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/drg jump and high jump gear

#1
User is offline   fyuckyu 

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High jump and jump are used to gain tp, but if geared right they can increase damage over time significantly. Jump damage based on vit and attack and high jump being based on attack(acc to, cus that bish is inaccurate). Assuming you eat meat(hedgehog pie), what would be the best gear( not including relic/ AV drop items) to equip to utilize your damage? Assume brd songs both march and mobs are what u find in einherjar.

Here is what I have for a base so far, some things will need to be changed. but i need more people to use minds to help me out.

Jump:


input /equip hands "Bandomusha Kote";
input /equip neck "Justice Torque";
input /equip head "Genbu's Kabuto";
input /equip ear1 "Bushinomimi";
input /equip sub "Pole Grip";
input /equip ammo "Black Tathlum";
input /equip back "Cerberus Mantle+1";
input /equip waist "Warwolf Belt";
input /equip feet "Rutter Sabatons";
input /equip main "Hagun";
input /equip body "Nocturnus Mail";
input /equip ring1 "Rajas Ring";
input /equip ring2 "Iota Ring";
input /equip legs "Hachiryu Haidate";
input /equip ear2 "Brutal Earring";

Overall: +41 str, +35 vit, +20 Dex, +59 attack, +19 accuracy, Double Atttack/ Triple Attack(Da4%, Ta1%?) without food.

High Jump:
input /equip head "Nocturnus Helm";
input /equip ammo "Black Tathlum";
input /equip main "Hagun";
input /equip ear1 "Bushinomimi";
input /equip neck "Justice Torque";
input /equip ring1 "Rajas Ring";
input /equip legs "Hachiryu Haidate";
input /equip sub "Pole Grip";
input /equip body "Haubergeon +1";
input /equip ear2 "Brutal Earring";
input /equip waist "Virtuoso Belt";
input /equip feet "Sao. Sune-Ate +1";
input /equip hands "Hachiryu Kote";
input /equip back "Cerb. Mantle +1";
input /equip ring2 "Strigoi Ring";

Overall stats:+41 str, +31 dex, +61 attack, +33 accuracy, +6% Double attack.

With pie that adds an additional +5 acc, 6 str, 2 vit, and 90 attack(18% bonus, caps 90 at 500 attack)
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#2
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You're killing your X hit unless I am missing something.
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#3
User is offline   Vax 

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Make a swap for some extra STP. It's gotta be = to your TP gear's STP.




Jump (On DRG main) has a formula.. floor((Base Damage)*(VIT/256+1))

adding 20 vit (from 80 -> 100) on a 75 dmg wep adds about 6 dmg. So the 35 vit you are adding in your first set for the loss of all the dex/atk/acc in the other set seems kinda silly >_>

Those are pretty ideal sets if your accuracy is close to capped. Maybe you might rethink your Kabuto for Maat's or Gnadbhod's(better dmg/gives some acc)

You should look into which other slots can provide you the most accuracy for what you are loosing. Look for VIT first, then atk, then str.

Potent Belt?
Iota -> Sniper +1 / tor / dex+6 acc+3 ring?

I'm a bit out of circulation, so others might have better gear ideas... just thought I'd cash in D:

This post has been edited by Vax: 04 June 2010 - 07:32 PM

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#4
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Kabuto is actually a pretty good Jump piece.
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#5
User is offline   Vax 

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I think Kabuto's a pretty cool guy. Eh adds like 5 dmg to my jump and doesn't afraid of anything.
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#6
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Which is pretty decent really. Osode is also a good jump piece (acc depending) if you don't have the Noct mail~
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#7
User is offline   IronPandemonium 

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View PostBanter, on 04 June 2010 - 08:26 PM, said:

Which is pretty decent really.


02/11/10: AT LEAST THREE HOURS OF DYNAMIS - SAN D'ORIA AS SAM/DRG.

Ability Damage
Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
Ironguy                     15681     4.64 %    112/14    88.89 %       0/397   140.01
 - Blade Bash                   0     0.00 %       6/0   100.00 %         0/0     0.00
 - High Jump                 4724    30.13 %      39/5    88.64 %      46/196   121.13
 - Jump                     10957    69.87 %      67/9    88.16 %      19/397   163.54


since i jump in ace's, let's drop my hit/miss rate negative by three for good measure since kabuto would be -7 acc

64 x 5: 320 damage - but then after you account my jump average and the ones i would miss by using kabuto, 3 x 160: 480, ace's already wins by default there, but this is beside the fact, y'know how much damage i did that entire parse?

Damage Summary
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg
Badtoad                  49312     3.55 %           0           0           0           0       49312          0
Cyp                      29501     2.12 %           0           0           0           0       29501          0
Decker                    4208     0.30 %           0           0           0           0        4208          0
Eatonathawhy             24722     1.78 %        5614         198           0       18910           0          0
Ironguy                 337597    24.30 %      103706           0       15681      212994           0       5216
Jimmyno                  92120     6.63 %          91       29879        8628       53460           0         62
Juliettea                34811     2.51 %       25341          69           0        9280           0        121
Meu                     302913    21.80 %      163017           0         147      133891        1961       3897
Mogwae                   32996     2.37 %           0           0           0           0       32996          0
Naten                    57697     4.15 %       29580         712           0       24868           0       2537
Resulted                105101     7.56 %           0           0           0           0      105101          0
Revear                  130182     9.37 %       58975           0           0       71207           0          0
Steam                     3037     0.22 %           0           0           0           0        3037          0
Tavjon                   86803     6.25 %          87           0           0           0       86716          0
Theholydamned              549     0.04 %           0           0           0           0         549          0
Toxeus                   90801     6.54 %           0           0           0           0       90801          0
SC: Darkness              2926     0.21 %           0           0           0           0           0          0
SC: Fragmentation         3362     0.24 %           0           0           0           0           0          0
SC: Fusion                 400     0.03 %           0           0           0           0           0          0
SC: Induration              61     0.00 %           0           0           0           0           0          0
SC: Transfixion            208     0.01 %           0           0           0           0           0          0
Total                  1389307   100.00 %      386411       30858       24456      524610      404182      11833


337,597. 4.64% of that was both types of jumps, 30.72% of that was melee swings, and the final 63.09% of that was purely weapon skills.


you tell me: is landing the jump(s) and giving yourself tp toward more weapon skills a good idea, or's it a good idea

genbukabuto said:

Posted Image



EDIT: since i'm a nice guy, here ya go

This post has been edited by IronPandemonium: 04 June 2010 - 09:35 PM

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#8
User is offline   Konda 

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I agree with Iron in that capped acc is the most important thing to aim for as SAM/DRG jumps.

Since the majority of SAM's DMG comes from weaponskills, garanteed TP gained from Jump is going to outweigh a few extra DMG with uncapped acc.
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#9
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i never said that you should be using it when your acc is uncapped.
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#10
User is offline   IronPandemonium 

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View PostBanter, on 13 June 2010 - 03:40 PM, said:

i never said that you should be using it when your acc is uncapped.


okay
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