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DRK zerg weapon choices

#1
User is offline   Myll 

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Now, I scanned first page of this forum, did not see any threads that might answer my question, so I will answer it here.

I am assuming, that Kclub is best zerg, and BZ is 2nd.
*edit* I say assuming, because I myself am not a DRK, but I am in an LS and some that are new are asking questions about zerg choices, so I figured I would learn what I could so I might be better able to answer said questions.

For any DRK that those 2 are out of range

What is 3rd?
Merc Kris? Ridill? Ferrara? Fortitude Axe?

Assuming in the latter 2 that the DRK in question has capped Desperate blows, and 2hr marchx2/madx2
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#2
User is offline   Hyriu 

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Zaghnal is only second(third) for the first 30 seconds, some zergs may last longer than that, Kirin comes to mind.

Kraken > Octave(hint: get people O.Clubs and level a 72BRD mule) > M.Kris > Ridill.

I guess Zaghnal would be behind Octave with Desperate blows.
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#3
User is offline   Xeron 

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View PostHyriu, on 15 January 2010 - 05:29 AM, said:

Zaghnal is only second(third) for the first 30 seconds, some zergs may last longer than that, Kirin comes to mind.

Kraken > Octave(hint: get people O.Clubs and level a 72BRD mule) > M.Kris > Ridill.

I guess Zaghnal would be behind Octave with Desperate blows.


DRK/DRG KC > DRK/DRG OC > DRK/DRG MC > DRK/SAM BZ > DRK/DRG Ridill ! (with the max. hp and haste gear)

notice: i beat with my DRK/SAM BZ DRK/NIN MC !
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#4
User is offline   Arcsol 

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i dont think a 72 drk/drg with a oc is going to outparse a 75 drk/drg with a mk. you cant even cap haste at 72 much less get anywhere near the same hp.
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#5
User is offline   Mogar 

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View PostArcsol, on 15 January 2010 - 07:14 PM, said:

i dont think a 72 drk/drg with a oc is going to outparse a 75 drk/drg with a mk. you cant even cap haste at 72 much less get anywhere near the same hp.



Patroclus's Helm 2%
Dusk Gloves +1 4%
Vbelt 6%
Dusk Ledelsens +1 3%
Blitz Ring 1%
Wyvern Earring 5%
Wyvern Targe 1%
Clown's Subligar 3%

25% which is caped bro
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#6
User is offline   Punicesvir 

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25% is the cap but dont you need 26% to actually get it? I dont know where I am getting this from but I think I have seen it somewhere.
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#7
User is offline   Thelian 

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they are fraction values, its not a 5% + 5% = 10%. when its 5% haste its not /100 its /256 i believe. each piece of haste equipment has a diffrent % thats X/256 or w/e the number is. the fraction values are added, 10/256 + 10/256 would be 20/256 which = .078 or 7% haste bc of the round down. BUT one piece of 5% haste equipment could have a diffrent fraction value then a diffrent 5% haste peice. haveing 26% total in gear accounts for the unknown of what values some gear really has. there are lists of some gear's fraction values somewhere i just forget where.

i just got home from work and am tired, if that doesnt make sense forgive me lol
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#8
User is offline   Nattack 

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i could have sworn there were 100 threads just like this


maybe im just dreaming
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#9
User is offline   Thelian 

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you must be high, original poster is original
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#10
User is offline   Arcsol 

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View PostMogar, on 16 January 2010 - 03:37 PM, said:

Patroclus's Helm 2%
Dusk Gloves +1 4%
Vbelt 6%
Dusk Ledelsens +1 3%
Blitz Ring 1%
Wyvern Earring 5%
Wyvern Targe 1%
Clown's Subligar 3%

25% which is NOT capped* bro

25.6% aka 26% is capped haste. Semantics though. Clown's Subligar also gives absolutely no haste, I have no idea where you got that idea from. This brings you down to 22%. 22% haste with crappy hp will not beat a MK. I'm sorry, but it just won't.
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#11
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View PostArcsol, on 16 January 2010 - 07:54 PM, said:

Clown's Subligar also gives absolutely no haste, I have no idea where you got that idea from. This brings you down to 22%. 22% haste with crappy hp will not beat a MK. I'm sorry, but it just won't.


http://wiki.ffxiclop.../wiki/Iqi-Balam

This ANNM says hi, but Wiki says it only up to 1%
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#12
User is offline   Arcsol 

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View PostBikpik, on 17 January 2010 - 09:59 AM, said:

http://wiki.ffxiclop.../wiki/Iqi-Balam

This ANNM says hi, but Wiki says it only up to 1%

My statement still stands until someone maths this out.
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#13
User is offline   Xeron 

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View PostArcsol, on 17 January 2010 - 09:24 PM, said:

My statement still stands until someone maths this out.


lol dont need to reach the full haste cap in gear. normaly you zerg with brds! that means spell haste and SV 2x march. haste caps @ max. 80% cant reach more

and trust me if i say oc drk beats mc drk i got one in my ls
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#14
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View PostXeron, on 18 January 2010 - 02:50 AM, said:

lol dont need to reach the full haste cap in gear. normaly you zerg with brds! that means spell haste and SV 2x march. haste caps @ max. 80% cant reach more

and trust me if i say oc drk beats mc drk i got one in my ls


While I agree that you don't NEED (though it obviously is best to cap it) to cap haste to do great damage in a zerg- you clearly have no idea what you are talking about based on the rest of your post.
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#15
User is offline   Xeron 

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View PostFoxdragoon, on 18 January 2010 - 04:32 AM, said:

While I agree that you don't NEED (though it obviously is best to cap it) to cap haste to do great damage in a zerg- you clearly have no idea what you are talking about based on the rest of your post.


told a sam! if you zerg right you will hit the cap anyway. sure its nice to cap haste but on 72 you should look for hp too
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#16
User is offline   Bikpik 

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Actually, you aren't hitting the haste cap with a 1H weapon anyways. The max haste you can get from spells is 43.75%, equipment is 25%, so even with a dnc, with capped haste samba merits, you can only cap at 78.75% haste. Which is why the more hits from KC/OC are > MK.
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#17
User is offline   Taint 

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Kclub > Apoc > Oclub > Mkris
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#18
User is offline   Argettio 

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View PostTaint, on 18 January 2010 - 09:24 AM, said:

Kclub > Apoc > Oclub > Mkris


Really?

From the maths I have seen (and done myself) no 2 handed weapon could keep up with m.kris or above since the 2 handed update.

Before DA you will get around 18-19 (22ish including DA/TA) swings of an Apoc in 30 seconds (assuming 80% haste and sword strap) compared to 55 on an mkris and 80 on a k club.

I can see that the Apoc's drain effect would allow you to do good damage well after the 30seconds of blood weapon.

You obviously have more experience and I'm not going to say you are wrong, but I would be interested to hear why you thinking this is the right order?
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#19
User is offline   Uyo 

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Don't forget that Apoc lets you wield more HP in slots instead of haste.
Since with DB 5/5, SV Marches and Haste you'll be at 68% you'll only need 13% Haste in gear, 9~% coming from Catastrophe.

Here's an example of a set for Hume.
1392 (with 8 HP merits) + 434 = 1826 * 1,05 = 1917 HP.

Don't get me wrong I'm no pro-DRK but I think this is the reason why Taint stated that Apoc > OC and MK.
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#20
User is offline   Chriscoffey 

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To argue with Taint is asking for death. DO NOT AWAKEN THE GODS FOR THEIR ANGER DAMN YOU ALL.. Fear the reaper. Everyone in this thread needs to go find Jesus.

Posted Image

Here is my old character with O club. Not a bad weapon at all with zerg but as Taint said zerging is dying a bit in use. I decided to do Apocalypse which with no haste cap at that time was cool lol then they canned it but was a nice dream. Apocalypse after me and UNG have talked is still a very nice weapon. I just don't understand why some get it to not understand the concept of haste in stacking with which is what Cata. does for Drk along with SE living tools. I would like to state that i kept most of my chat filters open so i could see mage stuff and for stunning. I couldn't stand seeing GA and moves going off for people being in the back of the bus to lock mobs down. That is my pet peeve. People that come to do events then afk to watch TV while others do the work.
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