
#11
Posted 15 January 2010 - 02:42 PM
ok so what if you, as a drk, have heca legs? Wouldn't the dex and 20attack make them better for guillotine/insurgency over the jse suicide pants? Agree fully on homam/ASA legs(acc+7 haste+3 augs) over the askar
#13
Posted 18 January 2010 - 02:57 AM
btw http://images3.wikia...ram_Cuisses.png > then heca legs
#14
Posted 18 January 2010 - 12:46 PM
Xeron, on 18 January 2010 - 02:57 AM, said:
btw http://images3.wikia...ram_Cuisses.png > then heca legs
Eh...good catch there Xeron, those Bahram Cuisses are better than both Askar dirs and heca legs on a "high acc" guillo WS set, if you really need the ACC...(maybe fighting THF mamool etc.)
Otherwise, if you don't need the extra acc on your guillo ws set, I'd say then Onyx Cuisses for sure(or Black cuisses, if you don't have Onyx yet).
#15
Posted 20 January 2010 - 05:44 AM
Jazz, on 18 January 2010 - 12:46 PM, said:
Eh...good catch there Xeron, those Bahram Cuisses are better than both Askar dirs and heca legs on a "high acc" guillo WS set, if you really need the ACC...(maybe fighting THF mamool etc.)
Otherwise, if you don't need the extra acc on your guillo ws set, I'd say then Onyx Cuisses for sure(or Black cuisses, if you don't have Onyx yet).
Otherwise, if you don't need the extra acc on your guillo ws set, I'd say then Onyx Cuisses for sure(or Black cuisses, if you don't have Onyx yet).
yap thats right ^^ Jazz but i think acc should be capped on ws and on tp gear so you can always use att food and got higher dmg output
#17
Posted 20 January 2010 - 12:05 PM
Uyo, on 20 January 2010 - 07:50 AM, said:
What about Ares's Flanchard?
Well...actually about Ares legs...they're good, actually really good for WAR and DRG, and for DRK Ares's legs and Onyx Cuisses are close, but I would have to say Onyx Cuisses.
Ares legs do have 1 more STR than Onyx legs, but no attack+(besides the attack+4 coming from the str+6). You also have to consider that Ares also comes with -3 INT and -3 MND which are secondary mods for DRK WSs, sure it may not be much but still its there...
The other thing is imo, the str+ combined with the attack+ from Onyx cuisses will do more for you more often/most of the time because attack+ really helps your Guillone a lot(provided that you do have enough acc to land your hits), that being said, if you do have capped attack or very close somehow, with lots of buffs and fighting mobs with dia II/and or Chaos roll, that the Attack from Onyx Cuisses is doing extremely little to nothing for you, then sure Ares with its Doable attack+2% could be nice...
but yeah I just see the attack+ helping more often...
In the case of GS, again, Ares's has 1 more STR which is nice but it has -3 INT, so its kind of a wash there...you do get double attack+2%, and we know that Spinning slash and Ground Strike come with some "attack bonus" (just like y/g/k for SAM's GK ) through a 1.5 multiplier to cRatio to the WS calculation in the case of Spinning slash and 1.75 multiplier to cRatio to the WS calculation in the case of Ground Strike; however, on Gods/HNMS, JoL, mobs with very high defense etc. that "attack bonus" alone is not enough to "completely" cap you on attack there.(only on weak mobs)
If you are fighting weak mobs with GS, so you do completely cap attack with the bonus alone on the WSs, and the attack+ from Onyx cuisses is then doing absolutely nothing(you still get the STR+ from it though), then Ares's would be good...but then if you're fighing weak mobs you should probably be using a Scythe...
so stacking some attack+ with GS is still good when fighting Higher level/defense mobs, and Double Attack from Ares's is kinda downgraded on 1 hit WSs like Spinning Slash because you will not be putting much acc in your WS set there since you do get an acc bonus on the first hit, so on high level mobs it is likely that you will miss your Double Attack. Furthermore, Double attack hits carry a 1.00 ftp instead of the 2.50 ftp @ 100% tp(or carry a 1.00 ftp instead of the 3.00 ftp @ 100% if you are using the Martial sword GS) for Spinning Slash.
To summarize all that,
Famous words here... "It is situational" (They can be close etc.)
But IMO, Onyx cuisses would be better most of the time for DRK WSs.
#18
Posted 20 January 2010 - 12:17 PM
Well I'm leveling DRK to 75 but I think I'll stick to Ares's because I don't seem myself spending almost 4m on Cuisses <.<
Then again short inventory space as well
Then again short inventory space as well
#19
Posted 21 January 2010 - 04:07 AM
For Guillotine and Insurgency the -3 INT/MND are very unlikely to effect your damage, as they are unlike to reduce you INT/MND enough to reduce your WSC (due to the low mods on these WS)
For Spiral hell and the top GS weapons skills then the -3 INT/MND is likely to reduce your WSC by 1.
For Guillotine it very roughly comes down to (assuming accuracy isn't a concern):
If attack capped Ares > Onyx > Black
If attack isn't capped Onyx > Ares = Black
Capping attack is only going to happen on weaker mobs and even then it would require quite good buffs.
For Spiral hell and the top GS weapons skills then the -3 INT/MND is likely to reduce your WSC by 1.
For Guillotine it very roughly comes down to (assuming accuracy isn't a concern):
If attack capped Ares > Onyx > Black
If attack isn't capped Onyx > Ares = Black
Capping attack is only going to happen on weaker mobs and even then it would require quite good buffs.
#20
Posted 21 January 2010 - 05:29 AM
Well I have SAM and WAR at 75 as well.
So where I'll use DRK is most likely merit mobs and Salvage/Nyzul.
And in those places my attack will deffinetly be capped!
So where I'll use DRK is most likely merit mobs and Salvage/Nyzul.
And in those places my attack will deffinetly be capped!
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