pathwriter, on 15 July 2010 - 02:03 PM, said:
You know, what I cannot figure out is why you hate Pot-au-Feu so much. I mean, that's largely the crux of your argument. Moreover, I don't see how your argument makes any sense in that perspective, anyhow. 10 Accuracy is not a replacement for Pot-au-Feu, not by a long shot, and if you're planning to pile Ranged Accuracy on via gear so that you can use your Attack-based food, then you're not putting Ranged Attack gear on and, thus, you're probably coming out exactly in the same place you'd have been if you'd just shut up and listen to us, except we're shooting faster because of Snapshot.
The problem(Not really a problem) with pot-au-feu is that we put a large portion of that ACC+ to no use now. Yes it should cap your accuracy out on pretty much anything, but its overkill in most situations. With the addition of level 80, we gain roughly 40 ACC(assuming you cap your skills) from our 75 counterparts.
Ill be clear here in case I haven't been. In capped Accuracy situations, ANYTHING is better than more accuracy. Also snapshot is a good stat to have, but mirke is the only item where snapshot may not be the best available stat for the slot. Barbut is still the #1 TP piece even if it didn't have snapshot on it.
I am saying that snapshot+5 is roughly 2-3% attack speed increase. ACC+10 is a,(assuming it follows melee hit rate forumla, which we cant say for sure or at least Ive never seen any data proving it does) 5% hit rate increase.
Ill go with the spitfire. High delay weapon considered one of the best for /ra'ing. Im not sure if Velocity shot is additive to snapshot or multiplicative. Ill do both just incase. With barbut and mirke being the only sources of snapshot in addition to 5/5 merits.
Spitfire 660 delay
Barbut: 3%
Merits: 10%
Mirke 5%
With snapshot Mirke:
Multiplicative V.Shot:
[660 * (1-0.18)(1-0.15)]/110 + 2.8 = 7.0s per shot. Roughly 21% faster than 0 snapshot gear.
Additive V.Shot:
[660 * (1-0.33)]/110] + 2.8 = 6.8s per shot. Roughly 23% faster than 0 snapshot gear.
Without Mirke:
Multiplicative V.Shot:
[660 * (1-0.13)(1-0.15)]/110 + 2.8 = 7.2s per shot. Roughly 18% faster than 0 snapshot gear. A difference of 3%.
Additive V.Shot:
[660 * (1-0.28)]/110] + 2.8 = 7.1s per shot. Roughly 19% faster than 0 snapshot gear. A difference of 4%.
Now assuming Ranged attacks follow the same ACC formula that melee attacks use:
Without ACC+10: hitrate = 90%
With ACC+10: Hitrate = 95%.
Assuming you get full use out of the 10 ACC:
In 60 minutes of constant shooting snapshot mirke will have shot 530 times, with 90% ACC it will have landed 477 shots.
In 60 minutes of constant shooting ACC mirke will have shot 507 times, with 95% ACC it will have landed 481 shots.
So assuming the 10 ACC is utilized ACC wins.
But of course you'll be using pot-au-feu so you'll have capped ACC as well.
In 60 minutes of constant shooting snapshot mirke will have shot 530 times, with 95% ACC it will have landed 503 shots.
Now the question is does a hellsteak build hit 4% harder than a pot-au-feu build? Without any concrete numbers I cant say for sure; but Im fairly confident it does.
Yes I realize my meat build is at 95% ACC; but at level 80 it will on instanced events. HNMs on the other hand if you can give me concrete numbers I can try my best to math it out. Im not very good at mathology, but I think I ran the numbers right. Feel free to correct me although Im sure you'd all love the chance to.
This post has been edited by Armant: 15 July 2010 - 11:13 PM