Dear FFXIII, where's my...
#3
Posted 13 March 2010 - 04:38 PM
#4
Posted 13 March 2010 - 04:39 PM
#5
Posted 13 March 2010 - 11:04 PM
This post has been edited by Aleera: 13 March 2010 - 11:06 PM
#6
Posted 13 March 2010 - 11:28 PM
11's story is good, for an MMO, but it never made me go aww and wow. 12 was also good, but it felt so "out of place" from the main series where in the end it just bothered me. I loved it excluding the middle of the story which got bland, but it would of been better off not being part of the main series and given it some flashy title like all of the other Ivalice related games. It had the weakest main character ever in a Final Fantasy, Vaan had the spotlight for like an hour of the 40+ hours that game provided, then he was just some asshole hanging around, while Basch and Balthier, the better part of 12, took the rest. Seriously, the game should of just starred Basch, would make sense since he has a greater conflict with a few of the antagonists than anyone. And yes, I do admit that 13 had linear gameplay, but excluding 11 and 12, all you had in the previous were just as linear with a illusion of freedom. You were still going from point A to point B to point C, the difference was you ran for 2-3 minutes on a world map to do it. As much as I loved a world map, it is seriously not needed anymore just like random encounters.
But enough bitching and griping, the game is great and was no disappointment to me except one thing and the reason I actually decided to post in here.
No traditional victory fanfare? What the hell was going through the developer's mind? Were they like "Ohh people don't want to hear that jingle anymore, they want to hear this generic little tune instead". But the rest of the soundtrack makes up for that, and yes the Chocobo Park in Nautilus was just awesome, that theme was so great and truly brought a new generation into the Chocobo theme, though I was shocked when Jpop chicks singing it that didn't come in till like 1:30 in and I was like "What the hell?".
Someone seriously needs to punch me every time I go on about FFXIII. Even I am starting to get sick of it now.
#8
Posted 14 March 2010 - 02:28 PM
#10
Posted 23 March 2010 - 07:33 AM
What truly destroys this game, however, is its inane combat and level systems. Eidolons that turn into vehicles are also the stupidest thing I have ever seen and seems like a lame attempt to cash in (too late) on Transfomers: Revenge of the Fallen. Maybe if this transformation served some kind of purpose outside of combat, I wouldn't mind, but it just feels like a wasted idea that takes up data space that could have been used for something else.
One last good thing: I can turn off the mini-map to create the illusion that I am not running down a corridor for most of the game. That is, until I try to go to a spot that should obviously be accessible. Or to make sure I didn't miss any treasure. Overall, this is a game that can't decide if it's an RPG or an action game with RPG elements.
#11
Posted 23 March 2010 - 07:38 AM
#12
Posted 23 March 2010 - 12:41 PM
a FF without a Fanfare isn't a complete FF.
But theres a chance that they'll add this thru DLC.
Here's hoping.
#13
Posted 23 March 2010 - 03:10 PM
spira, on 23 March 2010 - 12:41 PM, said:
a FF without a Fanfare isn't a complete FF.
But theres a chance that they'll add this thru DLC.
Here's hoping.
I hope there will be awesome reference boss fights in the DLC. It was very neat how they put Gilgamesh from FF5 into FF12. Would like to see classic bosses make a return.
I like the way they did Pulse, the way it is built is just asking for DLC.
#14
Posted 24 March 2010 - 04:16 PM
phunk, on 14 March 2010 - 02:28 PM, said:
nope. He was originally tasked with FFXIII's theme song, but he got too busy (with FFXIV) so he just let Hamauzu handle that too.
However, he was also only tasked with FFXII's theme song, and the Fanfare made it into that game too. In fact, so did the Prelude, theme of Final Fantasy and even Clash on the Big Bridge.
I think at some point (after FFX-2) in Square Enix, they recognized that there are many signature tunes in FF that it cannot do without, and since Uematsu no longer works under SE, it would make most sense that they somehow got the right to use those particular themes in future FFs even if he didn't contribute.
The same can be said with Dissidia and Crisis Core.
As such.. XIII has no excuse.
#15
Posted 24 March 2010 - 05:43 PM
Vigilous, on 23 March 2010 - 07:33 AM, said:
What truly destroys this game, however, is its inane combat and level systems. Eidolons that turn into vehicles are also the stupidest thing I have ever seen and seems like a lame attempt to cash in (too late) on Transfomers: Revenge of the Fallen. Maybe if this transformation served some kind of purpose outside of combat, I wouldn't mind, but it just feels like a wasted idea that takes up data space that could have been used for something else.
One last good thing: I can turn off the mini-map to create the illusion that I am not running down a corridor for most of the game. That is, until I try to go to a spot that should obviously be accessible. Or to make sure I didn't miss any treasure. Overall, this is a game that can't decide if it's an RPG or an action game with RPG elements.
It's not a rpg its a action game with some rpg things in it. All the ps3 action games I hate to say play this way. Is why some people are like you don't get the game at all. No, action games get boring after awhile, a rpg you're meant to explore and work the game at you're pace. Rpgs are like offline mmo's, i'm actually enjoying the game now that i'm on chapter 6. This is a basic ps3 action game 100% sure of that. Hopefully the other 4 versions of final fantasy 13 will be better. Hopefully one of them will be more rpg based. I think alot of people are forgetting the reason this game took 7 years to make. They made several version of it, so cant wait to see versus and the others. The california looking one looks like its going to be uppy and cheerful. With the blonde main characters.
#16
Posted 25 March 2010 - 07:14 AM
Kelis, on 24 March 2010 - 05:43 PM, said:
No, this is very much a RPG game. It is moving at a much faster paced than most RPGs which leads to some calling it an "action" game. Also the reason this game took so long to develop was because it was originally being designed for PS2. They then decided that it would be best to make it for PS3. A year or so after that, they decided to have a XBOX 360 version as well which push the release back even further. The other two (there is three "versions" FFXIII not four) FFXIII games being developed by different teams of programmers and have nothing to do with delay of this game. Versus will be more of action game akin to the Kingdom hearts series and Agito is a card game. Judging by your opinions of this one, I expect to hear more bitching when Versus is released.
Vigilous, on 23 March 2010 - 07:33 AM, said:
I don't believe there was an FF game where you could use summons for anything outside of combat (other than their roles story lines). I could be wrong but if that is the case then you are saying that all the FF games, that have used summons (almost all of them), combat system are inane. One would then wonder why are you even playing the game.
And the OP is correct: The worst thing about this game is the lack of fanfare.
This post has been edited by Drknockboots: 25 March 2010 - 07:26 AM
#17
Posted 25 March 2010 - 08:22 AM
Drknockboots, on 25 March 2010 - 07:14 AM, said:
I don't believe there was an FF game where you could use summons for anything outside of combat (other than their roles story lines). I could be wrong but if that is the case then you are saying that all the FF games, that have used summons (almost all of them), combat system are inane. One would then wonder why are you even playing the game.
And the OP is correct: The worst thing about this game is the lack of fanfare.
I am not sure if this would fit your criteria that no ff game had no other use for FF summons but in 8 they had a friendship thingy that influenced casting time of them. They also had an outside junction system that influenced your stats heavily. You would unlock a trait on the summon so you could link the magic on the chr to boost stats.
In short the summons needed to be customized outside of battle to improve your stats.
That act though was linked to the storyline though so like i said i am not sure if it fits or not
This post has been edited by rambus: 25 March 2010 - 08:26 AM
#18
Posted 25 March 2010 - 09:48 AM
rambus, on 25 March 2010 - 08:22 AM, said:
In short the summons needed to be customized outside of battle to improve your stats.
That act though was linked to the storyline though so like i said i am not sure if it fits or not
Stats and casting time affect your combat prowess. So ,yes, I would say if fit what I said. The guy who I quoted called the combat system "inane" using the how summons are handled in this game as his argument. Hence, my response.
#19
Posted 25 March 2010 - 10:17 AM
Drknockboots, on 25 March 2010 - 07:14 AM, said:
I don't think that was what he was talking about.
He said that he didn't like the idea of Eidolons turning into vehicles in general, unless it was used for outside battle purposes, which it didn't.
Speaking in general, some people fight too much, you either like the game, or you don't, simple as that.
#20
Posted 25 March 2010 - 11:18 AM
Drknockboots, on 25 March 2010 - 07:14 AM, said:
I don't believe there was an FF game where you could use summons for anything outside of combat (other than their roles story lines). I could be wrong but if that is the case then you are saying that all the FF games, that have used summons (almost all of them), combat system are inane. One would then wonder why are you even playing the game.
And the OP is correct: The worst thing about this game is the lack of fanfare.
The game sucked like hell til you get deeper into it. It took me alot not to give up on it. So many positive post with the negative, got me to stick with it alittle longer. Once you get higher in the chapters it starts to get exciting. But it does remind me Heavenly Sword, the great graphics and how its just straight forward. You're pressing that x bottom like crazy just like heavenly. To me it seems just like a action game,since once you go into a new chapter you cant go back unless you start over.
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