Killing Ifrit - a Final Fantasy community: Thief Spellcast - Killing Ifrit - a Final Fantasy community

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Thief Spellcast

#21
User is offline   Bikpik 

  • Slightly Bad Breath
  • PipPipPip

View Posttreelo, on 04 February 2010 - 09:28 AM, said:

If X happens, do Y.

When X = SA+WS and Y = Change gear, you have "an invaluable plug-in that enhances the flawed macro system."

When X = Fafnir popping and Y = CLAIM DAT SHIT you have a bot that is highly illegal and unfair.


With Spellcast, you press 1 combination once and it does this(Alt/Ctrl + #), with SE's macro system IF you write your macros properly, you can just hold Alt/ctrl and mash a # key as many times as necessary. How is that any harder? Besides, Spellcast doesn't magically do everything for you, you have to configure it do work first, which is the same with SE's macro system, just how you do it is different. IMO, all spellcast does is save on macro space, that's it, that's all. (Unless you use it with Autoexec, then you're getting close to more automated stuff)
0

#22
User is offline   Banggugyangu 

  • Can't find a teleport
  • PipPipPipPip
There's a huge difference in something that turns 3 button presses into 1 and something that does everything on its own.

"Cleaner" means instead of having the following macros:

"SA, SA2, SA3, WS, SAWS, TAWS, SATAWS, TA, TA2, TA3, WS2, WS3, SAWS2, SAWS3," etc...

I have the following:

"SA, TA, WS1, WS2, WS3"

Is there really so much skill involved in using the former macros as opposed to the latter? Am I not having to initiate the abilities and thus the appropriate gear swaps in either manner? *The correct answers are "No" and "I am" respectively*
0

#23
User is offline   Chriscoffey 

  • CFH all night long
  • PipPipPip
Why is that when spellcast and window macros are broken that people seeminly can't get their timings down or do as well as they could before. Each new plug in or add on degrades the so called skill level that each of us uses to do things on the game.

The game itself is easy enough compared to how it was before why make it like path said that you just watch TV and let the game do it itself depending on conditions. I find this whole argument asinine myself to explain in detail but as each person defines their own level of what is and what isn't fair and/or right to do in the game. I find it interesting, to say in the least, that people who play using all the tools to claim the basics are just simplified cannot do those said basics when their tools are taken away with proper timing which is the basis for the arugment in the first place. I think that explains alot.
0

#24
User is offline   treelo 

  • Fundamentally Loathsome
  • PipPipPipPipPip

View PostShamaya, on 04 February 2010 - 10:23 AM, said:

you don't even play the game you fucking tea drinking cunt


I'm just taking a break you sushi sucking sodomite.

Quote

There's a huge difference in something that turns 3 button presses into 1 and something that does everything on its own.


Unfortunately you appear to be placing path's argument with mine, this isn't the case. Spellcast utilises customised scripts to take several actions under specific conditions, you have already gone way beyond your own definition of its purpose by explaining how it will detect your job/subjob and react accordingly. A basic windower macro fits your description, it allows you extend a macro beyond the limits placed upon us by SE.

Spellcast xmls on the other hand will modify their actions based on your specifications, making use of functions and variables unavailable within the game. It isn't as simple as freeing up macro slots, that is merely a by-product of the reduced player interaction, and a convenient excuse used to validate it's use. Many users will be quick to point out the potential exploits such a system is capable of, quickly following it up with "but I don't use that" which is supposed to make things better. I only used FFXI-APP for the built-in translator to make communicating with the Japs a lot easier, that means the program was acceptable right? I mean, other people might cheat with it, but I don't.

You cannot program a standard macro to react differently based upon the situation you happen to be in. You cannot tell the game to equip specific items based upon your HP. You cannot alter your equipment based upon the element/casting time/MP cost, nor can a macro tell if you are in combat or not. These are just a few of the variables available that give Spellcast users an advantage. What about detecting buffs, or the day, or moon phase? Maybe you'd like to download a pre-defined set of rules to govern your actions?

Quote

Is there really so much skill involved in using the former macros as opposed to the latter?


I hear this line thrown out a lot by people defending Spellcast, the simple answer is yes. We all know shitty players, and it would be easy to hand them Spellcast, with pre-made xmls and see an immediate improvement. I'm sure most people can name at least one player who would be lost without it. If the ability to layout and operate standard macros made no difference, you would see no performance increase between to identical players with and without Spellcast. The fewer steps required to perform an action, the fewer decisions are made, the easier things become. A subpar player with extensive knowledge of Spellcast is capable of much more than usual because many of the decisions, reaction times, and planning has been done for them. That they had to write a script themselves to do this is beside the point, it's a script, not a macro. The weak link being that you use a macro to trigger the script.

If all you needed was a method of reducing the number of buttons pressed, a windower macro would suffice, it is the additional features of Spellcast that draw people in.

Quote

SpellCast maximizes your potential with fast gear swaps.
Using ChangeSpell, you can automate this and have SpellCast cast lower levels of spells when you don't have enough MP for the first one.
You only have to type a part of someone's name. It will match anyone in the zone, but people in your party or alliance will get priority.


Those are just a few of the features listed on the Spellcast page that go way beyond simply reducing keystrokes, you can keep clutching at your straw if you want, but the authors are more than happy to elaborate on the extensive "advanced features." The only difference between Spellcast and a bot is the level of interaction required to make them work. They are both just scripts in the end.
0

#25
User is offline   Banggugyangu 

  • Can't find a teleport
  • PipPipPipPip

View Posttreelo, on 04 February 2010 - 01:27 PM, said:

We all know shitty players, and it would be easy to hand them Spellcast, with pre-made xmls and see an immediate improvement. I'm sure most people can name at least one player who would be lost without it. If the ability to layout and operate standard macros made no difference, you would see no performance increase between to identical players with and without Spellcast.


Speaking at least for the players falling into this category of which I have personally encountered, I can honestly say that spellcast would be of little to no use. These players I've seen suck not because they can't seem to switch gear properly. They suck because of one of 3 reasons: 1: They don't realize they should gear swap. 2: They refuse to gear swap. and 3: They don't know which gear to use. None of those 3 situations would be solved with spellcast.

Regarding detecting subjob, that's accomplished by changing macro sets... nuff said.

BTW, I play on both PC and xbox 360. I do all my gear swaps on xbox as well. I can honestly say that it takes no more effort or skill to accomplish what I do on either.
0

#26
User is offline   xurion 

  • Seraph NQ Carpenter
  • PipPipPipPipPip

View Posttreelo, on 04 February 2010 - 01:27 PM, said:

I'm just taking a break you sushi sucking sodomite.


Brits unite!
0

#27
User is offline   Spoonykipper 

  • Slightly Bad Breath
  • PipPipPip

View Postxurion, on 05 February 2010 - 05:15 AM, said:

Brits unite!


You have my sword!
0

#28
User is offline   Aliadim 

  • Popped purple
  • PipPipPip

View PostSpoonykipper, on 05 February 2010 - 07:27 AM, said:

You have my sword!


And my axe.
0

#29
User is offline   nefarious.lover 

  • « The Patron Saint of Evasion » «Fountain of Vitriolic Spew»
  • PipPipPipPipPip
<?xml version="1.0" ?>
<spellcast>
 <config Debug="true" ShowGearSwaps="false" />
 <variables clear="false">
	<var name="mode">defensive</var>
	<var name="th4">Assassin's armlets</var>
	<var name="wsmode">saws</var>
	<var name="mobth4">Lesser Colibri</var>
 </variables>
 <sets>
	<group name="THF">
 	<set name="Utsusemi">
 	<lring>Wivre Ring +1</lring>
 	<head>Walahra Turban</head>
 	<neck>Evasion Torque</neck>
 	<lear>Triton Earring</lear>
 	<rear>Novia Earring</rear>
 	<body>Rapparee Harness</body>
 	<hands>Dusk Gloves</hands>
 	<back>Boxer's mantle</back>
 	<waist>Swift belt</waist>
 	<legs>Bravo's Subligar</legs>
 	<feet>Homam Gambieras</feet>
 	<rring>Wivre Ring +1</rring>
 	</set>
 	<set name="Offensive">
 	<head>Walahra Turban</head>
 	<neck>Love torque</neck>
 	<lear>Suppanomimi</lear>
 	<rear>Brutal earring</rear>
 	<body>Rapparee Harness</body>
 	<hands>$th4</hands>
 	<lring>Toreador's Ring</lring>
 	<rring>Rajas ring</rring>
 	<back>Cuchulain's Mantle</back>
 	<waist>Swift belt</waist>
 	<legs>Enkidu's subligar</legs>
 	<feet>Homam Gambieras</feet>
 	</set>
 	<set name="RAcc">
 	<lring>Behemoth Ring +1</lring>
 	<head>Enkidu's Cap</head>
 	<neck>Peacock Amulet</neck>
 	<lear>Drone Earring</lear>
 	<rear>Vision Earring</rear>
 	<body>Antares Harness</body>
 	<back>Jaeger mantle</back>
 	<waist>Buccaneer's belt</waist>
 	<legs>Dusk Trousers</legs>
 	<feet>Homam Gambieras</feet>
 	<rring>Behemoth Ring +1</rring>
 	</set>
 	<set name="Defensive">
 	<lring>Wivre Ring +1</lring>
 	<head>Empress Hairpin</head>
 	<neck>Evasion Torque</neck>
 	<lear>Triton Earring</lear>
 	<rear>Novia Earring</rear>
 	<body>Mirke Wardecors</body>
 	<hands>Assassin's armlets</hands>
 	<back>Boxer's mantle</back>
 	<waist>Scouter's Rope</waist>
 	<legs>Raven Hose</legs>
 	<feet>Dance Shoes +1</feet>
 	<rring>Wivre Ring +1</rring>
 	</set>
	 <set name="MaxDex">
 	<head>Asn. Bonnet +1</head>
 	<neck>Love torque</neck>
 	<lear>Delta earring</lear>
 	<rear>Minuet earring</rear>
 	<body>Antares Harness</body>
 	<hands>Assassin's armlets</hands>
 	<lring>Thunder ring</lring>
 	<rring>Rajas ring</rring>
 	<back>Amemet mantle +1</back>
 	<waist>Warwolf belt</waist>
 	<legs>Enkidu's subligar</legs>
 	<feet>Enkidu's leggings</feet>
 	</set>
	 <set name="MaxAgi">
 	<lring>Breeze ring</lring>
 	<head>Enkidu's Cap</head>
 	<neck>Love torque</neck>
 	<lear>Drone earring</lear>
 	<rear>Drone earring</rear>
 	<body>Antares Harness</body>
 	<hands>Rog. Armlets +1</hands>
		<back>Amemet mantle +1</back>
 	<waist>Scouter's rope</waist>
 	<legs>War Brais +1</legs>
 	<feet>Enkidu's leggings</feet>
		<rring>Breeze ring</rring>
 	</set>
	 <set name="SAWS">
 	<head>Enkidu's Cap</head>
 	<neck>Love torque</neck>
 	<lear>Delta earring</lear>
 	<rear>Brutal earring</rear>
 	<body>Antares Harness</body>
 	<hands>Hecatomb Mittens</hands>
 	<lring>Thunder ring</lring>
 	<rring>Rajas ring</rring>
 	<back>Cuchulain's Mantle</back>
 	<waist>Warwolf belt</waist>
 	<legs>Enkidu's subligar</legs>
 	<feet>Enkidu's leggings</feet>
 	</set>
	 <set name="TAWS">
 	<lring>Breeze ring</lring>
 	<head>Enkidu's Cap</head>
 	<neck>Love torque</neck>
 	<lear>Drone earring</lear>
 	<rear>Drone earring</rear>
 	<body>Antares Harness</body>
 	<hands>Rog. Armlets +1</hands>
		<back>Amemet mantle +1</back>
 	<waist>Warwolf belt</waist>
 	<legs>War Brais +1</legs>
 	<feet>Enkidu's leggings</feet>
		<rring>Breeze ring</rring>
 	</set>
 	<set name="Idle" baseset="Defensive">
 	<feet>Strider Boots</feet>
 	</set>
	</group>
 </sets>
 <rules>
 
	<if mode="AND" Target="$mobth4" TargetHPPLT="30" advanced='"$th4"=="Dusk Gloves"' >
		<action type="Var" cmd="set th4 Assassin's armlets" /> 
		<action type="AddToChat">TH4 Mode Automatically Reenabled, target is on TH4 Mob List and Less Than 30% Life</action>
		<action type="equip">
			<hands>Assassin's armlets</hands>
		</action>
	</if>

	<action type="equip" when="Idle" set="Idle" />
	<if mode="OR" BuffActive="Sneak Attack|Trick Attack"></if>
	<else>
 	<action type="equip" when="Engaged" set="$mode" />
	</else>
	<if spell="Ranged">
 	<if SpellTargetDistanceGT="25">
 	<action type="CancelSpell" />
 	</if>
 	<elseif Zone="*Dynamis*">
 	<action type="equip" when="precast" set="RAcc">
			<hands>Assassin's armlets</hands>
		</action>
 	<action type="AftercastDelay" delay=".5" />
 	<if status="engaged">
 	<action type="equip" when="aftercast" set="$mode" />
 	</if>
 	<else>
 	<action type="equip" when="aftercast" set="Idle" />
 	</else>
 	</elseif>
	 <else>
 	<action type="equip" when="precast" set="RAcc">
			<hands>Deadeye gloves</hands>
		</action>
 	<action type="AftercastDelay" delay=".5" />
 	<if status="engaged">
 	<action type="equip" when="aftercast" set="$mode" />
 	</if>
 	<else>
 	<action type="equip" when="aftercast" set="Idle" />
 	</else>
 	</else>
	</if>
	<if type="Ninjutsu">
 	<if spell="Utsusemi: Ichi">
 	<action type="equip" when="precast" set="Defensive">
 	<lear>Loquacious Earring</lear>
 	</action>
 	<action type="MidcastDelay" delay="3.5" />
		<if BuffActive="Copy Image">
			<action type="command" when="midcast">cancel 66</action>
		</if>
 	</if>
 	<action type="equip" when="precast">
 	<lear>Loquacious Earring</lear>
 	</action>
 	<if spell="Monomi: Ichi" BuffActive="Sneak">
 	<action type="MidcastDelay" delay="1" />
 	<action type="command" when="midcast">cancel 71</action>
 	</if>
 	<action type="equip" when="midcast" set="Utsusemi" />
 	<action type="AddToChat">---Swapped To Haste For Utsu Recast</action>
 	<if status="engaged">
 	<action type="equip" when="aftercast" set="$mode" />
 	</if>
 	<else>
 	<action type="equip" when="aftercast" set="Idle" />
 	</else>
	</if>
	<if spell="Sneak Attack">
		<action type="equip" when="precast" set="MaxDex" />
	</if>
	<if spell="Trick Attack">
		<action type="equip" when="precast" set="MaxAgi" />
	</if>
	<if spell="Flee">
		<action type="CastDelay" Delay=".05"/>
		<action type="equip" when="precast">
			<feet>Rogue's poulaines</feet>
		</action>
		<action type="equip" when="aftercast" set="Idle" />
	</if>
	<if type="Weaponskill">
 	<if Mode="OR" TPLT="100" NotStatus="engaged">
 	<action type="CancelSpell" />
 	</if>
	 <elseif advanced='"$wsmode"=="taws"'>
		<action type="equip" when="precast" set="TAWS" />
	 </elseif>
	 <else>
		<action type="equip" when="precast" set="SAWS" />
	 </else>
	 <action type="equip" when="aftercast" set="$mode" />
	</if>
 </rules>
</spellcast>


Haven't played all month but here's mine for you, Sham.
0

Share this topic:


  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic


1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users