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Mortal Kombat 9 While We Pray for that Fake Movie to Become Reality....

#1
User is offline   Vigilous 

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Sadly, that hot trailer turned out to be a demo reel of a hopeful director trying to get Warner Bros. attention (the video now has 2.6 million views and a bunch of assholes reposting it as something they found).

However, in the meantime, Mortal Kombat 9's first trailer has surfaced.



Lost of stuff pooled from MKs 1 - 3 (characters and arenas). The x-ray scene might be an amped up version of Klose Quarters Kombat. I am officially drooling for this now.
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#2
User is offline   Velhart 

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Ohh a side scrolling Mortal Kombat, very nice. The ones on the PS2 were "ok", but they felt untraditional and not interesting.

This looks like what I want in a Mortal Kombat game. But cannot jump the ball yet.
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#3
User is offline   Varizen 

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The PS2 ones... Deadly Alliance was really good, and then they ruined it with deception. They had a super good direction, and then got crazy with the shit that ruined the series at 4. Then with Vs. DC they did pretty freakin' awesome, it just didn't do so hot on the heals of the abomination that was Armageddon. I am pretty pleased with this though. Reptile looks like Reptile (though admittedly, in Armageddon they did start to finally fix character designs, that was the only good thing about that game.) I hope they stop with the hokey story lines though. The behind the scenes stories keep getting weirder and to dramatic like the whole Fujinko accidentally reviving Onaga which wasn't to crazy, but everything in Armageddon was awful story wise. Deception really wasn't that bad, but the whole "Oh, you can instantly kill someone mid match!!" bit got old fast.

I've got high hopes for this one though.
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#4
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The only things I liked about Armageddon was the roster size and the Kreate-a-Fighter, both of which I doubt will return for 9. Based on this short trailer, it appears that when Ed Boon said "back to basics" he really meant it. Any character that appeared past MK 3 that has been seen is background gore fodder (except Kira - but a hot chick in hot pants in chains is just... hot...).
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#5
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I don't know if i'll ever be able to take mortal combat serious as a fighter. compared to others its combo system is so.. archaic.
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#6
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View PostKleiner, on 11 June 2010 - 04:04 PM, said:

I don't know if i'll ever be able to take mortal combat serious as a fighter. compared to others its combo system is so.. archaic.


You are right to an extent, I never thought of Mortal Kombat as a serious fighter. I don't see it being in the top, but I think this is more of a thing for retro players.
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#7
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I've always loved the series, but I haven't been able to play the few recent games. Last one I bought/played was Deadly Alliance. But this new one is looking really good. Definitely makes me want to spend money on the franchise again.
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#8
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I've always loved Mortal Kombat and this looks really exciting. It's true the series hasn't been all that great in recent years, but this really could be the one to revive it. MK vs DC was a great game, it just kind of killed itself with a shocking lack of content. One thing that worries me about the trailer and the mechanics described so far is that the game could end up just being a combo/juggle trade fest. If this remedies that problem and adds a ton of extra characters, unlockables and gameplay modes, it could be excellent.

This post has been edited by Arkley: 20 June 2010 - 06:55 AM

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#9
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Quote

shocking lack of content


That pissed me off about MK vs. DC. It was the perfect title for a lot of things: mini-games, hidden characters, ect. But all we got was that fucking combo whatever-the-fuck-that-was.
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#10
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yeah, my brother would kick my ass in vs dc by playing the flash, and just repeatedly using that move where the flash runs from one side of the screen to the other -.-;;
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#11
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Sadly, it's often rare to have a fighting game where there isn't one cheap-ass character that can spam moves that are hard to block once you're caught in them.

Superman was way worse, though. He could do his Earthquake move, immediately followed by his Heat Vision. Wash, rinse, repeat. Some people just win at failing so hard.
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#12
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I still can't complete Green Lantern's combo thing... There's one that I can't figure out what the hell the timing was meant to be.
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#13
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You weren't wearing anything yellow while trying to do it, were you?
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#14
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Nor was I wearing anything made of wood =/ (Golden Age Green Lantern Scott Allan's Ring had now effect on wood.)


Sinestro and Capt. Cold should have been some of the extra characters. Harley Quinn and Quan Chi were planned as DLC but it got canceled. Most of the DC villains were Batman and Superman ones. No Cheetah for Wonder Woman, No Star Sapphire, No Professor Zoom... Professor Zoom of course would just be a reskinned Flash.

For the record, my dad has been collecting comics his whole life and is a HUGE DC fan.
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#15
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Gamespot got some quality time with the demo. Here's what they had to say:

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According to Boon, this reinvigorated Mortal Kombat will focus on providing deep mechanics for veterans, an accessible combo system for all newcomers, and a strong return to the mature-rated violence and fatalities for which the series is best known. Boon says the team is aiming for a dark and gritty look, and in terms of story, the new game will take place after the events of Mortal Kombat Armageddon but will have some time-travel elements in place. Thus, all of the characters you'll see will be classic ones from the first three games, with many of the locations also hailing from early in the series. In the E3 demo that we managed to get hands-on time with behind closed doors, there were eight playable characters: Scorpion, Sub-Zero, Mileena, Johnny Cage, Sektor, Nightwolf, Reptile, and Kung Lao, with Boon saying he's aiming for roughly 26 characters overall in the final game.


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The first thing you'll notice about Mortal Kombat is that (just like the reboot that gave us Street Fighter IV), the game looks familiar yet strikingly impressive at the same time, thanks to the visual upgrade modern consoles can provide. The characters themselves are nicely detailed and sport damage to their clothes in real time (as well as showing open wounds as the fight progresses). Blood will even splatter and eventually congeal on you and your opponent, turning darker in color as the match progresses. The stages, too, are looking good. Some familiar levels we saw--such as The Pit from the original and The Living Forest from the first sequel--have plenty of animated sections and loads of character.


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Speaking of character, the fighters themselves seem to sport their familiar move sets and abilities, meaning series veterans (and even folks who haven't played a game in the series for years) should be able to quickly get a grasp of the game's basic mechanics. The developers, though, aren't just pumping out facsimiles of what has been done before. The game's fighting system will apparently allow you to create custom combos, That is, it will give you the ability to experiment and string together your own set of moves. We've been told that the timing of moves will be open enough for players to be able to connect their favorite attacks together, although we'll have to get more time with the game to see how this affects the overall balance of Mortal Kombat.


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Probably one of the biggest changes (at least for anyone who hasn't played the game in many years) is the addition of a multilevel power bar that can be used for several different purposes. Performing souped-up versions of your regular special moves takes up one section of the bar, and this is done by simply holding down the block button as you input the command. For example, Sub-Zero's ground freeze will normally only have an area of effect directly in front of the frosty ninja, but if you power it up, the frozen area will extend across the entire screen.

You can also pull off a breaker move, which will automatically interrupt an opponent mid-combo, which costs two whole sections of your bar. But if you manage to hold off and get three full sections, you'll be able to pull off an X-Ray attack. These devastating attacks (we saw one that took off almost half a bar of health) will result in a gruesome combo sequence, with the camera zooming in for close-ups that reveal the bones breaking and organs exploding inside your opponent's body (as can be seen in the game's reveal trailer). A couple of X-Ray attacks we saw were bloody indeed: Reptile, for example, will grab an opponent's head; stab his eyes with two sharp, clawed fingers; break his neck (in slow motion); and land a devastating punch to the midriff that breaks the rib cage into tiny pieces.


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But an even bigger addition is the ability to have tag-team matches in the style of Capcom's vs. series. Mortal Kombat will have a dedicated Two-Versus-Two mode (as well as the traditional solo matches), and you'll be able to swap out characters on the fly during a fight. If you've played a Capcom vs. game recently, then you'll know what to expect: Characters will perform an attack as they swap in (leading to interesting combo opportunities), and you'll also be able to call them in for a quick assist attack move. Unlike the Capcom vs. games, resting characters won't regain any health, although the game's developers said that issue was still yet to be fully decided upon. Swapping characters have their own unique animations, so they won't simply jump out of the way when summoned out of a fight. Mileena, for example, gives a loud hiss and rolls away, while Johnny Cage makes a throat slit move before leaping away.

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#16
User is offline   Velhart 

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So this game is set in the past-future? Neat. :P
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