List of translated abilities and weaponskills from FFXIV Core
http://www.ffxivcore...-march-25-2010/
Enjoy
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FFXIV Job Abilities and Weaponskills From FFXIVCORE
#2
Posted 11 March 2010 - 10:45 PM
After reading this I hope this is more simple than SE is making it sound >.>
#3
Posted 12 March 2010 - 12:41 AM
Yeah, god forbid a new system you actually have to -learn- >_>
#4
Posted 12 March 2010 - 12:52 AM
I guess, however I'm still a follower of the term "Keep it simple"
#7
Posted 12 March 2010 - 06:53 AM
Hyanmensire, on 12 March 2010 - 06:33 AM, said:
Lot of it soulds like ideas from FFXI lol
lol
lol
Quote
MP doesn’t recover on its ownthis happens in WoW
Famitsu (F): Give us your general idea of what battle is like.
Okada (O): You can party or solo, but the enemies will also form parties, so the main idea is “party versus party.” This time, the idea won’t be to pull monsters to your camp, but to fight while moving.WoW has this
F: So the general idea would be to travel around to where the enemies appear, taking breaks to rest along the way?
O: Yes, but MP will not restore itself through rest. However, there will be some abilities that characters will earn as they level up to restore MP, and HP and MP can be restored at Aetherite. MP doesn’t recover on its own WoW has this, FFXI refersh does no compare to this
Famitsu (F): Give us your general idea of what battle is like.
Okada (O): You can party or solo, but the enemies will also form parties, so the main idea is “party versus party.” This time, the idea won’t be to pull monsters to your camp, but to fight while moving.Very WoW ish FFXI only has dyna and ein where this really exists.
F: So the general idea would be to travel around to where the enemies appear, taking breaks to rest along the way?
O: Yes, but MP will not restore itself through rest. However, there will be some abilities that characters will earn as they level up to restore MP, and HP and MP can be restored at Aetherite.
Iwao (I): The idea is not to focus on one fight at a time, but plan beforehand on how many battles you will probably fight and ration your MP to fit that.
Sato (S): The party will all move together to where they need to go to achieve their goal, but it will be important to watch their MP. There is a class whose concept is “MP cost controller,” and that member will often be charged with helping the other party members conserve MP.
Attached Image
The keys to battle are distance, direction, and range
F: According to this picture, each class has a certain distance they are suited for. Is this correct? FFXI ranger nerf to a new level, ok prob a FFXI based idea
S: Yes. In FFXIV, your position in relation to the where the monster is facing and how far you are from the monster have a big effect on the battle, so, by extension, each class will have a position in battle that is best suited for them.
I: Enemies will also have classes, so we are expecting that both sides will have to maneuver to get the best position in the fight, and there may be a lot of moving during battles. We hope this makes the party vs. party battles more exciting. We want people to take enemy position into consideration instead of standing in one place and attacking the enemy.
S: FFXIV isn’t an action game, but this is sort of an action game twist.
F: Does that mean melee classes will have an easier time with movement in battle, compared to classes with set ranged skills?
I: Melee classes have to worry more about which direction they attack the enemy from, and ranged classes have to focus on distance.WoW
S: The effects of direct melee attacks also change depending on where they hit the enemy, so both types of classes have their work cut out for them.
I: There’s also the factor of “range.” It’s most obvious for the disciplines of magic, but in fact there are a lot of area-of-effect moves for classes other than mages.WoW
S: Our aim is to get players to view the area they are fighting in is a “share space between party members.” To do that, we’d like to focus on fleshing out area-of-effect attacks.WoW
I: There will be attacks with areas focused around oneself or around a selected point, and even more. We think this will add another level of depth to these tactical battles.WoW
Elemental growth
F: The concept of “elemental properties” exists in FFXIV. Can you tell us more about this?
O: In FFXIV, there are six elements: fire, ice, wind, earth, lightning, and water. There is a balance-of-power relationship between them, such as water being strong against fire but weak against lightning.basic idea but this is more WoW then FFXI
I: Elements affect a lot of things in the game. If balance of the elements tips a certain way, a “star pole” and a “spirit pole” are created, and these work similar to the concept of magnetism on Earth.
F: How will these things affect players in the game?
O: Players can control their elemental properties. For example, a player can decide that they want to be strong to fire.WoW
F: Do they decide that when they make their character?
S: No, this is a stat, like HP, that increases with the growth of the character. It’s like becoming a specialist in that element.[bWoW][/b]
O: If you level up your water element, enemies’ water attacks won’t hurt you as much.A ibt orginal, branches off WoW's talent tree idea though
I: Conjurers will have completely different roles for different elemental specialists, like ice and fire users.
F: So each player will have more individuality.
I: If a player raises each of their elemental stats, they will be able to take on a lot of different situations, but they won’t be able to specialize in anything.
F: It’d be funny if we saw communities pop up based on the elemental property they choose.
S: Like a Pyro Club (He laughs). Yeah, we may actually see things like that.
Conjurer
Attached Image
Conjurer is a discipline of magic that controls strong, elemental sorcery through a power called “conjuring.” By examining their surroundings, they can see the flow of elements around them. Made from all-natural wood and materials, they use their “staff of conjuring” (?) to change the elements around them into powerful magic. Their headquarters is in the Cave of the Tree of Meditation in Gridania.
Attached Image
Attached Image
Tools of the trade: Conjuring wands and staves
Famitsu (F): Give us your general idea of what battle is like.
Okada (O): You can party or solo, but the enemies will also form parties, so the main idea is “party versus party.” This time, the idea won’t be to pull monsters to your camp, but to fight while moving.WoW has this
F: So the general idea would be to travel around to where the enemies appear, taking breaks to rest along the way?
O: Yes, but MP will not restore itself through rest. However, there will be some abilities that characters will earn as they level up to restore MP, and HP and MP can be restored at Aetherite. MP doesn’t recover on its own WoW has this, FFXI refersh does no compare to this
Famitsu (F): Give us your general idea of what battle is like.
Okada (O): You can party or solo, but the enemies will also form parties, so the main idea is “party versus party.” This time, the idea won’t be to pull monsters to your camp, but to fight while moving.Very WoW ish FFXI only has dyna and ein where this really exists.
F: So the general idea would be to travel around to where the enemies appear, taking breaks to rest along the way?
O: Yes, but MP will not restore itself through rest. However, there will be some abilities that characters will earn as they level up to restore MP, and HP and MP can be restored at Aetherite.
Iwao (I): The idea is not to focus on one fight at a time, but plan beforehand on how many battles you will probably fight and ration your MP to fit that.
Sato (S): The party will all move together to where they need to go to achieve their goal, but it will be important to watch their MP. There is a class whose concept is “MP cost controller,” and that member will often be charged with helping the other party members conserve MP.
Attached Image
The keys to battle are distance, direction, and range
F: According to this picture, each class has a certain distance they are suited for. Is this correct? FFXI ranger nerf to a new level, ok prob a FFXI based idea
S: Yes. In FFXIV, your position in relation to the where the monster is facing and how far you are from the monster have a big effect on the battle, so, by extension, each class will have a position in battle that is best suited for them.
I: Enemies will also have classes, so we are expecting that both sides will have to maneuver to get the best position in the fight, and there may be a lot of moving during battles. We hope this makes the party vs. party battles more exciting. We want people to take enemy position into consideration instead of standing in one place and attacking the enemy.
S: FFXIV isn’t an action game, but this is sort of an action game twist.
F: Does that mean melee classes will have an easier time with movement in battle, compared to classes with set ranged skills?
I: Melee classes have to worry more about which direction they attack the enemy from, and ranged classes have to focus on distance.WoW
S: The effects of direct melee attacks also change depending on where they hit the enemy, so both types of classes have their work cut out for them.
I: There’s also the factor of “range.” It’s most obvious for the disciplines of magic, but in fact there are a lot of area-of-effect moves for classes other than mages.WoW
S: Our aim is to get players to view the area they are fighting in is a “share space between party members.” To do that, we’d like to focus on fleshing out area-of-effect attacks.WoW
I: There will be attacks with areas focused around oneself or around a selected point, and even more. We think this will add another level of depth to these tactical battles.WoW
Elemental growth
F: The concept of “elemental properties” exists in FFXIV. Can you tell us more about this?
O: In FFXIV, there are six elements: fire, ice, wind, earth, lightning, and water. There is a balance-of-power relationship between them, such as water being strong against fire but weak against lightning.basic idea but this is more WoW then FFXI
I: Elements affect a lot of things in the game. If balance of the elements tips a certain way, a “star pole” and a “spirit pole” are created, and these work similar to the concept of magnetism on Earth.
F: How will these things affect players in the game?
O: Players can control their elemental properties. For example, a player can decide that they want to be strong to fire.WoW
F: Do they decide that when they make their character?
S: No, this is a stat, like HP, that increases with the growth of the character. It’s like becoming a specialist in that element.[bWoW][/b]
O: If you level up your water element, enemies’ water attacks won’t hurt you as much.A ibt orginal, branches off WoW's talent tree idea though
I: Conjurers will have completely different roles for different elemental specialists, like ice and fire users.
F: So each player will have more individuality.
I: If a player raises each of their elemental stats, they will be able to take on a lot of different situations, but they won’t be able to specialize in anything.
F: It’d be funny if we saw communities pop up based on the elemental property they choose.
S: Like a Pyro Club (He laughs). Yeah, we may actually see things like that.
Conjurer
Attached Image
Conjurer is a discipline of magic that controls strong, elemental sorcery through a power called “conjuring.” By examining their surroundings, they can see the flow of elements around them. Made from all-natural wood and materials, they use their “staff of conjuring” (?) to change the elements around them into powerful magic. Their headquarters is in the Cave of the Tree of Meditation in Gridania.
Attached Image
Attached Image
Tools of the trade: Conjuring wands and staves
no idea what to say about conjure yet, the name was used in wow where mages make food and such but this is different, I do not have a clear understanding where they want to go with it. I disagree with you its more WoW then FFXI. Not that it is a bad thing but I do not see where you get off saying that. Though I think AoE killing is a ibt more mindless then crowd control but w/e melee ingore not to hit mobs even with calls in macros.
This post has been edited by rambus: 12 March 2010 - 07:03 AM
#8
Posted 12 March 2010 - 08:09 AM
So let me get this straight Rambus, you want and expect a game developer to create a whole new game, not to mention the size of a MMORPG, only with brand new ideas that no one has ever touched? That's pathetic. Almost everything is derived from another product these days, it's very hard to create a brand new idea that no one else has thought of. They even mentioned in the first interviews that they took a look at a lot of MMORPGs, including WoW, to create their game.
What will make this game different from other MMOs is the fact that you can change your character's role at any time and any point of the game instead of having to restart a whole new character. No other MMO out there (besides FFXI which is their own brand) does this and it's a pain in the ass in other games when you level a character to say level 20 and you find out the latter abilities suck ass or you don't like your role end game (thinking about RDM here). City of Heroes was horrible because of that, WoW was bad for that because you built up a character with achievements and when you got tired of being a priest, you had to start all over again on another character.
I find they are doing a good job at creating new classes/jobs. I don't know any other game that has a monk steal and sneak attack, or a black mage that can heal (well CoH had that if you were a villain), or a dragoon that can hit multiple units if they are lined up together (I think this was in one of the previous FF Tactics game).
Anyway, yes the abilities might come from other games, but each class is unique as a whole if you compare them to any other class/jobs anywhere.
What will make this game different from other MMOs is the fact that you can change your character's role at any time and any point of the game instead of having to restart a whole new character. No other MMO out there (besides FFXI which is their own brand) does this and it's a pain in the ass in other games when you level a character to say level 20 and you find out the latter abilities suck ass or you don't like your role end game (thinking about RDM here). City of Heroes was horrible because of that, WoW was bad for that because you built up a character with achievements and when you got tired of being a priest, you had to start all over again on another character.
I find they are doing a good job at creating new classes/jobs. I don't know any other game that has a monk steal and sneak attack, or a black mage that can heal (well CoH had that if you were a villain), or a dragoon that can hit multiple units if they are lined up together (I think this was in one of the previous FF Tactics game).
Anyway, yes the abilities might come from other games, but each class is unique as a whole if you compare them to any other class/jobs anywhere.
#9
Posted 12 March 2010 - 08:40 AM
Balbanes, on 12 March 2010 - 08:09 AM, said:
So let me get this straight Rambus, you want and expect a game developer to create a whole new game, not to mention the size of a MMORPG, only with brand new ideas that no one has ever touched? That's pathetic. Almost everything is derived from another product these days, it's very hard to create a brand new idea that no one else has thought of. They even mentioned in the first interviews that they took a look at a lot of MMORPGs, including WoW, to create their game.
What will make this game different from other MMOs is the fact that you can change your character's role at any time and any point of the game instead of having to restart a whole new character. No other MMO out there (besides FFXI which is their own brand) does this and it's a pain in the ass in other games when you level a character to say level 20 and you find out the latter abilities suck ass or you don't like your role end game (thinking about RDM here). City of Heroes was horrible because of that, WoW was bad for that because you built up a character with achievements and when you got tired of being a priest, you had to start all over again on another character.
I find they are doing a good job at creating new classes/jobs. I don't know any other game that has a monk steal and sneak attack, or a black mage that can heal (well CoH had that if you were a villain), or a dragoon that can hit multiple units if they are lined up together (I think this was in one of the previous FF Tactics game).
Anyway, yes the abilities might come from other games, but each class is unique as a whole if you compare them to any other class/jobs anywhere.
What will make this game different from other MMOs is the fact that you can change your character's role at any time and any point of the game instead of having to restart a whole new character. No other MMO out there (besides FFXI which is their own brand) does this and it's a pain in the ass in other games when you level a character to say level 20 and you find out the latter abilities suck ass or you don't like your role end game (thinking about RDM here). City of Heroes was horrible because of that, WoW was bad for that because you built up a character with achievements and when you got tired of being a priest, you had to start all over again on another character.
I find they are doing a good job at creating new classes/jobs. I don't know any other game that has a monk steal and sneak attack, or a black mage that can heal (well CoH had that if you were a villain), or a dragoon that can hit multiple units if they are lined up together (I think this was in one of the previous FF Tactics game).
Anyway, yes the abilities might come from other games, but each class is unique as a whole if you compare them to any other class/jobs anywhere.
WoW does if you are PLD or druid. They can fill any role, maybe you where trying to say something a bit different? I think the one job one chr was more for role playing reasons, seeing they have those kind of servers anyway like FFIX.
and no i was not saying it has to be all new i know that is hard, i was refuting "it sounds like ffxi" remark.
From what i seen in wow though, AoE killing, AoE tanking seemed mindless we shall shee if SE can make it less boring.
This post has been edited by rambus: 12 March 2010 - 08:50 AM
#10
Posted 12 March 2010 - 08:47 AM
No, I wasn't implying a spec change, I meant like going from being a priest to say a rogue because you wanted to be sneaky and lurk behind a mob and surprise it. Yes a paladin, druid or shaman can change "roles" but they still have the same base abilities. At least in FFXI and soon FFXIV, if you're tired of casting spells, you can change your job and go full melee DD with a lot more different moves
This post has been edited by Balbanes: 12 March 2010 - 08:53 AM
#11
Posted 12 March 2010 - 08:55 AM
Most of your 14 vs WoW comparisons make no sense, rmabus. Have you even ever played WoW?
#12
Posted 12 March 2010 - 08:58 AM
Balbanes, on 12 March 2010 - 08:47 AM, said:
No, I wasn't implying a spec change, I meant like going from being a priest to say a rogue because you wanted to be sneaky and lurk behind a mob and surprise it. Yes a paladin, druid or shaman can change "roles" but they still have the same base abilities. At least in FFXI and soon FFXIV, if you're tired of casting spells, you can change your job and go full melee DD with a lot more different moves 
Ya i can understand that. I was just saying wow allowed you "change role" more on a pin drop then FFXI allowed, i guess in a way it is combing both games and ideas.
This post has been edited by rambus: 12 March 2010 - 09:00 AM
#13
Posted 12 March 2010 - 09:23 AM
Why WoW? There's a bunch (if not most MMO's or just old Battlenet games) that adapt to the same ideas/strats/ability branches etc down to the core; Online and offline.
#14
Posted 12 March 2010 - 09:46 AM
Hey Rambus, you missed a few things.
It is medieval like WoW.
It has elves like WoW.
It has HP and MP like WoW does.
Can you seriously post something that doesn't make everyone come out and start insulting you? Or just stop posting?
But to cheer up my day, here we go.
It is medieval like WoW.
It has elves like WoW.
It has HP and MP like WoW does.
Can you seriously post something that doesn't make everyone come out and start insulting you? Or just stop posting?
But to cheer up my day, here we go.
#15
Posted 12 March 2010 - 10:15 AM
You are pathetic, rambus =/ That's all I can say.
I saw a mountain in one of the trailers, WoW has this.
FFXIV has a tank class. WoW has that too.
Final Fantasy has A letters in its name. WoW has too.
WoW has swords. SE copied it for XIV.
XIV is an MMORPG. And while XI is too, WoW is more than it. So XIV copied the MMO concept from WoW.
Conjurer is kind of a mage. WoW has a mage class too. Copied.
FFXIV has fire spells. XI had too, but WoW's fire was more fire than XI's fire. So again SE copied WoW.
Am I a bad person for wishing for SE to accidentally ban one specific non-RMT player during the start of the game? It's either him, or my mental health that must go..
I saw a mountain in one of the trailers, WoW has this.
FFXIV has a tank class. WoW has that too.
Final Fantasy has A letters in its name. WoW has too.
WoW has swords. SE copied it for XIV.
XIV is an MMORPG. And while XI is too, WoW is more than it. So XIV copied the MMO concept from WoW.
Conjurer is kind of a mage. WoW has a mage class too. Copied.
FFXIV has fire spells. XI had too, but WoW's fire was more fire than XI's fire. So again SE copied WoW.
Am I a bad person for wishing for SE to accidentally ban one specific non-RMT player during the start of the game? It's either him, or my mental health that must go..
This post has been edited by Hyanmensire: 12 March 2010 - 10:19 AM
#17
Posted 13 March 2010 - 03:08 PM
I like how people think WoW was completely original in and of itself. Yes sir.
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