Killing Ifrit - a Final Fantasy community: Does anything change at 99 for subjobs? - Killing Ifrit - a Final Fantasy community

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Does anything change at 99 for subjobs?

#1
User is offline   Hoshiku 

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I've been thinking a lot about 99 ranger. Shooting more than one piece of ammo at a time sounds great. Hopefully AF3 will be awesome. It doesn't seem like much will change subjob wise at 99 but I'm curious if I'm overlooking things. Will NIN, SAM, and WAR still be the primary subjobs?
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#2
User is offline   pathwriter 

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Almost no job adds anything in the 38-48 range; I don't expect SJ choices to change.
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#3
User is offline   Taint 

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Sekko for /sam would be the biggest thing I can think of that they mentioned.
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#4
User is offline   Spider-Dan 

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- SE said that they are considering changing Sekkanoki to an SJ-able level.
- Aggressor is relevent for KC RNGs, I suppose.
- Quick Draw could be a nice benefit for /COR

But offhand, the best benefit seems to go to /NIN (specifically, Innin).

-enmity (good)
-evasion (irrelevant)
crit rate+30% (although ranged crits generally suck, +30% is nothing to sneeze at)
+accuracy (maybe good)

The crit rate bonus is already verified to apply to ranged attacks, but it's unknown whether or not the accuracy bonus also applies to ranged.

This post has been edited by Spider-Dan: 01 March 2010 - 04:55 PM

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#5
User is offline   Lambtor 

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View PostSpider-Dan, on 01 March 2010 - 04:55 PM, said:

- SE said that they are considering changing Sekkanoki to an SJ-able level.
- Aggressor is relevent for KC RNGs, I suppose.
- Quick Draw could be a nice benefit for /COR

But offhand, the best benefit seems to go to /NIN (specifically, Innin).

-enmity (good)
-evasion (irrelevant)
crit rate+30% (although ranged crits generally suck, +30% is nothing to sneeze at)
+accuracy (maybe good)

The crit rate bonus is already verified to apply to ranged attacks, but it's unknown whether or not the accuracy bonus also applies to ranged.


glad to know someone else saw the first thing i noticed for RNG when lv 80 cap becomes available. innin may be godly depending on its potency.
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#6
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View PostLambtor, on 01 March 2010 - 06:25 PM, said:

glad to know someone else saw the first thing i noticed for RNG when lv 80 cap becomes available. innin may be godly depending on its potency.



Wow innnin is +30% crit...that will be sick for a lot of jobs.
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#7
User is offline   Lambtor 

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even if it's nerfed into a crit+15% and enmity-10 while subbed it'd still be pretty nasty.
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#8
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yeah but what about musing from the twitter page about giving us double damage/ mini barrage ability?

This post has been edited by 1: 03 March 2010 - 12:48 AM

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#9
User is offline   DoA 

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Agressor!!

This post has been edited by DoA: 03 March 2010 - 06:46 AM

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#10
User is offline   Deo2 

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I was reading Elmer's VanaFest (finally someone wrote more stuff down).

Quote

Two examples of possible future Abilities were one that consumes an arrow and bullet at the same time for double damage, and another that when used at the proper distance, reduces damage slightly while decreasing Enmity.


Might just be a grammar error... :huh:

This post has been edited by Deo2: 03 March 2010 - 06:50 PM

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#11
User is offline   pathwriter 

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If SE wants to add a JA that relies on proper distance, they need to introduce an in-game distance gauge. Period. The current system is tolerable if you're playing on a console or hate knowing basic information, but if they want to make a JA with a cooldown that relies on distance, they have to update their atrocious UI.
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#12
User is offline   Amastacia 

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View Postpathwriter, on 01 March 2010 - 01:45 PM, said:

Almost no job adds anything in the 38-48 range; I don't expect SJ choices to change.


Uh...

WAR gets Aggressor
MNK gets Counterstance (and Chi Blast, but meh)
THF gets TH2
WHM gets the Afflatuses, additional teleports, Cure IV, Haste, Regen II, Flash, Protect(ra) 3, and Repose
BLM gets Warp 2, Sleep 2, Stun
RDM gets Convert, Refresh, Haste, Cure 4, Raise, and Sleep 2
DRK gets Absorb-TP
RNG gets Velocity Shot and Shadowbind
NIN gets Yonin, Innin, Dual Wield 3, Subtle Blow 3
BLU gets Chain Affinity
DNC gets Haste Samba, Stutter Step, Violent Flourish, and Reverse Flourish
SCH gets Accession, Manifestation, Erase

Not that these are exceptionally relevant to RNG as a main job, but hardly "almost no job gets anything".
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#13
User is offline   pathwriter 

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I meant "anything meaningful." I know full well about all the various spells, but only a handful of meaningful additions occur as regards Ranger. Context.
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#14
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Just to stay on topic with the OP: If /cor keeps Quick Draw as sub then I just might be all about RNG/COR at 99.

Think about it.. with the amount of AGI+ Rng already has available; Quick Draw just might be what Rng needs ^_^
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#15
User is offline   Lambtor 

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quick draw with a culverin and heavy shell outdamage a cor main? since rng gets all the agi+ on the planet available, and almost all the same options as far as MAB+ in gear. only difference is cor can use their SJ to /blm or /rdm for some MAB.
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#16
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sounds like we got a new use for Osode Macros :D

but yeah it is pretty ridiculous we can throw +40 AGI in 4 armor slots.

Rng marksmanship ranking and slugs with corsairs magical pew pew,
Now thats some DD versatility. Especially if somehow the door is open
on QuickDraw being featured with Xbows.

This post has been edited by 1: 04 March 2010 - 06:52 PM

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#17
User is offline   TresDuendes 

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why would you use it with an xbow if you can equip culv + heavy shell, or even just regular old hellfire+1 + silver bullets
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#18
User is offline   Lambtor 

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if nothing else it'd be a nice option for stuff like jailer of temperance.
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#19
User is offline   Kaparu 

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View PostLambtor, on 04 March 2010 - 07:53 PM, said:

if nothing else it'd be a nice option for stuff like jailer of temperance.


..Which you'll be able to solo?
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#20
User is offline   pathwriter 

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No guarantees that the next 24 levels will make you a god among men able to treat Kirin as though he were Bigmouth Billy. Hell, look at the old-school HNMs that are 20-25 levels below the current cap (King Arthro, Lumber Jack, Serket, Roc, and Simurgh). They're still a fair beating to some or all jobs solo, even if they can mostly be done with only two or three people compared to the old alliances.
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