The linearity of FF13 was there 5 years ago, back then they 1st showed the battle system.
They showed u lightning running in the woods (now u go through there as Vannile) it was a straight path, and thats the very 1st thing i complained about.
Also the reason the whole battle system is the way it is, was to cover up their failed attempt of a different battle system.
They originally made it with only 1 person in battle, and that it. (no partners)
This is because the battle system was meant to play out more like a movie, that had events that wouldnt repeat in theory.
Lets say it starts off with u running on a street, then boss jumps down, u can buff 1st before lightning would get there, depending, then she runs away, fights while running, jumps into a building, car collides into building because of boss, and so forth. (maybe also why the areas feel like they are on a track)
The idea was to make battles that would feel like u were playing Advent Children the game (no i dont mean FF7 lol)
This alone was hard enough to pull off...
then me, and others complained they wanted more party members... so SE was like, well we already have the base programming done, and adding in more isnt going to work, unless we AI them...
(yes the BS about it being too hard to control them all is BS, we have controlled 3-5 party members in other FF games just fine lol)
but the extra AI controlled characters made fights too hard to make... so now they have a weaker version of FF12 fights... (the ONLY reason u had AI in FF12 was because u could actually move ur character around, where thats not possible otherwise (u could still chose every attack if u wanted to))
So to add some control over the situation and make fights feel like they have a new spin on them, they added job changing.
And thats how we got to where we are now.
Im sure Nomura wants to see an "Advent Children" battle system come true for his own game, but time will tell if he can pull it off or not. (he sorta tried that with reaction commands from KH2, which are commonly seen in games like God of War)
None of the things u see in FF13 were done because it was going to 360 as well. These were all planned back in the day, when it was originally going to be for PS2.
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Honestly i hope they do port FFXIV to 360 means more ppl to play with.
This isnt SEs call, this is Microsofts call. only MS can decide if they will allow FFXIV to play with PS3 users, and be played w/o XBL
This post has been edited by Kandi_: 12 March 2010 - 01:16 PM