Hey everyone. I need some help figuring out the magical side of blu nukes. I've found lots of topics but they haven't answered some of my questions.
Reason why I'm asking is because of those certain occasions where there resistant things (flans in nyzul, dynamis bosses etc etc) where nuking would be a better idea. I want to make the most of all the spells but need to figure out how.
To start off, my blu(Elvaan) just got around end game and starting to work on getting gear, so I can't really experiment with them fully.
First off Magical vs Breath
Which is better in which scenario?
I've heard breaths can break over 1000 damage, but how easily?
Also given the amount of damage, how do we blus keep up with mp? I nuke about 4 times and I'm almost empty.
Magical
So I know the major 3 nukes are Eyes on Me, Firespit, and Mindblast, but how about the lesser used ones? Ice Break, Cursed Sphere, etc etc? Is the base damage of these too low? I've seen Ice Break used in an exp party. I believe it was Magic Bursted for about 200-350 ish damage while in Quicksand Caves.
Lets take for example Nyzul runs. I currently still need a lot of floors but seem to hit the flan floors a LOT (Always have soulflayer, chariot, or flan floors) Assuming the subjob of /nin, how do we find the points to get the refresh, magic attack bonus, memento + nukes needed? Or do we make a quick switch, wait out 1 minute for nukes, then reset again after we defeat them? Also what enemies should be the focus of nuking?
Dynamis - Statues.. I don't know if we're even supposed to touch them. I know we're better off in the DD group, but can our nukes be good enough?
Sky - Never done sky, not sure how nuking works here. I assume DD spells are the way to go.
BCNM/KSNM - Possible to use nuke and running tactics with regurgitation? Also when we're capped at 40,50,60 etc?
Low level nuking - Possible or not? I'm talking about nuking with cursed sphere, bomb toss?, Death Ray, etc etc.
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Blue Nuking
#2
Posted 09 February 2010 - 11:42 PM
If you are trying to gear towards Nyzule i would stay away from a majority of the nukes. I would stick with Heat Breath and just DD it up, most of the junk in Nyzul can be easily dealt with physical spells and using Hp gear (which is how the dmg is increased on breath spells) and tossing out heat breath is fine. Breaths don't always break 1k "easily" you need a lot of HP gear, food and sometimes people with those dmg are subbing /mnk or using convergence etc, you don't always do 1k dmg each breath. If you really want some nuke dmg on the flans aside from Heat breath, which is very good to have on, you can have firespit set with zephyr mantle for conserve mp and a nuking spell. You should have the MND/INT mod setup for this spell though to see decent dmg.
Yes the base dmg on those is very low, not worth using in most cases. There are newer nukes that are awesome now, corrosive ooze and regurgiation (this is used for a lot of solos along with blastbomb (use ice staff for bind effect) )
Yes nukes on statues can be good, I went to a dynamis run as blu and was able to deal nice Eyes on me damage due to the weather and a Obi.
When you are capped at those levels you don't get regurgitation so I am not sure what you are asking.
Low level nuking is generally saved for magic bursting because the high mp cost and low dmg don't turn out so well, also the fact you won't have a lot of gear to enhance the dmg on it.
Yes the base dmg on those is very low, not worth using in most cases. There are newer nukes that are awesome now, corrosive ooze and regurgiation (this is used for a lot of solos along with blastbomb (use ice staff for bind effect) )
Yes nukes on statues can be good, I went to a dynamis run as blu and was able to deal nice Eyes on me damage due to the weather and a Obi.
When you are capped at those levels you don't get regurgitation so I am not sure what you are asking.
Low level nuking is generally saved for magic bursting because the high mp cost and low dmg don't turn out so well, also the fact you won't have a lot of gear to enhance the dmg on it.
#3
Posted 12 February 2010 - 09:11 AM
Most Blue nukes are garbage i've tried many setups, Eyes on me being best non-breath nuke i found still damage is no where near breath spells especially if your elvaan.
if you want a good setup because i took blue from floor 1 Nyzul Isle to floor 100 then use Heat Breath with regular DD spells and if you have extra room for HP spells then load them up. conserve Mp is very helpful and use /nin for nyzul isle.
As for gear use the Homam set it adds HP and MP as well as the haste for DD. Also if you really wanna output the magical damage main hand Martial Analace and use spirits within at 300% tp(with martial you only need 200% tp). You will do some serious damage.
My limbus LS loves my Blue on ULtima and Omega cause i tank and output crazy nuke damage thats the same or surpasses BLM burst 2, freeze 2.
So basically as Elvaan stick to breath spells. If your taru try the Nuke with INT setups. Don't waste your time with other nuke type setup unless you got the money to waste for nothing.
if you want a good setup because i took blue from floor 1 Nyzul Isle to floor 100 then use Heat Breath with regular DD spells and if you have extra room for HP spells then load them up. conserve Mp is very helpful and use /nin for nyzul isle.
As for gear use the Homam set it adds HP and MP as well as the haste for DD. Also if you really wanna output the magical damage main hand Martial Analace and use spirits within at 300% tp(with martial you only need 200% tp). You will do some serious damage.
My limbus LS loves my Blue on ULtima and Omega cause i tank and output crazy nuke damage thats the same or surpasses BLM burst 2, freeze 2.
So basically as Elvaan stick to breath spells. If your taru try the Nuke with INT setups. Don't waste your time with other nuke type setup unless you got the money to waste for nothing.
#4
Posted 15 February 2010 - 06:40 AM
edit:
nevermind. not going to feed that troll.
nevermind. not going to feed that troll.
This post has been edited by lolwtfbbq: 15 February 2010 - 06:43 AM
#5
Posted 17 February 2010 - 03:37 PM
Draxk, on 12 February 2010 - 09:11 AM, said:
Most Blue nukes are garbage i've tried many setups, Eyes on me being best non-breath nuke i found still damage is no where near breath spells especially if your elvaan.
if you want a good setup because i took blue from floor 1 Nyzul Isle to floor 100 then use Heat Breath with regular DD spells and if you have extra room for HP spells then load them up. conserve Mp is very helpful and use /nin for nyzul isle.
As for gear use the Homam set it adds HP and MP as well as the haste for DD. Also if you really wanna output the magical damage main hand Martial Analace and use spirits within at 300% tp(with martial you only need 200% tp). You will do some serious damage.
My limbus LS loves my Blue on ULtima and Omega cause i tank and output crazy nuke damage thats the same or surpasses BLM burst 2, freeze 2.
So basically as Elvaan stick to breath spells. If your taru try the Nuke with INT setups. Don't waste your time with other nuke type setup unless you got the money to waste for nothing.
if you want a good setup because i took blue from floor 1 Nyzul Isle to floor 100 then use Heat Breath with regular DD spells and if you have extra room for HP spells then load them up. conserve Mp is very helpful and use /nin for nyzul isle.
As for gear use the Homam set it adds HP and MP as well as the haste for DD. Also if you really wanna output the magical damage main hand Martial Analace and use spirits within at 300% tp(with martial you only need 200% tp). You will do some serious damage.
My limbus LS loves my Blue on ULtima and Omega cause i tank and output crazy nuke damage thats the same or surpasses BLM burst 2, freeze 2.
So basically as Elvaan stick to breath spells. If your taru try the Nuke with INT setups. Don't waste your time with other nuke type setup unless you got the money to waste for nothing.
Horrible advice...
#6
Posted 17 February 2010 - 10:24 PM
#7
Posted 21 February 2010 - 12:28 AM
I wouldn't advise nuking during experience parties. However, blue magic nukes can be highly effective in some scenarios. The most important ones are Eyes on Me and Regurgitation, although Mind Blast and Firespit are decent as well.
Eyes on me is primarily used when you can take advantage of dark weather (ex: Appolyn NW) and/or monster correlation (ex: KS99 Wyrm).
Regurgitation is good when it can land for decent damage and you need to worry about drawing hate and/or you need the bind additional effect. Faust is a good example of this; while a BLM might need to worry about drawing hate off the tank, a BLU can simply nuke from start to finish.
Eyes on me is primarily used when you can take advantage of dark weather (ex: Appolyn NW) and/or monster correlation (ex: KS99 Wyrm).
Regurgitation is good when it can land for decent damage and you need to worry about drawing hate and/or you need the bind additional effect. Faust is a good example of this; while a BLM might need to worry about drawing hate off the tank, a BLU can simply nuke from start to finish.
This post has been edited by Kyte: 21 February 2010 - 12:29 AM
#8
Posted 21 February 2010 - 01:44 AM
ehhh, well I used to see my sister do her "nuking blu", /blm or /rdm for matt+ job trait, and there are some gears out there that increase breathe damage
. PLZ don't wear homam body, ur af/af+1 body will be more useful. and read the element of ur spells, and wear the appropriate staff with them. I don't think blu really has a gigantic range on their "magical DD spells", so I guess vulcan's staff? lol But thing is...u will do more damage being a physical DD blu, as opposed to a magical DD blu, the delays on elemental spells are bogus, and u will be outnuked. Just /thf, have a good cannonball build for big stuff, and small stuff /war, /nin if ur scared of grabbing hate and dying.
#9
Posted 21 February 2010 - 08:18 PM
Magical spells are superior to physical in certain contexts. While it is true that most don't have a very good range (~15 for Eyes on Me, ~13 for breaths, ~11 for Corrosive Ooze), some have about the same range as BLM nukes (Regurgitation and Firespit are both 21.4).
Just some places where magical nukes are better:
Jailer of Fortitude
Jailer of Faith
Jailer of Love
Faust
Despot
Many of the MMM bosses, such as the bugard
KS99 Wyrm
Apollyn NW
Proto-Omega (2 legs)
Tinnin (although Cannonball isn't bad either)
At any rate, it's a fairly long list.
As far as subjobs goes, since we can set MAB 1, we do have a good degree of flexibility. /BLM, /RDM, /MNK (breath only), and /SCH are all nice to have, along with the usual /NIN.
Just some places where magical nukes are better:
Jailer of Fortitude
Jailer of Faith
Jailer of Love
Faust
Despot
Many of the MMM bosses, such as the bugard
KS99 Wyrm
Apollyn NW
Proto-Omega (2 legs)
Tinnin (although Cannonball isn't bad either)
At any rate, it's a fairly long list.
As far as subjobs goes, since we can set MAB 1, we do have a good degree of flexibility. /BLM, /RDM, /MNK (breath only), and /SCH are all nice to have, along with the usual /NIN.
#10
Posted 01 March 2010 - 12:43 PM
Kyte, on 21 February 2010 - 08:18 PM, said:
Magical spells are superior to physical in certain contexts. While it is true that most don't have a very good range (~15 for Eyes on Me, ~13 for breaths, ~11 for Corrosive Ooze), some have about the same range as BLM nukes (Regurgitation and Firespit are both 21.4).
Just some places where magical nukes are better:
Jailer of Fortitude
Jailer of Faith
Jailer of Love
Faust
Despot
Many of the MMM bosses, such as the bugard
KS99 Wyrm
Apollyn NW
Proto-Omega (2 legs) <------
Tinnin (although Cannonball isn't bad either)
At any rate, it's a fairly long list.
As far as subjobs goes, since we can set MAB 1, we do have a good degree of flexibility. /BLM, /RDM, /MNK (breath only), and /SCH are all nice to have, along with the usual /NIN.
Just some places where magical nukes are better:
Jailer of Fortitude
Jailer of Faith
Jailer of Love
Faust
Despot
Many of the MMM bosses, such as the bugard
KS99 Wyrm
Apollyn NW
Proto-Omega (2 legs) <------
Tinnin (although Cannonball isn't bad either)
At any rate, it's a fairly long list.
As far as subjobs goes, since we can set MAB 1, we do have a good degree of flexibility. /BLM, /RDM, /MNK (breath only), and /SCH are all nice to have, along with the usual /NIN.
#11
Posted 01 March 2010 - 12:43 PM
Proto-omega <-----Think you mean 4 legs (2 legs is magic resistant)
Proto-Omega has 3 forms or stances, the first two alternates every 3-5 minutes until it's health goes below 25%:
Bipedal stance: Omega takes 75% damage of physical attacks, and 10% of elemental magic.
Quadrupedal stance: Omega takes 75% damage of elemental magic, and extremely resistant to physical attacks.
Final form: Starting from 25% HP, Omega takes 50% damage from any attacks, and its melee attacks can inflict up 600-700+ damage.
Proto-Omega has 3 forms or stances, the first two alternates every 3-5 minutes until it's health goes below 25%:
Bipedal stance: Omega takes 75% damage of physical attacks, and 10% of elemental magic.
Quadrupedal stance: Omega takes 75% damage of elemental magic, and extremely resistant to physical attacks.
Final form: Starting from 25% HP, Omega takes 50% damage from any attacks, and its melee attacks can inflict up 600-700+ damage.
This post has been edited by Draxk: 01 March 2010 - 12:46 PM
#12
Posted 02 March 2010 - 04:12 PM
Draxk, on 01 March 2010 - 12:43 PM, said:
Proto-omega <-----Think you mean 4 legs (2 legs is magic resistant)
Proto-Omega has 3 forms or stances, the first two alternates every 3-5 minutes until it's health goes below 25%:
Bipedal stance: Omega takes 75% damage of physical attacks, and 10% of elemental magic.
Quadrupedal stance: Omega takes 75% damage of elemental magic, and extremely resistant to physical attacks.
Final form: Starting from 25% HP, Omega takes 50% damage from any attacks, and its melee attacks can inflict up 600-700+ damage.
Proto-Omega has 3 forms or stances, the first two alternates every 3-5 minutes until it's health goes below 25%:
Bipedal stance: Omega takes 75% damage of physical attacks, and 10% of elemental magic.
Quadrupedal stance: Omega takes 75% damage of elemental magic, and extremely resistant to physical attacks.
Final form: Starting from 25% HP, Omega takes 50% damage from any attacks, and its melee attacks can inflict up 600-700+ damage.
Er ya, you know what I meant. Thanks for the summary, I've fought the guy a few times.
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