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Abilities and Weaponskills Rate Topic: -----

#1
User is offline   Velhart 

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Dunno if this is new or not, but a few things I found interesting.

Quote

Archer Ability Replenish:
[J] Use up all of your arrows to be able to fire off multiple arrows at once.
[E] Consume MP to replenish your projectiles to capacity.

Marauder Ability Murderous Intent:
[J] Increases critical hit rate.
[E] Increases critical hit rate, reducing TP generation.

Marauder Ability Defender:
[J] Increases defense.
[E] Increases defense. Increases enmity generation while in steadfast stance.

Marauder Ability Disorient:
[J] Reduce the target’s evasion.
[E] Reduce the target’s evasion. Effect may stack up to three times.

Marauder Ability Enduring March:
[J] Able to move at slow speed while bound.
[E] Enables movement at reduced speed while bound. While active, also maintains steadfast stance while moving.

Pugilist Ability Blindside:
[J] Attack the enemy for a large amount of damage when you attack from behind.
[E] Strike from an enemy’s rear, increasing attack power by half of your dexterity.

Pugilist Ability Steal:
[J] Steal from the enemy.
[E] Steal a random item. Chance of success increases with stealth.

Pugilist Weapon Skill Victimize:
[J] Critical hit rate increases with successive attacks.
[E] Increases your critical hit rate for each enfeebling effect on the target.

Conjurer Ability Profundity:
[J] Increase magic potency but increase casting time.
[E] Lengthens cast and recast times and increases the magic potency of your next cast.

Conjurer Ability Spiritbind:
[J] Bind yourself and reduce MP costs.
[E] Bind yourself and reduce MP consumption by half.

Thaumaturge Spell Sacrifice:
[J] Sacrifice your own HP to give HP to an ally.
[E] Consumes HP to restore a portion of the target’s HP.

Thaumaturge Spell Siphon TP:
[J] This spell is not mentioned yet.
[E] Transfers TP from the target to you

Thaumaturge Spell Siphon Magi (official English name unknown):
[J] Transfer MP from an enemy you have defeated to yourself.
[E] This spell is not mentioned on the official site.
(The developer interview in Dengeki PlayStation includes a comment about draining MP and what happens with enemies that have no MP so we know this isn’t just a misprint from MP to TP.)

Blacksmith Craftable Item Halberd:
[J] Not mentioned.
[E] Requires Halberd Head, Spear Shaft, Halberd Butt, Spear Clasp, Grip Wrapping


I could be mixing up ammunition with arrows, but does it look like archers might be using MP for ammunition? Who knows.

Haha and just now noticing a similar thread. Good morning me.

This post has been edited by Velhart: 13 March 2010 - 10:21 AM

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#2
User is offline   Corrderio 

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That Blindside attack has me worried about more gear swaps and crap.
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#3
User is offline   Levian 

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How do you get gear swaps from that? Just looks to me like Pugilist is the new thief.
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#4
User is offline   Corrderio 

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Quote

Pugilist Ability Blindside:
[J] Attack the enemy for a large amount of damage when you attack from behind.
[E] Strike from an enemy’s rear, increasing attack power by half of your dexterity.

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#5
User is offline   Levian 

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Hmm...missed that part. Here's hoping that's not as ominous as it looks. I never did care for the whole gear swapping bit.
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#6
User is offline   Kasim 

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Gosh, I hope they get rid of anything that makes you have to gear swap. I just don't like the idea. Yes of course I did it because it made it easier and LS require it but they should come up with something better and change the mechanics. Not fully, but to some extent I am a roleplayer (in my own mind, kinda) so I just really hated swapping my gear like it's nothing and physically totally normal.
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#7
User is offline   renzuko 

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thats one of the few, realistic things about wow...you can re-organize your bags in battle and you cant change shit in battle, unlike 11, where blu was a gear swap fest -.-;;
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#8
User is offline   Levian 

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It's not really the impracticality of it that bugged me. It's a game, I don't hold it up to RL standards. It's just my personal opinion that a well designed set of gear should come standard with the stats you need to do your job effectively. It shouldn't have been a necessity to carry at minimum 2 sets of gear for a single role.
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