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Original "Sealed" Spells to be released.

#1
User is offline   Sho 

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A long while ago, some of us here data-mined and compiled a list of spells therefore unreleased to the public for use. Recently in SE's VanaFest 2010 video, the devs announced that not only would the release new spells, but the spells yet unreleased would also come into play, allowing for even more set combinations and job traits. Here is the list if anyone forgot. There are 50+ spells yet unreleased, but only about half are coded for quick implementation so far:

(Will bold the spells that will have a dramatic effect on Blue Mage play. Strike Out will be placed on spells that will more than likely not make the cut, due to another version of the same effect being added.)

Gastric Bomb
Sound Vacuum (Worm Version)
Infrasonics
Merrow Drain
Bubble Curtain
Intimidate
Goblin Rush
Paralysis Shower
Sweep
Final Sting
Dream Flower
Photosynthesis
Secretion
TP Drainkiss
Shell Guard
Aerial Wheel
Shakeshroom
Rage (Berserk effect)
Rhino Guard
Whistle
Numbing Breath
Whirl of Rage
Roar (might be toned down)
Ink Jet
Sound Vacuum (Cockatrice version)
Hex Eye (might be toned down)
Airy Shield (will be toned down or short duration)
Magic Barrier (will be toned down or short duration)
Sand Trap
Bubble Armor
Mortal Ray (with the addition of Zantetsuken , this will not be turned down, but instead have a very long recast)
Everyone's Grudge (will be damage capped early to prevent misuse)
Great Whirlwind
Thunderbolt
White Wind
Pandemic Nip (transferred debuffs might from from a max of 5 to 2-3)

The complete statement is as such:

"Next...Blue Mage. Blue Mage is a job that through their magic set they can adapt to many situations, so basically we are thinking to make adjustments in the direction of additional blue magic and job traits. For new blue magic, including the ones that are sealed, there are upwards of 50+ spells, so we'd like to add those. Also with Assault and MMM, opportunities to fight HNMs have increased, so we are thinking to add some blue magic to be learned from these foes. Also we are thinking of various kinds of job traits to add, and depending on the combination, we think it might be good to add dual wield. By doing this, the choices for support job would increase as well."

Enjoy more speculation on top of HNM spells~

This post has been edited by Sho: 31 March 2010 - 04:57 PM

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#2
User is offline   Saniiro 

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Maybe I need to go back to BLU... lol.
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#3
User is offline   Alkar 

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Mortal Ray may just have horrible accuracy or activated only during Azure Lore. I'm actually more interested in the HNM abilities and considering they mentioned Assault and MMM (are there HNM types in there?) I guess we'll get abilities from Cerberus, Khimaira, Hydra, Vampyrs, Dveggr, Fafnir, Behemoth and Aspid at least.
These abilities will either cost a lot of blue points, be extremely gimped or available only during Azure Lore. Possibly they'll make some good job traits but I'd like to see unique traits for BLU this time.
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#4
User is offline   Sho 

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It doesn't make sense to place spells under the effect of Azure Lore, seeing as AZ only lasts 30 seconds. SMN can only use Odin and Alexander under the effects of Astral Flow because having those two avatars out (and potential copies with more SMN) very laggy to the server, where as blue magic only lasts a few seconds in animation anyways.
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#5
User is offline   Corrderio 

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View PostAlkar, on 31 March 2010 - 05:55 PM, said:

Mortal Ray may just have horrible accuracy or activated only during Azure Lore. I'm actually more interested in the HNM abilities and considering they mentioned Assault and MMM (are there HNM types in there?) I guess we'll get abilities from Cerberus, Khimaira, Hydra, Vampyrs, Dveggr, Fafnir, Behemoth and Aspid at least.
These abilities will either cost a lot of blue points, be extremely gimped or available only during Azure Lore. Possibly they'll make some good job traits but I'd like to see unique traits for BLU this time.

Mortal Ray = New 1000 Needles.

Calling it.
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#6
User is offline   renzuko 

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i shat brix and it made me want to reactivate my acct, but then i remembered, im pretty sure my cousin doesnt play, i know my friend gundahl doesnt play, my brother doesnt play (and is on another server) so, i dont really have friends to pull me back into z game
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#7
User is offline   Kimjongil76 

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Hey are you the sho on Siren server with the HNM formor sword? Saw a blu with one.

As for locked spells that we didnt see in dat files as they were locked since then...

I hope for boiled blood and bloody claw.


Bloody claw the gargoyles use and give us truimp roar. This spell in paticular is like magic happer. Damage delt = HP gained. It be a drain spell not based on undead and be something we could really use.

I also hope we get a few new spelsl for WOTG mobs like daimond shell. and maybe the yags will teach us that move to remove one piece of armor. "random". Not ssure what I expect from orcs or demons. Comdemnation would so own :) "from demons."
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#8
User is offline   Aeonknight 

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View PostKimjongil76, on 01 April 2010 - 08:36 PM, said:

Hey are you the sho on Siren server with the HNM formor sword? Saw a blu with one.

As for locked spells that we didnt see in dat files as they were locked since then...

I hope for boiled blood and bloody claw.


Bloody claw the gargoyles use and give us truimp roar. This spell in paticular is like magic happer. Damage delt = HP gained. It be a drain spell not based on undead and be something we could really use.

I also hope we get a few new spelsl for WOTG mobs like daimond shell. and maybe the yags will teach us that move to remove one piece of armor. "random". Not ssure what I expect from orcs or demons. Comdemnation would so own :) "from demons."

He's on carbuncle, but yes he does have a Concordia. second, you think too small.
Boiling Blood would be a good choice, but so would rage. anything that gives us berserk really... cause berserk w/o subbing WAR stacked with Triumphant roar makes sword WS's a thing to be scared of.

Diamond shell? would only guard us from dmg from behind. cool concept, except the whole having to turn around so can't swing swords thing. Yag spell that removes armor.. pointless. they're all nekkid. Condemnation? A conal AoE stun spell? We have that, it's called Tail Slap.

Bloody claw... meh a drain spell is a drain spell. if it was on a decent cast time, had good effect, and didn't cost an arm and a leg in terms of MP cost I could see that one being useful. If not, Magic fruit never stops being good.

Spells like Roar or TP drainkiss would be much more useful.
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#9
User is offline   Kimjongil76 

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What spell should we get from these guys. Seeing how they are one NM we may get a spell from.

Vampyr

Bloodrake: Single target, large HP drain Check Check
Decollation: Physical damage Check Check
Eternal Damnation: Conic AoE Gaze-type Doom Check Check
Nocturnal Servitude: Conal Charm effect and Bat costume Check
Nosferatu's Kiss: AOE HP and TP Drain Check Check
Heliovoid: Absorbs one status effect from players in area of effect Check Check
Wings of Gehenna: AoE damage, knockback, and Stun
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#10
User is offline   Majae 

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Hope some of these can be solo'd!

I came back recently after being gone for a year...looks like all my friends quit too. :)

Be nice to have some new spells to go after.
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#11
User is offline   Kerayu 

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While the Dual Wield seems interesting, I have my doubts on it cause it'll only be DWI won't it? As apposed to having up to DW3 by the time the cap is fully raised, and currently DW2. Granted this wouldn't be a huge problem if we can say, compensate by using /sam for the STP, but then that sub can't be fully utilized by one-hander jobs either. I guess it wouldn't really bother me so much if there was the ability to make it like our clear mind traits, able to raise up in tiers, but most of our traits are just the base tier.

I dunno, suppose it depends on which spells we'd have to set to even get the trait, and if they were even remotely useful. I am curious about the mention of learning spells from HNM though, unless that was a typo, and which exactly they would be.
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