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Klimaform doesn't belong to you anymoarz

#41
User is offline   rambus 

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View PostBanggugyangu, on 10 March 2010 - 02:11 AM, said:

That may be true. But I know for sure that the full duration is 9 ticks + initial damage. I get that regularly. So essentially take the initial damage and add a 0 at the end to find out full duration damage.

Rambus, the only way I can see to properly test phalanx above 300 skill is to get hit by spells which do specific amounts of damage *1000 needles, etc...* so you can have an exact measurement of damage reduction. Perhaps there's a secondary formula for tiers above 300 skill?


if over 320 is possible you have to let me know but it is not a hard test.

you know you have a 28 daamge phalanx and 20 en, thats not hard to see, but when you play with a 320 rdm you just see who gets no effect message.

no one = same strength.
never met a rdm that can no effect me yet, i made rdms have no effect though.

then again i never met a 5/5 phalanx II with 320 skill. or w/e max is now with argument gear.

I have played with phalanx I with a RDM, bars, phalanx I, EN spells where the same power @320 and 300

320 is suppose to make a 30 phalanx and 21 en i think, not sure with bar mabye 102

This post has been edited by rambus: 10 March 2010 - 08:39 AM

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#42
User is offline   .Sotek. 

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So I just read this:

Quote

Scholars employ an encyclopedic array of academic abilities to command multiple schools of magic as they please. From here on, we plan to focus on introducing more scholar-exclusive magic consistent with their strategist concept, such as spells to assess the enmity levels of party members.


While Scan: Enmity sounds like horseshit, I can only hope it means we get a whole range of Scan spells. Scan: Magic would be nice (tells you elemental weakness + lowers resistance to that element), as well as a physical version (would have liked that instead of Haste for birds camp, not that it matters now). Other than that I can't really think of any strategic spells. Fuck SE if we get a spell to tell us what buffs/debuffs are on people, I mean seriously. A spell to increase/decrease Enmity might be good, and I guess that's what SE could mean, if they do mean Scan: Enmity though, GG.
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#43
User is offline   Auraeon 

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Haven't visited Scholar forums in awhile, but I just want to say something to Banggugyangu;

Refresh + Ixion Cloak is the same as Sublimation with AF1 hat and AF2 body, except that with RDM sub you'll likely be able to AoE Refresh for the party after level 82. The MP used to cast Refreshga is worth it if everyone in the party is getting Refresh. Much cheaper than a RDM casting single Refreshes on each MP user in the party.

The only situation Sublimation would be better than Refreshga, is if you have no one else to Refresh but yourself, and even then, you need to keep AF1 hat and AF2 body on every single tick during Sublimation if you want it to be more MP efficient than Refresh with Ixion Cloak (since you're not using that charge on Accession for Refreshga, you can use it for Penury to make your Refresh cost only 20 MP too.)
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#44
User is offline   rambus 

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View PostAuraeon, on 31 March 2010 - 06:53 PM, said:

Haven't visited Scholar forums in awhile, but I just want to say something to Banggugyangu;

Refresh + Ixion Cloak is the same as Sublimation with AF1 hat and AF2 body, except that with RDM sub you'll likely be able to AoE Refresh for the party after level 82. The MP used to cast Refreshga is worth it if everyone in the party is getting Refresh. Much cheaper than a RDM casting single Refreshes on each MP user in the party.

The only situation Sublimation would be better than Refreshga, is if you have no one else to Refresh but yourself, and even then, you need to keep AF1 hat and AF2 body on every single tick during Sublimation if you want it to be more MP efficient than Refresh with Ixion Cloak (since you're not using that charge on Accession for Refreshga, you can use it for Penury to make your Refresh cost only 20 MP too.)

expect I do not nuke or cast iin ixion or verm ether, i think his point was what is best for idle
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#45
User is offline   Banggugyangu 

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My point is: Which is better? If you are refreshing 2+ people already and have a verm or ixion cloak, then sure. Hit yourself and idle in the cloak. I don't own an ixion or verm cloak. If I owned one, the only thing I would use it for is idling after sublimation is over. If you're NOT using refresh on 2+ people, however, then there is no contest. Sublimation greatly trumps refresh for the SCH. *The 2+ people is NOT including yourself btw*. If you can't be bothered to switch to idling gear after every action, then you fail as a mage.

Keep in mind, this is all with the assumption that they won't add any more sublimation enhancing gear. I don't expect a viable refresh piece on a different slot, but sublimation could possibly be added in AF3.
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#46
User is offline   rambus 

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View PostBanggugyangu, on 07 April 2010 - 10:28 AM, said:

My point is: Which is better? If you are refreshing 2+ people already and have a verm or ixion cloak, then sure. Hit yourself and idle in the cloak. I don't own an ixion or verm cloak. If I owned one, the only thing I would use it for is idling after sublimation is over. If you're NOT using refresh on 2+ people, however, then there is no contest. Sublimation greatly trumps refresh for the SCH. *The 2+ people is NOT including yourself btw*. If you can't be bothered to switch to idling gear after every action, then you fail as a mage.

Keep in mind, this is all with the assumption that they won't add any more sublimation enhancing gear. I don't expect a viable refresh piece on a different slot, but sublimation could possibly be added in AF3.


only job i can think of that would need refersh off someone else that is subing it at 85 would be drk, and sometimes PLD so assume you can only refersh your self and a drk at most.

This post has been edited by rambus: 11 April 2010 - 11:26 AM

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#47
User is offline   Silvra 

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If SCH are really marital magicians then Id like to see them get some spells that change the course of battle. An enmity type spell would be nice, but also giving them something like Regain which is exclusive would be really nice. Im still waiting for a Magic Def down spell like BLU ahs but in an elemental format.
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#48
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I'm too lazy to start a new thread:

Quote

Libra (SCH Lv.76 Ability Delay: 1 min.)
Examines the target's enmity level.

Occult Acumen (DRK Lv.45 SCH Lv.78)
Grants bonus TP when dealing damage with elemental or dark magic.

Mag. Burst Bonus (BLM Lv.45 NIN Lv.80 SCH Lv.79)
Improves magic burst damage.

Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80
Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)


Libra is crap, you don't need a JA to tell tanks to do their job better.
Occult Acumen has to be a typo or else we get TP before switching staff, which is pointless. If the TP gain is high enough I guess it'll have it's uses following Drainga or something, in which case Spirit Taker is nice for 60MP back.
Magic Burst bonus has it's uses.
Best news is probably that we get tier V nukes. That and Convert is full power unless it's changed by the update.
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#49
User is offline   Alkar 

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Can we stop calling Libra "crap"? You don't even know what it does or how it works.
For all we know they're planning to add spells that require TP or are augmented by TP in the future which would make Occult Acumen quite important and add more strategy to the job.
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#50
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View PostAlkar, on 18 June 2010 - 07:46 PM, said:

Can we stop calling Libra "crap"? You don't even know what it does or how it works.
For all we know they're planning to add spells that require TP or are augmented by TP in the future which would make Occult Acumen quite important and add more strategy to the job.


Yes, clearly when I read "Libra (SCH Lv.76 Ability Delay: 1 min.) Examines the target's enmity level.", I don't get any idea as to what it does or how it works. Just a tip, but if you want to debunk negative speculation, positive, convincing speculation is the way to go.

I don't see any strategy in such a thing, it'd just be a free nuke/debuff, assuming you don't want to swap staff to use it. Regardless they didn't add such a thing this update and they've not mentioned such a thing so I'm not expecting anything.
If you get 100TP back from tier IV (or enough back from a tier 4 and tier 3) spell then it's perfectly fine, though somewhat broken (Convert, Sublimation and Spirit Taker after every nuke would render /heal completely useless).
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#51
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View Post.Sotek., on 18 June 2010 - 08:53 PM, said:

If you get 100TP back from tier IV (or enough back from a tier 4 and tier 3) spell then it's perfectly fine, though somewhat broken (Convert, Sublimation and Spirit Taker after every nuke would render /heal completely useless).

Not sure I buy that. Rather, I don't imagine that Spirit Taker would add meaningfully to that situation since, in all likelihood, you're still going to be weapon that is D35 (HQ elemental staves) or D41 (Teiwaz) while operating with virtually no Attack or STR to boost its damage. Convert and Sublimation should make MP pretty near infinite, but hitting a mob with Spirit Taker for ~30 damage is not terrifyingly game-changing.
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#52
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View Postpathwriter, on 19 June 2010 - 12:21 AM, said:

Not sure I buy that. Rather, I don't imagine that Spirit Taker would add meaningfully to that situation since, in all likelihood, you're still going to be weapon that is D35 (HQ elemental staves) or D41 (Teiwaz) while operating with virtually no Attack or STR to boost its damage. Convert and Sublimation should make MP pretty near infinite, but hitting a mob with Spirit Taker for ~30 damage is not terrifyingly game-changing.


Well considering SCHs current most costly nuke costs 154MP (85MP under Parsimony) even getting 30MP back after it would be somewhat benefiting. It would certainly mean free Helices (which in my opinion are already broken in terms of damage/mp cost), but really that's all dependent on the TP return of spells and since DRK gets it at 45 making it fairly obvious they'll receive higher tiers of the job trait, I doubt the TP return off spells for SCH will be nearly enough.
With 50% INT and 50% MND modifiers I'm sure the damage would be higher than 30 though. Accuracy would be my main concern.
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