Quote
Archer Ability Replenish:
[J] Use up all of your arrows to be able to fire off multiple arrows at once.
[E] Consume MP to replenish your projectiles to capacity.
Marauder Ability Murderous Intent:
[J] Increases critical hit rate.
[E] Increases critical hit rate, reducing TP generation.
Marauder Ability Defender:
[J] Increases defense.
[E] Increases defense. Increases enmity generation while in steadfast stance.
Marauder Ability Disorient:
[J] Reduce the target’s evasion.
[E] Reduce the target’s evasion. Effect may stack up to three times.
Marauder Ability Enduring March:
[J] Able to move at slow speed while bound.
[E] Enables movement at reduced speed while bound. While active, also maintains steadfast stance while moving.
Pugilist Ability Blindside:
[J] Attack the enemy for a large amount of damage when you attack from behind.
[E] Strike from an enemy’s rear, increasing attack power by half of your dexterity.
Pugilist Ability Steal:
[J] Steal from the enemy.
[E] Steal a random item. Chance of success increases with stealth.
Pugilist Weapon Skill Victimize:
[J] Critical hit rate increases with successive attacks.
[E] Increases your critical hit rate for each enfeebling effect on the target.
Conjurer Ability Profundity:
[J] Increase magic potency but increase casting time.
[E] Lengthens cast and recast times and increases the magic potency of your next cast.
Conjurer Ability Spiritbind:
[J] Bind yourself and reduce MP costs.
[E] Bind yourself and reduce MP consumption by half.
Thaumaturge Spell Sacrifice:
[J] Sacrifice your own HP to give HP to an ally.
[E] Consumes HP to restore a portion of the target’s HP.
Thaumaturge Spell Siphon TP:
[J] This spell is not mentioned yet.
[E] Transfers TP from the target to you
Thaumaturge Spell Siphon Magi (official English name unknown):
[J] Transfer MP from an enemy you have defeated to yourself.
[E] This spell is not mentioned on the official site.
(The developer interview in Dengeki PlayStation includes a comment about draining MP and what happens with enemies that have no MP so we know this isn’t just a misprint from MP to TP.)
Blacksmith Craftable Item Halberd:
[J] Not mentioned.
[E] Requires Halberd Head, Spear Shaft, Halberd Butt, Spear Clasp, Grip Wrapping
[J] Use up all of your arrows to be able to fire off multiple arrows at once.
[E] Consume MP to replenish your projectiles to capacity.
Marauder Ability Murderous Intent:
[J] Increases critical hit rate.
[E] Increases critical hit rate, reducing TP generation.
Marauder Ability Defender:
[J] Increases defense.
[E] Increases defense. Increases enmity generation while in steadfast stance.
Marauder Ability Disorient:
[J] Reduce the target’s evasion.
[E] Reduce the target’s evasion. Effect may stack up to three times.
Marauder Ability Enduring March:
[J] Able to move at slow speed while bound.
[E] Enables movement at reduced speed while bound. While active, also maintains steadfast stance while moving.
Pugilist Ability Blindside:
[J] Attack the enemy for a large amount of damage when you attack from behind.
[E] Strike from an enemy’s rear, increasing attack power by half of your dexterity.
Pugilist Ability Steal:
[J] Steal from the enemy.
[E] Steal a random item. Chance of success increases with stealth.
Pugilist Weapon Skill Victimize:
[J] Critical hit rate increases with successive attacks.
[E] Increases your critical hit rate for each enfeebling effect on the target.
Conjurer Ability Profundity:
[J] Increase magic potency but increase casting time.
[E] Lengthens cast and recast times and increases the magic potency of your next cast.
Conjurer Ability Spiritbind:
[J] Bind yourself and reduce MP costs.
[E] Bind yourself and reduce MP consumption by half.
Thaumaturge Spell Sacrifice:
[J] Sacrifice your own HP to give HP to an ally.
[E] Consumes HP to restore a portion of the target’s HP.
Thaumaturge Spell Siphon TP:
[J] This spell is not mentioned yet.
[E] Transfers TP from the target to you
Thaumaturge Spell Siphon Magi (official English name unknown):
[J] Transfer MP from an enemy you have defeated to yourself.
[E] This spell is not mentioned on the official site.
(The developer interview in Dengeki PlayStation includes a comment about draining MP and what happens with enemies that have no MP so we know this isn’t just a misprint from MP to TP.)
Blacksmith Craftable Item Halberd:
[J] Not mentioned.
[E] Requires Halberd Head, Spear Shaft, Halberd Butt, Spear Clasp, Grip Wrapping
I could be mixing up ammunition with arrows, but does it look like archers might be using MP for ammunition? Who knows.
Haha and just now noticing a similar thread. Good morning me.
This post has been edited by Velhart: 13 March 2010 - 10:21 AM
Sign In »
Register Now!
Help




Back to top















