Agena, on 31 December 2009 - 01:51 PM, said:
Gee the Holidays couldn't have anything to do with it I'm sure.
No obviously I was wrong and instead of people spending more time with their families at social gatherings and events, it's definitely not that an aged MMORPG has become so convoluted and taxing on it's users that inorder to log in and feel as if they've accomplished anything they must spend months on attempting to acquire a single ingame item at a time, with a heavy luck based system which seems more aggravating then rewarding. Including the fact that new "Revolutionary Systems" that seem very familiar to other online games now take millions of gil and hours spent hunting down extremely difficult monsters that don't seem to drop anything profitable.
Or the fact that you have to now purchase an extremely unfinished expansion pack wait 2 years for content updates have a new expansion pack announced and all the storyline elements get cut and no closure is ever found.
Then if you still want content you can purchase a special code that will unlock a mission/quest line of annoying and repetitive quests for just another piece of gear.
I mean it's not like partying was broken or anything and instead of traveling Vana'diel conquering monsters and far away places, you can now grind endlessly in a few spots killing the same monsters over and over again until level 75...
Further more the idea of investing all this time to get all this gear and all these levels of jobs and crafts when a newer and fresher experience is just down the road.
Any way though it's definitely not because the Holidays were around and people have social obligations to attend.