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NIN/RDM ~ Playing with ninjutsu ~ What gear and merits

#1
User is offline   Spence 

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Current ideal setup...

Main: HQ Staves
Ammo: Phantom Tathlum
Head: Koga Hatsuburi (Ninja Hatsuburi +1 when being resisted)
Neck: Ugg. Pendant (Ninjutsu torque when being resisted)
Ear1/Ear2: Stealth earring/Moldy (I think this would be fulltime since Novio isn't very realistic and meh 2 INT)
Body: Osode (Mirke maybe with 4 MAB/Macc?)
Hands: I'm leaning towards Elf RSE2 because I can't think of anything else
Ring1/Ring2: Omega Ring/Balrahns Ring (Maybe snow ring or whatever since I'm still on ToAU44)
Back: I hear mention of a +2 INT back NIN can wear but I think I'd rather get Warlocks mantle pending difficulty of obtaining the +2 back)
Waist: RSE Belt (Considered getting the obi's but that's a lot of time invested and am unsure of the benefit of 10MAB on one spell vs. 4INT on all 6 spells)
Legs: The ASA legs with 4MAB and 8% running speed
Feet: Ninja Kyahan +1

Can anyone think of alternatives?

Merits: I'm at 8/8 Ninjutsu, 1 in each element of category 1 and am debating what to do for category 2. Fully upgrade 2? 1 in each? I've read that it's better to cycle through the Ni spells and toss in a San once a cycle?
I'm also debating swapping STR for INT merits as I don't really get any enjoyment out of melee jobs anymore and just don't care

Any suggestions would be appreciated. I'd rather have some direction and save myself some time playing with my merits.
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#2
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I tried to play around with spells. I maxed Doton: San to see how it worked. As Nin/drk with Nq staff, I was getting around 120 damage on Jailer of Justice and 130 on Jailer of Hope. However, I got many resists as well. On Odin, it did about 80 Dmg on unresisted nukes. I also tried nin/rdm on Ultima and got around 180 Dmg at start (4 legs - 2 legs and last phase were terrible for dmg).
I tried to toss a couple more unmerited spells as well, but they were somehow crappy.


My setup had 105 int, 300 skill, 23 macc and 25 Mab (this is including the merits). My Doton: San had a base damage of 115.
As you can see, my total damage was just a little bit ahead of the base damage of the spell.

Int is your best stat when you consider nuking with Ninja. If you tossed a couple nukes around, you probably noticed Orc Plds were a really good target to get decent damage. It's because Orcs (especially Plds) have terrible Int, making your nukes good. Yagudo Blms are however terrible. It's because they have high Int.

The Int is really important because San nukes have a really low base damage: 115 at best (Thunder III is 345).
When casting a nuke, the dINT value is the difference between your INT and your target's INT.
When this value is positive (you have more int), it's multiplied by 1.5 and added to the base damage of the spell. It means every point of positive dINT adds +1.5 damage.
When your dINT is negative (you have less int) its value is removed from the base damage of the spell. It means each point of negative dINT removes 1 point of damage.

Having a strong dINT is really important because our spell base damage sucks. Multiplying our weak base damage by Mab (or enhance ninjutsu) percents isn't really good because we multiply a weak value. Let's compare Doton: San (115) and blizzard III(345). Let's look at the damage bonus you get from 20 Mab

Doton: 115*0.2= 23. Each point of Mab adds +1.1 Dmg, while every point of positive dINT is +1.5 Dmg.
Thunder III: 345*0.2=69. Each point of Mab means around +3.5 Dmg, while every point of positive dINT is only +1.5 Dmg

Also, the negative dINT is worse for Ninja than for jobs like Blm or Rdm, because once again our spell base dmg is too weak. Let's say you have -20 dINT.

Doton: 115-20= 95. That's a loss of 17% of your base damage.
ThunderIII: 345-20= 325. That's only a loss of 5.5% of your base damage.

This is why you should favor Int over Mab/enhance ninjutsu. Make sure you have enough Skill/Macc though.
... but, to be honest, don't bother, it sucks, you're gonna be disappointed.

My setup was (hume)
head: yasha jinpachi (7 int > 5% dmg)
Neck: ninjutsu torque (need to find slots to put some skill)
Ears: ninjutsu/moldavite (not much int available here)
Body: Osode
Hands: hume RSE +4 int
Rings: Omega/diamond (I guess double snow would be better)
Back: astute cape (another good slot to add skill since there isn't any good Int item anyways)
Waist: hume RSE +4 int
Legs: Yasha +2 int (I guess denali would be more or less the same, however I think Sangoma lappas are the best here)
Feet: AF+1, +6 Int

It makes a total of: 300 skill, 112 Int, 20 Macc, 20 Mab for a maxed San spell (add +20 Mab when /rdm)
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#3
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Thanks for your advice, and ya... I'm pretty discouraged at the moment. I'm also an elf so I have piss poor INT to begin with...
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#4
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Reviving this, I made some nukes lately. Some are Nin/drk and some are Nin/rdm.

Posted Image

To be honest, depending on the mobs, I wonder if a nin/rdm would be able to pull out more dmg than a pld with Atonement.
On a lv 86 mob, a 100 dmg nuke is 135 CE and 407 VE. It's not too bad.
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#5
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View PostOulanbator, on 14 December 2009 - 05:17 PM, said:

Reviving this, I made some nukes lately. Some are Nin/drk and some are Nin/rdm.

Posted Image

To be honest, depending on the mobs, I wonder if a nin/rdm would be able to pull out more dmg than a pld with Atonement.
On a lv 86 mob, a 100 dmg nuke is 135 CE and 407 VE. It's not too bad.

just remember /drk is a hate tool, does not give a MAB.

nin/rdm can be amazing with sleep bind dispel and that damage for spells.

if you can get away with converting and curing your self that be good hate assuming you live, for the future.

also kind of neat i can make NIN into a BLM, too band its very hard on space but something ill keep in mind and might try to od my self.

I want too but I just cant put the energy into it atm.

This post has been edited by rambus: 25 May 2010 - 11:40 PM

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#6
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View PostOulanbator, on 14 December 2009 - 05:17 PM, said:

To be honest, depending on the mobs, I wonder if a nin/rdm would be able to pull out more dmg than a pld with Atonement.
On a lv 86 mob, a 100 dmg nuke is 135 CE and 407 VE. It's not too bad.


I'm constrained enough as it is with equipment for endgame tanking, I dont have space to carry nuking tools and a nuking set, along with hq staves around with me aswell...
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#7
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View PostKonda, on 26 May 2010 - 06:20 AM, said:

I'm constrained enough as it is with equipment for endgame tanking, I dont have space to carry nuking tools and a nuking set, along with hq staves around with me aswell...

I'm curious what you carry that is really useful and mandatory. This is what I currently carry on nin/rdm with 3 spells and 3 staves.
Posted Image
Posted Image

The total in the screens is 76/80. I can see 4 important items I'm missing: Nagiritsune, Colossus' mantle, Alert Ring and Corneus ring. I could also use a Phantom Tathlum.
However, I'm also carrying extra useless items such as food (that can stay in satchel), BS, KS, sneak/invis tools and Jubaku tools.

On top of that, it's not useful to carry more than 3 spells, since it's not really practical. You can't spam the wheel when tanking HNMs like you did back in the 40s.


Also:
Posted Image
Didn't beat this guy cause he was getting some 400 Dmg from excalibur add effect, but the results in hate bouncing and defensive capabilities were really satisfying, especially when considering he have Excal and Aegis. (and yes, this was a pickup Tinnin, we get some crazy Pickups on Cerb :P)

This post has been edited by Oulanbator: 28 May 2010 - 06:41 AM

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#8
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To bad he didn't have atonement.
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#9
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Wouldn't have made a huge difference for hate control. As I explained on other boards, nuking on nin/rdm isn't the best hate tool of the job. It's a good tool to maintain enmity cap while speeding up the fights with damage, but the sleep/dispel/blind trilogy is more efficient for enmity generation (but too powerful to maintain cap). Basically, when you reach the point where you can slow down on spamming the 3 hate spells, you're better dealing damage.
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#10
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I don't get a chance to test shit on NIN since most of the events I do always have a Aegis PLD.
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#11
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Why do people bring up Aegis like it's terribly relevant? Yeah, it makes reducing magic damage trivial and it has a nice block rate, but it doesn't really add anything to Paladin that cannot be achieved by someone with a Koenig Shield or Terror Shield or whatever is the de facto standard these days. People act like Paladin permanently gains the effect of Invincible with Aegis when all they really get is a means of reducing magic damage that requires less attention paid. Oh, and big Shield Bashes, whoo.
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#12
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View PostOulanbator, on 28 May 2010 - 06:34 AM, said:

The total in the screens is 76/80. I can see 4 important items I'm missing: Nagiritsune, Colossus' mantle, Alert Ring and Corneus ring. I could also use a Phantom Tathlum.
However, I'm also carrying extra useless items such as food (that can stay in satchel), BS, KS, sneak/invis tools and Jubaku tools.

On top of that, it's not useful to carry more than 3 spells, since it's not really practical. You can't spam the wheel when tanking HNMs like you did back in the 40s.



without posting gearshots (cba atm, can be found here: ffxiah) I carry this:
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and use most of it regularly (with exception of usubod and s.kote) edit: that's 77/80 btw

need the -5% mdt katana and the MDB one to go with it, but been really busy irl lately and not had the chance to do trail of margins....



your gearsets are really higgldy piggldy and all of them lack HP... I keep above 1400hp across all my sets, which helps reduce emnity lost when taking damage and reduces chances of 1shot.

I cant figure out what your idle set is for... you're usually casting something the majority of the time you're tanking on NIN, haste is also useless when idling, so you'd be better with some regen equipment or more evasion for shadow preservation...
I use my idle set for bind and kuriyami/hojo casts (when they dont need stuck), with a different set for stun and full enmity for sleep. Because I default to Idle set, I've took dust gloves out of it since sometimes you need to be able to move fast, for thinks like ixion and yilb. It drops some enmity for pdt and mdt, but maintains a decent amount and has a good chunk of haste in there too.

your max hp and mp values change lots with your sets too... your hp goes from 1199 1322... casting stoneskin with full hp means you drop 123hp when you go back to your idle set... which is fine if you want to cure yourself for hate, but otherwise it wastes mages mp.

This post has been edited by Konda: 28 May 2010 - 04:34 PM

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#13
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I see at least six things that could be in your satchel, not to mention the fact that evasion has very isolated uses that don't generally come up in situations where you need most of that gear. You also have random pieces of resistance gear which, again, has isolated uses, as well as a few stacks of tools that could be kept in toolbag-form until needed.
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#14
User is offline   Konda 

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ribbon/coller are part of mdb build, and only have +24 of hojo, other stacks are just from crossover on the SS.

Evasion is pretty limited in it's use, but it's still useful to have, and when I do want to use it, it'sbetter to have it on call and not in satchel or something.

I occationally idle in it if i've too much hate over co-tank and want to conserve shadows.


this is all besides the point though, because I've not got space to carry 10~ more items for situational nuking, and really dont have space for them in my MH, with 7 lv75 jobs all geared...
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#15
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Well, different players different approaches. Thankfully, we're polite people discussing in a productive manner, and we don't get constant boasting attacks like "wtf you confused noob" (or slightly more evolved versions).
We're all in the same boat trying to make this job more widely accepted by the community after all :)


The idle set is my default set. It's what every macro comes back to. As you can notice, the Idle and the enmity casting sets have the same visible gear, which prevents me from blinking non-stop when spamming basic hate tools and casting Utsusemi (when I don't need specific casting setups). I spared you the utsu casting set as it is also really similar. People will say "lolblinking" or "//bmn or GTFO", but the fact is I cannot choose which systems my healers play on. Excessive blinking for little benefits isn't worth the danger imo, and I cannot count the times my healers praised me for my little blinking. Not being annoying for healers is actually a good passive argument when trying to have a unconventional job being placed in a key position for serious fights ^.~)b
This idle set also provides basic defenses: 30 PDT, 13 MDT and 33 eva (I usually idle in merman's rings). None of these are optimal defenses, yet still reduce damage from any unexpected/unavoidable attack. And these 2 (well 3) sets, let me stay at 1300 Hp foodless, which is quite honorable for a Hume. I'm above 1400 at all times when using food, but Elvaans and Galkas will always be higher regardless.

I don't think a 2Hp/tic regen will change anything in the course of the battle, especially when swapped in and out constantly. Evasion is an interesting option and I use it as a default set on two of my other macro palettes that works differently. The max Mp is really irrelevant. I rarely never get to max Mp anyways. 100Mp is way enough to perform on nin/rdm. Some sets takes me way higher, but it's not like it matters.

The stoneskin set could indeed use some tweaking. I tried to push stoneskin as high as I could, as my goal was to distribute healing done over time. However, some minor changes would actually let me save 90ish Hp in the process, which can only make it better. In a way, it doesn't matter much, the balance is still positive (100 Hp lost for 231 Dmg prevented), and Stoneskin have a long casting time, making it impossible to cast when in tricky situations. I cast it when I'm safe, so it doesn't matter much to loose 100 Hp at these times. However, I'll reduce that Hp loss.

And why do you think I would cure myself for hate ? Plds do this because they don't have anything better, but sleep/dispel/blind blows cures in pieces. I cure myself when I feel it's needed to support the mages. /rdm comes with Cure III, not casting it when the situation calls for it would be stupid.



But don't worry, I'm questioning your gear too cause some stuff really seems out of place:
- black ribbon and jeweled collar seems quite out of place without other parts of an elemental setup.
- the bibiki seashell... do you really think the benefits out of this item are worth one item slot ? I'm not sure it will save you more than 1Hp on a taken hit.
- war shinobi gi and Orochi nodawa... well I said what I though about these above
- getting +1% haste -20Hp 50% of the time isn't something I consider worth an item slot. On top of that fast-cast caps your recast quite easilly, that extra haste isn't needed.
- same goes for sarutobi Kyahan: not only that haste won't help your already capped recasts, but they also lower the enmity you get from casting utsu... sad
- loquacious earring... I never get why people use this. You don't even get 1s recast out of it and the casting time reduction isn't noticeable compared to /rdm fast cast
- I know some people like hades sainti, but I don't cause it prevents the bearer from parrying, for a tiny enmity gain (especially since shark strap was released)
- WTF are you doing with an Arhat's hakama +1 ?
- Antares harness and Usu body: why use both ? Don't tell me you strive for 15 Hp.
- Ritter gorget and evasion torque (well you get +1 evasion out of the torque for the loss of 25Hp)
- You have some spell interruption items, but you lack the main one (the nikkarioe) so the rest is pointless at this time

So yes, I think you could easily save a few slots to make a decent nuking setup if you wanted to :)
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#16
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View PostOulanbator, on 28 May 2010 - 06:44 PM, said:

But don't worry, I'm questioning your gear too cause some stuff really seems out of place:
- black ribbon and jeweled collar seems quite out of place without other parts of an elemental setup.

i use these because i dont have any mdt or mdb items in that slot so across the board chance to resist a nuke (however small) is still better than nothing

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- the bibiki seashell... do you really think the benefits out of this item are worth one item slot ? I'm not sure it will save you more than 1Hp on a taken hit.

Since i dont have a D.ring, the defence in this set is fairly low, so every little helps. Once you cap pdt, DEF/VIT is the only other way to reduce dmg

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-war shinobi gi and Orochi nodawa... well I said what I though about these above

I carry regen equipment for all my jobs, and have it macro'd with +movement equipment so i can just toss it on when running/waiting

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- getting +1% haste -20Hp 50% of the time isn't something I consider worth an item slot. On top of that fast-cast caps your recast quite easilly, that extra haste isn't needed.

Im /drk 99.99999999% of the time, so my macros and gearsets are tailored for that. I do everything ingame lowman and quite often with several 2box'd accounts, so there are gaps in songs and hastes at times, and I like to be as self-sufficient as possible. still need crab hat and 1% neck too.

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- same goes for sarutobi Kyahan: not only that haste won't help your already capped recasts, but they also lower the enmity you get from casting utsu... sad
- loquacious earring... I never get why people use this. You don't even get 1s recast out of it and the casting time reduction isn't noticeable compared to /rdm fast cast

same as above

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- I know some people like hades sainti, but I don't cause it prevents the bearer from parrying, for a tiny enmity gain (especially since shark strap was released)

hades are used for stun/sleep/JAs... staff is in there for idle.

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- WTF are you doing with an Arhat's hakama +1 ?

Enmity+3 on legs, care to point out something with more?

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- Antares harness and Usu body: why use both ? Don't tell me you strive for 15 Hp.

ant. is better for tanking purposes due to the 15hp, but usu looks so much better >.>;
not too sure why i have both of these on me still

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- Ritter gorget and evasion torque (well you get +1 evasion out of the torque for the loss of 25Hp)

evasion is evasion. you want more of it when you're trying to evade.
and you only lose 18hp, but I can hit 1500+ np without food in an evasion build.

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- You have some spell interruption items, but you lack the main one (the nikkarioe) so the rest is pointless at this time

I dont have a spell interruption set. I don't see the appeal of dumping all of your pdt almost for a better chance at ichi (can nin even hit 100%?) you lose a ton more CE, and run a much higher risk of getting 1shot'd by a badly timed TP move.




your sets just seem a little confused, that's all... you have eris' earrings+1, but dont have a bomb queen ring, dont have lamia mantle+1 or (nq)bow.
No int in your mdb set (arguably not hugely important, but can help with resists on some weaker hnms).
You carry suzy feet, but dont use them in your pdt set.
and most of all, you're suggesting nuke builds, but dont have the hq staves for the nukes you use?

don't get me wrong, you builds obviously work, otherwise you wouldn't use them... it's just they seem a bit confused.
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#17
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Although your arguments are valid, I still think you have difficulties to prioritize what's important and what isn't as much important. It's nice to see you trying to push the job to its limits, but sometimes you use slots for items that have really minimalistic returns. For example, I totally agree on your stance about Pdt Vs Spell interruption, but then, why bother with a couple spell interruption items then ? Same for these two resist items. The regen items might be nice when walking around, but are pointless when doing an HNM fight: you could put them in satchel and pull something more useful out of it.
The enmity items (like arhat's gi) are understandable when /drk because you get JAs once every 5~6 minutes, but well, it's not like JAs are your main hate tool either.


What you see as flaws are choices I made:
- the bomb queen ring is an item I dislike, since many mobs love fire attacks. On top of this rings are items that get swapped in and out quite often, so the extra Hp on this slot is not helping.
- the HQ staves are expensive items, and the game is about to change. Plus I don't get to nuke that often on Ninja, so right now they are not worth being bought. I do have HQ earth and light for Brd.
- I sold the lamia mantle after they released the Alexander fight, thinking its price would crash. Didn't get a chance to finish the Alex fight yet.
- the lamia kaman doesn't do much by itself. It's interesting to have it included in a larger MDB set (like the ones Aegis Plds have). By iteself, it's as worthless as the Bibiki seashell.

You're right on some things however:
- using Int gear along the MDT gear. Since I already carry it, it could help a little bit without adding extra inventory charge.
- suzy feet in PDT gear for the same reason. I made the SS set in a hurry for my last fight, and it could definitely use some teawking.


And use /rdm 99.99999% of the time. Unless the fight is a mini-zerg where you have 2 minute to pop all your JAs/spells trying to hold gate, /rdm is really stronger, more regular, more defensive, overall more efficient.
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#18
User is offline   Konda 

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why bother with a couple spell interruption items then ?


I only have spell inteterrupt items because they also have the highest enmity on them for that slot. I dont use them for the spell interrupt, I use them for the enmity.

if you looked at the sets I use on ffxiah, you should be able to tell this, instead of just looking at invo list >.>;

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- the bomb queen ring is an item I dislike, since many mobs love fire attacks. On top of this rings are items that get swapped in and out quite often, so the extra Hp on this slot is not helping.

the -fire doesnt increase the damage you take from fire spells, it only reduces the chance of resisting. +elemental stats are essentially magic evasion against a particular element and is involved with an accuracy check on a mob's spell. you dont take more damage if you take a hit with haubergeon on, and you dont take more damage from firespells with BQR. when you're about to take magic damage, you can swap to MDT set and supplement the hp in other slots. (this magic evasion check is the reason that I use ribbon/neck in my mdt sets)

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- I sold the lamia mantle after they released the Alexander fight, thinking its price would crash. Didn't get a chance to finish the Alex fight yet.

mantle is all of 50k or something. there's no reason not to have one. what's more, 4MDB generally does more for you than 2% mdt.... either way you should be using resentment cape when it's active for your mdt set.

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- the lamia kaman doesn't do much by itself. It's interesting to have it included in a larger MDB set (like the ones Aegis Plds have). By iteself, it's as worthless as the Bibiki seashell.
.
it doesnt do much by it's self, you're right... but when it's with other mdt items, it's still an improvement. It's not worth it to get the hq unless you really have nothing else to get, but the nq is like 20k so you have no reason not to get it.
Again, the seashell is still an improvement over not using it.

You're talking about getting Phantom Tathlum and you carry very situational nuking sets, but then try to suggest you dont need items for the sets that actually matter. (enmity, mdt, pdt etc)

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Plus I don't get to nuke that often on Ninja, so right now they are not worth being bought.

sounds to me you should max the more important sets first which you use every time you hnm tank on NIN, instead of situational nuking sets, which may be nice, but are by no means essential.


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And use /rdm 99.99999% of the time. Unless the fight is a mini-zerg where you have 2 minute to pop all your JAs/spells trying to hold gate, /rdm is really stronger, more regular, more defensive, overall more efficient.

the few times I've tried using /rdm, i've felt hate hasnt been as stable... I used it at ouryu but hate was allover the place when i'd done it quite a few times as /drk without a problem. my gear and expericne has come along a fair amount since then, so I should be to use it to better effect, but I'm not about to try a new SJ when I'm solo tanking Yilbegan or Lord Ruthven because messing up means losing the crystal and having to start over. I'm more familiar with /drk on them so going to continue to use it for them until i can try an easier mob with /rdm again. Them two and omega are the main fights where I tank atm, and /drk is by far the best SJ for omega.

1 more thing... why do you use haste/enmity set since dispel is 10second recast? you should be using full enmity since fastcast and march/haste means you'll be able to cast it almost back to back. you mp can't cope with spamming it so the recast shouldn't be an issue at all.

you only need to mix haste and enmity for stun(and maybe bind) since it has a 45second recast by it's self. I dont use any haste for sleep since that has a low enough recast that I can use full enmity and it still slots into the stun>bind>sleep>kuryiami cycle I usually do. full enmity for it also gives a nice additional chunk of CE which can be hard to come by on NIN if you take a beating.
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#19
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Well, you seem quite misunderstood about how to use dispel, which also explains why you're not satisfied with nin/rdm. The two combos have really different tanking approaches.

Nin/drk uses long recast spells, with high VE spikes and little CE generation. It's all about finding the good rotation that allows you to keep VE high enough to tank while slowly building CE with Sleep and Stun (might toss Kurayami/Hojo in the pack), and keeping Mp at a stable level. Your CE eventually caps, but at this point, you keep doing almost the same rotation to keep VE as close to cap as possible besides decay.
So nin/drk is about keeping VE high while slowing building CE, and in order to do this you need arrange your spells in an infinite Mp manner. If you run out of Mp, your VE will crash and your CE won't be high enough to backup up your lack of VE. Of course, over the course of a really long fight, it doesn't makes much difference.

Nin/rdm is the opposite. It's a CE based tanking. The VE is slow, but the CE can cap really fast when spamming dispel and sleep. So the goal here is to spam these two spells to cap CE asap, then to work on raising VE and keeping it high with alternative spells, because dispel and sleep give terrible VE for their Mp price (especially when compared to Stun). You're not in an unlimited Mp approach, in fact, your Mp pool is constantly yoyo-ing between full and empty. You go into a CE spam phase, and when your Mp is close to empty, you work on keeping VE at a different level. Thankfully, Blind is a VE beast for a really tiny Mp price: Stun is 25Mp for 1280 VE, 25Mp of Blind will give you 3200 VE. Nukes are also an asset here: a couple good nukes will help you keep VE high for no Mp at all allowing you to reaload Mp for the next CE spam phase.
That's also why being able to recast spells like Dispel and Blind as soon as possible is good. The objective is to cast as often as possible while you have Mp.


The good thing with nin/rdm is your CE stays high even when you do nothing. You can afford to stop spamming Sleep/Dispel, because most of your enmity will stay as it is. It's like saving your work to resume it later. On the opposite, a Nin/drk that stops spamming looses all his VE hence most the work he did for enmity (as his CE raises at a really slow pace). Nin/rdm is a good combo for fights allowing you to build hate and keep CE high. Once it's done, it's not hard to keep VE really high with blind (+ nukes + preventing tools like dispel) and to recap CE when needed.

That's also why nin/drk is better for a fight like Ouryu where you constantly take damage. Damage ruins your CE, which constantly resets the work the nin/rdm did. The nin/drk that works mainly with VE doesn't care, because constant damage have no impact on its VE. Since constant AoE spells resets CE for everyone (including blms), the nin/drk stays above everyone else (except maybe rdm/nin). Ouryu is mostly a VE tanked fight due to the constant damage income.



I won't comment (once again) on your gear. I think everyone understood your logic as well as mine. It's all about choosing between pushing some aspects of the job to their fullest, even for minimalistic returns, against being able to use efficiently every aspect of the job without being able to max out everything to the fullest. I think both should work, sometimes 50Hp or 2%PDT will make a difference, sometimes it won't.
It's up to everyone to know the game, to analyze and adjust to the situation (mobs, group composition etc etc...) ^_^
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User is offline   Konda 

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I'd not really considered the differences in /rdm and /drk as CE and VE based tanking before.

That'd explain why I've always found /drk to be more reilable since it's very hard to avoid damage completely on fights like yilb, vnm vamp, ouryu and oupire...

I'd try it on omega, but having stun is waaaay too useful for that fight, not to mention the hate reset... and we don't do ultima. hm, ill find a use for it one day lol


I disagree with you on the dispel build though... .with haste/march and fastcast you have like 1 second delay between casts... Halving the enmity you cast in doesnt half the recast time, you'd get more "bang for your buck" with full enmity, especially at the start of the fight.
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