Killing Ifrit - a Final Fantasy community: PUPdate (Mar 2010) - Killing Ifrit - a Final Fantasy community

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PUPdate (Mar 2010)

#1
User is offline   spira 

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Here are the PUP changes...

The following changes have been made to puppetmaster:

* Hand-to-hand combat rating has been raised from rank C to B+.
* The puppetmaster's level will now be factored into the extent that maneuvers enhance automaton stats.
*The rate of enhancement will be adjusted for when puppetmaster is used as a support job, or when a level restriction is in place.
* The effects of the following attachments have been adjusted:
Armor Plate / Armor Plate II / Auto-Repair Kit / Auto-Repair Kit II / Mana Tank / Mana Tank II
* The performance of automaton frames has been adjusted.
* The ranged accuracy of automatons is no longer affected by distance to the target.

B+ instead of A.. but still an improvement.

Level factoring into maneuvers will definitely change the way the job works.. In fact, i think it will change everything we know about automatons...

Discuss
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#2
User is offline   Eldarias 

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View Postspira, on 22 March 2010 - 09:24 AM, said:

* The performance of automaton frames has been adjusted.


Maybe they fixed some of the puppet AI?
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#3
User is offline   Alkar 

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Don't see what people should be complaining about. B+ is a huge improvement and those automaton adjustments sound amazing as well.
Not sure what they mean with automaton performance... guess we'll have to wait and see.
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#4
User is offline   Kairos 

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I was only marginally excited about the H2H skill increase, all these other boosts and fixes is what i was really looking forward to. This is still a large boost all around, to combat skill, attachment effects, maneuver effects, ranged automaton, and performance in general. I hope they added those pet bonus evoliths this time around.
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#5
User is offline   Uragirimono 

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How did they adjust Repair and Tank? I could care less about Armor Plate until I'm 75 and use it to soak up damage during certain events.
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#6
User is offline   Griss 

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you know, with all the tweeks i am going to laugh my ass off if the auto's are still silence crazy on non casting mobs.

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The ranged accuracy of automatons is no longer affected by distance to the target.


Nifty. i guess they could not work out a compromise on the subject that was satisfactory.

This post has been edited by Griss: 22 March 2010 - 09:42 AM

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#7
User is offline   spira 

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im thinking it might be that they either changed the hp/mp boosts, OR rate of regen/refresh OR made it so it scaled to level?
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#8
User is offline   Cream Soda 

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View PostAlkar, on 22 March 2010 - 09:34 AM, said:

Don't see what people should be complaining about. B+

Mainly false advertisement more than anything. If they had said b+ to originate, I'm sure everyone here would have been happy, but when you say A and then change it to be later, seems like you lose something. It's like winning a 1 mil lotto ticket, going in, expecting to get 1m, but then you get ass-rammed for health care taxes and take home 600k. Of course, you're happy to get 600k, but you still don't get the disappointment of expecting 1m to only getting 600k.
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#9
User is offline   ZahlSechs 

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View PostCream Soda, on 22 March 2010 - 10:01 AM, said:

Mainly false advertisement more than anything. If they had said b+ to originate, I'm sure everyone here would have been happy, but when you say A and then change it to be later, seems like you lose something. It's like winning a 1 mil lotto ticket, going in, expecting to get 1m, but then you get ass-rammed for health care taxes and take home 600k. Of course, you're happy to get 600k, but you still don't get the disappointment of expecting 1m to only getting 600k.

^
This.

I feel exactely the same way, as much as I have to admit A (or A-) always seemed a bit too much to me.
I'm also a bit worried about the INT builds for Spiritreaver. It's a bit hard for Galka/Elvaans to get a good one... wonder if they changed how stats affect the threshold of overload? Would be awesome =/

This post has been edited by ZahlSechs: 22 March 2010 - 10:08 AM

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#10
User is offline   PaladinAlik 

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i actually didnt know sharpshot was affected by distance o.o; hmm well thats good now because i always had it melee anyways for tp.

I *hope* VE is either targetable with cure or able to self cure now. Or just make it a brickwall those are like the only ways it becomes a viable tank
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#11
User is offline   Griss 

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that is true veg. but frankly i was expecting it to be B rank to start with.

I wonder if they had intended it to be A then the outcry of retarded mnks and wammbunalce drivers made them rethink. I highly doubt it, but it something fun to think about. I personaly can not wait to get back in and see exactly how they tweaked the frames.


Well that and the ability to annoy the Asuran residents of this board in a more interactive way =P

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i actually didnt know sharpshot was affected by distance o.o; hmm well thats good now because i always had it melee anyways for tp.


There was a decrease in racc and damage when you deployed your auto at distance. how ever with the blinding speed at which the auto shoots it was sort of hard to notice unless you were specifically looking for it. Now hopefully they will take a look at the Drum mag and reduce the horrid racc loss to make deploying the ranger frame at distance a viable option

This post has been edited by Griss: 22 March 2010 - 10:19 AM

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#12
User is offline   Homunculus 

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View Postspira, on 22 March 2010 - 09:24 AM, said:


* The puppetmaster's level will now be factored into the extent that maneuvers enhance automaton stats.


Don't understand well what this mean
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#13
User is offline   Kleiner 

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Quote

It's a bit hard for Galka/Elvaans to get a good one...


RSE/RSE2/Errant/cheap BLM equips fully cover an INT build for PUP, elvaan OR galka.


Im excited to see what these cryptic changes mean. this will be interesting.


Edit:

Quote

The puppetmaster's level will now be factored into the extent that maneuvers enhance automaton stats.


Since this specifically says STATS, can we assume that at level 75 we can expect an increased STR/DEX/VIT/INT/ect bonus from corresponding maneuvers? For example, right now we can get up to +2 stat per maneuver. Can we expect +3, or +4? More INT per Ice Maneuver is definately nice, imo, for our BLMs (assuming of course the INT factors into the nuke before Ice Maker eats the maneuver... why have I never tested this?)

This post has been edited by Kleiner: 22 March 2010 - 10:39 AM

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#14
User is offline   ZahlSechs 

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How does it work with the Int Build? I've started to work on my spiritreaver build only recently, never really cared for it until so far. I usually stick in my Melee gear, but swap to Pet: +mab/+macc just a few seconds before the spell goes off. Then swap back to Melee gear after that and rinse&repeat for the next spell.
Do you need to keep the INT gear on you 100% of the time instead? Or does it matter only when you're actually using a maneuver?
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#15
User is offline   Kleiner 

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You only need the INT gear on during the maneuver. you really only need to raise your INT about 5 points higher than your automaton's int (including the +6 from maneuvers, for safety) in order to acheive the full effect. Only M.AB/M.ACC gear needs to be on DURING the nuke.

with proper macros and use of Spellcast, you could very easily melee while you use the BLM frame.

However, the downside to this is while you're meleeing, your puppet is in range for AoEs, or if it pulls hate, to get hit in the face. It's not really effective to attempt to move around constantly to position your puppet. In the end, if you're going to use the BLM seriously, it's better to focus entirely on it and stay back, using a full INT and M.AB/ACC build and either a defensive or buffing sub. Even with the new Melee skill, i dont see your punches doing enough extra damage to warrant the risk of losing the puppet.
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#16
User is offline   Aushi 

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I was looking through the new gear added and saw THIS:

Aesir Mantle
DEF:6 Attack+8 "Double Attack"+1%
On Darksdays: "Double Attack"+2%
All Jobs

That's right.... ALL JOBS. Finally a decent cape for us that is not Pantin Cape (That thing refuses to drop for me). Now to wait and see what horrible hoops I have to jump through to get one.
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#17
User is offline   Chocoburger 

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I got my Pantin cape within the first 3 mins I entered Dyna - Q for the first time. It dropped when I was AFK too, pretty shocked to see it when I came back. :o

Looking forward to this update I suppose, but not having base skill at A- or A+ isn't going to help us in the community. 256 + 16 from merits and I'll be sitting at 272 skill, nothing to scoff at.

Edit: Aushi, it looks like that mantle is a reward option for defeating Odin (not in Einherjar but the new quest added this update).

This post has been edited by Chocoburger: 22 March 2010 - 01:05 PM

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#18
User is offline   Aushi 

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It seems VERY likely that this cape (and all the dark day and light day items) will come from Odin and Alexander. Finally I can get rid of Bellicose Mantle! The real question is do I take the cape or the Avatar's first. I think I am leaning towards cape.
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#19
User is offline   SolAcension 

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View PostChocoburger, on 22 March 2010 - 01:02 PM, said:

I got my Pantin cape within the first 3 mins I entered Dyna - Q for the first time. It dropped when I was AFK too, pretty shocked to see it when I came back. :o



I hate you for this.

This post has been edited by SolAcension: 22 March 2010 - 03:03 PM

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#20
User is offline   Chocoburger 

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I joined the Dyna LS at the start of November 2009 and I got my final piece (6/6) Dyna gear, which was the hat, during the first week of March 2010 so took roughly 4 months for a full PUP set. I never had any competition with lots since I was the only main PUP lotter.

I have pretty shitty luck in this game overall (not one piece of Nyzule gear yet even though I've seen lots drop), so I deserve to have an easy break when it came to PUP relic! :P

Edit: Didn't S-E say they were improving Harlequin? This update makes no mention of it, unless if The performance of automaton frames has been adjusted. is their coy way of saying Harly has seen an improvement, but no specifics makes it sound like it's not going to be a very worthwhile adjustment and thus I have a feeling Harly is still worthless. Guess we'll find out soon.

This post has been edited by Chocoburger: 22 March 2010 - 03:16 PM

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