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NIN/RDM ~ Playing with ninjutsu ~ What gear and merits

#21
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There is a huge difference between between completely avoiding damage and taking constant damage. The reason you found /drk better could be your lack of understanding of nin/rdm mechanics more than the nature of the fights you mention.
You can try it on Omega, you don't really need stun for this (in fact, you don't really need stun for anything). Go after serious targets like T4 ZNMs to get started, then export it on other hard fights.
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#22
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Go full out enmity on hate spells NIN/RDM. There's enough of them with low enough recast to be constantly casting something for hate (blind, bind, dispel, sleep) even if you're not casting shadows.
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#23
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I was playing with NIN/RDM earlier today:
Posted Image
3/5 group 1, 2/5 group 2 merits in it. No food, Burn, or the best INT/MAB gear.

Was this the right thread? lol
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#24
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No
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#25
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Nice damage but EP mob.
Just like weaponskills, you may have to adjust gear when fighting more serious monsters (IT or higher)
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#26
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When soloing things with Jutsu/Kiting/Pinning, do you usually tack on Bio2 for additional damage? Or does it not do much with SJ level dark magic?
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#27
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View PostKendo, on 19 August 2010 - 01:55 AM, said:

When soloing things with Jutsu/Kiting/Pinning, do you usually tack on Bio2 for additional damage? Or does it not do much with SJ level dark magic?

It's damage where there wasn't any before, so it's always going to be a benefit. The DoT won't be as powerful as a BLM80 by any means, but that doesn't mean it isn't going to speed things up.
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#28
User is offline   Kendo 

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I just wasn't sure how it worked sub 200skill because Wiki doesn't list anything below that. Thanks. ^^
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#29
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View PostKendo, on 19 August 2010 - 01:01 PM, said:

I just wasn't sure how it worked sub 200skill because Wiki doesn't list anything below that. Thanks. ^^

Just looking at wiki, I'd say it's either 4 or 5 a tic but I can't say for sure.
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#30
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I've solo'd several things as Monk/Red Mage and I can assure you that Bio II doesn't often get resisted. It doesn't add a spectacular amount of damage, but if you have nothing better to spend MP on, it's worth using.
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#31
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View Postpathwriter, on 19 August 2010 - 03:29 PM, said:

I've solo'd several things as Monk/Red Mage and I can assure you that Bio II doesn't often get resisted. It doesn't add a spectacular amount of damage, but if you have nothing better to spend MP on, it's worth using.

The DoT can't get resisted, but I have a hard time believing the initial damage goes unresisted very often.
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#32
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I meant the DoT. I don't cast Bio II without native Dark Magic Skill expecting it to do damage. My point was that it doesn't have its duration severely cut by high resistance.
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#33
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View Postpathwriter, on 19 August 2010 - 11:28 PM, said:

I meant the DoT. I don't cast Bio II without native Dark Magic Skill expecting it to do damage. My point was that it doesn't have its duration severely cut by high resistance.

Ahhh yea then. Just to anyone wondering, the only mobs currently (that I'm aware of) that can resist Dia or Bio are Ahriman's when they have their Magic Barrier buff active.
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#34
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I just capped (5/5) Bio3 yesterday for my RDM80. Also hit NIN80. How does NIN/RDM in a decent nuking build (kiting/dot/pinning) compare to RDM killspeed with Bio3/Poison2/Occasional nukes? It seems like if you're spamming the wheel whenever you can, It'd add up pretty quick (barring resists), but RDM gets 900Dmg every 2.5Mins from Bio3/Poison2, not counting nukes (unless I'm mistaken from my wikimaths).
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#35
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View PostKendo, on 21 August 2010 - 11:42 AM, said:

I just capped (5/5) Bio3 yesterday for my RDM80. Also hit NIN80. How does NIN/RDM in a decent nuking build (kiting/dot/pinning) compare to RDM killspeed with Bio3/Poison2/Occasional nukes? It seems like if you're spamming the wheel whenever you can, It'd add up pretty quick (barring resists), but RDM gets 900Dmg every 2.5Mins from Bio3/Poison2, not counting nukes (unless I'm mistaken from my wikimaths).

NIN isn't even fucking close offensively. Also, you can't forget about all of the defensive things RDM brings to the table as well, which is really why you should use RDM for any difficult solo.
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#36
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I'd imagine that Ninja, Corsair, and Monk all work equally well for kiting and slowly chipping away at the impenetrable carapace of a given big-bad. Of course, Ninja has more trouble with movement speed (25% can actually be too fast and Danzo Sune-Ate take a bit of effort to acquire compared to Hermes' Sandals) and both Ninja and Corsair cost money to do damage. Red Mage beats the lot of them and doesn't cost a cent unless you need Utsusemi and, even then, it ought to be less than you'd spend on other tools or cards.
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#37
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Just took out Feuerunke (t2 undead vnm) as NIN/RDM in 23~ mins after pull, solo. Certainly faster than RDM on this mob, at least.
:Ni nukes were doing 105 as Elvaan with 61+35 int, AF2 Hatsuburi, +16 MAB&appropriate HQ staff. +40 with ice and throw in Hyorin obi since it was nearly full-time weather in xarca. With Futae (job ability I didn't even know we had), Hyoton:San was doing 256. Tacked Bio2/Dokumori on.
Gear was:
Main:HQ staff
Sub:Bugard Strap+1
Ammo:Phantom Tathlum
Head:Koga Hatsuburi
Neck:Uggalepih Pendant
L.ear:Moldavite Earring
R.ear:Loquacious Earring
Body:Kirin's Osode
Hands:Wood Gauntlets
L.Ring:Snow Ring
R.Ring:Omega Ring
Back:Boxer's Mantle
Waist:Hyorin Obi for Hyoton, Swift for others
Legs:Denali Kecks
Feet:Denali Gamashes

Lots of room for improvement, I know. Lots of fun and got some skills on my uncapped (hit 274 during the fight) Ninjutsu. :ph34r:
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#38
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Either you suck at RDM or your friends suck at RDM.
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#39
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I bio3/poison2 proceed to nuke as much as I can whilst keeping outlasting my first priority.
Anyway, this guy took 18mins to solo just now. Here's an example of something that isn't resistant to all damage like Feuer.
Posted Image
0/7 on the axe. <_<
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#40
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Accidental double-post. Whoops.

This post has been edited by Kendo: 25 August 2010 - 01:29 PM

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