With the Level cap increase coming soon, Acession will be available as a Sub Job to WHM's. They will now be able to Aga every spell that our Avatars presently use. Stoneskinga, Blinkga, Parlynaga etc. How do you think that will effect a SMN's use in party? Will SE give us something new to counter that?
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/SCH at Lvl 80 = Acession What will that do to SMN's?
#2
Posted 11 June 2010 - 01:08 PM
The recent DAT files do show what looks to be at least a new Fenrir BP, so there should be something coming.
#3
Posted 11 June 2010 - 01:10 PM
It's already been stated they would... Along with new avatars as well (Check the vanafest page.)
Keep in mind, SCH has been doing this for quite a while, and that WHMs get triple recast and only 2 charges. A WHM is not likely to be spamming the hell out of Blink and Stoneskin for a party. Especially when their Cure Stoneskin is a more effective alternative. We still have our position as the most effective Stoneskinners and Blinkers. But we need other things to do. we have Dream Shroud, Howl and Growl still going for us. Those are better buffs for parties anyway. During events, it's still going to be more effective for us to handle that than a WHM.
Trust me. While /SCH is going to really help out on other jobs, it's never going to cause us to lose our spots. I can tell you right now, WHMs are more likely to use charges to lower casting cost, the recast times of Raise, and Regenga III. Them having access to AoE buffs poses 0 threat to us.
Keep in mind, SCH has been doing this for quite a while, and that WHMs get triple recast and only 2 charges. A WHM is not likely to be spamming the hell out of Blink and Stoneskin for a party. Especially when their Cure Stoneskin is a more effective alternative. We still have our position as the most effective Stoneskinners and Blinkers. But we need other things to do. we have Dream Shroud, Howl and Growl still going for us. Those are better buffs for parties anyway. During events, it's still going to be more effective for us to handle that than a WHM.
Trust me. While /SCH is going to really help out on other jobs, it's never going to cause us to lose our spots. I can tell you right now, WHMs are more likely to use charges to lower casting cost, the recast times of Raise, and Regenga III. Them having access to AoE buffs poses 0 threat to us.
#4
Posted 11 June 2010 - 01:16 PM
Accession:Haste lasts for 3 minutes, costs 80mp. Garuda Hastega lasts 1:30-3min based on Summoning skill, and costs 129mp plus summoning and and sustaining Garuda.
Now, the 2 charges limit the use of Accession:Stoneskin in combination with A:Haste or else you're gonna be without haste for a minute.
On the otherhand, an 80 sch/whm gets 4 charges and they recharge at 1 per minute. So Hastega can be left on for 3 full minutes, Stoneskinga a minute later, blinkga another minute later, and keep the 4th charge reserved to renew the cycle. A sch/rdm can replace the haste with phalanx.
With all that bloodpact- gear, let's hope it stacks up to when Sch reaches 90 and gets a predicted 5th charge at 1 recharge per 30-45 seconds.
Now, the 2 charges limit the use of Accession:Stoneskin in combination with A:Haste or else you're gonna be without haste for a minute.
On the otherhand, an 80 sch/whm gets 4 charges and they recharge at 1 per minute. So Hastega can be left on for 3 full minutes, Stoneskinga a minute later, blinkga another minute later, and keep the 4th charge reserved to renew the cycle. A sch/rdm can replace the haste with phalanx.
With all that bloodpact- gear, let's hope it stacks up to when Sch reaches 90 and gets a predicted 5th charge at 1 recharge per 30-45 seconds.
This post has been edited by Deo2: 11 June 2010 - 01:52 PM
#5
Posted 11 June 2010 - 05:58 PM
A SCH that's healing is more likely to be using constant Regenga II and Hastega. Blink is 100% worthless in a party of /NINs and Stoneskin has its uses, but I rarely work that into my rotation, especially when I tend to use a lot of charges to save on MP.
#6
Posted 17 June 2010 - 05:05 AM
We're getting 3 new rage BPs:
Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.
Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
Deals darkness damage to an enemy.
Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.
and
Blood Boon SMN Lv.60 Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
No buffs right now but those 3 BPs could be good.. especially if you consider the avatars they're associated with.
Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.
Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
Deals darkness damage to an enemy.
Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.
and
Blood Boon SMN Lv.60 Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
No buffs right now but those 3 BPs could be good.. especially if you consider the avatars they're associated with.
#7
Posted 21 June 2010 - 12:42 PM
Seems like they wanted to protect SMNs uniqueness with Hastega or something, since Accession + Haste will not work.
Garuda's hastega will still the best/cheapest AoE haste then
Garuda's hastega will still the best/cheapest AoE haste then
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