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But just as old players move on, new players sign up
They sign up, and most of them don't stay. That's the problem.
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Downsizing and Dieing are two different things buddy.
I like how you're saying that as if these two things are somehow isolated from each other. Believe it or not, the majority of the revenue generated by an MMO of this sort comes through- *gasp* monthly fees, which vary depending on the amount of players that are sticking around. Imagine that. Even for FTP MMOs they rely on having a strong playerbase because you obviously need a playerbase in order to sucker any of them into spending money on a cash shop system.
There's no healthy in-flow of players to FFXI but there's certainly plenty of people leaving. People that return to the game after quitting isn't enough, because you're getting back a fraction of the players that you already lost. You see, as it has been pointed out numerous times, FFXI simply doesn't appeal enough to "casuals" (I'm using that term loosely because playing even for 2 hours a day is already a lot when you stop and think about it- "casual gamers" are people that play Popcap games and Cooking Mama and the like). Their plan doesn't seem to entail the fixing of the way leveling is done, nor do I doubt they even care because their plan is to capture the casual using FFXIV. The curve was never the issue, mind you, because the actual amount of time spent leveling to 75 these days really isn't much longer than it takes to get to level 80 in WoW or max level in any other MMO- in fact, it's most likely shorter than most MMOs.
This post has been edited by Symbios: 02 March 2010 - 03:26 AM
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