Ixion Cape vs. Hecate's Cape
#1
Posted 17 April 2010 - 11:01 AM
http://wiki.ffxiclop...wiki/Ixion_Cape
I've been drumming this piece over in my head for awhile now. And going by 1 MAB =\=2 INT, this item should be slightly better damage Ixion Cape? And the +3 Magic Accuracy on it should compensate for the resist rate you lose by taking off the INT off Ixion Cape.
The only beef I seem to have with this item is that right now with my current setup, my Sorc Ring macro as absolutely perfect down to the number with Ixion Cape. Am I doing the match correct? Thought? Opinons?
#2
Posted 17 April 2010 - 01:51 PM
#3
Posted 17 April 2010 - 03:31 PM
Wakmidget, on 17 April 2010 - 11:01 AM, said:
http://wiki.ffxiclop...wiki/Ixion_Cape
I've been drumming this piece over in my head for awhile now. And going by 1 MAB =\=2 INT, this item should be slightly better damage Ixion Cape? And the +3 Magic Accuracy on it should compensate for the resist rate you lose by taking off the INT off Ixion Cape.
The only beef I seem to have with this item is that right now with my current setup, my Sorc Ring macro as absolutely perfect down to the number with Ixion Cape. Am I doing the match correct? Thought? Opinons?
why in the fuck do people still stay 1 mab = 2 int and what do you mean by 1 mab =/= 2 int of couse they don't equil and it depends on on mob.
in general, the mab cape would be for power set ( since your int vs mobs is great anyway ) and acc setups should use ixion.
for SCH the cape is crap for helix. go with 3/4/5 int for those spells.
Sorai, on 17 April 2010 - 01:51 PM, said:
only sometimes
general estmation with top line gear blm
3 amb vs 5 int, 3 mab would give you -10 to 10 damage more on IV, 10 to 20 on AM II. 3 mab is only clear winner on GA III, i don't number crunch enough to quote an estimate though.
This post has been edited by rambus: 17 April 2010 - 03:59 PM
#4
Posted 17 April 2010 - 10:27 PM
#5
Posted 17 April 2010 - 11:12 PM
They both are matched equally if you ask me lol, but I preffer magacc and matt over int any day.
If I'm gonna resist on an NM I'll just wear my ele skill cape lol, don't need ixion cape for that.
#6
Posted 17 April 2010 - 11:29 PM
Sorai, on 17 April 2010 - 11:12 PM, said:
They both are matched equally if you ask me lol, but I preffer magacc and matt over int any day.
If I'm gonna resist on an NM I'll just wear my ele skill cape lol, don't need ixion cape for that.
stuff like this that i wish SE would delete the stat.
5 INT gives you more damage in some sitations, in others its better then that mag acc, you would have to use both to be a perfectionist.
I like maigc a lot but my inv hurts and i would not even go that far for 10 more damage sometimes. when i say 10 damage i mean 10 damage, 2000 vs 2010.
above all else if you play sch please please do not use this item for helix.
This post has been edited by rambus: 18 April 2010 - 03:17 AM
#7
Posted 18 April 2010 - 06:20 AM
rambus, on 17 April 2010 - 11:29 PM, said:
5 INT gives you more damage in some sitations, in others its better then that mag acc, you would have to use both to be a perfectionist.
I like maigc a lot but my inv hurts and i would not even go that far for 10 more damage sometimes. when i say 10 damage i mean 10 damage, 2000 vs 2010.
above all else if you play sch please please do not use this item for helix.
Yeah, I know how important INT is for helix on SCH on helixes, I wouldn't touch it worth a 10-foot pole in that respect. I was strictly speaking for BLM.
#8
Posted 18 April 2010 - 12:10 PM
#9
Posted 18 April 2010 - 12:52 PM
Wakmidget, on 18 April 2010 - 06:20 AM, said:
yeah I was giving the view for both since a lot of blm do have sch or should since they use the same gear just about but in different mixes ( can't use stuff like genie wisket but both jobs can make use of errent body for nuking)
in some acc sets you want the 5 int over that cape even though the cape does have magic acc ( i would like to praze a blm vs mine in some magic acc sets, the means using feet that i want anyways, omega, and maybe seeing how this cape can do)
the damage difference for all spells that you would use, cept ga III is not really worthwhile. like i said i think the max difference you can get on IV spells is 0-10 damage, and on IV spells there is a few situations where 5 int can beat it, or at lest be same damage of eacother0-2.
AM II could see a bit more bonus but not much more, gearing for mab vs int in these amounts only supports ga III for worthwhile difference. ( maybe 20-50 damage)
GA III have high base but still 1.5 TIM, AM II have 710 base and thunderga III has like 690 or something so ga III see beter results from MAB vs INT because INT effects them less then IV and AM II
the exact different depends on your gear and the mob though, stuff like 4/ 5 int and 2/3 mab is not very easy as people try make it out to be by saying 2 int =1 mab (this statement really pisses me off and just plan wrong for some spells)
4 int > 2 mab can exist just like 2 mab > 4 int can, same with 5 int and 3 mab. ( i had a mix set vs morr set argument for absolute damage, it made 3 int and 2 mab a hard comparison for bliz and thunder IV)
usually one will not equil the other, one useally outdoes the other by 1-2 points of damage. in case with GA III MAB is a clear winner for them for int and mab in amounts like this.
I do not use GA III a lot and i usually advocate INT because of the small difference of damage and i like having greater int differences.
In the end it is based on your gear and mob. (if you try nakked sets to test MAB and int in differences like this you will get better results with mab, INT compares to mab better fully geared) the forums saw how evident this was when a lot everything whore try to ague for using valk chews.
if you want to be a perfectionist you have to use both, this cape is not a replacement.
I wonder what new spells and gear we would get for 99 to make my statements wrong though.
This post has been edited by rambus: 18 April 2010 - 01:27 PM
#10
Posted 15 May 2010 - 01:46 PM
Blizzard nukes on Ice day with max damage set. Selenean hat, obi, af2 legs, yigit feet, etc
Blizzard IV was higher by 1 damage with Ixion.
Freeze 2 was 11 damage higher with Hecate's.
Blizzaga 3 was 16 damage higher with Hecate's.
Blizzard nukes on Lightningday with normal setup. Full Morrigans, Prudence, sorc. belt, novio, etc.
Blizzard IV nukes were identical.
Freeze 2 was 11 damage higher with Hecate's.
Blizzaga 3 was 11 damage higher with Hecate's.
SO a big LOL at everyone selling their Ixion for bottomed out prices. (700k on Shiva currently) and over spending on Hecate's (1.2M on Shiva atm)
IF i had more inventory space, it MIGHT be worth carrying around for AM2 stuff.. but really, come on SE, throw us BLM a worthwhile upgrade please? Or give us double the inventory space for all your situational crap you like to make.
#11
Posted 15 May 2010 - 02:11 PM
Borgan, on 15 May 2010 - 01:46 PM, said:
Blizzard nukes on Ice day with max damage set. Selenean hat, obi, af2 legs, yigit feet, etc
Blizzard IV was higher by 1 damage with Ixion.
Freeze 2 was 11 damage higher with Hecate's.
Blizzaga 3 was 16 damage higher with Hecate's.
Blizzard nukes on Lightningday with normal setup. Full Morrigans, Prudence, sorc. belt, novio, etc.
Blizzard IV nukes were identical.
Freeze 2 was 11 damage higher with Hecate's.
Blizzaga 3 was 11 damage higher with Hecate's.
SO a big LOL at everyone selling their Ixion for bottomed out prices. (700k on Shiva currently) and over spending on Hecate's (1.2M on Shiva atm)
IF i had more inventory space, it MIGHT be worth carrying around for AM2 stuff.. but really, come on SE, throw us BLM a worthwhile upgrade please? Or give us double the inventory space for all your situational crap you like to make.
so someone finally proves my math, nice
rambus, on 17 April 2010 - 03:31 PM, said:
3 amb vs 5 int, 3 mab would give you -10 to 10 damage more on IV, 10 to 20 on AM II. 3 mab is only clear winner on GA III, i don't number crunch enough to quote an estimate though.
This post has been edited by rambus: 15 May 2010 - 02:13 PM
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