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RNG/COR Quick-Draw

#21
User is offline   rambus 

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View PostLambtor, on 17 March 2010 - 05:44 PM, said:

why are you even considering vulcan's staff? nobody uses fire QD because its utility is limited. most cor go earth/wind/dark/light or maybe ice. what mob do you think you'd actually find a fire shot useful on? most everything i've seen in game where fire weather would benefit you does crap vs the mobs in that zone. for any situation you'd actually consider QD valuable enough to warrant /COR, you're going to also be willing to sacrifice your TP to macro in your gear set. no situations are you going to seriously full-time a culverin +1 unless you're flat out zerging. and if that's the case, /WAR or /SAM w/e it up.

terra's staff +15
culverin+1
heavy shell
novio +7
moldavite +5
nimue tights +4
toad mittens +3
mirke wardecors w/ mab+5
ree's headgear +2
dorin obi +35
ugg pendant +7

2* 150 * 1.33 * 1.35 * 1.15 = 619.4475

assuming no rolls.

bombs in ifirts? I get the point but just saying~
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#22
User is offline   fyreus 

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Is it possible for rng to see better unresisted shots than a cor without merits? I might level cor to sub level for kicks.
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#23
User is offline   Ezekial 

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Will be interesting, but yea Fafnir for example even with 140+AGI and 5/5 acc merits I still get resisted about 30-40% of the time.
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#24
User is offline   fyreus 

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bump?
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#25
User is offline   Corrderio 

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SE said nothing about weakening Quick Draw or any type of penalty as a SJ. So go nuts.
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#26
User is offline   Demireamer 

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ya se never dose anything with out saying so first.. there never been a ninja edit done by SE, i for see at some point the quick draw not geting the 2x modifer it has, maybe not now but ya
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#27
User is offline   pathwriter 

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Considering that SE did write out the exceptions for support job abilities (Shadowbind can miss, Accession doesn't work with Haste, White Mage and Ninja stances are unavailable), it should be safe to assume Quickdraw is full-powered.
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#28
User is offline   Corrderio 

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View Postpathwriter, on 22 June 2010 - 07:15 PM, said:

Considering that SE did write out the exceptions for support job abilities (Shadowbind can miss, Accession doesn't work with Haste, White Mage and Ninja stances are unavailable), it should be safe to assume Quickdraw is full-powered.

Pretty much this. And if RNG can use Culverin(sp?) and Heavy Shell (Assuming they're still the highest damage gun/bullet a RNG can use, and assuming Cannons are considered guns) they can come pretty close to a COR/RDM for damage.
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#29
User is offline   Demireamer 

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if the Culverin dose not count as a gun, then Armageddon(rng,cor)+the new bullet(rng only) is 1 less dmg, and the new anni+the new bullet is the same as.

this can only mean the cannoy is going to be well out spike dmg neck updateby non-relic weapon
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#30
User is offline   Ezekial 

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Corsair will get Tier II quick draws D:
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#31
User is offline   Demireamer 

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i hope they do Ezekial

i was wonder if any one tested QD with bow

(im hoping it dose more for my smn/cor[rune bow/arrow] then my rng seeing as QD works best with spike dmg of a gun then damage over time of the bows)

This post has been edited by Demireamer: 29 June 2010 - 10:58 PM

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#32
User is offline   Hoshiku 

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I'll hop on rng tonight and give it a try. Ironically the first thing I did when rng hit 80 was /rdm and convert for lulz. :3
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#33
User is offline   Hoshiku 

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I would imagine a properly geared RNG/COR could do full quickdraw damage. I took a break last night while we were xping on seaboard vultures to see what rng/cor would do. I got a 200 something ice shot (with aquillo's and moldy ear, no rolls as I was in a rush). My 76 cor was doing 197 ice shots, I don't have a QD build yet (aside from blm gear) as I'm usually rng or blm for events.
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#34
User is offline   fyreus 

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This is starting to sound interesting~

The ability to play a physical DD and once in a while throw some magic all in there. That raises another question or two:

Does the 17% attack bonus staying on for 10mins (IF you get lucky) out damage the 25% from /war which doesn't last as long?
Does /cor's chaos roll have a cor vs party level penalty?
Does 12~16 samurai + 8~17% chaos roll > the subs we use for events?

I'm interested in seeing how it'll work out. I know there's the ninja turtle that so happens to reduce my damage here and there so
dispel -> WS or defense down -> WS would be great to have if you need it.
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#35
User is offline   pathwriter 

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25% Attack boost from Berserk multiplied by 60% uptime is a 15% overall bonus.

On the other hand, the likelihood of rolling Chaos Roll XI consistently is very low. I'm not an odds-maker, but I wouldn't count on it.
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#36
User is offline   fyreus 

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View Postpathwriter, on 02 July 2010 - 03:53 PM, said:

25% Attack boost from Berserk multiplied by 60% uptime is a 15% overall bonus.

On the other hand, the likelihood of rolling Chaos Roll XI consistently is very low. I'm not an odds-maker, but I wouldn't count on it.


I can't really count odds unless i'm there but i don't have cor leveled... yet. chaos roll + samurai roll vs berserk looks and sounds pretty good, so i guess i'll have to level cor to find out D:
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#37
User is offline   pathwriter 

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Corsair as a subjob only gets one roll, same as Bard with songs.
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#38
User is offline   fyreus 

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Well that blows. That also kinda seems lame as a sub job penalty since rolls are halved.
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