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New SCH items! Possible items for your SCH

#1
User is offline   Tezz 

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March 22nd, 2010

Brace yourselves.....


Note:
Certain items are Synergy crafted (Journeyman 51-60)

Scholar:
------------------------------------------------
Galdr Ring
INT+6 "Magic Atk. Bonus"+1
Lv 75 All jobs
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Colossus's Torque
Light≻+20
Healing magic skill +7
Enhancing magic skill +7

On Lightsdays:
Healing magic skill +10
Enhancing magic skill +10
Lv 75 All Jobs
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Aesir Torque
Dark≻+20
Elemental magic skill +7
Dark magic skill +7

On Darksdays:
Elemental magic skill +10
Dark magic skill +10
Lv 75 All Jobs
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Beguiling Collar
HP+20 MP+20 Enmity-3
Boosts enmity decrease when taking physical damage
Lv 75 All Jobs
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[Synergy 60]
Lmg. Medallion +1 [NECK]
INT+5 Elemental magic skill +5
Lv 75 All Jobs

Goldsmithing Silver Chain x 2, Jadeite, Befouled Silver
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Hecate's Cape
DEF:4 MP+7 Magic Accuracy+3
"Magic Atk. Bonus"+3

Lv 74 WHM, BLM, RDM, BRD, SMN, BLU, SCH
------------------------------------------------
Veela Cape
DEF:5 MP+10
Enhances "Fast Cast" effect

Lv 75 WHM, BLM, BRD, SMN, PUP, SCH
------------------------------------------------
[Synergy 60]
Pythia Sash +1
DEF:4 MND+6
"Conserve MP"+5 Enmity-4

Lv 75 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, BLU, PUP, SCH

Clothcraft Scarlet Kadife, Red Grs. Thread, Mohbwa Cloth
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[Synergy 60]
Incubus Earring +1
Magic Accuracy+3 Enmity+1
Lv 75 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP, DNC, SCH

Goldsmithing Kidney Stone, Platinum Earring
------------------------------------------------
Hirudinea Earring
HP-5 MP-5
Enhances effect of "Drain" and "Aspir"
Lv 75 BLM DRk SCH
------------------------------------------------
[Synergy 60]
Fylgja Torque +1
HP+12 "Cure" potency +3% Enmity-2
Lv 75 WHM, BLM, RDM, BRD, SMN, PUP, SCH

Goldsmithing Gold Ingot x 2, Copper Ingot, Ethereal Squama
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Karka Ring
MND+6 Magic Accuracy+1
Lv 75 All jobs
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Mrc.Mjr. Charm
MP+25
Campaign: Adds "Refresh" effect
Lv 60 All jobs

Samudra
DMG:55 Delay:360
Campaign:
Accuracy+30 "Tartarus Torpor"
Lv 73 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, BLU, PUP, SCH
------------------------------------------------
Jinx Ampulla
HP-15 Magic critical hit rate +1%
Lv 75 WHM, BLM, RDM, SMN, BLU, SCH
------------------------------------------------





Left out MND3 grip ><

This post has been edited by Tezz: 22 March 2010 - 12:34 PM

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#2
User is offline   rambus 

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kinda meh , the only thing i would drool over is that ring

the int 5 neck thing with 5 ele skill could be nice. kind of a shame it is not 7 ele skill otherwise there is debate for it.
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#3
User is offline   .Sotek. 

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Veela Cape better be 5% off recast. I need more gear to get Klimaformga recast down to 1 minute.

That neck piece becomes awesome if SCH can ever get Stoneskin. Then I'd have 300skill/150INT on all nukes instead of just one Ice.
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#4
User is offline   rambus 

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View Post.Sotek., on 22 March 2010 - 01:35 PM, said:

Veela Cape better be 5% off recast. I need more gear to get Klimaformga recast down to 1 minute.

That neck piece becomes awesome if SCH can ever get Stoneskin. Then I'd have 300skill/150INT on all nukes instead of just one Ice.

can i see this set? i can no idea what i can be missing
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#5
User is offline   .Sotek. 

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Well my ideal (since I don't even have some still) set for Ice nukes would be;

Main: Aquilo's staff (+5INT +10skill)
Sub: Bugard grip +1 (+1INT)
Ammo: Phantom Tathlum (+2INT)
Head: SCH AF+1 (+5INT)
Neck: Prud torq (+5INT)
Ear1: Elemental earring (+3skill)
Ear2: Morion Earring +1 (+2INT)
Body: SCH AF+1 (+3INT +15skill)
Hands: Mahatma cuffs (+6INT)
Ring1: Snow ring (+5INT)
Ring2: Snow ring (+5INT)
Back: Gleeman's cape (+5INT)
Waist: SCH AFv2 belt (+5INT)
Legs: Mahatma legs (+8INT)
Feet: Goliard clods (+4INT)
Total 61INT 28skill.

/RDM I have base INT of 70. Merits +5, food +7 and hailstorm +7 = 89INT, + 61 in gear = 150 exactly.
skill 256 + 16 = 272, +28 in gear = 300 exactly.

Thinking about it'd I'd be just shy of 150INT with the new neck. /BLM would give me an extra 2INT, so I'd sub Morion+1 for the /BLM earring for +5skill putting me back at 300skill, with the new ring I'd only be 4INT shy on everything but Ice nukes with the new neck piece. Taru would have an extra 2INT on me? So only 2INT shy.
If SE wasn't retarded and put INT on AFv2 hat (Elemental skill and MND, cool) this would have been a lot easier /sigh
Well, its all still under the idea SCH/BLM could ever get Stoneskin. Still an extra 5skill on my Ice build wont hurt.
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#6
User is offline   rambus 

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View Post.Sotek., on 22 March 2010 - 02:07 PM, said:

Well my ideal (since I don't even have some still) set for Ice nukes would be;

Main: Aquilo's staff (+5INT +10skill)
Sub: Bugard grip +1 (+1INT)
Ammo: Phantom Tathlum (+2INT)
Head: SCH AF+1 (+5INT)
Neck: Prud torq (+5INT)
Ear1: Elemental earring (+3skill)
Ear2: Morion Earring +1 (+2INT)
Body: SCH AF+1 (+3INT +15skill)
Hands: Mahatma cuffs (+6INT)
Ring1: Snow ring (+5INT)
Ring2: Snow ring (+5INT)
Back: Gleeman's cape (+5INT)
Waist: SCH AFv2 belt (+5INT)
Legs: Mahatma legs (+8INT)
Feet: Goliard clods (+4INT)
Total 61INT 28skill.

/RDM I have base INT of 70. Merits +5, food +7 and hailstorm +7 = 89INT, + 61 in gear = 150 exactly.
skill 256 + 16 = 272, +28 in gear = 300 exactly.

Thinking about it'd I'd be just shy of 150INT with the new neck. /BLM would give me an extra 2INT, so I'd sub Morion+1 for the /BLM earring for +5skill putting me back at 300skill, with the new ring I'd only be 4INT shy on everything but Ice nukes with the new neck piece. Taru would have an extra 2INT on me? So only 2INT shy.
If SE wasn't retarded and put INT on AFv2 hat (Elemental skill and MND, cool) this would have been a lot easier /sigh
Well, its all still under the idea SCH/BLM could ever get Stoneskin. Still an extra 5skill on my Ice build wont hurt.

i forget the hands genie gagas or something for +8 ele or w/e? addd that to the new neck and you could get away with forgoing the af in favor of mah body.
you get 2 int and 2 mab extra with the new rings.
my sch/rdm is 82 int

but there is the issue you said all nukes so you need to make up for that -5 int and -10 skill you have to use af body i guess but can loose the earing.

biggest thing is i need gilard and a 5 int cape, we can also use the skill cape to try to favor using mah body. This is a big reason a BLM has an advanage for base acc set is that thier +15 skill is in hands ( hands have shit options) so they get to use mah body much easier. Keep in mind af +1 and mah body is a difference of 8 int so you need to loose less int then that when you are trying to trade off ele skill in other parts

This post has been edited by rambus: 22 March 2010 - 02:27 PM

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#7
User is offline   .Sotek. 

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To be honest I don't think SCH should ever even try out damaging BLM directly. If there is a BLM party I'm spamming Klimaformga (under 2 minute recast atm) and weather, which doesn't leave stratagems to effectively nuke. Speaking of Klimaform you can probably forgo some skill when that's up and I have self Klimaform recast to ~1 minute, but I honestly don't think claiming 10% of a BLM pts damage will be out done by nuking anyway.
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#8
User is offline   rambus 

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View Post.Sotek., on 22 March 2010 - 02:26 PM, said:

To be honest I don't think SCH should ever even try out damaging BLM directly. If there is a BLM party I'm spamming Klimaformga (under 2 minute recast atm) and weather, which doesn't leave stratagems to effectively nuke. Speaking of Klimaform you can probably forgo some skill when that's up and I have self Klimaform recast to ~1 minute, but I honestly don't think claiming 10% of a BLM pts damage will be out done by nuking anyway.


As a blm there is too little buffs to worry about building gear around it. my general rule is if you can not keep it up full time it is really not a buff unless it is a zerg attempt. What i am trying to say is I do not see klimaform as a big deal, hell there is even a chance you be giving it to blms that are resting. you can weather people without changing arts but it does burn mp.

Regardless I want that torque for blm at lest because I can loose that 2 skill and be over 320 for sch though im not sure it would have to be slight winking if you need that 7 skill or that 5.

how do you get stuff like that? i do not know anything about that new craft cept i want to see it kill someone when you use a machine.

This post has been edited by rambus: 22 March 2010 - 02:37 PM

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#9
User is offline   azagarth1 

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us poor galkas with 67 int base.......
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#10
User is offline   rambus 

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Didn't notice the earing, be very fun for drain and aspir, though AOE drain in campaign already fills my hp up np.

I wish i had 6000 hp to just to see the drain totals

This post has been edited by rambus: 23 March 2010 - 01:55 AM

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#11
User is offline   Nehalania 

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Those look wonderful, especially the int and mnd rings. ^^

The neck pieces are nice too, I can't wait.
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