harlequin had another 3rd WS instead of magic mortar. theres nothing wrong with it but it seems like a waste for harlequin and makes more sense for stormwalker.
do you ever wish...
#2
Posted 24 November 2009 - 11:04 AM
te be honest I wish the autos were structured a bit more defined.
Harly: DPS MNK style(quicker attacks but not as effective on higher def mobs and HNM etc)
Valor: Co-Tank and DPS DRK/SAM/DRG style(larger attacks but a bit slower, more effective on things with large dehense)
Storm: RDM etc
Soul: WHM
Spirti:BLM
Its sad that we dont see Harly much after level 10.
Harly: DPS MNK style(quicker attacks but not as effective on higher def mobs and HNM etc)
Valor: Co-Tank and DPS DRK/SAM/DRG style(larger attacks but a bit slower, more effective on things with large dehense)
Storm: RDM etc
Soul: WHM
Spirti:BLM
Its sad that we dont see Harly much after level 10.
#3
Posted 24 November 2009 - 11:31 AM
Harle is the only one who can make Magic Mortar useful, but, since nerfing it, the WS a whole is pointless.
I think Harle had potential but, it being the jack of all trades puppet, it's destined to mediocrity. Harle really should be changed, I think. If it could attack twice, a la MNK, and had it's melee skill increased, it could be pretty useful with Knockout. Thing is, SE won't do it because it has healing capabilities, and SE won't completely redefine the puppet.
I think Harle had potential but, it being the jack of all trades puppet, it's destined to mediocrity. Harle really should be changed, I think. If it could attack twice, a la MNK, and had it's melee skill increased, it could be pretty useful with Knockout. Thing is, SE won't do it because it has healing capabilities, and SE won't completely redefine the puppet.
#4
Posted 24 November 2009 - 02:19 PM
Kleiner, on 24 November 2009 - 11:31 AM, said:
Harle is the only one who can make Magic Mortar useful, but, since nerfing it, the WS a whole is pointless.
I think Harle had potential but, it being the jack of all trades puppet, it's destined to mediocrity. Harle really should be changed, I think. If it could attack twice, a la MNK, and had it's melee skill increased, it could be pretty useful with Knockout. Thing is, SE won't do it because it has healing capabilities, and SE won't completely redefine the puppet.
I think Harle had potential but, it being the jack of all trades puppet, it's destined to mediocrity. Harle really should be changed, I think. If it could attack twice, a la MNK, and had it's melee skill increased, it could be pretty useful with Knockout. Thing is, SE won't do it because it has healing capabilities, and SE won't completely redefine the puppet.
hi2u ws points.
#5
Posted 24 November 2009 - 06:09 PM
#7
Posted 24 November 2009 - 07:54 PM
They should. They used to, for about thespan of three days. Then SE says
"We apologize for nay inconvenience this has caused"
and took it away.
It's infuriating. SE is terrified of making pet jobs too good, instead they want SAM to have that spot.
"We apologize for nay inconvenience this has caused"
and took it away.
It's infuriating. SE is terrified of making pet jobs too good, instead they want SAM to have that spot.
#9
Posted 25 November 2009 - 01:43 AM
Kleiner, on 24 November 2009 - 07:54 PM, said:
They should. They used to, for about thespan of three days. Then SE says
"We apologize for nay inconvenience this has caused"
and took it away.
It's infuriating. SE is terrified of making pet jobs too good, instead they want SAM to have that spot.
"We apologize for nay inconvenience this has caused"
and took it away.
It's infuriating. SE is terrified of making pet jobs too good, instead they want SAM to have that spot.
remember those few days when it would cast non stop like a human does and we all thought it was SE's way of making the harle usefull again? Oh wait that was a programming error . . . oops.
#10
Posted 25 November 2009 - 03:50 AM
Seems anytime theres a really useful game mechanic that we enjoy the up and nerf it away. So we should start complimenting SE on things like spell lock and overly powerful mobs. WE LOVE THAT IT TAKES 10MINS TO KILL AN EP AFTER LEVEL 50
#11
Posted 25 November 2009 - 09:29 AM
#12
Posted 25 November 2009 - 10:27 AM
#13
Posted 25 November 2009 - 05:45 PM
They should make an attachment that gives TP Bonus (+100%) and Auto-regain with 10% TP per tick with one Fire Maneuver, 15% with two, and 20% with three.
My logic behind this:
My logic behind this:
Spoiler
#14
Posted 26 November 2009 - 04:51 AM
Alisha, on 24 November 2009 - 09:40 AM, said:
harlequin had another 3rd WS instead of magic mortar. theres nothing wrong with it but it seems like a waste for harlequin and makes more sense for stormwalker.
I just wish they removed the stupid "priorityze WS with maneuver" thing, or at least gave us more intelligent maneuvers. It's so stupid you need Dark for Armor Piercer or Cannibal Blade, sigh
But in the end this is just a worthless detail, compared to the things I'd wish for my PUP to come true
#16
Posted 27 November 2009 - 04:30 PM
#17
Posted 03 December 2009 - 06:48 PM
SolAcension, on 26 November 2009 - 09:10 PM, said:
I wish do you wish threads wouldnt come up~
oh please it's not like pups are always asking for new puppets the way summoners are always asking for new avatars. pup is supposed to be a flexible job but it's options for bludgeoning damage are limited. sure you could just use HQ knockout,but knockout doesn't SC well with hth WS.
#18
Posted 03 December 2009 - 10:33 PM
As much as I disdain "I wish for X and Y" threads, at least it's a thread. PUP forums are dead otherwise.
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